My main concern with SG:Worlds is that the devs seem to be fixed on the Holy Trinity of Tank/Heals/DPS. Designing around that framework explicitly is cause for concern, and shows that they're unlikely to try and break many molds.
It'd be nice to h…
Cryptic is rolling out the skill-set/power system that they were originally going to do for CoH but that NCSoft nixed as "too complex". According to the dev notes I've seen it will follow a point-base system more than a generic level/gear based syst…
For me the more important aspect of playing a villain at launch would be for the experience to actually be different. CoV really doesn't address that very well. It's more or less doing exactly the same things as a hero, but with different dialogue.
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