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Stevesan

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Stevesan
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Comments

  • "On the other hand, a good to great QA department can ensure a game runs smoothly and, if it's not a joy to play, at least it functions well (after all, fun is not their problem)."   The "after all, fun is not their problem" is not true. At leas…
  • Originally posted by johnyjet   Right on, they still haven't addressed the original game breaker that new player pvp totally sucks. If your new to the game and like solo pvp, forget about it. You have to level to 50 to compete, and the grind involve…
  • I have to second Havohej. My last experience within PotBS was a few weeks back, when the initial remake of the combat system was implementend. Still being far away from my dreams of a pirate game it seemed that it has a very stable highlevel communi…
  • Originally posted by Alienovrlord And yet again we see that FFA-style PvP is a failure and unable to keep a MMMORPG profitable. How many of these failures will it take to shut up the ones always whining for a FFA PvP MMORPGs claiming it would be …
  • Originally posted by mlambert890 Originally posted by Stevesan "Sounds more like mmorpgs are not for you anymore." Yes, all those THEMEPARK MMORPGs that are out there and that are incoming are not for me, that is absolutely correct. But that do…
  • "Sounds more like mmorpgs are not for you anymore." Yes, all those THEMEPARK MMORPGs that are out there and that are incoming are not for me, that is absolutely correct. But that doesnt count for me and MMORPGs in general. I am just so damn tired …
  • for those that have no clue what the term sandbox mmo means: go and play Ultima Online on a Freeshard (no money needed) with oldschool settings (like Divinity Server). Do that for 3 months and you should get an impression what a sandbox mmo is about…
  • I would give it a try and hope for a true sandbox game... i am sooo tired of all those stupid themepark MMOs
  • Bah, just watched the video on Ten Ton Hammer and that made clear to me, that SGW will be the next MMO that fails to deliver. Well, if they are lucky enough it fails only for me and most of the players that play MMOs since Ultima Online day one. If …
  • the official UO has changed a lot i think.. I left when they introduced trammel and that shit (must have been about two and a half years after release or so) today UO has champion spawns, items with insane stats and what not that ruined the original…
  • haha well that is left to everyones personal perspective (and for the fact that u havnt been there u cant judge it anyways). But to bring u back to the point of my example. With instances u dont see such kind of interactions between the players. And…
  • Originally posted by Gikku Just want to point out for your post that it is about PvE only. For people that like PvE only and only want PvE "Instances" are a really great thing to avoid all the mentioned problems form EQ1 and 2 and such games. But th…
  • hello foopie, i dont know if u had the chance to play UO for quite a bit cause it takes time in all of those games until u can reveal their full potential due to complexity. UO for example offered many of the things and tools u needed to take the r…
  • Originally posted by Gikku I played EQ for 5 years. When I began it was an open world. Then with Plans of Power came instance and more high end stuff. There was always a battle to get the named bosses when they spawned, a great deal of framing and s…
  • Originally posted by hadz Originally posted by Stevesan Instancing has nothing to do with the original princip of an MMORPG. WoW for example is not a true MMORPG it is more an advanced Diablo. So to say, yes a true MMORPG is defintily damaged by us…
  • Instancing has nothing to do with the original princip of an MMORPG. WoW for example is not a true MMORPG it is more an advanced Diablo. So to say Developers have to understand that there are two different typs of players nowadays. Those that want …