I loved the grinding with a guild on old MU-online (~10 years ago, now this game is... much different).
I liked it how some certain types of heroes had to be carried through the game till very advanced gameplay to start to really shine
I like the …
I think the problem with this game is that it does not state it clearly enough. If its really that important to communicate and rent / rate followers, and people don't do it, it means the game fails to do its job. It should promt the user to do the …
If you have a website then link to it here! You'll get some traffic hopefully, and you'll look more legit. Tell the game name and provide more details for everyone reading this thread. There are people that won't bother to contact you to get the inf…
I'm on the same boat as you, I develop independent android MMORPG (text & images only). But I would definitely not download your .exe file to test text MMO game.
1. Your website? Game name? Screenshots? More info?
2. Why .exe for text MMO? Why…
Good luck with your project. How many people worked on this game? I have two hints for you:
- please consider changing the earth textures, these look bad
- you should write in more detail why you need Indiegogo funding and describe the "What is th…
It is much harder to make any profit with paid MMO than with freemium one. I think you actually need high subscription host if you want to make it work. You can divide the community is three parts:
- the paying users
- the non-paying users
- the …
Originally posted by sunandshadow Originally posted by Enbysra Originally posted by sunandshadow
What about, "There are many ways a game could have all monsters be capturable as pets, but developers aren't willing to do that." Is that the k…
In Morrowind you had the skills built up through use. And in Diablo 3, while still having the levels (which give very limited perks), you measure the characters performance by the gear he is wearing. Also, there are RPGs where you can gain hundreds …
I got pretty excited watching the gameplay, but yeah, the wikipedia says its dead, and the links to the game's page redirect to soe home... Thats a sad information... Yet another example that its hard to monetize a good and unique game with a bit hi…
Now that is something worth playing It looks great and sounds very predatory and hardcore Especially stealing the belongings from dead players. For further reading about death penalty check the wiki: http://wizardryonline.wikia.com/wiki/Death
The game looks awesome, I wish all the best to developers. I wonder what were the production costs... Probably well over $1M. I'd love to check it out if I ever had some free time... When I was in high school and I had a lot of free time, the top MM…
Thats something I'm also interested in. The closest thing I can think of is Diablo 3 Hardcore - but I guess you'd rather the death penalty just to hurt your character, not to permanently kill it. I enjoyed both D2 hardcore and D3 hardcore, and the r…
Originally posted by Quizzical I've been programming my own game as a solo project, so I very much know where you're coming from on this.
That said, insufficient funding is not the primary reason why most amateur game attempts fail. Many people w…
I think the developer of @delete5230's dream game would fail miserably... It would be a very nice game though.
Well, the developers don't develop freemium games because they like it. They do that because they failed to monetize the game with other…
I'm developing an indie Android MMORPG myself, so I'm on the "dark" side... I can present the other point of view here.
I think the guys selling early-accesses and pre-orders usually have to do that to make a living. Game development is expensive …
Well, for me pay to win is gaining huge advantage for spending money, and "huge" is a keyword here. Also, the money required to get this advantage should be quite high, in hundreds of bucks preferably. For example, a "premium account" for $1 / month…