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MimirAesir

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MimirAesir
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  • I'm old school and proud of it. It's not just SWG. Nostalgia for that game is just a placeholder for all the feelings the old-timers have. The games made in 99-03 felt like they were made by a team that cared. They weren't just cookie cutter formul…
  • Good sense is, of all things among men, the most equally distributed; for every one thinks himself so abundantly provided with it, that those even who are the most difficult to satisfy in everything else, do not usually desire a larger measure of th…
  • I'm a sandbox kind of guy but these type of games are too difficult to develop, maintain and manage. Corporations and investors do not want to risk their money when less risky alternatives exist. SWG is a classic example. Mistake One: After the …
  • One poster wrote: "You are not seeing a lack of good games you are seeing a lack of what YOU want. You are not better than any other mmo gamers so what YOU want is in no way a more righteous choice than what other people want. The market stopped c…
  • I'd like to play the same style of game the OP describes. But it's not going to be a AAA title. What venture capitalist is going to swim against the tide and hire anthropologists, economists and historians to design a game and THEN hire the progra…
  • Originally posted by Force_Fire Only Raph Koster can save this industry! Say what you will, but the man knows his sh!t when it comes to mmorpgs. This is a guy who got it right on at least two projects (UO and SWG) only to have the powers tha be p…
  • Warner Bros IP suitable for MMORPGs is huge: Looney Toons I am a Fugitive from a Chain Gang The Bad Seed Buffy the Vampire Slayer We've got years of big fun(com)ing. Stanley.
  • "Third - PVP is a joke. Click on yellow arrow next to the map and see how many instances are of each area! I think the areas can not even support 50 players before creating another shard! If someone attacks you, and you feel you are going to lose - …
  • Originally posted by Distiler Developers, producers, etc have lost who they are targetting their mmos. In the effort to get a very broad audience, they loose the real audience. CCP does a great job at this, they target the kind of player that wil…
  • A Tale in the Desert and Istaria are both good for about 4-6 months for the casual player. ATitD might be starting it's fourth iteration this summer. Check the forums. Istaria has enough combat to keep you on your toes but not so much as to dist…
  • I'm in similar situation but different life experience. Try something low key and oriented towards crafting like Istaria or a Tale in the Desert. When I needed a break from PvP or 'mainline' MMORPG I played these games for about 4-6 months each.…
  • Just like Caesar's ghost haunts Brutus so does the memory of SWG haunt me and many others. I had played Meridian 59 and EQ for prior 7  years so SWG wasn't my 'first love'. She was just darn near perfect. If SWG designers had put more emphasis o…