My wife had to buy a new computer after the last patch. A 128 MB Graphics card was no longer good enough for WOW...
Getting a 1GB graphics card fixed the lag pits in the cities just fine.
Not a new problem unfortunatly. My understanding is it has to do with how many spiffy items all the characters you approach have, your computer has to load all that data, and slows to a crawl. Couple tricks you can try:
Get online when few peop…
Why not have permadeath?
If you die, you have an "heir," who gets all your possessions except what is looted off your body and whatever is looted from your buildings/caravans before you go to them and claim them. Your heir is a new character you …
Originally posted by Vaettir
Originally posted by Aaror
When 4th Edition AD&D came out (aka world of dungeons), one of the things they talked a lot about was roles. I was the goto guy for "My group doesn't have role X" for a while until …
Another thing that could be cool is for damage to be more than "I'm at 50% hp."
Imagine broken bones, concussions, amputations, etc. This is difficult in table top rpgs, but in computer ones it would be pretty easy. Clerics would have to keep up…
Wow, maybe next time give fewer ideas, I didn't make it to the end after 2 tries, sorry.
Here is my thought.
If your warrior can "auto target" a foe and just keep attacking, while sometimes using special skills, why can't my cleric target a warr…
My factions:
First, yes, they are generic and dumb, I'm sure a better writer could come up with better, but I want something where each faction has a few "frienly factions," but their friends are opposed.
Queen of the elves, friendly to woods, c…
In a few other threads I have been playing with "how to control player created content."
Some of the issues I see:
"Uber rewards dungeon." I make a dungeon where you have to kill a sick, one-armed kobald in order to get the sword of godslaying.…
Originally posted by JB47394 I want to be able to get into an active multiplayer environment. With multiple servers that I have to choose between, I want to know which ones are active during the hours that I play. With games that are divided by ch…
some more thoughts:
Crafting. While crafting allows you to create items, the primary purpose is to modify existing items. You need to be able to make items first, but a crafter will be able to change the stats on items and improve the durability…
Originally posted by yewsef
I'm not a fan of "factions" in the World of Warcraft sense (opposing rigid factions). That limits game play and been done too many times.
I long for an open faction system where players can join any based on the…
Originally posted by Vaettir Idea (because this could get really tricky):
Rather than including loot in the design system at all, (which would be a nightmare to balance and players exploiting the system would be an easy way to rack up positive rat…
When 4th Edition AD&D came out (aka world of dungeons), one of the things they talked a lot about was roles. I was the goto guy for "My group doesn't have role X" for a while until I realized how much I hated the new system and went back to 3.5…
Originally posted by JB47394 Another way of tackling min/max would be to have the tools include stock risk/reward packages. That is, if you want to put in 100 gold as the reward, you can pick from a set of risks. A dozen orcs, three ogres, etc. T…
Originally posted by Malakhon Here are some things I would use;
1. Open-Source; MMO's are like "Compuserve" was in the 1980s/90s. They want to own the entire thing.
What if I made it so Corporations could attach on and build conten…
http://www.mmorpg.com/discussion2.cfm/thread/314378/Player-Created-Content-for-an-MMO.html
Posted a link to my other post on this topic (bad me!)
I re-read the responses to my first post, and realized I had forgotten to address why I think the g…
Regarding number of factions, there are two considerations:
1. Team PVP (battlefields). In this case, you want 3+ factions (imho), because if one group outnumbers the other 2+, it is still OK as long as all the smaller factions added together ar…
I think you have a good idea. The questions is, how do you make it "balanced."
Certainly you should have some quests where the greedy merchant wants you to kick the farmers off their land (or kill them) so he can sell the land. This should give …