Originally posted by MMOExposed
The target is small audience for CU, but how will a small audience keep a PvP focused MMO interesting long term? Not like this game is f2p like GW2 was which has a lot to do with it retaining its PvP population.
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Originally posted by professornomos Originally posted by Tumblebutz Originally posted by professornomos
just follow the instructions
Oh wow! I never thought of that! Thank you for pointing the way, oh wise one!
Seriously, have you …
Originally posted by MarkJacobs Originally posted by mhoward48
I am still waiting too. I believe they have to get some bugs out.
Yep. That's pretty much what it boiled down to. That and the ISP issue(s). Hopefully we'll get in a lot of people …
Originally posted by colddog04 Originally posted by Tumblebutz
I think the best way to eliminate "clown" looking toons is to not provide them with items that look clownish... like shoulder pieces the size of Texas, swords that look like helicopt…
I think the best way to eliminate "clown" looking toons is to not provide them with items that look clownish... like shoulder pieces the size of Texas, swords that look like helicopter blades and helmets that resemble geological formations. In othe…
Originally posted by Hokibukisa Originally posted by TigsKC Originally posted by Hokibukisa Wow I'm starting to hate this forum.
A pet does not effect server load. Players effect server load.
Pets are just another object rendered by the…
Originally posted by Rayshe Originally posted by zeroumus Originally posted by Havok77 I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort. They are basically just dead weight on the server. Repl…
Originally posted by Lawtoween Originally posted by Dieedi this wasn't a troll ? ....
LOL.
There have been several threads where the OP makes a comment about wanting / not wanting a mechanic that is in the FPs recently. I think …
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Whether this game will work or not is a silly debate. Only time will tell. But the larger point is that, even if the game fails, it will fail on the merits of its foundational principles, not on some half-assed mish mosh of tacked on g…
Vegan restaurant owner: "Hello, welcome to The Vegan Restaurant."
PvE poster: "Hello, I have no interest in eating here, but I thought I would offer my advice on how you could make meat eaters really happy!"
Vegan restaurant owner: "We aren't con…
Originally posted by botrytis Originally posted by Tumblebutz Originally posted by botrytis Originally posted by Tumblebutz Originally posted by skaaz1 I think there should be some PvE in the game also.
No character advancement f…
Originally posted by botrytis Originally posted by Tumblebutz Originally posted by skaaz1 I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to…
Originally posted by skaaz1 I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can…
Originally posted by Lawtoween Originally posted by Tumblebutz Originally posted by TigsKC Originally posted by Rocketeer
snip
This could be turned to RvR very easily by having NPCs in the safe zone that provide rough loc…
A similar thought has been discussed in this thread:
http://www.mmorpg.com/discussion2.cfm/thread/384615/How-will-the-economy-work.html
A kind of NPC initiated RvR event, where realm specific NPCs (i.e. Vikings or Celts) could attack and secure a …
Originally posted by TigsKC Originally posted by Tumblebutz Originally posted by TigsKC Originally posted by Rocketeer snip.
snip.
snip.
In terms of PvE loot, I do not care for it. In the vein of wanting something more…