I think the main problem faced is that the fantasy genre is the one that so easily lends itself to the basis of and MMORPG - individuality. The era of the sole adventurer. Progression of technology and knowlege somehow escalated the size of general …
unlike guild wars, which attempted to be based on player skill, and ended up based on massive failure.
the skill system in EVE is very refreshing after the inescapable grind factor of games like WoW, however, it's obvious that some players will ap…