Originally posted by onilis
I clicked on the video excited to see what had been made so quickly that it was able to have footage. My first impressions are that it looks very similar, if not a copy to the late THQ's Spacemarine game. I apologize if …
Originally posted by Savij Originally posted by grigdusher Originally posted by patrickbalthazar Originally posted by grigdusher hitbox? headshot?
all the race will have the same hitbox or the body size will be considered?
als hea…
Originally posted by Savij
We need to stretch the Lore there
The only lore friendly way would be permadeath but who wants to create a new char every time he dies?
Having no1 dieing would be lorebreaking.(get wounded not killed)
So we should ju…
Originally posted by Savij Originally posted by BeerSamurai
Most likely a mix of the two. Players receive legible objective commands and the boss yells those orders in typical orky behaviour.
Example, the order appears as "Capture that…
Originally posted by Razephon So regarding the factions:
Granted we'll have 4 space marine chapters and I'm 'guessing' 4 chaos chapters. How will this be reflected for the Eldar and Orcs? Will we see the same level of differentiation or will they …
i can see the word eaters, emperor's children and death guard making it into the game for launch but the thousand sons may be a problem as very few have not been turned into Rubric Marines.
not sure if this has been asked yet.
third person view in vehicles can give a lot of spatial awareness in a vehicle and could make them hard to sneek up on and plant explosives on. infantry combat is third person, but what about vehicle driveing…
the main problem i can see with haveing an aditonal subscription server along side the b2p/f2p server is that of population. not many players are going to pay a monthy sub to play a game when they can just buy the box and get the same game with just…
as a pc gamer the moment i hear a game is useing unity and i immediately think of slightly ropy browser games and bad phone ports. but i know thats probably unfair as i have no first hand experiance developing with unity.
so with my programer/de…
Originally posted by grigdusher
your aim is to make a server tecnology similar to eve online?
in the grim darkness of the far future there is only mining.
Originally posted by patrickbalthazar here also a technical video on what pikkoserver does for us.
http://www.youtube.com/watch?v=gq1vDG-st1k
ok wow...
let me get this right, this is a gateway layer that allows for the dynaminc allocation o…
Originally posted by GitzStompa
6. The game is a massive battleground, so can we expect the system requirements to be high?
cant remember seeing any requierments, but mr balthazar did say they would have a 64bit client and make use of multi…
Originally posted by grigdusher Originally posted by patrickbalthazar Originally posted by grigdusher no jump o no like space marine?
no jump...combatrolls in some form yes
yes i like combat roll, and different form of combat r…
Originally posted by Savij Originally posted by wghtopside Thanks for answers, Patrick!
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in th…
Originally posted by patrickbalthazar Originally posted by mintyc been trying to think of some programing and tech related questions i can ask mr Balthazar.
1. mmos with lots going on in confined areas tend to be very CPU heavy. what are y…
Originally posted by wghtopside Originally posted by OniFeeZ Originally posted by wghtopside Originally posted by patrickbalthazar Originally posted by TsaboHavoc A system to prevent race/faction hopping?
and please, no fast trav…
Originally posted by grigdusher Originally posted by miguelcaron Originally posted by wghtopside Originally posted by Denambren If this game just turns out to be Space Marine multiplayer with more customization in abilities and items, along…
been trying to think of some programing and tech related questions i can ask mr Balthazar.
1. mmos with lots going on in confined areas tend to be very CPU heavy. what are your ideas on dealing with this? multiple processor cores, hyperthreading…
i am expecting CSM's to be a dark and twisted mirror of the space marines when it comes to the class structure. i wouldent be surprised to see a fair number of tweeks to pramote the unhinged and brutal nature of CSM's.
this of corse depends on how …