A game studio would have to be nuts to release an MMO during the holidays. There is no way in hell they try to make devs stick around during Thanksgiving, Christmas and New Years so they can fix the cluster that is sure to happen during launch.
It …
"Grouping" in GW2 is literally nothing more than 5 people soloing in the same area. The only dependence you have on your groupmate is when they revive you after you die from failing to dodge out of a red circle in time. It is extremely poor combat.
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The fact that the Warrior can ONLY wield either hammer/shield OR halberd actually gives us a clue as to how itemization will probably be handled.
You can't very well have a mob drop a 2 handed sword for a warrior because he can't use it. So loot aw…
I imagine the Rallying Call at Halas is going to serve as the noobie area where the game holds your hand a bit, which is very helpful for new players. After a while, the content around Halas will mature into less of a noobie zone, and a new Rallying…
Originally posted by Rusque Way to describe gw2.
The only reason GW2 devolves into zerg-fests is because players don't care and aren't incentivized to play any other way. That's exactly how GW2 functions, you can take a bunker build, healing b…
Go play group content in GW2 and then reort back here. There is no player dependancy on each other at all. Group play is basically 5 people soloing the same mob until it dies.
In GW2, every class heals itself and does as much DPS as it can. All com…