I don't think it is "alignments" or "factions" so much as character choice. They're going for sandbox-y gameplay, so while you can have an "evil" class like "shadow knight", preventing you from taking "paladin", you could go with "cleric" and skip "…
I think the one I wanted to be part of most was DAOC - came in way after its heyday had passed. Perhaps FFXI during the [GM] Dave years.
I was really glad to be part of the SWG launch, left shortly before CU (and am thankful I did). That game, a…
The review is a little kind, in my opinion.
Community Warfare (unless you count the forums) hasn't been implemented, although it was touted as a feature coming 90 days after open beta.
Note that this was the major selling point for the …
Originally posted by DavisFlight Originally posted by Lanessar Originally posted by DavisFlight Originally posted by Lanessar Originally posted by DavisFlight
So what they're saying is... playing choice won't have consequence. Goo…
Originally posted by DavisFlight Originally posted by Lanessar Originally posted by DavisFlight
So what they're saying is... playing choice won't have consequence. Good to know, the chance for risk vs reward or an actual death penalty is pro…
Originally posted by DavisFlight
So what they're saying is... playing choice won't have consequence. Good to know, the chance for risk vs reward or an actual death penalty is probably out the window too.
I think you have "player choice" and "chara…
They're making a sandbox-y game. It doesn't make sense to log into a sandbox-y game and immediately be told "oh, you can't do this".
Besides, some of the most popular characters from DnD fiction were in total violation of the DnD game rules. Dri…
The character art reminds me more of Disney than WoW. If they are going to go the expressive emotes route, that's probably a sound art direction. "Realistic" human faces would require a boatload more work to do that "expressiveness" level, and it w…
Originally posted by Burntvet Originally posted by DeathmachinePT Ok so I presume all the hype is because it's Everquest not any particular set of features like Archeage, Blackdesert, SC are aiming at, talking and showing.. Since there is no real …
I, for one, welcome a level-less system. Not because I want it all right naowz, but because content becomes obsolete for higher level characters with the existing level-based system.
FFXIV is actually showing me how it works (even with a level-base…
I'm not sure why the P2W argument keeps coming up. It's "pay not to have to grind for 6 months to get top-tier runes". The "advantage" offered by said runes are minimal. You can do that without paying, if you truly hate your life and possess no mone…
Originally posted by jbombard While WoW has "tons of content", you have to remember that most of that has been dumbed down and accelerated. Previously that content would have been a considerable advantage, now it is a couple weeks of content. For…
Granted, I don't hold out much hope on EQ:N being all that has been stated. I do, however, like the general mission statement. So I'm willing to just hold out and see what they present (really present).
This honestly goes one of two ways:
* Th…
Originally posted by crack_fox Originally posted by Torvaldr It's not even clear what they are trying to accomplish with those changes.
The cynic in me immediately looks for the cash grab angle. That's the problem I have with F2P, even when t…
I personally chalk the failures up to poor development. Don't forget the races they simply didn't add (drow available 60 days after launch is still in the FAQ). Even their own mods quit because of development misinformation like that.
Neverwinte…
Originally posted by evilastro Originally posted by Delavega86 The Bad:
This game is practically P2W. shop prices are insane compared to other games. and you can pay for things that make a difference in combat. for example, get the most expensi…
Having been an old-school gamer of NWN (I suppose like yourself), I understand how you feel about the reticule.
That being said, it takes a lot of time to get used to. But it is a superior "action" combat system to the several I have played thu…
I think people are expecting too much from a release announce. Development can change the direction of matters. Add to that the fact that the developers are doing the round table for specifics from the players - to make the game the players want.
…
Originally posted by BearKnight Coming from the software development world I know for a FACT that SOE is not employing people from MIT's AI department for their game. This would be the only way to produce AI even close to challenging enough to make …
Honestly, I don't know what all the hubbub is about. Trinity play is quite boring, honestly (and I've been a trinity healer since there was a trinity).
It appears that the EQN devs are going for a LOL approach to role. I can get behind this as a…