@Sinmar yes I have usually preferred skill-based systems myself, classless, level-less. though i guess skills, and gear, and some talent or abilities need to be stat based or something. to give some sense of not everyone can be/do everything, to g…
hmm i wonder also about getting rid of the idea of leveling anyway... i mean if everything is this conflict between stupid easy and stupid hard and grindy and boring, maybe less is more.... maybe leveling should be harder nad take more time. mayb…
oh yeah and i hate everyone can teleport everywhere too... destroyed the uniqueness of finding special items to do that, or developing a wizard that could. maybe a good mechanic could be like walking the ways and have a different element of chance …
what if as the story changes over time, and level dependancy by geographical locale disappears,,.... in other words... the borders change, and so do the difficulties within them, so that will also give reason to continue to move around the world?
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Jean-Luc_Picard are there any games with the asshat class? I'd love to play an mmorpg that was all sarcastic, spoof, weird, etc.... aka hitchhikers guide, space quest, doom & destiny, 8bit theater, disc world, munchkin Jean-Luc_Picard …
Can we start a vote?
I'm too new on this site to make a new thread yet....
You can read my first post over at Sandbox vs Themepark Discussion Thread to get an idea of what I'm looking for in a game.
I do not see why people argue back and forth …
What a long topic, going back for years and still active... I skipped the middle BTW... But why argue back and forth about sandbox vs themepark? Why not instead create a list of features of games and let's see who likes/dislikes which particular …