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I predict less than 100k players within a year...

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  • LowdosLowdos Member Posts: 644
    Originally posted by kintrik

    Originally posted by thepatriot

    Originally posted by Abraxos

    Originally posted by KnivesOnly


    They might have lots starting but i think let it settle down and after a year everyone will be tired with it and would not be playing anymore or quit on the first day. The rest will enjoy the game but i think it's going to eb a very small player base more like PS rather than EQ2. I think what's hurt Vanguard the most is releasing too early and not being ready + it's going to take Sigil longer than a year to get upto standards. People generally don't give games a 2nd chance so thats why it's hurt sooo much.


    90% of people i know who tried it arn't playing anymore and most people do not like it. With everyother game out there and most people on WOW then Vanguard doesn't have anywhere to go. People who play EQ wont leave for this game on the whole too and people who loved pre cu SWG wont be drawn in tooo much with the game. With games coming out like AOC and WAR, even more people will be drawn away too in the near future.





    I didn't want to post this here because of the vanbois but id be flamed for posting in general forums lol, i'm going to be flamed here anyways.
     
    I told Sigil on beta forums releasing early would really limit their customers and cause servers to be empty + kill Vanguard for the long terms. Even games like EQ2 has loadsa empty servers and that has 250kish players "so SOE said a long time ago" though i don't see evidence of this.



    It released buggy and unfinished? Isn't that the unwritten rule of the MMORPG industry: NEVER RELEASE A POLISHED FINISHED GAME? Seriously I can't think of one MMORPG I've ever played that wasn't buggy and unstable thru it's first month or longer. Everyone forgets how crappy WOW, EQ2, EQ1, COH, SWG, and every other game was coming out the gate.

    I would like to know what the numbers are going to be on this game but I am subscribed to the game and have a vested interest in such. I'm not sure though why people who aren't playing it and none of their friends are playing it care so much?

     

    Neither WoW or CoH had buggy launches.  Both were very smooth.  The problems WoW suffered was that it was so popular that the servers were flooded and you had to wait in queue to get on but the game ran great.  CoH ran great at launch as well.  I didn't play EQ or EQ2 at launch, but SWG was a major disaster.

    WoW did not run great at release. First week of release the game was only up for a few days. You couldn't loot, it took minutes to loot a corpse. There were still plenty of bugs ( when releasing corpse, you would be sent to opposing faction graveyard). The queues WoW has, is nothing to do with popularity, it is to do they are trying to make as much money as possible so they use cheap equipment and software, which can't handle load. (there are still loot delays today)



    So no don't claim WoW was flawless at release, if you think that you didn't play at release, but a month or so after when they bought tons of equipment after the first subscription payments came in.

    WoW wasn't flawless at release, but it was also a victim of its own success.
  • StoneysilencStoneysilenc Member Posts: 369
    Originally posted by Jackdog

    Originally posted by kintrik

    WoW did not run great at release. First week of release the game was only up for a few days. You couldn't loot, it took minutes to loot a corpse. There were still plenty of bugs ( when releasing corpse, you would be sent to opposing faction graveyard). The queues WoW has, is nothing to do with popularity, it is to do they are trying to make as much money as possible so they use cheap equipment and software, which can't handle load. (there are still loot delays today)



    So no don't claim WoW was flawless at release, if you think that you didn't play at release, but a month or so after when they bought tons of equipment after the first subscription payments came in.
    Why is you guys hust love to post that. It is such BS. I had a copy of WoW on day three after release, my brother gave it to me. I played everysingle day for the next 3 weeks plus and the worst I ever saw were server ques. If you Vanguard fans would stop the darn lying I would probably forget about your crappy little game and move on. I also played COH at release and it also had a wondefully smooth launch. Even EQII's was pretty darn smooth, and I was there day one of the server launch there also.

    I played WoW from it's final beta to Stress Test to release and had it on Release day.  I only ever had a server queue one time.  However I did have the loot take a minute problem but only during primetime.  But other than that I never had a issue in the ~6 months I played.  Never ran into a bug or anything, I personally was very happy with WoW's launch.  EQ2 also had a very smooth launch in my experience.  CoH had a fairly smooth release except the Mapserver Disconnect issues every once in awhile.  DAOC had a fairly smooth launch other than they didn't have loot optomized but they still dropped loot.  A few models for mobs (Tontons (midgard) or whatever they were called) had a placeholder model for awhile.

    image

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Stoneysilenc

    Originally posted by Jackdog

    Originally posted by kintrik

    WoW did not run great at release. First week of release the game was only up for a few days. You couldn't loot, it took minutes to loot a corpse. There were still plenty of bugs ( when releasing corpse, you would be sent to opposing faction graveyard). The queues WoW has, is nothing to do with popularity, it is to do they are trying to make as much money as possible so they use cheap equipment and software, which can't handle load. (there are still loot delays today)



    So no don't claim WoW was flawless at release, if you think that you didn't play at release, but a month or so after when they bought tons of equipment after the first subscription payments came in.
    Why is you guys hust love to post that. It is such BS. I had a copy of WoW on day three after release, my brother gave it to me. I played everysingle day for the next 3 weeks plus and the worst I ever saw were server ques. If you Vanguard fans would stop the darn lying I would probably forget about your crappy little game and move on. I also played COH at release and it also had a wondefully smooth launch. Even EQII's was pretty darn smooth, and I was there day one of the server launch there also.

    I played WoW from it's final beta to Stress Test to release and had it on Release day.  I only ever had a server queue one time.  However I did have the loot take a minute problem but only during primetime.  But other than that I never had a issue in the ~6 months I played.  Never ran into a bug or anything, I personally was very happy with WoW's launch.  EQ2 also had a very smooth launch in my experience.  CoH had a fairly smooth release except the Mapserver Disconnect issues every once in awhile.  DAOC had a fairly smooth launch other than they didn't have loot optomized but they still dropped loot.  A few models for mobs (Tontons (midgard) or whatever they were called) had a placeholder model for awhile.

    I first played an Alb and Camelot  had a few holes in the floor you would fall into at release. The only cure was a reboot. Still compared to UO and EQ1s release it was wonderfully smooth.

    I miss DAoC

  • LetsinodLetsinod Member UncommonPosts: 385

    He didn't see EQ to SOE.  EQ was ALWAYS A PART OF SONY!!!!

     

    http://en.wikipedia.org/wiki/Everquest

     

    Hence the name Qeynos is SonyEQ spelt backwards?

     

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