Originally posted by battleaxe Left out of the editorial: artificial downtime, the grind, noodle guns, loot stupidity.
Artificial downtime after combat is one of the most moronic inventions ever. Why would I want to spend my free time watching m…
Hi!
I am happy to see that a staff writer has started another topic about something I am really eager to talk about - the so-called "next generation" MMORPGs. And, as I did in my own posting, he lists main points where current MMORPGs excel while …
Hi Jimmy!
Originally posted by Jimmy_Scythe
My short reply is that people play games to escape reality. Making a persistant world that goes by the same rules of real life would be just as tedious as real life. I'm not saying that a persisten…
Hi Saftwear !
Originally posted by Saftwear
I would have to say that most of these things that you talk about in a so called next gen game were done in one of the first online games UO. This game was so far ahead of it's time that developers…
Originally posted by Copeland
Actually in Saga of Ryzom weather does play a role in animal migration.
I really dont see many new ideas in the post. Play more games.
If your waiting for DDO and you dont like instances you wont like DDO. DDO is Gu…
Hi! I am a fanatic of simulation, and realism of the environment is IMO the very first step. D&DO really looks promising, even slightly more than Guild Wars. I bought GW and I think some of the visual effects, like the amount of objects managed …