Three replies and two people who obviously haven't played the game recently (or perhaps have never actually played the game) knocking us for trying. Sure it's my game, and I am CEO of the company that made the game. I know that we weren't ready at r…
You're almost right. We certainly "felt" things were right, but most of the systems were designed with a population of 100,000 players in mind. This would ensure that even at off peak times there was sufficient player population to ensure evenly ma…
How is FURY different to GW?
Short answer = 100% PvP focus, faster pace of play, no mana, you can jump, there's lots of power-ups, jump pads, ladders, all rewards are from PvP, competitive gaming from before we launch (CPL Championships this week …
Heck, I'm going to answer my own post before anyone else...
We've struggled with the genre of Fury since the outset. Multi--player? No - we have a client-server architecture. MMO - well, not a traditional one that's for sure. Are there more than 3…
Originally posted by cdeepal
Ok, so you want definitions, here it is:
A massively multiplayer online game (MMOG) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world they are conn…
100% PvP - but done better than anyone has ever done it before. No compromises, all your rewards through PvP, no level grind to become competitive, and player skill outweighs time played or gear.
Oh wait, that's what we're doing with FURY;)
Seri…