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RJEclipse

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RJEclipse
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  • Originally posted by elocke Originally posted by Nadia Originally posted by elocke This game has a ton of great aspects and a ton of horrible ones.  Sadly the horrible ones are game breakers and made me unsub. 1.  I hit level 90 a…
  • Originally posted by AZAlex86 "Little innovation, even from its outset" Yet innovation gets an 8/10.   There are numbers besides 7, 8, and 9 that you can use to more closely correlate with the garbage you're spewing.   As I…
  • Originally posted by someforumguy Originally posted by RJEclipse Originally posted by someforumguy After reading this, I was looking for page 2. Because somehow the writer fails to mention crafting and housing. Which are m…
  • Originally posted by Painlezz In my on-going efforts to bring reviews and critics back to reality... Under cons this review listed "Little innovation, even from its outset" and yet still gave this title an 8/10 under innovation.  I feel as i…
  • Originally posted by someforumguy After reading this, I was looking for page 2. Because somehow the writer fails to mention crafting and housing. Which are major selling points for many EQ2 players. Not to mention how AA isnt just a mix of talen…
  • Originally posted by MadBloodDoll this review is totally false. There's no issues with graphics AT ALL in this game or server problems. The games polished and then some. It seems like there is some funny business going on with Paragon studios wor…
  • Originally posted by Morpgeus Hey folks, Thanks for the info! So far I conclude: 1) melee issue has been fixed 2) there is more content Now I have a question left: How are things with guilds? I recall distinctly tryi…
  • Originally posted by gandales If CO could get a user generated content tool like the foundry or CoX architech, the main issue of content would be much solved. qft. While I don't think this type of system would work in a lot of MMO settings, I tend…
  • I agree, the PVP system is pretty messed up. The reason I didn't really touch on it is I felt that it hasn't really changed that much since launch; it was broken then and is broken now lol The only thing that I saw really change in PVP was the addit…
  • This should prolly be moved to the general discussion forum; nothing to do with SW:TOR
  • Originally posted by cybertrucker As for the bad. I have heard that because they have made the game so SOLO friendly with the even the instances scaling that the game is not as sociable as some. But I have a few friends that are coming to play the g…
  • Originally posted by Ihmotepp Originally posted by PorcelainMnd Originally posted by Krux SWTOR being designed as a single-player lobby system, non massively-multiplayer game, is still a single-player-esque lobby system game.  Big d…
  • Originally posted by dougmysticey Well, i don't know when the last time the previous posters played or how many hours a day they played but 4 days....not sure I am buying. The Vibora bay add on alone was roughly 20 hours of play. I play a couple o…
  • I really like what they did to melee. I tried to play at launch and was consistently crushed. With the changes they made to melee I can hold my own now, and often find myself surpassing my ranged toons in terms of dmg/survivability/fun
  • I think the game is more fun than CoH/CoV, though I do wish there were more varied power options; they all seem roughly similar to each other atm (my opinion, of course).
  • I thought it was a fun game, decent amount of powers to choose from, good visual customization. It's pretty easy to get the hang of, though combat can sometimes get a bit easy or repetitive. Various battleground PvP including TFFA, FFA, Zombie-style…
  • I'm going PS3. With a USB keyboard it's not that much of a hassle, and I like the way super hero games play with a controller (used a 360 controller for champions and found it more fun than mouse and keyboard). Also, all my friends are getting it fo…
  • Originally posted by MysteryB NO THEY WONT! The guy who responded doesnt know what the heck hes talking about. PS3 and PC servers will be SEPERATE! go to http://g4tv.com/thefeed/blog/tag/3321/The_MMO_Report.html  Go down to the special E3 version pa…
  • Originally posted by Krux SWTOR being designed as a single-player lobby system, non massively-multiplayer game, is still a single-player-esque lobby system game.  Big deal that I get new "emotes" with grouping. I agree that if it does indeed on…
  • I like EQ2 better than EQ1 these days. The gameplay seems fresher somehow, plus the graphics are a huge bonus. I also like the nostalgia I get from visiting places that were in EQ1, and since they keep adding new zones it stays fresh. I don't think …