There is no sense in me trying to explain how incorrect that statement is to someone who is set in their ways. It would be best for us both to just agree to disagree.
Originally posted by BowbowDAoC i hope they are no macros
i'm a "do it yourself" type of guy.
Macros don't perform the actions for you, they simply allow customization and make certain things comparatively simpler.
Example of a common WoW mac…
Originally posted by drakon3 What I mean by automate is this......It takes all the strategy out of having different abilities.
Do maxdamagestyle
If on cooldown then do 2ndbeststyle
If on cooldown then do 3rdbeststyle
If on cooldown then …
Originally posted by drakon3 Originally posted by Sensai
Sorry, but to me this goes totaly against the spirit of a throwback mmorpg. This isn't pokemon, magic the gathering, etc. While there may be some strategy invovled in loading the right …
Originally posted by naezgul Originally posted by Set_in_Ink Originally posted by PerfArt
^^ Sorry for typos but I am on my phone
This site is not mobile friendly at all. Do most of my browsing on my iPad and there is something about th…
I would still not be happy with that because there are abilities that you only need to use once in a blue moon. No sane person would put them on the action bars if you have a limited number of spaces, but they still play their part. There are alwa…
Originally posted by PerfArt
^^ Sorry for typos but I am on my phone
This site is not mobile friendly at all. Do most of my browsing on my iPad and there is something about this website that does not like mobile anything.
On topic: So long as t…
My UI/action bars on WoW are no where near that, and, in fact, they are very similar to my action bars on DAoC, but with less space used because of the superior macro system and, if melee/hybrid, fewer combat styles. Those are just a few examples of…
Originally posted by grogstorm Back on topic, archer classes. I really think the game mechanics will allow archers to gather materials in the field and make arrows so they will have plenty and will not have to worry about carry so many in their qui…
Originally posted by Stiler What's wrong with circle strafing/dodging?
Being able to sidestep , backstep, , etc were very much a part of historical combat and defense. Not getting hit was just as important as blocking or parrying and a good wa…
After reading a few posts I realized there is one more thing I want. I noticed a lot of people did not like the floating numbers for healing and damage, but I have learned to accept them and they don't bother me in the slightest, and, in fact, I lo…
Originally posted by RealLifeGobbo
Originally posted by Tayah
Aye, my sb was worthless after that, while nightshades still ripped apart everyone left and right.
I remember that! Both my SB and Inf were useless! Well... my Inf was…
Simplicity. Names, status bars, non-obnoxious chat/combat boxes, kill spam and abilities. And a clock. Make a tab for all the essential panels (character, ability, etc.) for those who don't use key binds to open said panels. Make it pretty, but …
This was the worst change to the game, in my opinion. Loved the original style for bows. Much more immersive than pressing a button to shoot a firebolt or whatever the other lame magical arrows were.
Originally posted by Niix_Ozek Oh god no, unless you can turn it off. There are plenty of ways you can provide spell effects to see whats going on, not to mention unable to move your character or movement effected.
ZzzZzz above head , and roots wr…
I played a stun, nuke, nuke class (albeit in the form of Mentalism and Mana Mentalists), and I can say that I would much prefer there to be no stuns at all in the game. Increase the potential for the other forms of CC. Roots can prevent movement a…
We also don't know how the classes are going to work at the moment. Yes, I believe it was said that the tanks are going to be tanks, etc. but that doesn't mean there won't be variety within the class. Five classes per realm could create fifteen di…