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kevinjr

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kevinjr
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Comments

  • The servers are REALLY solid.  This might be the most stable and polished MMO I have every played at launch.  Once you get in .... The lack of a queue, the failure to boot AFK players, and a general lack of capacity makes getting in the game really…
  • About 2-hours ago I tried to login.  I received the error that it couldn't show the NA/EU servers.  Shortly after the START button was grayed out.  30-minutes later I could see my character but the world was full.  I finally managed to get to he lo…
  • Originally posted by DMKano Two part problem - I play with 3 of my RL friends: create characters on the same server (problem 1) this is the important part - once all your friends are in the game *never* log out, we've been doing this since Monda…
  • Originally posted by IMBanks A key thing to remember is that SE plans to not just create spanking new worlds, but also increase the capacity of existing worlds.  What is more, I wouldn't be surprised if they plan to offer free world transfers for a …
  • With respect for Koster and his great history of making games, his issue is (and has been) he over-thinks the industry.   The issues with SWG wasn't Jedi grinding or pre-generating terrain.   It was a failure to recognize the IP and build a game th…
  • Originally posted by Khebeln I think if you dont like it play something else that is a lightly heated up clone. For once they try something new that many of us that play mmos since the very begining and even before that played p&p games. I lov…
  • Originally posted by Sahrhyn Originally posted by kevinjr Originally posted by Sahrhyn Personally, I fail how to see any gamer could not be excited for this game. I am interest in all the grails - but I am most interested in the emergent AI…
  • Originally posted by Sahrhyn Personally, I fail how to see any gamer could not be excited for this game. I am interest in all the grails - but I am most interested in the emergent AI.  If they implement this well, it will forever change game play …
  • Originally posted by azarhal I'm existed to start digging, but it might be because I play(ed) Minecraft and I know what to expect. "Destroying" isn't all about combat, they really went the Minecraft way. This mean, "destroying" is about gathering ma…
  • Originally posted by Foomerang I think the fact that a server wide quest that lasts for months will foster community. I remember opening the gates of Ahn Qiraj in vanilla WoW. It was pretty cool logging in and seeing the progress of a server wide co…
  • Originally posted by velmax Originally posted by kevinjr Originally posted by velmax Originally posted by kevinjr Like I said in another thread: "I don't want GW2 built on these great ideas. I want EQ built on these great ideas. " …
  • Originally posted by velmax Originally posted by kevinjr Like I said in another thread: "I don't want GW2 built on these great ideas. I want EQ built on these great ideas. " There is no question SOE has some big ideas.  I even think they hav…
  • Like I said in another thread: "I don't want GW2 built on these great ideas. I want EQ built on these great ideas. " There is no question SOE has some big ideas.  I even think they have a fair chance of realizing those big ideas.  But if the game …
  • The one that stuck out to me the most was the golem. It looked very WoW / GW2 to me. I think the models get toned down some though. SOE is trying to engage the community and I think this will be one of the most contentious items.
  • If it quacks like a duck ....  Clearly it has action based combat in the vein of GW2.  Over the top actions.  Motion based.  Lots of jumping around.  It probably fits more with the destructable terrain.  But I prefer strategic combat over action bas…
  • Originally posted by ChrisMattern 1) interface Still the same. A game pad, like a Logitech RumblePad, can help a lot here. 2) Still JP/NA/EU and PC/PS2/Xbox 360 all on the same servers. Most PS2 people have gotten the word and gotten themselves a…