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Realm of Elonia (New MMORPG)

2

Comments

  • KaptainZergKaptainZerg Member Posts: 322


    I downloaded the installation file and ran the game. Installed like a charm and I logged in to the game in 30 seconds. Here's a screen shot:

    image

    Is this what you dev-types are complaining about? lol. I think some of you are being extreme. The last program I wrote was on paper for a political organization, so I don't know Realmcrafter from a toaster oven, but as a gamer all I care about is the end---the game I get to play, not how it was made. Maybe D3luxe's supporters are getting a little too creative with ad copy that announces the game---maybe, it is a matter of opinion---but if D3luxe makes a cool game in the end all of that will be forgotten faster than the last time you blew your nose. I could be wrong but I don't see how anything morally wrong is being perpetrated here.

    D3luxe, keep going, man. Use Realmblender or whatever, use duct tape and nails. Use whatever it takes to create an interesting game that has an innovative concept.

  • D3luxeD3luxe Member Posts: 27
    Thank you Zerg, finally a userful post. Thanks for your support.



    And guys, its not as if an entire game was already made and all I did was change a name, the only thing that was there was landscapes and loadingscreens, so it isn't modding.
  • nomadiannomadian Member Posts: 3,490

    people griefing him because he is using Realmcrafter- a program designed to make mmorpgs....

  • TranquilityTranquility Member Posts: 171

    Seriously man, you cant expect to be taken seriously when you announce that your game is going into beta when you actually just began develloping it. Especially when you use pre-made content which come with realmcrafter.

    On a second note though, im not criticising your game, since i have' nt tried it. I do wish you luck on making it, and undertaking a project like making a mmorpg needs a lot of commitment, even if your using realm crafter. However, don' t expect for people to take your game very serious untill you started implementing your own models and code to the game, and have at least spend a couple of months on develloping it. I do like the idea of letting the " community"  see it' s develloping proces from point 1, however, be carefull with it because people will probably think theres not much to see and move on, and might not come back in the future.

     

    Anyway good luck!

  • OrcaOrca Member UncommonPosts: 629

    Good luck man... I hope you finish your game(though MMO' are never done), and get the result _YOU_ want =)))

    Futilez - Mature MMORPG Community

    Correcting people since birth.

  • D3luxeD3luxe Member Posts: 27
    Tranquility - thank you very much for your comments. I completely understand what you are coming from, and have considered what you have said before. Sometime soon, I am going to be switching to closed beta. I just needed people to sign up from the start so they could test out the game and find any bugs that there are so I can fix them, which is why I released the game from point 1.



    Orca - Thanks :). I'm hoping that, as time goes on, I do get the result that I want, as well as what other people like.







    A note to everyone. I am a one man team, trying to take on a whole MMORPG by myself. Even if it is with Realmcrafter. Have you ever tried to teach yourself 3D Modeling, scripting, animating, texturing, and more before to make a game that will satisfy die-hard MMORPG fans that expect every game to be like WoW? I am guessing not, and it is veeery difficult. Just give me some time and hopefully I can satisfy some of your needs, mainly since this is a user's game, not a companies game. I am making it from the user's point of view.
  • OrcaOrca Member UncommonPosts: 629


    Originally posted by D3luxe
    A note to everyone. I am a one man team, trying to take on a whole MMORPG by myself. Even if it is with Realmcrafter. Have you ever tried to teach yourself 3D Modeling, scripting, animating, texturing, and more before to make a game that will satisfy die-hard MMORPG fans that expect every game to be like WoW? I am guessing not, and it is veeery difficult. Just give me some time and hopefully I can satisfy some of your needs, mainly since this is a user's game, not a companies game. I am making it from the user's point of view.

    As a matter of fact, alot of MMO fanatics, that have the development gene, often tend to start in the small.

    I for one have heard many tales of people that have started with NWN mods, and become great MMO developers.

    Futilez - Mature MMORPG Community

    Correcting people since birth.

  • TranquilityTranquility Member Posts: 171

    D3luxe, thats the reason i have not tried out your game. I think you need to be realistic. To create a mmorpg, you have to be a game artist (be it a moddeler or a programmer or whatever) to even consider it. You are teaching yourself with realmcrafter in mind.

    Which might very well be a good start. I am a professional programmer, and know what kind of commitement it takes to even create relativly simple online user applications.

    I would advise you to take the approach of this very lightly and not go as far as calling it a game or a beta. You want to learn different aspects of game making, and you use realmcrafter with that. It's a fun tool and friends and others can look into it pretty easily. Don't commit yourself (yet)  though to promising to have it ready for beta, because learning to model might just take a little longer then you expect.

    Have fun with it, release it on forums stating its a technical demo and ask for people's opinion. Make some game mechanics, script in some specific skills. This is where i found Realm Crafter very limiting and i quit develloping with it. However if you can create what you want with it, all the power to you.

    The thing is, when you start fooling yourself you can release something, you sooner or later feel commited to the project, and start forcing yourself to work on it. This will have a negative effect, and you might just not work on it anymore and throw it away. That would be a waste though, because you can create something fun.

    Your best bet to realising a nice project is to find likeminded people who are willing to help you with it. On the RealmCrafter forums is a good place to start. Lots of talented modelers/programmers/mappers/questwriters are there all working on "their game". Truth is, any real idea is too much work to do for 1 person. However if 5 to 10 people start working on something they all like, chances are some fun things can get out of it. Think about it a while and write some ideas down.

    Look at the technical limitations of RealmCrafter and think if your able to live with that. I could not. If you can, get some game design documents, make some friends and start building. Before you know it, you'll be 2 years ahead, have a great RC game up, and you start getting email's from EA/SOE/NCS .

    I don't want to discourage you, but i had about 7 ideas for mmo's that i started working on, and in the end i only completed 1 text based online economic simulation game, which ran for 2 years with about 300 users . The only reason i completed it was because i said my goals low, and did not promise anything...

    Anyway, good luck, and let us know when the game will be taking shape, i for 1 will be interested in testing it...

  • D3luxeD3luxe Member Posts: 27
    Orca - thanks lol.



    Tranquility - You interpreted what I said wrong I think. I am not just now starting to learn all of these skills with my soul based around Realmcrafter. I have been using photoshop for about 4 years now, I have been programming on and off for about 2 years (I dont know any languages very well, but I know the basics and what is required), I have been modelling on and off for about 2-3 months now, but with a different program (3DSMax, where now I am using Milkshape 3D). I started all of these way before I ever even heard about Realmcrafter.



    I understand what you mean that I shouldn't call it a game just yet, but I want to challenge myself to see what I can accomplish. The reason I have been advertising in very early releases, or technical demo's as you called them, is because I have found with other projects that if I dont have a decent amount of people to support me and back me up, then I will never work on the project. If I had a dedicated team, which I am currently trying to find, then that may help as well.



    I'm not sure exactly when you started and stopped using Realmcrafter, but before it was in very early releases. They are constantly adding new commands and new features to Realmcrafter so it is much more open. Also, recently they released Realmcrafter 2, which uses DirectX 9 graphics and commands, as well as new commands, and updated tools. Hopefully I will be getting it soon.



    That would be a dream if Sony or another company contacted me about my game..an absolute dream. It would take a LOT of dedication and very hard work for them to even notice it, but hopefully I can get there some day, whether with this project or not.



    Hopefully by the summer, around June or July, the game with be worthy of more testing. But, on the downside, if too many people join I will have to buy a dedicated server, and I don't have the funds to get one nor a job to get the funds.
  • TranquilityTranquility Member Posts: 171

    Originally posted by D3luxe

    Orca - thanks lol.



    Tranquility - You interpreted what I said wrong I think. I am not just now starting to learn all of these skills with my soul based around Realmcrafter. I have been using photoshop for about 4 years now, I have been programming on and off for about 2 years (I dont know any languages very well, but I know the basics and what is required), I have been modelling on and off for about 2-3 months now, but with a different program (3DSMax, where now I am using Milkshape 3D). I started all of these way before I ever even heard about Realmcrafter.

    I dont want to sound negative or something, but modeling for 3 months is not a awefull lot. Besides, i believe that you only master programming when you learned a programming language well enough to program a simple program without consulting any books or site's ... If you havent learned any language fully yet, i assume that your not at that level yet. The upside is though, when you learn a language (Java, C++ , C#, or the .net stuff) you are 75% the way learning all language's which are OOP.

    I'm just trying to say that it takes a lot to learn it all, and it might be best to specialise yourself in 1 thing, which can take as much as 2 years to master.

    I understand what you mean that I shouldn't call it a game just yet, but I want to challenge myself to see what I can accomplish. The reason I have been advertising in very early releases, or technical demo's as you called them, is because I have found with other projects that if I dont have a decent amount of people to support me and back me up, then I will never work on the project. If I had a dedicated team, which I am currently trying to find, then that may help as well.

    Yeah i used that motivation myself quite often as well, but i never got any players because i did not have anything to offer them. I mean without them having something to do, why the hell would they wanna run around your game and test bugs. If you got 5 people willing to help you out you can test all you need to get rid of the early things, but to be honest, you should have some game mechanics in place before though.

    I'm not sure exactly when you started and stopped using Realmcrafter, but before it was in very early releases. They are constantly adding new commands and new features to Realmcrafter so it is much more open. Also, recently they released Realmcrafter 2, which uses DirectX 9 graphics and commands, as well as new commands, and updated tools. Hopefully I will be getting it soon.

    I looked at it a while back and was not impressed with the progress they made. I did try it out a while ago though. It all depends in what you want to make. I am a programmer and can make a lot of stuff if i had the time for it, so i know whats possible, if a engine limits me in any way to accomplish these things i tend to want to do it myself. And i have seen many talented groups of "dev's" find each other in RC and moving to other engine's because of limitations. You'll allways be somewhat tied to their "main stream mmo" mechanics. Unless you get into the open source version (is that out yet?) which is written in DarkBasic if im not mistaking. In my case i'd have to learn the language, and i rather just buy a other engine and program for it in C++.



    That would be a dream if Sony or another company contacted me about my game..an absolute dream. It would take a LOT of dedication and very hard work for them to even notice it, but hopefully I can get there some day, whether with this project or not.



    Hopefully by the summer, around June or July, the game with be worthy of more testing. But, on the downside, if too many people join I will have to buy a dedicated server, and I don't have the funds to get one nor a job to get the funds.

    Exactly, a problem i encountered many times in my games. Realm crafter itself didnt work on my 20Mbit line with more then 10 players.  It helps when you can make your own netcode though. I'va had 150 players on my 20Mbit line with ease on my other game.

    Well funds is allways something you need if you wanna make a true game... But hey, there can be a lot of fun in just improving as you go and see where it takes you

  • Spy_HIppoSpy_HIppo Member Posts: 322
    what game is this because I thuoght elonia was a guild wars country?

    My mind has changed so much. Yet I'm still acting like I'm the same.

  • D3luxeD3luxe Member Posts: 27
    Hippo - this is an MMORPG I am making. Elonia is not a continent in Guildwars.



    Tranquility - I know that 3 months of modeling isn't an aweful lot, which is why I am trying to learn more. And I never said I mastered programming either, but I know the basics of languages and I am a fast learner, so it won't quite as hard to learn Blitz as it would be if I had never looked at a programming language before.



    Currently I have around 8 members that are really active, that are playing my game a lot. I may lose some of them, and I may gain more, but thats what I have for now and they are doing a pretty nice job at finding bugs for me to fix and giving me suggestions.



    No, the open-source files aren't available yet, but as the developers see people needing more features, they try to add them. I understand what you mean about main-stream MMO and limitations, but it is still pretty open-ended, at least to the extent that I need right now.



    I have a 100mb/s connection on a decent computer (3GHZ processor, 1.5 gigs of ram) and have had around 10 people on at the same time with no lag already.



    Yeah, funding is a major part in making a game, but since it is more of a hobby than something that is supposed to make me loads of money, I don't need very much funding. Plus, any funding that I would have probably wouldn't be enough to hire people to help work on the MMO, mainly because I am only 16.
  • neuronomadneuronomad Member Posts: 1,276
    Will check it out.

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  • SBC3SBC3 Member, Newbie CommonPosts: 372
    Originally posted by D3luxe

    SBC, please learn what you are talking about before you post in my thread again. This WAS the demo, yes, but I have, and I still AM adding and changing things. Did you even play the demo? If you did, you would know how many loading screens there were. You would know that the second gnome merchant did nothing. You would know that there were no monsters. You would know that there was no music. You would know that the forest would glitch when going in it from the meadows, making you load over and over. Since you think you have everything about my game figured out, since it is ONLY the demo, according to you, then props to you for making bullshit assumptions. Again, learn what you are talking about before you post in my thread. Try reading what I have to say and reading the announcements on my site before you make assumptions as to how my game will be going.



    [/rant]



    nomadic, it isn't quite like WC3's editor. It is a bit tougher, and includes scripting instead of picking premade commands. And, my game isn't the demo, so what you played isn't my game..
    Ok ok im sorry your game is 95% The demo taht came wit Realm Crafter and the other 5% is the few simple things you put in happy?
  • D3luxeD3luxe Member Posts: 27
    Cool Neuro :)



    SBC, I am just going to ignore the rest of your posts, as I am not going to explain myself yet again to an ignorant prick.
  • SBC3SBC3 Member, Newbie CommonPosts: 372

    Dude Want me to release a server of the Demo that came with RC and see what every one else thinks?

     

    Im sure they will also agree that is its only 5% your work tops... 

  • D3luxeD3luxe Member Posts: 27
    IF YOU WOULD FUCKING READ, I never said I made the WHOLE THING. I said that I am WORKING ON CUSTOMIZING IT.



    Does caps help you understand?
  • Spy_HIppoSpy_HIppo Member Posts: 322
    well I didn't read anything so don't be mad,but how much would this cost monthly-also youcould post it as a game like runescape-free but a lot of stuff if you pay mothly-that could fund it when you get a lot of stuff in it

    My mind has changed so much. Yet I'm still acting like I'm the same.

  • KaptainZergKaptainZerg Member Posts: 322


    Originally posted by SBC3
    ... Ok ok im sorry your game is 95% The demo taht came wit Realm Crafter and the other 5% is the few simple things you put in happy?

    Hey, SBC3, that beats your game which is 100% the demo.

    Oh, wait---you don't even have a game.

    Get back to me when you actually have a game or something, even a single sprite, because then you'd have some cred instead of nothing. lol

  • D3luxeD3luxe Member Posts: 27
    HIppo, it wouldn't cost anything for you guys. Once I get the userbase bigger though and I need to buy a dedicated server, I would almost HAVE to do monthly charges (or, as you said, like runescape. I planned on doing a runescape-type membersystem if I did a p2p part) because buying a dedicated server costs upwards of $150 a month, which I can't afford.



    EDIT: ty Zerg. Its cool to have other people that understand my point, that aren't ignorant pricks who can't accomplish anything in their life trying to put people down. *cough*SBC*cough*
  • Spy_HIppoSpy_HIppo Member Posts: 322
    well then a trial so those who aren't sure can try it out that way if it's a success it will get noticed by those who do p2p

    My mind has changed so much. Yet I'm still acting like I'm the same.

  • SBC3SBC3 Member, Newbie CommonPosts: 372
    Originally posted by KaptainZerg


     

    Originally posted by SBC3

    ... Ok ok im sorry your game is 95% The demo taht came wit Realm Crafter and the other 5% is the few simple things you put in happy?

     

    Hey, SBC3, that beats your game which is 100% the demo.

    Oh, wait---you don't even have a game.

    Get back to me when you actually have a game or something, even a single sprite, because then you'd have some cred instead of nothing. lol

     

    Umm dude...  I am makeing a game! I just will not release until my copy right goes through... and i have a team, unlike others.  SO KNOW WHAT YOU ARE TALKING ABOUT!   Why else would I have Realm Crafter? To look at it and say wow this can make a mmorpg! No I use it and make all my own scripts/models/Sprites/Maps with the help of my team...  I dont have to take the DEMO.

  • AethiosAethios Member Posts: 1,527

    What a joke. This thread has gone from funny to ridiculous.

    D3luxe, did you not notice that the title of your thread is "NEW MMORPG" in big letters? People come to this thread expecting to see a team of REAL game developers working on a REAL MMO and expect it to be going live soon. "Customizing a demo" is NOT game development. I could write a customized world in Neverwinter Nights and host it on a private server, but I'm not going to call myself a developer.

    If you really want to write a game, go learn a few programming languages. Java is a good start. Begin by writing a client or an engine, and then move from there. Once you see how hard it is to REALLY write an MMO (or any significant program at all, for that matter), you'll understand why coming here with the attitude you have will receive laughter at best, and vicious attacks at worst.

    Having said that, you also need to cut out the baby crap. Yelling and screaming (in this case, typing in caps) and calling people names will get you absolutely nowhere in real life, and even less so on the Internet. I understand you're only 16, but you need to expect to act like an adult before you can expect to be treated like one.

  • MajorBiggsMajorBiggs Member UncommonPosts: 709
    Originally posted by SBC3

    Originally posted by KaptainZerg


     

    Originally posted by SBC3

    ... Ok ok im sorry your game is 95% The demo taht came wit Realm Crafter and the other 5% is the few simple things you put in happy?

     

    Hey, SBC3, that beats your game which is 100% the demo.

    Oh, wait---you don't even have a game.

    Get back to me when you actually have a game or something, even a single sprite, because then you'd have some cred instead of nothing. lol

     

    Umm dude...  I am makeing a game! I just will not release until my copy right goes through... and i have a team, unlike others.  SO KNOW WHAT YOU ARE TALKING ABOUT!   Why else would I have Realm Crafter? To look at it and say wow this can make a mmorpg! No I use it and make all my own scripts/models/Sprites/Maps with the help of my team...  I dont have to take the DEMO.



    Prove it.

    Give the OP some credit, at least he's trying something. You know, he isn't putting a gun to your head and saying "play my game now".

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Aethios wrote:

    People come to this thread expecting to see a team of REAL game developers working on a REAL MMO and expect it to be going live soon.

    Uh.... define "real." If it's a game that you can play, then it's real. If you made it, then you're a real developer. One of the best lines I ever read was at Robert Rodriguez's 10 Minute Film School.

    "Okay, so you wanna be a film-maker?"
    (Class choruses 'YES')
    "Wrong! You ARE a film-maker. The moment you think about that you want to be a fillm-maker you're that."

    No truer words have been spoken. The same thing applies to writers and game developers. The minute you start writing stories or making games, you're a writer or a game developer.

    If you really want to write a game, go learn a few programming languages.

    This is no longer as essential as it once was. If you're making 2D games, you can use Flash, Torque Game Builder, or Game Maker 6. 3D game engines have a way to go before they become that usable, but there are some engines that are incredibly easy to use, Sauerbraten comes directly to mind. Extremely easy to modify and it uses all those funky pixel shaders that are in vogue right now.

    Begin by writing a client or an engine

    First rule of programming: Don't re-invent the wheel. Back when I was still a computer science student, my professors drove this into our head constantly. If it's already be done, don't redo it. Modify if you have to, optimize it if it's to slow, but don't do it over if you don't have to.

    Once you see how hard it is to REALLY write an MMO

    This is why he's using RealmCrafter. You see, he wants to design games, not program a game engine from the ground up. Most of the design issues that we talk about don't really require us to radically alter the code of most game engines. In fact, most of the stuff we talk about could probably be done with the Quake 1 engine. I personally have been kicking around the idea of remaking Diablo in the Quake 1 engine for almost a decade now. Even a massive project like that would require mostly art and level content. The scripts would actually be the smallest part of the project.

    Yelling and screaming (in this case, typing in caps) and calling people names will get you absolutely nowhere in real life, and even less so on the Internet.

    Yes, because we all know what a mature and reasonable place the internet is <sarcasm>. In the OP's defense, he wasn't the one that started being asshat. SBC was pushing his buttons and he responded in a natural fashion. Those of us that have been here awhile would have held back since retaliating would have just been feeding the troll, but I totally understand where he was coming from.

This discussion has been closed.