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sorry guys but this is a WoW clone dont expect any huge number in this one as they will not be leaving WoW to come here.
Also with D3 on the horizon this games gonna fail.
go ahead and give us out here a reason why this games not any different than WoW? and why we should buy it?
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Proud Member of Mongbat
I'm sure myself and many others can give the uninformed and unintelligent many reasons why this is not gonna be a WoW clone, but why waste time on him.
... still looking forward to Conan and WAR ... at least one should end up being good.
Currently Playing: WoW (somewhat)
Testing: None
Played: WoW, CoV, AL, SWG, VC, EVE, SWToR
oh pluhease.
they way you guys around here slam other games is pathetic.
truth of the matter is this game looks so similar to WoW its not even funny. you can be a fanboy and say oh but its different and they will be better, but the truth of the matter is this game is a clone.
tell me why I would buy this game before playing WoW?? give a good reason not just some oh because its different.
I reported you back for baiting me btw
As a staunch fan of the Warhammer Universe, I would like to point out that unlike Warcraft, Warhammer has a feel that War is everywhere. Unlike the monotony of Horde VS Alliance, Warhammer Online emphasizes the various different battles in the old world. Battles like Orcs VS Dwarves, High Elves VS Dark Elves, and even the Empire VS Chaos, are the core of the Warhammer World and a perfect example of what makes Warhammer Online different is the sense that no matter where you go there will be fighting involved. Unlike Warcraft, which centers primarily on battles taking place in confined battlegrounds, Warhammer divides the world into sections and each instanced location is a battleground to be fought over. Mythic has taken the motto of “War is everywhere” to the fullest extreme, where it took Blizzard almost a year to get over “War is in Hillsbrad only”.
To continue on with the differences between the two storylines, Warhammer is defiantly a darker world, filled with the horrible realities of war. To emphasize this point, take a look at the starting zone for the Orcs of WoW; a zone filled with cute tiny little boars and cartoonish imp demons. The Warhammer starting zone for the Orcs immediately begins with the player fighting the vultures pecking at the dead bodies of nearby Dwarves. It would seem evident that the people at Mythic are taking Warhammer into a very dark direction, a direction that is certainly fitting to the world that Games-Workshop has established.
Going into a bit more of a stylistic approach, Warhammer Online has distinguished itself from other MMO’s by the sheer “grittiness” of the graphics engine, and that everything seems realistic. Unlike the cartoony look of WoW, or the super real approach of Everquest II, Warhammer Online is something new, and yet matches the artwork set forth in the previous Warhammer books exactly. There’s nothing quite like walking out of an Orc encampment taking a look at all the nearby wildlife to have your viewing interrupted by the wandering Giant coming close. I almost fell out of my chair when I saw that fellow walk by… ask Messiah he was there to catch me!
What sets the two games apart right away is the stress of PvP in Warhammer Online. In a market where several MMORPG’s are not even launching with in-game PvP elements (ex: D&D Online) Warhammer seems to be factoring in the PvP aspects of their game immediately as it is the basis for play. Unlike WoW, PvP battles do not seem like a “second thought” in terms of implementation, each Class brings something to the table when it comes to the Realm VS Realm battles of Warhammer Online. The solidifying factor in the Warhammer PvP thus far seems to be the Morale system, almost a universal “mana” that allows players to commit special actions that range in four different levels (the usual… minor, moderate, major, INSANE). Morale is earned by performing class specific actions (attacking for melee classes, healing for healers, etc, etc). Just as long as I don’t get a “Needs more Morale” message flashing on my screen I’ll be one happy Rat.
The obvious difference between Warhammer Online and WoW would be their completely separate histories. Warhammer started off as a Pen & Paper RPG game and was later developed by Game-Workshop into the largest tabletop miniature game on the market. As Warhammer continued to grow in popularity, other games popped up afterwards such as another successful rendition of the Warhammer Pen & Paper RPG and the new Collectible Card Game. Warcraft sprung from the RTS computer game developed by Blizzard Entertainment, the same company that has been accused of stealing Games-Workshop’s own ideas when it came to their development of Starcraft and its similarities to Warhammer 40k.
I could go on and on about why Warhammer is not WoW, but I think it important to stop myself somewhere and here seems a good a place as any. However next time you hear someone comparing Warhammer to WoW, or discussing how Warhammer has “obviously just copied WoW” can you please direct them to this article, or baring any sort of logical response just nod and leave them to continue playing WoW. I’m sure Warhammer Online won’t need the influx of kiddies.
This is based on gameplay experience at E3, so it doesn't include the full-scale faction war of the endgame, which is, in my opinion, the main difference in the two. If you are going to compare it to anything at all, compare it to DAOC. And please do some research before posting out of ignorance next time.Proud Member of Mongbat
Which Final Fantasy Character Are You?
Final Fantasy 7
{ Mod Edit } And fot your info every single thing in WoW has been stolen from other's game's.
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
I personaly think this will be a cross beetween WoW and DaoC, i've played both and WoW got boing fast, repeptetive and just lacking depth, not suprised as the game was developed with kids in mind it seems, with DaoC its a game that involves some knowhow and understanding not just butting pushing, ive knows some kids who played on their parents toons and they were horible even with a good toon. the game would be alot more played if the monkey at mythic would stop messing with a good thing to throw another weak expansion out there. to end this babble the game will have a relation to wow as the concept seems to be attractive to many but it will have the PvP core of DaoC, one that hopefully will not get destroyed every few months by overpowerd and underthough expansion/classes. This is a serious response with some thought and experience put in. lets hear some other opinions, shall we?
because the way i look at it, WoW with DaoC's pvp would be the best mmorpg ever made.
now i don't mean there aren't things i wouldn't like to add to it, like old swg's crafting/experimenting/city building to a degree etc but until THAT game gets here the point remains.
im not saying this will be like WoW i have no idea never played it(but hey if people are calling vanguard a WoW clone they will call anything a WoW clone) but mythic was very good at the RvR aspect if they could weed out a few of the major issues like buffbotting, lagcasting, radaring, and /follow /stick and even /assist it will be a great game
"I am not bound to please thee with my answers"
Shylock [The Arden Shakespeare The Marchant Of Venice]
"What's a cocksmoker?"
i'll give you the short version
WoW= most pve with some pvp
WAR= most pvp (with conquerable lands AND capitals) and some pve
that is, they are built on two completely opposite philosophy
also. WoW: vertical advancement, level based
WAR: lateral advancement, skill based.
i think this is enough for the short version, feel free to browse around for more in-depth answers.
ah! almost forgot. here is your "congratulations! you posted before reading anything about the game" ticket, you are number 375.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
- Ignorance is blizz -
Mindless topic .. i am soo stupid to read this.
All canceled. Waiting on Warhammer Online : Age of Reckoning.
Original daoc ( before all the raiding) was probabally the best pvp you could get anywhere.
now while the games might appear similar its for a number of reasons that they do.
1) they are both based of of GW's original lore, animations and figurines.
2) in order to keep rvr flowing the graphics cannot be cutting edge. Generally speaking performance is more important than graphics for a pvp game. I would put the graphics somewhere between eq2 and wow , which is preety good imo.
3) that style of graphics allows the developers much more freedom than the realistic style. More and better animations with way more performance.
all in all i would say WAR and WOW are counterparts. WOW is mostly based on pve with tacked on pvp, and WAR is based on PVP with tacked on PVE.
a great choice for the mmo player who likes pvp more than pve.
why don't you all just get over it and then you wont have to start anywhere.
It's not a clone obviously because it's not the same thing.
Similar maybe.. but would that be a bad thing?
Let's wait and see.
Best learn to read more. Cliches aside, historical fairy tales elves, dwarves and such are much different for one thing. But, the point is about game play and direct art being ripped off from the White Dwarf magazines.
Best learn to read more. Cliches aside, historical fairy tales elves, dwarves and such are much different for one thing. But, the point is about game play and direct art being ripped off from the White Dwarf magazines.
I doubt Warhammer would need to use another games design with the wide and extensive art collection it already has. It's so silly in fact it makes anything else you would have to say, suspect in your motives.