Nice post ! I like how you summarized the marketing idea behind current MMORPGs.
Still, death alone does not eliminate powergamers, there is still the need of a skill based system.
Why not make nice random quests or minigames ? Like having to p…
WoW's most vehement fanbois will hate it after the novelty wears off.
Lol, you can't judge a MMORPG after 3 weeks from release. Let me hear your opinion in 2-3 months from now.
I am not playing any MMORPG where you must kill mobs for XP that is.…
What you guys don't seem to get is that the game is specially designed to avoid the main problems of MMORPGs with one huge persistant world in them.
What are those problems ?
1. Lag when lots of players are in the same place
2. Player griefing…
Monks (maybe other professions too) can remove cripple with Mend Injury.
Cripple is just finen in my opinion, otherwise how to slow those pesky archers, wizards, monks down to get them hammered ?
Originally posted by bellcurve0
Sweet graphics, but that's about it. It's Rune multi-player... but at least Rune had a better fighting sys. There is nothing very innovative about it. For some odd reason I thought the fighting would actually be real…
Now that we are back on track, assuming that they keep up to that misty second half of 2004, which I don't see why could not happen, the open beta test period should start in june if I am very optimistic and I count for 1 july as shipping date. (1 j…
Originally posted by bellcurve0
lol, ok, ok so maybe I didn't play for very long but still, it's not the game I though it would be. When they said it would be skilled based I was thinking for some reasen it would be soul calibour type fighting, not…
Great topic !
Let me summarize my three and a half day experience with the game. (Actually it was about 15 hours)
I played it as monk/warrior, and tried monk/ranger and ranger/warrior to a small extent.
I mostly play as a melee tank, but I tri…