i do have to let you guys know, this is NOT a thread about me requesting an MMO that fits my playstyle.
if your about to post on that side, please dont. please read the whole thread if need be.
Originally posted by mmoguy43
Ok so you make a website and then what? make a forum and ask what everyone wants? Back to square one.
i guess the idea was going to be a more detailed and engaging format, with polls, questionaires, and a few other me…
Originally posted by Icewhite Originally posted by unkillable9 Originally posted by Icewhite Originally posted by unkillable9 but my entire point is that it WOULD be less hard IMO to:
create a features list > Take polls and vo…
Originally posted by Icewhite Originally posted by unkillable9 but my entire point is that it WOULD be less hard IMO to:
create a features list > Take polls and voting > and use math and other logical methods to begin to "break down" pl…
Play EVE-Online , problem solved.
i tried multpile times,
just dont find clicking UI and watching somthing pew pew on auto attack my idea of immersing/ engaging combat in an MMO game... i tried
Originally posted by GeezerGamer
Developers need to realize that what players want and what makes players want to play are not the same thing.
damn, thats actually a very nice quote you have on your hands there Gamer. and i agree, if i follow you …
Originally posted by jazz.be It's hard to define WE.
Some MMO players come from an RPG background, some from adventure games, some from FPS and so on.
Do I miss the point?
no your not missing the point at all. it is hard to "define" "us" "mmo…
Originally posted by defector1968 Originally posted by Timzilla We tell them what we want by what titles we are currently subscribed to.
thats the truth
so your saying that if they continue to feed us crap, we have to eat it? and because w…
Ice, trying to convince me that no one cares about my opinion and that i cant speak for anyone but myself = how you got 4k + posts on this site.
im not interested in your negitive stance, this thread is about understanding and communicating intere…
im not gonna let this thread become some shitting ground for those that think they know much more then someone else.
im gonna put this plain and simple:
if we all continue to think "agree to disagree" is going to get better MMOs made by these deve…
Originally posted by Icewhite Wrong question, really.
Could The MMO Community Ever Agree On "What we want"?
this is my point exactly,
there is no need to agree on anything.
but there needs to be a place that can more clearly define the dif…
thanks for your post Avarix
I would like to propose the creation of a place where thoughts and needs (much like those you bullet pointed out) could be broken down into catagories, filed and sorted, with a sort of forum poll-like system on a website…
my honest prediction: DF:UW will sell fairly well, nothing massive but well.
then in a giant uproar people will start crying about the game and how it didnt deliver / has shitty combat.
most of these people will have never played DF the original.
this guy isnt lying^ its been released. i wonder why they havent hyped it or covered it at all on this site. im not a huge fan of the genre, but the TorchED makes me want to grab this and join its modding community, when the ED is later released tha…
Originally posted by SnarlingWolf 1) Program some things before planning out a whole MMO you're going to develop. It is tough to make any game let alone an MMO which is a, no pun intended, massive undertaking. There is a reason so few companies do s…
Damn Ges, thanks for the epic post. seriously. i continue to like the ideas you propose here. i cant say that i disagree with any sinlge comment in the post concerning the Territory Warfare.
one thing i do want to ask you now is about the individua…
i also wanted to brush upon something important, i want the combat system to be as Twitch as the Hero Engine can handle keeping latency issues in mind and the standard mmo technology considered.
also id like to see what you guys think would be a go…
Originally posted by Geschaefer Little feedback / input on your guilds declaring war idea.
The declarer of war should suffer worse penalties for losing than the guild who had war declared on it..
Meaning... if your bold enough to delcare and you…
Originally posted by Krytycal I think your concept is lacking progression, which is a staple in any RPG. Maybe look at EVE's progression design. I find horizontal progression to be best option for MMOs in the long run. Maybe have abilities/gear (i.e…
Originally posted by Geschaefer There are SWG emulators.
I dont know where they are hosted though, Im sure someone else here can direct you towards one..
The emulators are always looking for help with development; however it has been many years …