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Caellach

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Caellach
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  • Ya, you've told me before. And I agree with you, it's such a damn shame. But trust me, even for us who love to run around as heroes it's almost impossible to find a decent MMORPG. Y'know, I've tried out and reviewed at least 12-15 different MMORPGs,…
  • Well, that's different, Lilalu. You seem to dislike the content of the games as much as the community, so no wonder you have that attitude towards MMORPGs. It's all fine though; I guess this gaming-style isn't for everyone. Methinks you have to enjo…
  • It really depends on what you expect. Too many here seem to have too high expectations when it comes to RP in MMORPGs. Yes, yes, we would all like a perfect community of RPers which works like well-oiled clockwork, but until someone with resources a…
  • Great post.   So many seem to complain about the lack of RP  in MMORPGs - so little is done. May I ask why?   ... Don't look at me. I'm just a humble fella. I don't have too many resources, and the projects I've been involved in did not get …
  • Originally posted by UtMoon PlaneShift is striving to be just that. The game and community is small compared to most other games, but it is very devoted to roleplaying. PlaneShift, PlaneShift... I have great hopes for this MMORPG, but currentl…
  • What you refer to as roleplaying requires a lot of maintenance. I don't have faith in RP-servers, let alone small oasises of RP-communities on normal servers. If players are going to roleplay in MMORPGs, there should be some kind of official leader …
  • It depends. In games where it is -too- easy to die, I'm all for resurrection. You mentioned WoW - a small slip there, one less bright player who pulls mobs at the wrong time, or an emergency moment that requires going AFK... and you're dead. If this…
  • I'd pay as much as needed (within reason) if I was certain that the game developers kept their promise. That means they would have to actively maintain the community and arrange in-game events among other things. If I was satisfied and convinced t…
  • Thanks for the very detailed review, Lode! I'm thrilled. This more than enough on CoH RP.
  • I'd say Shaiya. It has two factions, roughly the same classes, instances, group-quests and solo quests similar to WoW. The graphics, IMO, are much better than what you find on WoW. The character customization options aren't that great, but hey, it…
  •   Originally posted by Echelons I think its interesting that you base games solely on who else plays them, other than RP'ers.  Even if a game came out that was totally tailored to the role players, this includes not only the game play and the g…
  • Grinding and questing can be fun if it just has a meaning... I'm the type who like to be rewarded; it's satisfying to receive rewards for a completed quest, whether it's gold, materials or exp. There is just so MUCH attention on questing and grind…
  •   Originally posted by mlambert890 I like the spirit of the OP, but unfortunately, none of this is commercially viable.  Even for a boutique house.  Only with player managed worlds might the niche be addressed (ie - NWN) The reason is readily a…
  • You are completely right. Even just within the "MMOs for entertaiment" branch, there are bound to be all sorts of games in order to have a variety in genres. Real life, sci-fi, medieval, and so on and so on. I'm all for non-mainstream productions of…
  •   Originally posted by Lilalu But I agree, there have to be different games for different people. Games should be fun and everybody should be able to get what he/she is looking for. True. But I still believe in the general game. Currently se…
  • Hm, hm... I think you got me wrong, Lilalu. We wouldn't want to make a game full of action and blood - only. All I said is that an overly realistic game where your character dies at the first attempt at fighting a beast (and dies permanently) would …
  •   *sigh* who even needs anything beyond words to roleplay anyway? Having done a couple of systems that relied on just 1d6 and a lot of talking skills its impressive that roleplayers are wanting to be "limited" by other systems to make it more rea…
  • True. If anything, such a feature would make sure the quest-giver wouldn't take back his promise of reward. There is nothing more annoying than dragging a player through an instance, a hard quest,  or completing a RP-based mission only to find out t…
  • Moonglade server: So you got [Character Name] And his imaginary friend.   Think it disbanded pretty fast.  
  • Good idea. When it comes to roleplaying matters, I really support it. However, because of several features in the mmorpgs, it might seem unnecessary. For example, if a player needs 50 iron bars, he/she will simply check the Auction House or announ…