Originally posted by athariel
I think storyline MMOs are a step backwards after all in terms of gameplay. They enforce instancing and linear path even more than quests do. I disagree with the whole "everyone wants to be a hero" mentality, because…
No MMO will ever cost, or even be worth $30 a month. Nor, should they ever cost $30 a month (yes, in 25 years, maybe, with inflation). It's stupidly over-pricing something that just wont ever be worth it.
The $15 a month is put in place to cover m…
Originally posted by cupertino
Most MMOs dont need skill its all select target > mash hot keys
Fixed.
OK. I'm gonna sound like a Guild Wars fanboy, but whatever, I don't care.
Guild Wars IS highly skill based, you go play it wit…
Guild Wars has changed SO much since beta. A ton of content added.
Although, it still remains team based PvP. That being said, Random Arenas is a good way to jump in and out of PvP battles without setting up a team. Somewhat limited, but it certai…
Sigh. Excuse me?
You say that people don't like WoW because they are "unlucky"?
Thread defaulted as utter nonsense right there. There are TOO many factors in games (not just MMOS) that make them enjoyable or unenjoyable by different people.
He…
Personally, I'm craving the real-time combat of AoC. Although real-time combat may turn out to be too annoying if there is the slightest lag..
I'm just hoping AoC isn't limited with its skill system, meaning will it just become a "real-time hac…
Originally posted by Tolwynn
i was thinking priston tale too...but werent those puffy powder puffballs in the newb area? heh
like a bunch of tribbles
Yeah, you're right. The very first mobs in PT were those little green things with a tiny h…
Compared to other Free To Play MMOS, RFO takes the title as #2 after GW IMO.
- PROS:
- The graphics are certainly alot better than most ftp mmos out right now.
- Great PVP: Some of the most unique team-based RvRvR action ive seen in any mmo.…