So stupid it hurts my brain. LotRO is a PvE game, DDO is a quest-PvE game. Get over it. There are armies of people that like these concepts. Meridion
Armies? Well I don't think DDO's subscription numbers reflect that...
The beauty of D+D isn't just the group play, its the limitless worlds that the DM, using moduels, boxed sets and his imagination, could let you explore... You could have large battles or small, and each was somehow unique... DDO is just a series of regurgitated dungeons.. even if they are above ground. And the way the game is setup from the engine up means that that is all it will ever be, more's the pity.
While I agree with many posters that LOTRO was confined by the lore and the expectations, just not having real PvP isn't whats crippling it... its that all that it delivers is a shiney new EQ/EQ2/WOW and follows all the same standards... the best parts of the game have nothing to do with its actual mechanics (like playing music and stuff).
Could hey have not innovated ANYTHING? Monster play you say? While fun in concept, the idea of a hundered player controlled monsters waiting by the zone to pounce on any suckers coming by isn't working out so well. And even if you want to chalk THAT up as innovation, that has nothing to do with the core of hte game and your character development/play...
I would have been quite
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
I don't like how D & D was done, but if you don't like LotRO then don't play it...Many of us do like it. You say turbine payed out the butt for the right to make DDO? Why don't you support that with a few facts? Your rant was more about AC2 and others then DDO and LoTRo. What are you really complaining about here? You people whine about LoTRo and DDO. However almost no one has even stated what they don't like about the game. Which makes me think one thing, you're fanboi haters and nothing more. Perhaps you should stop expecting WoW or some other game when you try a new MMO then you wouldn't be disappointed. When I first played LotRo i didn't go there expecting to play WOW. I went there expecting to play LoTRo. This concept owever seems to be to mentally difficult for most people, because everyone seems to expect WoW or some other game when they play a new MMO.
"its always better to post in an existing thread than start a new one" Anyway, I see so many threads these days about the derivative gameplay and boring/pointless/repetative quests... Yeah, Turbind doesn't believe in traditional endgame content (added 24 man raids? yeah, very non-traditional), they just don't believe in content.. see: No vendors in a game that failed Ac2.5 (LOTRO) was a beautiful idea placed in the hands of a mechanic instead of a sculptor... We need artists, not engineers, to make the new games... sure, good GFX and server/game stability mean a lot, but not enough that that can be ALL you have going for you...
Wow you have no idea what you are talking about. Dont Believe in Content? Turbine has always been a company that adds tons and tons of free content to their games. Just because they tried something new with AC2 that didn't work out doesn't mean they do not believe in content. They have a game with a history of the most free updates of any major MMO (AC1), They have DDO which has had a ton of free updates, and they have LOTRO which launched with a ton of content and the first free updated added a lot more (whole new zone, 100 quests, etc).
And your whole point about Artists is moot, LOTRO looks like the world that Tolkien created. It isn't Turbine's fault that it doesn't look like my Kid's crayon box exploded on the world (like WoW).
The reason they "gave" all those great "free updates" is because they released the smallest, farthest from finish MMOs ever. I've seen free korean grinder MMOs twice that size...
Have you ever even played a Turbine game? DDO is small, but it is meant to be. It was trying to capture the feel of PnP roleplaying. Especially getting together with your friends and having a dungeon crawl night. Today's MMO player doesn't identify with that type of playing. But it wasn't too small for the type of world they designed. LOTRO has a great starting world size it has a ton of content packed into the world already. I have seen numbers of quests for LOTRO putting it up with WoW for most amount of quests at launch. Yes they didn't design the whole world yet, but I would rather have a well made non buggy smaller space to start with, then Vanguard's huge barren wasteland. But Turbine can DO huge worlds. Asheron's Call 1 had one of the largest worlds to explore (with no zoning) when it launched in 1999. It was huge with tons of area to explore and yet they have still added more content and land to that world. with 2 expansions and 8 years of free monthly updates.
They are definitely not the Farthest from finish MMO games. Vanguard was worse then LOTRO, DAOC was less finished then LOTRO (Hibernia's level 30+ dungeons didn't have any items dropping from mobs when the game launched), Heck WoW even launched less finished (since they hadn't added in Dire Maul or mauradon at launch. Plus they didn't have a PVP system implemented at launch).
Yep, that's right my bad!
But then again...I stand by what I said and the number of people playing those games stand by what I said. Not so much the case with anything you said about certain MMOs that rule the world.
What I smell here is the smell of disappointed skill-pvp-lovers; It's not PvP centered, bohoooo, Well, yes, I agree, both games are not PvP centered, both games do not offer anything sandboxy (cept music system perhaps)...
But as I said before. Neither the franchise nor the games are in anyway "LOST TO US"... as you so epically put. Its in fact so much less important that - as I also said before - it's not worth discussing. Qualitywise, both games are well done; both games offer fun for certain player types.
All that happens in threads like these is people try to broaden their own dislikes into "Curse you [developerXY], you have feasted on OUR precious [fantasy UniverseXY] and devoured it into something NOBODY sane would ever play"...
Newsflash: It's a game you don't like and other people do like. Pour some cold water on your ego.
Lord of the Rings: Online follows a framework, called... guess... LORD OF THE RINGS.
Ever read about Orcs invading Bree, orcs invading Rivendell, Orcs invading the Shire?
Ever read about where Orcs live, that orcs, have homelands or culture, what orcs eat and drink, where they sleep, what their different races are, why they are losing every major battle? - No.. sooo, some seconds of hard thinkin please - why is that?
a) Tolkien was just a lazy carebear that didn't think about Orcs a lot
b) They are a misunderstood culture from the east that live in tribes and are actually peaceful shamanic natives
c) WTF I dont care byat** I just wanna PvP you asshat friggin b*stardic moron
d) Orcs are a distorted elven race from dawn of time that does not HAVE any culture and is destined to lose all major battles because the world - right from the start - was settled so that all servants of evil will eventually perish.
Like it or not. Orcs are a threat, but never where they a real danger to the integrity and destiny of light in Tolkiens world. What makes them a perfect PvE enemy. Threat, but will eventually fall. They could have attacked Gondor with 500 dragons and 5000 catapults and rain or fire and destruction beams out of their a**es. Eru Iluvatar, god, like GOD, like IEHOVA, like GOOOOD said "wtf I don't like evil, evil will lose, period." And as in RL, so in Middle-Earth, god sets ALL rules. Repeat for emphasis -> Evil CAN not win in Tolkien lore. Like it or not.
Comments
The beauty of D+D isn't just the group play, its the limitless worlds that the DM, using moduels, boxed sets and his imagination, could let you explore... You could have large battles or small, and each was somehow unique... DDO is just a series of regurgitated dungeons.. even if they are above ground. And the way the game is setup from the engine up means that that is all it will ever be, more's the pity.
While I agree with many posters that LOTRO was confined by the lore and the expectations, just not having real PvP isn't whats crippling it... its that all that it delivers is a shiney new EQ/EQ2/WOW and follows all the same standards... the best parts of the game have nothing to do with its actual mechanics (like playing music and stuff).
Could hey have not innovated ANYTHING? Monster play you say? While fun in concept, the idea of a hundered player controlled monsters waiting by the zone to pounce on any suckers coming by isn't working out so well. And even if you want to chalk THAT up as innovation, that has nothing to do with the core of hte game and your character development/play...
I would have been quite
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
I don't like how D & D was done, but if you don't like LotRO then don't play it...Many of us do like it. You say turbine payed out the butt for the right to make DDO? Why don't you support that with a few facts? Your rant was more about AC2 and others then DDO and LoTRo. What are you really complaining about here? You people whine about LoTRo and DDO. However almost no one has even stated what they don't like about the game. Which makes me think one thing, you're fanboi haters and nothing more. Perhaps you should stop expecting WoW or some other game when you try a new MMO then you wouldn't be disappointed. When I first played LotRo i didn't go there expecting to play WOW. I went there expecting to play LoTRo. This concept owever seems to be to mentally difficult for most people, because everyone seems to expect WoW or some other game when they play a new MMO.
Raven
And your whole point about Artists is moot, LOTRO looks like the world that Tolkien created. It isn't Turbine's fault that it doesn't look like my Kid's crayon box exploded on the world (like WoW).
The reason they "gave" all those great "free updates" is because they released the smallest, farthest from finish MMOs ever. I've seen free korean grinder MMOs twice that size...
Have you ever even played a Turbine game? DDO is small, but it is meant to be. It was trying to capture the feel of PnP roleplaying. Especially getting together with your friends and having a dungeon crawl night. Today's MMO player doesn't identify with that type of playing. But it wasn't too small for the type of world they designed. LOTRO has a great starting world size it has a ton of content packed into the world already. I have seen numbers of quests for LOTRO putting it up with WoW for most amount of quests at launch. Yes they didn't design the whole world yet, but I would rather have a well made non buggy smaller space to start with, then Vanguard's huge barren wasteland. But Turbine can DO huge worlds. Asheron's Call 1 had one of the largest worlds to explore (with no zoning) when it launched in 1999. It was huge with tons of area to explore and yet they have still added more content and land to that world. with 2 expansions and 8 years of free monthly updates.They are definitely not the Farthest from finish MMO games. Vanguard was worse then LOTRO, DAOC was less finished then LOTRO (Hibernia's level 30+ dungeons didn't have any items dropping from mobs when the game launched), Heck WoW even launched less finished (since they hadn't added in Dire Maul or mauradon at launch. Plus they didn't have a PVP system implemented at launch).
Yep, that's right my bad!
But then again...I stand by what I said and the number of people playing those games stand by what I said. Not so much the case with anything you said about certain MMOs that rule the world.
A) I never said that LotRO was innovative
What I smell here is the smell of disappointed skill-pvp-lovers; It's not PvP centered, bohoooo, Well, yes, I agree, both games are not PvP centered, both games do not offer anything sandboxy (cept music system perhaps)...
But as I said before. Neither the franchise nor the games are in anyway "LOST TO US"... as you so epically put. Its in fact so much less important that - as I also said before - it's not worth discussing. Qualitywise, both games are well done; both games offer fun for certain player types.
All that happens in threads like these is people try to broaden their own dislikes into "Curse you [developerXY], you have feasted on OUR precious [fantasy UniverseXY] and devoured it into something NOBODY sane would ever play"...
Newsflash: It's a game you don't like and other people do like. Pour some cold water on your ego.
Meridion
Lord of the Rings: Online follows a framework, called... guess... LORD OF THE RINGS.
Ever read about Orcs invading Bree, orcs invading Rivendell, Orcs invading the Shire?
Ever read about where Orcs live, that orcs, have homelands or culture, what orcs eat and drink, where they sleep, what their different races are, why they are losing every major battle? - No.. sooo, some seconds of hard thinkin please - why is that?
a) Tolkien was just a lazy carebear that didn't think about Orcs a lot
b) They are a misunderstood culture from the east that live in tribes and are actually peaceful shamanic natives
c) WTF I dont care byat** I just wanna PvP you asshat friggin b*stardic moron
d) Orcs are a distorted elven race from dawn of time that does not HAVE any culture and is destined to lose all major battles because the world - right from the start - was settled so that all servants of evil will eventually perish.
Like it or not. Orcs are a threat, but never where they a real danger to the integrity and destiny of light in Tolkiens world. What makes them a perfect PvE enemy. Threat, but will eventually fall. They could have attacked Gondor with 500 dragons and 5000 catapults and rain or fire and destruction beams out of their a**es. Eru Iluvatar, god, like GOD, like IEHOVA, like GOOOOD said "wtf I don't like evil, evil will lose, period." And as in RL, so in Middle-Earth, god sets ALL rules. Repeat for emphasis -> Evil CAN not win in Tolkien lore. Like it or not.