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Why u (mmorpg.com) hate wow?

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  • JosherJosher Member Posts: 2,818
    Regardless of what people say the end game in WoW is not made for the casual player.

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    Blizzard never said the end game was casual.   They've always stated WOW can be played casually.  They never said you could do EVERYTHING casually.    Theres a big difference.   Once you max out your lvl, the game is over for many people.  Its like an FPS.  Most people just beat the game and uninstall.  Others get really involved in the online portion, join a clans and frag people for months afterwards. 
  • LasteraLastera Member Posts: 368
    Originally posted by osc8r

    Originally posted by Lastera



    Going from 90k to 150k in one year isn't what I call get bigger or better considering games like GW took one years to amass 1 million players. If anything Eve was critical failure, not a success. These days a game that can't get 500,000 isn't a really good game. Again, WoW has set a new standard in gaming.



    Again, you have no idea what you are talking about. Since when did a game have to have 8 millions players to be a success?

    Please point out where I said you had to have 8 million players to be a success in THAT PARAGRAH. And you'll have a point.

     I would say that an increase of 60% total population in 12 months is pretty much "bigger and better".

    That's actually BAD because that's less than the number of people who join that means less people are become interested by year. By next year, the company could be looking at 40% increase by next year.

    GW got 600,000 in the first year and got 1 million by the second. It doesn't matter how much it increased, how many players have become interested in the first year it came is what really matters.  The game (Eve) lacks charisma to draw in large audience. 100,000 is also no longer the standard, we it's new day for MMORPGs and if you're MMORPG can't draw in 500,000 within one year, then it's a critical failure.

    You also have to consider that WOW also cost the most to make, it may also cost the most to run... who know's! Some MMORPG's may start making a profit at 10,000 players, who are you to say that they are failures because another MMORPG simply has more?

    WoW made not only made it profits back before the years up, but they are making more money now with the increase population. 100,000 is basically enough to pay back the money spent making today's MMORPGs, but in order for a game to a success, they have be able to draw in audience that'll generate massive amount of money.

    Making a profit is generally a success in most developers eyes.

    Nope, that's why developers and company are spending huge amount of money to try and top games like WoW.

    Eve, UO, AC were all profitable, and thus successful. Logic works wonders, you should try it some time.

    Actually, they are critical failures because they percentage of players they got since release has droped. AC1 is losing players and UO has increase since near decade debut. In THEIR day, they were success, but because WoW has changed that you cannot longer hold the bar at the bottom anymore. The standard has raise and 100k population is no longer a sign of winning game. It's just like when movies making enough to pay back their studios, but never make any money over the budget. Those are critical failure and MMORPGs are on that same standard.

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