Millbarge is still working on SWG.
As is :
DevH
CancelAutoRun
Blixtev
SWG-Tunso
Shadowbrak
Deadmeat
Chrysalide
Torsion
Hjal
Teesquared
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Someone just did a rolecall on the forums :
http://forums.station.sony.com/swg/post…
They are talking about the account limit, not the server limit. Under normal circumstances, you can have up to 8 characters on a single account across multiple servers but only two per server.
Do you want to share the World of Warcraft gameworld with 300,000 other people at one time (and that's on a slow night)? No? Didn't think so.
Eve Online can have a single shard because the game world consists of thousands of randomly generated…
I remember when 100,000 credits was considered a lot and there were only a handful of millionaires on any given server.
The current SWG economy is a joke. I have to wonder if the same people who run the federal reserve are moonlighting as game de…
Punkbuster is little more than invasive malware.
It indiscriminantly scans your memory and reports data back to punkbuster servers. It's worse than the warden.
It's also very easy to work around. And it's also very easy to exploit and make oth…
Originally posted by wykkid79
Originally posted by damicatz
The improved shadows and water have nothing to do with DX10 and are just as easily done in DX9C.
DirectX 10 is not the holy grail, it won't magically improve the quality of the grap…
The improved shadows and water have nothing to do with DX10 and are just as easily done in DX9C.
DirectX 10 is not the holy grail, it won't magically improve the quality of the graphics or improve speed. It's a new API, nothing more.
Unless yo…
EVE Online is great for weeding out the sociopaths in society. Some people need to be reminded that there is a real person behind the computer controlling every ship (unless you are a cheater and using a bot, but that's another story).
The repli…
SOE is a joke.
God forbid anyone there actually do their job. What's next? Credit selling is now allowed because we can't be bothered to police it?
If I went to my boss and said that I could no longer do part of my job because I think it's …
The current dev team can't even handle something as simple as making a workable user interface. What makes you think they can handle implementing a collision system?
I shudder to think at all the bugs that would be introduced if SOE were to try a…
Vanguard runs like crap because they are using the Unreal 2 Engine, which was never designed for large, seamless open-ended environments.
The Unreal 2 engine uses what is known as BSP or Binary Space Partitioning. BSP is a way of determining vis…
Fine by me. Turbine should return the favor and block all Chinese IP addresses from their servers. Ditto for every third-world Asian country that shields gold farmers from legal prosecution.
This....game....was...not....designed....for....the....present....but....the.....future
The fact that dual processor systems were not common in what was then the present is also irrelevant. Dual-core processors intended for household use, by the …
Originally posted by Moirae
I read your post, I just didn't agree with it. The computers you're talking about weren't meant for gaming computers, they were professional computers meant for difficult computations.
Did YOU read what I wrote? or w…
If you had bothered to read my post, you would know that I said they had dual-processor systems back then. As in, two physical CPUs in a motherboard with two CPU sockets.
They most certainly did have multiprocessor systems in 1999 and from an a…
They had SMP in 1999. Just because there weren't multi-core processors didn't mean there weren't multi-processor systems. It is all coded the same way.
I chalk it up to laziness. If SOE had actually bothered to write proper threaded code, th…
Originally posted by DarthHoob
EQ2's "crappy game engine" was designed with future pc's in mind. Very few current pc's will run the game at max settings. No one I know runs with everything maxed out. You simply cannot do it with the current techn…