real-time strategy (RTS) genre, in which often two teams of players compete with each other in discrete games, with each player controlling a single character through an RTS-style interface. It differs from traditional RTS games in that there is no…
small, most content is zoned or instanced, and questing is very directive, yet Cryptic manages to avoid the corridor effect of recent F2P such as Vindictus. You encounter enough players to feel you are actually playing an MMO, but the amount of bac…
For the dynamic events, it's been there before it's just that for me Guild Wars to made it to mainstream, because of their effort on pursuing to make a dynamic innovative approach.