What amazes me is that 5,6 million people are still playing it. Then again I guess this is Blizzard counting all the gold sellers and Chinese farmers twice to make themselves look good as usual.
There are advantages and disadvantages to this development I think. Personally I prefer a physical copy I can play whenever I want. Unless a game is pure multiplayer I don`t think online actions should be mandatory for installing or playing games.
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Originally posted by Loke666 Well, the MMO genre is certainly not growing as it used to do a few years back and the reason for that is probably that most of them are too similar.
They have usually about the same difficulty, features, setting and m…
Originally posted by Cephus404
But since developers know that the hardcore players will buy the casual games anyhow and complain about them, they win either way. The hardcore players tend to have no self control, they buy because they have to play…
Originally posted by donpopuki
Gotta love these arm chair game developers. The sort of demands and expectations betray their ignorance, naivety, and inexperience in a corporate environment.
And you gotta love people who try to use dismissive, base…
Originally posted by Lence Whats your opinion on crowd funding at the moment? It's nice to see old-school devs or people with brilliant ideas get funded directly by fans. no more money to publishers, taxes etc.. but 100% goes to developers. I'm pret…
Originally posted by Kopogero And ironicly after my epic quest from 2001 with MMORPG's I'm back to my first...Anyways, these are some of the top reasons people think why we are in this state.
#1 Saturated market, too many options, spread players a…
A good review, except for the rating it got for replayability and social value. I managed to get two characters to level 60 and one HC character to 54, so a total of 10 and a half playthroughs. By this time I was utterly sick and tired of the maps, …