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Is this game any good?

I was looking at this game and it didn't look to bad. The graphics looked pretty good, I wouldn't know anything about D&D though.

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Comments

  • we3sterwe3ster Member Posts: 355
    I think it's brilliant, there is a free trial download and try it!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • nakumanakuma Member UncommonPosts: 1,310
    PUNISHER SAVE YOUR SELF!!!! PASS THIS GAME!!! DO NOT PLAY LOL. U HAVE BEEN WARNED MY FRIEND> PASS IT ON!

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • DsyndicateDsyndicate Member Posts: 17
    NO NO NO NO!!!! Worst game ever! Im pritty sure its3/5...ok maybe 2/5 But its not a good MMO. D&D fans have been waiting for the legendary D&D online game to come! They prey to there D&D gods and make sacrifices of there *ding-dongs* and wait for the end time when D&D reawakens and becomes the most powerfull role playing warlord again like the old times, but nay! All thow gets tis this peace of troll dung! Luckely not all D&D games that are online suck! There be a small ray of hope to ye all! Never Winter Nights 2 is our only salvation! Make cusomized maps with your own worlds and quests! Let your imaginations soar and become the DM you use to be! With upgraded graphics and clasic D&D play, you can play online like if it twer a real MMO! I would tell bioware the next D&D online should be like NWN2 but untell then we can get realy big servers ans settle for playing NWN2 with 500 people on a server =P
  • SevenwindSevenwind Member UncommonPosts: 2,188

    You know what try the trial, you have nothing to lose. If you find it fun and worth it subscribe. If you don't, well hey you tried. For me I think you're going to either like or hate the game within the first five minutes. From either ease of use, story, gameplay...you know that grab effect.

    I will say this, it is like any mmorpg as where the low lvls suck and the good stories, and dungeons are higher lvls. If you like to blow through stuff as fast as you can I don't think this game will be for you.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • drgenocidedrgenocide Member Posts: 5
    DDO is unlike any other MMORPG out there, and this is a really good thing!  This is THE game to play.  Why? you ask.  Because there is no one single weapon that is best for all encounters.  I carry 14 weapons in my backpack to handle the different mobs and their weaknesses.  See a mummy, flaming weapons set their cloth on fire doing extra damage more than other creatures even take from fire.  If you know your D&D monster manual, this is the place for you.  if not, is it not about time to stop grinding through the same old dungeon over and over to get that one item you HAVE to have to be effective.  DDO is a tactical game where use of terrain to your advantage matters, flank a mob and get a bonus to hit, be a rogue and get a major bonus to damage.  Fight a beholder once and you will realize this is the one game where you can not try the same tactic every time and succeed.  The beholder will telekinetically throw you around, disintegrate you (save for damage only A LOT OF IT), hit you with a death spell (wear a death block item or die instantly).  Traps unlike anything you have seen, the floors drop out of rooms, flames leap at you, darts shoot down the halls, spikes impale you... keep a rogue around to defeat these hazards. 



    There are detractors, those who say it could have been better.  I agree, but it is the best there is to play at this time.  And they release new content ALL the time.  And it just keeps coming.  Why?  Turbine did not fire their entire staff of programmers when the game went to market (others do all the time).  Instead they put them to work immediately, bringing you new adventures, items, classes (soon), races, etc...



    I only hope they consider making a dimensional wormhole so we can visit the other realms of D&D.  Greyhawk would be awesome, Forgotten Realms, even Ravenloft.  I personally hate Eberron - too many others tried this concept in the past, but hey... it still works.  In the future, prestige classes have been spoken about.   Hopefully they will introduce actual Dieties and bonuses to the Clerics of specific ones.  So much more to come and so much to try now. 



    Don't plan on soloing a lot, it takes a group for most stuff.  Pick Up Groups (PUGs) work fine, most of the time.  People say the population is low, I have never had to wait more than 15 mins to get a group together and that was in the middle of a work week during the early hours of the day. 



    The dungeons are interesting and innovative.  You can not truly appreciate without getting into the game deeper.  If you need a guild in game, contact Xen of Onslaught at xoohq.com and join us on Xoriat.  Or find one of your own. 



    Oh, yeah.  NO BIND ON PICKUP.  So, you can and are usually willing to share loot with others.  No Ninja Looting, because everyone gets his own share in the chest.  They have eliminated the bad out of the MMORPG and introduced a wonderful new way to play.
  • LasteraLastera Member Posts: 368
    Ah. I finally in my new house, typing from my laptop. We still haven't unpack though. My DDO isn't bad, but it will never be good either. The best way to sum up DDO is to make a pros and cons.



    Pros

    - Small population of kids

    - Mature PvE community (Ask and you may receive help)

    - Each Class has their own unique abilities

    - Dungeons are close by.

    - Has PvP

    - Has soloing

    - Treasures from chest are bound to your character until you run out or they are sold/traded.

    - No Ninja looting of chest

    - Slightly good graphics

    - Turbine constantly updates dungeon content.

    - You can build your character in unique ways.

    - Dungeons offer traps and hidden areas.

    - The difficulty of a dungeon is selectable.

    - The only DnD MMORPG.

    - Character Generator allows you to change your facial and hair features.



    Cons

    - Small population overall

    - Immature RP community (OrcDung is not a very RP name)

    - No explorable areas, side quests or non-dungeon crawling activities.

    - Has the same quest features in other MMORPG. (Destroying 50 tombs, killing 20 spiders, etc.)

    - No mounts

    - The exact dungeons can be difficult to find for new players.

    - PvE class imbalance (Wizards and Sorcerer do better than anyone in crowd control, Paladin can fight, tank and turn undead with high saves, Rogues are the best support, Clerics are the best healers and Fighters make better Range-attackers than a Ranger.)

    - PvP is dead. (Total class imbalance)

    - Is geared based like any other MMORPG.

    - Treasure are completely random and sometimes not even useful.

    - Limited Soloing

    - Ninja-Looting of Barrels

    - No enforce RP

    - Some of the skills in the game are next to useless or certain class are limited as to what  skills they get. (I.E. A Fighter can select Repair, which is useless unless you are a Warforge or have Warforge on the team. Swim skill becomes useless after you get free-action breathing items.)

    - Bad physics (I can dance on a campfire and not get burned)

    - No cape or other visible accessories except helmets.

    - Turbine has no plans to introduce RP or PvE content. (Diplomacy will still be useless and you won't be able to make your own weapons or armor.)

    - Players are still focused on making the best build rather than a unique build and not all of the builds work.

    - Dungeons are not randomize so they become trivial to players who have played them before.

    - Difficulty changes very little of how monsters and traps function or how the dungeon is built. (I.E. A bug bear on Normal will charge you on Elite just the same.)

    - Is a poor translation of DnD in MMORPG form.

    - Character generator does not allow you to change the size or weight of character.



    Running after power so I'll get back with you tomorrow.
  • we3sterwe3ster Member Posts: 355
    Originally posted by Lastera

    Ah. I finally in my new house, typing from my laptop. We still haven't unpack though. My DDO isn't bad, but it will never be good either. The best way to sum up DDO is to make a pros and cons.



    Pros

    - Small population of kids

    - Mature PvE community (Ask and you may receive help)

    - Each Class has their own unique abilities

    - Dungeons are close by.

    - Has PvP

    - Has soloing

    - Treasures from chest are bound to your character until you run out or they are sold/traded.

    - No Ninja looting of chest

    - Slightly good graphics

    - Turbine constantly updates dungeon content.

    - You can build your character in unique ways.

    - Dungeons offer traps and hidden areas.

    - The difficulty of a dungeon is selectable.

    - The only DnD MMORPG.

    - Character Generator allows you to change your facial and hair features.



    Cons

    - Small population overall

    - Immature RP community (OrcDung is not a very RP name)

    - No explorable areas, side quests or non-dungeon crawling activities.

    - Has the same quest features in other MMORPG. (Destroying 50 tombs, killing 20 spiders, etc.)

    - No mounts

    - The exact dungeons can be difficult to find for new players.

    - PvE class imbalance (Wizards and Sorcerer do better than anyone in crowd control, Paladin can fight, tank and turn undead with high saves, Rogues are the best support, Clerics are the best healers and Fighters make better Range-attackers than a Ranger.)

    - PvP is dead. (Total class imbalance)

    - Is geared based like any other MMORPG.

    - Treasure are completely random and sometimes not even useful.

    - Limited Soloing

    - Ninja-Looting of Barrels

    - No enforce RP

    - Some of the skills in the game are next to useless or certain class are limited as to what  skills they get. (I.E. A Fighter can select Repair, which is useless unless you are a Warforge or have Warforge on the team. Swim skill becomes useless after you get free-action breathing items.)

    - Bad physics (I can dance on a campfire and not get burned)

    - No cape or other visible accessories except helmets.

    - Turbine has no plans to introduce RP or PvE content. (Diplomacy will still be useless and you won't be able to make your own weapons or armor.)

    - Players are still focused on making the best build rather than a unique build and not all of the builds work.

    - Dungeons are not randomize so they become trivial to players who have played them before.

    - Difficulty changes very little of how monsters and traps function or how the dungeon is built. (I.E. A bug bear on Normal will charge you on Elite just the same.)

    - Is a poor translation of DnD in MMORPG form.

    - Character generator does not allow you to change the size or weight of character.



    Running after power so I'll get back with you tomorrow.



    Welcome back for is this the third or fourth time CaptLastera??? Thought you'd quit AGAIN!!!

    Your desperation really shows when you have to say there is ninja looting of barells! For those that don't know, there are barells and crates within the dungeons, if you break them all, the team gets a 10% xp bonus on top of the xp for completing the dungeon, in some of them are usually a few bronze or silver and potions, you will see your group smashing all the barells etc for obvious reasons, the xp, however, most people ignore the contents that fall out as they are so low! No-one will stop you picking them up however.

    PVE imbalance, perhaps you should explain with a bit more clarity.

    PVP imbalance, yes, you are correct, it is gloriously imbalanced but this is true to D&D, at lower levels, fighters will dominate casters, however at higher levels, casters do become more powerful, the gamebase does not want balance!

    Turbine has no plans to introduce more PVE content??? What are you talking about, there is free PVE content every month!!!!

    Of course you will get treasure that is not useful to you, you get that in every game, however, you can sell it just like any other game.

    The quests are not the same as other MMO"s, even the haters who are eager to bring this game down will vouch for that, you are insane and extremely desperate to be saying this.

    Not being able to solo is a complete myth http://www.ddo.com/forums/showthread.php?p=624017#post624017

    Not having open areas is also a complete myth http://www.ddo.com/forums/showthread.php?t=78703

    How is it a poor translation of D&D?

    You can choose what skills you get, your choice, they are not given to you as the cap suggests!

    ALL THE NEW DUNGEONS SINCE OCT 2006 ARE RANDOMISED!!!!!!!, I will repeat,

    ALL THE NEW DUNGEONS SINCE OCT 2006 ARE RANDOMISED!!!!!!!

    The RP community in this game is better than most, take WoW for instance, they have designated RP servers and look at the state of them! DDO does not need enforced RP'ing, the community is mature enough to respect people's wishes!!

    No, there are no capes, this is not Barbie and Ken's catwalk game, if you want to dress up, Mattel have a line of dolls you can purchase.

    Capt, you have serious problems mate, you really have and I suggest you seek help! You are making no difference to people trying and liking this game under which ever name you choose to post, got it! None whatsoever!

    You have only played the trial and have not even seen all the graphics lol, the higher settings are not in the trial!

    You even contradict yourself in your own post, you say Turbine constatntly update, then in the cons, say they have no plans to update PVE content!

    I don't know what hole your words come from but I think they are from the one you are sitting on!

     Oh, I like the way you have convieniently moved house too, don't think it's licence to start spewing your poison again, remember, most of us on this board know who you really are 

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • LasteraLastera Member Posts: 368
    The blocking feature works quite nicely...



    I'm not sure what you said, but I do know that I didn't speak ill-about the game, but rather identify the pros and cons. If you look at the pros and cons of the game, the game is almost medicore. I came back for the time being because Vanguard is worse than DDO. I had such high hopes for the game, I guess I'll go try out that WoW trial and see what that game is like.
  • we3sterwe3ster Member Posts: 355
    Originally posted by Lastera

    The blocking feature works quite nicely...



    I'm not sure what you said, but I do know that I didn't speak ill-about the game, but rather identify the pros and cons. If you look at the pros and cons of the game, the game is almost medicore. I came back for the time being because Vanguard is worse than DDO. I had such high hopes for the game, I guess I'll go try out that WoW trial and see what that game is like.
    Good, perhaps you can remove yourself to those forums as well!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • LasteraLastera Member Posts: 368
    I'm starting to like this block button. You don't have to reblock the person for it to keep working. I'm hoping that list gives people an idea of what's going in the game. However, I need to clear a three things up.



    - DDO lacks explorable areas (that can be explored without having to get the quest for it), but does have outside areas. The Kobold island is outside area, which is the only one I can think of. (You have to click on the post to get the mission.) However, everything in DDO is technically a dungeon and can only be access if you get the quest for it. So can't openly explore it.



    - Ninja Barreling is true because I had a team disband when doing Redfang because a halfling Rogue kept taking the contents of destroyed barrels before the others could get to them. 5 minutes later, the Rogue was removed and the whole team disband soon after. I had began to un-install the game that very night.



    - Yes, DDO has the same quest as other games. I believe WoW has you kill X amount of monsters. DDO has you destroy 51 tombs as one of your first mission after training in Sigmund's tavern. Kobold Isle has you kill 20 kobolds and there is another mission, which has you kill up to 200 kobolds, plus a trog. You fight Giants and Dragon as seen in other games. I believe their is Dragon named Onyxia in WoW and giants as well.



    Everything else is a give or take. The game isn't bad, but will never be good either.
  • we3sterwe3ster Member Posts: 355
    Originally posted by Lastera

    I'm starting to like this block button. You don't have to reblock the person for it to keep working. I'm hoping that list gives people an idea of what's going in the game. However, I need to clear a three things up.



    - DDO lacks explorable areas (that can be explored without having to get the quest for it), but does have outside areas. The Kobold island is outside area, which is the only one I can think of. (You have to click on the post to get the mission.) However, everything in DDO is technically a dungeon and can only be access if you get the quest for it. So can't openly explore it.



    - Ninja Barreling is true because I had a team disband when doing Redfang because a halfling Rogue kept taking the contents of destroyed barrels before the others could get to them. 5 minutes later, the Rogue was removed and the whole team disband soon after. I had began to un-install the game that very night.



    - Yes, DDO has the same quest as other games. I believe WoW has you kill X amount of monsters. DDO has you destroy 51 tombs as one of your first mission after training in Sigmund's tavern. Kobold Isle has you kill 20 kobolds and there is another mission, which has you kill up to 200 kobolds, plus a trog. You fight Giants and Dragon as seen in other games. I believe their is Dragon named Onyxia in WoW and giants as well.



    Everything else is a give or take. The game isn't bad, but will never be good either.



    For those of you who may be new to these boards, you have to forgive the captain above, he has some serious issues with Turbine/DDO/Life in general.

    He has only played on a trial account and believes his opinions are the words of the messiah!

    The block function is a good tool for people like him who don't like to hear the truth, I stand by my convictions as do most people on this forum and we are not afraid to receive negative feedback on the game or our personal views, what we do take exception to are lies!

     

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    You are so obvious that I am just going to call you CapLast. And for someone who says they blocked someone you sure did point out the things he corrected you on.

    Anyone, ANYONE that throws a fit over breakables in this game needs to go sit in the corner for a time out. I have never been in a group and I'm lvl 8 now where people throw a fit about not being able to loot the crap that drops out of the barrels and boxes.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • neuronomadneuronomad Member Posts: 1,276
    CapLas you are sooooo funny.   Like the other guys have already said no one usually cares about breakables, much less enough to fuss over them.   Oh my did someone still a Fire Resist potion from a barrel you broke?    Most people (90%) of the ones that I have grouped with break the breakables just to get ransack or vandal bonuses.  They don't give a hoot about the battle of the barrel (pun intended) junk that drops from breakables.   The only time I will grab drops from breakables myself is when I am in an instance waiting from my group to catch up with me or spawn in.   Or sometimes I will go back when I am bored after the quest is over and pick them up.  

     

    I have never seen anyone try as hard as you Captain to make a "game" out to be as evil as you believe DDO to be. 

     

    Take about someone having a complex.

    --------------------------------
    Currently Playing: Guild Wars 2 and Path of Exile

    Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
    www.twitter.com/mlwhitt
    www.michaelwhitt.com

  • neuronomadneuronomad Member Posts: 1,276
    Originally posted by Lastera

    - Ninja Barreling is true because I had a team disband when doing Redfang because a halfling Rogue kept taking the contents of destroyed barrels before the others could get to them. 5 minutes later, the Rogue was removed and the whole team disband soon after. I had began to un-install the game that very night.

    Oh and also you can't remove anyone while in a quest.  So once again you show that you don't know jack.

    --------------------------------
    Currently Playing: Guild Wars 2 and Path of Exile

    Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
    www.twitter.com/mlwhitt
    www.michaelwhitt.com

  • korvasskorvass Member Posts: 616
    To the OP, yes, it's a good game. Visuals and sound are nice, it plays like D&D more or less. The problem I had with the game is that there's not enough game there to warrant a monthly fee of 12 euros. If it was say, 5 bucks or free, then it'd be worth it.



    Fairly standard complaint I think. But yeh, technically, it's a decent game.
  • DarkjinxterDarkjinxter Member Posts: 174
    After many abortive attempts at getting the 6.6GB vangaurd client as a subscriber to Fileplanet I decided to renew my subscription for a month to D&D Online this past weekend.

    My old characters were all present and correct but only my healer had actually started the game proper (llevel 5), the rest were stuck on the starter island. They were abandoned for a reason .....D&D Online never really hooked me althogh I admit I did have some fun getting my healer to level 5....I remember an impasse at that time, PUGs were full of idiots or didn't want yet another healer. Thus I found advancement was becoming difficult to say the least so I cancelled my subscription.



    Undetered I started playing my stranded level 1 characters from scratch.



    Rogue - I quite like. I'll be playing more of the rogue and hope Turbine have made rogues a more 'desired' dungeon requirement

    Wizard - Naaaw. Not really my style.

    Bard ? - Not sure just where his strengths are going lie in this game since at launch bards were left in the lurch iiirc. Perhaps bards have been re-specced to actally be useful over time. I dont know if that's the case though. Let's hope so.

    Barbarian - A big axe? That'll do me.



    As a lot of time has passed since my launch subscription I set out to find impovements in the gameplay, community etc......hmmmmm....Well, low level dungeons now have a solo option so I tried them out.

    I have now solo-ed all dungeons in the harbour level, save for one dungeon / quest I see no difference at all. In fact this solo option effectively makes the dungeons a bloody walkover as the beasties such as the Kobolds can now be despatched with 1 hit. Despite have a few skills on my hotbar (power attack, doge etc) I haven't yet had to use one in combat.



    Attempts have been made at improving the community onsofar as it's fairly easy to see who's who and what they're up to. Seeking invites for groups (and receiving them) is simplicity itself. Give yourself a clap Turbine.



    Gaemplay - I have spotted one clever new gameplay feature.....I can kill kobolds, spiders etc without even swinging my axe!!!  My character just stands there in auto-attack mode, Kobold comes close,Kobold dies on the spot. Cool !!



    Another gameplay 'improvement' has sprung to the fore....My old favourite 'The Waterworks' MUST be completed in a group before the harbo(u)rmaster will give the player the commission required to advance to the market area....Woohoo....PUG please!!1 Numpties need not apply !!



    Then there's the Auction House. I cant really comment on this as everything is way too expensive for my level 2 barbarian.

    In-game mail. Ditto. I have no friends playing the game, probably due to my extremely smelly cod-piece. Note to Turbine - Introduce an in-game laundry please.



    Performance - It is rumo(u)red there are less people playing the game. I'm not so sure as there is now some serious lag for me in the harbo(u)r area despite the fact my current PC is more powerful than the one I used at launch. Odd !!



    State of play then...As my neighbour got the 10-day trial yesterday I'll wait a day or so for him to catch me up then we'll both have a go at the Waterworks, co-op if you will. It may be tough with just the two of us, I dont know, but it sure will be a bit of fun.

    Once that commission is in the bag it's off to the market to seek out those new quests and dungeons. If all goes to plan I may finally get to see a Beholder after all this time. I expect it will kick my sorry arse (ass) though.



    More impression of the latest build of D&D Online (The World's First Kobold-Killing Simulator) as and when they happen.
  • LasteraLastera Member Posts: 368
    OMG!!! That's the exact experience I had except I was a Fighter. Maybe, you're CaptainRPG. (That was a joke) The game isn't bad, but again, it isn't going to improve much either.
  • merv808merv808 Member UncommonPosts: 511
    Of all my characters my favorite is the bard. Bards don't  look like much on the surface, but they are a fun class to play as they can dabble in just about anything. Rouge skills, spells (mostly support and healing they do get a few offensive though), decent weapon proficiencies, and medium armor (low hp though). Not to mention the trademark songs that can buff the entire party. Bards are great if you enjoy going the jack of all trades route.



    Funny thing is I find it easier to find a group as a bard than with my barbarian or wizard.
  • LasteraLastera Member Posts: 368
    As I got in the marketplace, people stopped asking for Bards and ask for clerics more and more. In fact, I saw less bard when I got in the marketplace than when I was still in the harbor. I'm not saying they suck, but I guess Bard's aren't as reliable as clerics or rogues.
  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Lastera

    I'm starting to like this block button. You don't have to reblock the person for it to keep working. I'm hoping that list gives people an idea of what's going in the game. However, I need to clear a three things up.



    - DDO lacks explorable areas (that can be explored without having to get the quest for it), but does have outside areas. The Kobold island is outside area, which is the only one I can think of. (You have to click on the post to get the mission.) However, everything in DDO is technically a dungeon and can only be access if you get the quest for it. So can't openly explore it.



    - Ninja Barreling is true because I had a team disband when doing Redfang because a halfling Rogue kept taking the contents of destroyed barrels before the others could get to them. 5 minutes later, the Rogue was removed and the whole team disband soon after. I had began to un-install the game that very night.



    - Yes, DDO has the same quest as other games. I believe WoW has you kill X amount of monsters. DDO has you destroy 51 tombs as one of your first mission after training in Sigmund's tavern. Kobold Isle has you kill 20 kobolds and there is another mission, which has you kill up to 200 kobolds, plus a trog. You fight Giants and Dragon as seen in other games. I believe their is Dragon named Onyxia in WoW and giants as well.



    Everything else is a give or take. The game isn't bad, but will never be good either.



    Outside Explorable areas (no quest needed): Tangleroot Gorge, Menechtarun Desert, Three barrel Cove, Threnal Ruins, Sorrowdusk Isles, Restless isles, Postern Gate Wilds, and probably more i cant recall right now. plus many more you need quest to enter.

    Ninja looting barrels got to be a joke?  only things i even consider to pick up is resist potions, and thats only pre level 3....

    <Kill X number of critters quest> are mainly only a optional objective in DDO quests. you do not need to do optionals to finish a quest, it only gives a small portion of extra XP. Like in the quest Lastera mentioned with breaking 51 tombs, the main onjective is to enter a crypt to steal/find a set of ancient daggers for Lord Goodblade. I think the quest gives about 600 xp and if you break the 51 tombs you get about 50 XP more, but no need to do it.

    The only quest in DDO i can think of that has kill X number of critters is Kobold/hob-goblin assult quest. there you need to defend a fort from 200 attacking kobold. you need to killem all.

    question.. where is Kobold isle? i need a reminder here 

    As a side note....Bards are an awesome addition to any group in any level range. it is true in high levels bards cant replace clerics in healing mainly because they cant raise dead. but they can support heal, crowd control, uber buffs and support fight if critters penerate the tanks ranks. And they have <use magic device> skill, which can be used to raise dead with scroll, bypass race restrictions on items, use almost any wand ingame, have good move silently and hide skills you can solo <loot dungeon> by stealth.... Bards for me is the class i have most fun with, and you get loads of group invites!

    bes 

  • OdyssesOdysses Member Posts: 581
    The Kobold Isle if memory serves correct is right at the harbor entrance by the Ancient daggers quest at the end of the dock.   Click on the boat to transfer to the Isle.
  • OdyssesOdysses Member Posts: 581
    Originally posted by Lastera

    As I got in the marketplace, people stopped asking for Bards and ask for clerics more and more. In fact, I saw less bard when I got in the marketplace than when I was still in the harbor. I'm not saying they suck, but I guess Bard's aren't as reliable as clerics or rogues.
    It really depends on the player.   Bard is a class that is much harder to play well.   A good crowd controlling bard can prevent the party from taking alot of dmg and also buffs the party to kill faster.   If you are a halfway decent bard you will get invited to groups a lot because you fill a better role then doubling up classes a lot of times.
  • neuronomadneuronomad Member Posts: 1,276
    Originally posted by Lastera

    As I got in the marketplace, people stopped asking for Bards and ask for clerics more and more. In fact, I saw less bard when I got in the marketplace than when I was still in the harbor. I'm not saying they suck, but I guess Bard's aren't as reliable as clerics or rogues.
    Funny,  I recall a certain person that also ragged on Bards. 

     

    Bards are great, I love mine.

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  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Odysses

    The Kobold Isle if memory serves correct is right at the harbor entrance by the Ancient daggers quest at the end of the dock.   Click on the boat to transfer to the Isle.


    LOL thx Ody... almost played for a year now and never been there.. omg :D
  • LasteraLastera Member Posts: 368
    Originally posted by Odysses

    Originally posted by Lastera

    As I got in the marketplace, people stopped asking for Bards and ask for clerics more and more. In fact, I saw less bard when I got in the marketplace than when I was still in the harbor. I'm not saying they suck, but I guess Bard's aren't as reliable as clerics or rogues.
    It really depends on the player.   Bard is a class that is much harder to play well.   A good crowd controlling bard can prevent the party from taking alot of dmg and also buffs the party to kill faster.   If you are a halfway decent bard you will get invited to groups a lot because you fill a better role then doubling up classes a lot of times.

    If a class is too hard to play  then it 's not fun. And I think it may not have to do with diffiiculty of playing a bard, but the fact that I think as groups progress, they grow smarter. And as they grow smarter, they realize can do better with classes that specialize in it. That's my take on it. I'm not saying a bard sucks. I played a Fighter up to level 4, but if I went to higher levels, I wouldn't be surprised if I didn't get many invites considering a Paladin can tank better at the front a lot better than I can. (BTW, I'm saying they don't invite Fighters)



    Nice try Bescirga, but killing 200 kobolds, killing 20 kobols on Kobold island, killing the 30 spiders, etc. are not all optional quest. They are similar quest to EQ2. As for the other outside quest you mention, you know how high of level you have to be to get to those quests/areas? Hell, I played the game for nearly 10 days and got sick of it by the 3rd day. I think in ANY MMORPG, you would have to be a hardcore player just to make yourself play through the game just to get to good stuff. As a matter of fact, I went to WoW board on this forum recently and they are saying the same thing that's being said here..."You have to get to X level to get to the good stuff." Official EQ2 to forums were the same way.



    I think if a person likes the game from the get go, it's gets better with time, not with each new area. That or it could denial...
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