It's not only about leveling but also amount of content. Question is, how fast you want to see everything in the game. Your leveling speed is scaled to that time.
There are two solutions to this:
* allow people to see everything regardless of …
Some time ago, I was thinking about this "nostalgia factor" but now I'm 100% convinced that it's not the case.
My "first" was a DAoC. I have many great memories from this game. I went back after few years and noticed that I'm not that excited about…
Originally posted by botrytis
As others have said, A GAME (mechanics or otherwise) cannot make you social.
Actually they can. Some people enjoy grouping only for social interactions, while others like to see a purpose in this. I don't consider…
Originally posted by Adalwulff
Anyone else see a potential problem?
I actually know what you mean. The question is rather: is grouping needed at all ? I mean with latest games, like Rift or GW2 we see this notion to bring people together witho…
Author of the article misunderstands the principles of the genre. There were always single player games, massive multiplayer ,and multiplayer games somewhere in between. Sure you can say that MMORPG must be more single player or more multiplayer, bu…
Originally posted by DanMcC I would never pay $15 a month for an MMO. There's no reason to spend that kind of money.
Microsoft is only charging $5 ($4 from Newegg) a month for Xbox LIVE.
Do you realize how much bandwidth they serve?
There is n…
I wonder if there will be trial, because so far, I had to pay retail prices for ArenaNet games just to play for a week or two until I got bored.
If there's no trial, then I don't see any benefit from no subscription/no microtransactions, because y…
Mr. William, the problem is as always with the money. You need to run big server database for milions of users with ability to create chats etc.
Although this dream may be shared with Microsoft dreams, since they are experimenting with Microsoft W…