First of all, claps to @firefly2003
Then, the OP's statement is the ballizillionth proof of how the logic of post-modern anarcho-capitalism is been applied to something as trivial as the videogaming industry. It's the search of cost and effort…
MMOredfalcon said:
Very shallow?
Like huge housing system, where the houses are actually useful.
Hiring NPCs to work, and they need lodging and housing.
Crafting system, which you need a workshop.
Conversations with NPCs gain yo…
kdchan said:
- DND will be the truly new innovation, a full sandbox mmorpg experience, where pvp, pve a crafting will be equally balanced in the same open world.
What to expect: a deep sopecialization system with the new title system (no more …
Maybe it's not been the best delivery, but I tend to agree with the OP, or at least feel its pain.
Things have changed, and it's not just the nostalgy calling. Let's put an example: should one compare the trend from "Dark Heart of Uukrul", or even …
No.
I love Grand Strategy Games. When I started playing Medieval Total War by CA in 2003 I falled in love. Currently, I love playing Paradox games like Crusader Kings II and Europa Universalis IV and, on the other hand, I cannot help but profoundly…
As I see some people were asking for particular examples, I've just remembered "The Scourge Plague" in WoW.
The Scourge Plague, as you all may know, was an attempt by Blizzard to introduce large dynamic events in WoW, just to make the experience a…
Antiquated said:
The modern myth involves "modern" players who are too dumb to pound sand, and it's all their fault that game devs made the choices they made.
It gets repeated and expanded by every lame PuG story, and every "playe…
At the end of the day, it all stems from Plato's myth of the cavern.
Many people have only known the world of shadows of the cavern, thus are unable to conceive the reality outside. When the runaway comes back to the cavern after being wandering o…
It doesn't matter really, unless you consider as RP the sort of "theater drama" that is passed as roleplaying in current MMORPGs. RPG is not present because modern MMOs lack the proper functionality to embed roleplaying: That is, the capacity to dev…
A good indication of the decaying state of the genre is when you have to resort to such simplistic arguments to defend MMORPGS as a valuable experience..
Can't see the forest for the trees...
The point of the matter is not about solo or group centric quests. By the way, I don't remember in my time playing UO or SWG that the game forced grouping in any shape, way or form. So, I suspect this "force…
Originally posted by Beatnik59 I think in order to talk about the conditions of an MMORPG "re-emergence", we have to talk about the time when MMOs "emerged". Because these games didn't become popular for no reason...there were reasons they became …
Yes, the assumption that the communities were better 10 years ago is true. The explanation for this is simple:
1. The design of older games promoted the presence of networks of interdependency among players. Players had to rely on players in ord…
Originally posted by JohnP0100 Originally posted by Akerbeltz Bottom line is the publishers' lack of respect towards consumers' intelligence. This explains why we don't have cool features in our games, they consider that we are so dumb and resourc…
Bottom line is the publishers' lack of respect towards consumers' intelligence. This explains why we don't have cool features in our games, they consider that we are so dumb and resourceless that we need to have everything in pellet format, so we do…
Of course it's not nostalgia. I don't play Simcity 4 (2003) instead of Simcity 2013 because of nostalgia. I don't play Medieval Total War 2 (2006) instead of Rome Total War 2 (2014) because of nostalgia.
I play those games because they knew who …
Thanks Bill, I've been waiting for an article like that for a long time. Also, thanks to some of the commentators, this is one of the most insightful threads I've ever read here.
We are at the end of a cycle, some of us saw the mark on the wall …
For me it's pretty clear: Everybody being the hero kills any possibility of heroism. Everybody heroes = No heroes at all.
The fundamental problem is that the introduction of a linear narrative in mmoRPGs kills any possibility of true social role…
Nowadays, with the change on the behavioral trends of game consumers and the lack of properly defined "target-markets", a revision of what "Hardcore/Casual" means becomes mandatory.
Above all, I would say that "Hardcore/Casual" is an attitude to…