I would certainly pick Warhammer over Warcraft if they implement an end game that doesn't focus on raiding.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
I have to admit I do like PvE, just not endgame PvE. And I also like crafting these "pants" that keep being mentioned. Am I still going to play to game? Of course, it shall be amazing, it just won't be everyones cup of tea.
Something I do not understand is why ever one feels WAR has to take away players from WoW in order to be a good game.
It'll probably have to. Mainly because they share the same target audience. "Younger males that like fantasy and competative play".
I'm not saying every one that plays WOW is like that, i'm speaking generally and demographicly.
Also, i think "a good game" in this case means "a sucessful game". i.e. a stable game with lots of subscribers. In that case the above is true.
If you look at both games features, they are very similar. Both focus on a well known IP's, PvP focused classes/areas, PvE grinding/quests, similar graphic styles, the list goes on. I think that WAR is going to tear deaply into the WOW fanbase because of theese similarities. It's not really a question of "if".
WOW will not die because of this though. There are still enough difference betweeen the two, and there will always be the die-hard fans that refuse to let go. Blizzard will have to shape-up in face of the competition, so i really hope everybody will gain something.
Plus, i like to make pants, so i'm just going to have to play both ^^ Who buys WoW for competitive play? The game's biggest weakness is its PvP. It always has been.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
anyone who uses "DPS" as a verb or adjective is a wow fanboi.
In UO and DAoC we just used the terms DD, AoE and DoT. you either "hit hard" or "hit fast", we didnt call someone who delt damage a "damage per sec" person just because everyone was using a popular add on that had a damage per sec gauge. Thats a wow fanboi. Also,as you can see, 2473 hours spent playing wow?
Anyhow, this game dosent have to slay wow, it just has to appiese the small minotiry of people who want to RvR and Group vs Group. I think anyone who is waiting for W.A.R will agree, they would trade a daoc pre toa type of pvp experiance with only 500 people online playing.... against playing on a server in wow with 5000 people online and 90% of them locked away in instances and you will never see them. Its fun to run around and look to wage war on a rival gang (guild) keep score, take their keeps and burn their flag. Then when they beat you , you get upset, dust yourselves off, buff back up and go out to hunt them again... where as in wow when you lose to someone, you will prob never see them again and to stop from getting another loss all you have to do is spend more time inside an instanced dungeon farming loot insted of changing your attack plan.
That tactic wont work in W.A.R. Its play better, or stay home type of game. Thats more suited for myself and my friends so i couldnt ask for more.
There also won't be any buff classes nor crowd control ones.
I stopped reading right there. Buff bot and crowd control is "exactly" what kills PvP. So if you think PvP won't be good because they don't implement those concepts, be my guess and go play MMO's where you are mesmerize for a minute and stunned for 10 seconds, dying without even being able to do anything...
What deserves to be done, deserves to be "well" done...
anyone who uses "DPS" as a verb or adjective is a wow fanboi.
In UO and DAoC we just used the terms DD, AoE and DoT. you either "hit hard" or "hit fast", we didnt call someone who delt damage a "damage per sec" person just because everyone was using a popular add on that had a damage per sec gauge. Thats a wow fanboi.
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I might be picky, but thats just wrong. Not just because DPS is a well known term in most MMOs. A common term for casters and light tanks in DAoC was DPS classes. I understand that you dont like WoW (I dont either) but trying to turn anything about wow into a negative thing is stupid.
It'll probably have to. Mainly because they share the same target audience. "Younger males that like fantasy and competative play".
I'm not saying every one that plays WOW is like that, i'm speaking generally and demographicly.
^^
I do not feel that will be the target audience at all. I think it will be more of a DAOC and a big draw from the older Table top and RP Warhammer players.
something about pvp...and i think many people are gonna agree with me..PVP is all about owning asses and getting your ass own...its all about the funny feeling you get when u tell someone "ur better" and insult him by calling him "noob" so they can start bitching about it....ohhh man what would we be without pvp...and i think THAT is one of the reasons why people play online games right ? to be better than others...(or just to have the feeling that you r not alone lol)
something about pvp...and i think many people are gonna agree with me..PVP is all about owning asses and getting your ass own...its all about the funny feeling you get when u tell someone "ur better" and insult him by calling him "noob" so they can start bitching about it....ohhh man what would we be without pvp...and i think THAT is one of the reasons why people play online games right ? to be better than others...(or just to have the feeling that you r not alone lol)
I play online games for two different reasons.
1) Battle. Battle is always better against real people and not against mobs. So if a game is focused on PvP you'll receive more if you're interested in more of a challenge.
2) Adventure. To go where you want, fight what you chose.
All this with real people. It's a hell lot funnier to know you're getting better or achieving something when you can share it with other people, your friends or just brag to complete strangers. Sitting at home playing Minesweeper and becoming professional maby makes you feel good, but who really cares? (Best compareance I could come up with lol )
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
First off, let me say that i'm not a WoW fanboy...I was actually really looking forward to WAR but after reading the last preview from gamespy, I must say that i'm extremely disapointed in how this game is coming along.
Well call me crazy, but playing 2472 hours on one game sort of says otherwise. Anyhow, this game is going to be sick, hopefully beta comes out over summer like they say and you'll be proben wrong
all in all if done right this will be the alternative for those of us looking for good pvp/rvr. also it will have much more customization which is readon alone for me to play. will it overtake wow, probably not, its not going to be as easy or straight forward as wow,(same reason why coh is still popular, ease of gameplay) but it doesnt seem to be for the hardcores either. im really excited and hope to see this game flourish. almost everyone here has played wow and can say that at some point they probably enjoyed the game, that doesnt mean that it doesnt wear on you but some aspects are still fun. one thing that i think a lot of war players will enjoy is end game that means something and that will effect the persistant world itself.
wow for what it is is a good game, an mmo for the masses. easy enough anyone can play, almost hard enough to present a challenge.this is what it was made for and this it does well. but maybe just maybe this game will fit in right where the rest of us are searching...
Why exactly would it need to touch WoW? A game's success isn't based off of a comparrison to another game... As long as it is well made and the people playing it are enjoying it, and it is making the company money, it is a success. And trust me, you don't have to get anywhere near WoW's numbers to be a success...
If that were the case every MMO to date would be flops... Was UO not a success? Was EQ not a success? I think you get my point.
Richard J. Cox "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Why exactly would it need to touch WoW? A game's success isn't based off of a comparrison to another game... As long as it is well made and the people playing it are enjoying it, and it is making the company money, it is a success. And trust me, you don't have to get anywhere near WoW's numbers to be a success...
If that were the case every MMO to date would be flops... Was UO not a success? Was EQ not a success? I think you get my point.
Well said, Richard. Please overlook these mindless WoW kiddies that plague this and every MMO forum spouting their BS about the most mundane MMO ever created. They feel the need to use that mediocre tripe as the official yard stick as to measure against everything else. It is easy to use WoW as such, too, seeing as how it is so amazingly similar to other MMOs that came before it. Hmmm...wonder why that is...
Anyhow, looking forward to playing WAR. If a game is good, it will stand on its own merits with no need for comparisons. I feel, from what I have seen thus far, that WAR will be just such a game.
I may be biased and generalizing.... but I honestly cant see any of the old DAoC players staying in World of warcraft. The game is just too far from core machanics that you get used to. Once again Im not saying all and 100% but the ones I speak to and read about on these forums seem to.
One group I really will go out on a limb and say wont be back at wow will be the former 8v8 style players from daoc.
Comments
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
hahaha
I'm not saying every one that plays WOW is like that, i'm speaking generally and demographicly.
Also, i think "a good game" in this case means "a sucessful game". i.e. a stable game with lots of subscribers. In that case the above is true.
If you look at both games features, they are very similar. Both focus on a well known IP's, PvP focused classes/areas, PvE grinding/quests, similar graphic styles, the list goes on. I think that WAR is going to tear deaply into the WOW fanbase because of theese similarities. It's not really a question of "if".
WOW will not die because of this though. There are still enough difference betweeen the two, and there will always be the die-hard fans that refuse to let go. Blizzard will have to shape-up in face of the competition, so i really hope everybody will gain something.
Plus, i like to make pants, so i'm just going to have to play both ^^ Who buys WoW for competitive play? The game's biggest weakness is its PvP. It always has been.
If you want a real harsh death penalty, go play Russian Roulet. - Hamzal
anyone who uses "DPS" as a verb or adjective is a wow fanboi.
In UO and DAoC we just used the terms DD, AoE and DoT. you either "hit hard" or "hit fast", we didnt call someone who delt damage a "damage per sec" person just because everyone was using a popular add on that had a damage per sec gauge. Thats a wow fanboi. Also,as you can see, 2473 hours spent playing wow?
Anyhow, this game dosent have to slay wow, it just has to appiese the small minotiry of people who want to RvR and Group vs Group. I think anyone who is waiting for W.A.R will agree, they would trade a daoc pre toa type of pvp experiance with only 500 people online playing.... against playing on a server in wow with 5000 people online and 90% of them locked away in instances and you will never see them. Its fun to run around and look to wage war on a rival gang (guild) keep score, take their keeps and burn their flag. Then when they beat you , you get upset, dust yourselves off, buff back up and go out to hunt them again... where as in wow when you lose to someone, you will prob never see them again and to stop from getting another loss all you have to do is spend more time inside an instanced dungeon farming loot insted of changing your attack plan.
That tactic wont work in W.A.R. Its play better, or stay home type of game. Thats more suited for myself and my friends so i couldnt ask for more.
What deserves to be done, deserves to be "well" done...
anyone who uses "DPS" as a verb or adjective is a wow fanboi.
In UO and DAoC we just used the terms DD, AoE and DoT. you either "hit hard" or "hit fast", we didnt call someone who delt damage a "damage per sec" person just because everyone was using a popular add on that had a damage per sec gauge. Thats a wow fanboi.
-----------
I might be picky, but thats just wrong. Not just because DPS is a well known term in most MMOs. A common term for casters and light tanks in DAoC was DPS classes. I understand that you dont like WoW (I dont either) but trying to turn anything about wow into a negative thing is stupid.
I do not feel that will be the target audience at all. I think it will be more of a DAOC and a big draw from the older Table top and RP Warhammer players.
Emissary of Istaria
1) Battle. Battle is always better against real people and not against mobs. So if a game is focused on PvP you'll receive more if you're interested in more of a challenge.
2) Adventure. To go where you want, fight what you chose.
All this with real people. It's a hell lot funnier to know you're getting better or achieving something when you can share it with other people, your friends or just brag to complete strangers. Sitting at home playing Minesweeper and becoming professional maby makes you feel good, but who really cares? (Best compareance I could come up with lol )
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
-Core 3 "Its the Pwn!"
saying that wow had a deep in its classes then you dont have a clue what you are saying.
Just wanted to say that, i think warhammer can be a good continue for people lakeing realm vs realm battles.
-Semper ubi sub ubi!
always wear underwear
wow for what it is is a good game, an mmo for the masses. easy enough anyone can play, almost hard enough to present a challenge.this is what it was made for and this it does well. but maybe just maybe this game will fit in right where the rest of us are searching...
If that were the case every MMO to date would be flops... Was UO not a success? Was EQ not a success? I think you get my point.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Anyhow, looking forward to playing WAR. If a game is good, it will stand on its own merits with no need for comparisons. I feel, from what I have seen thus far, that WAR will be just such a game.
I may be biased and generalizing.... but I honestly cant see any of the old DAoC players staying in World of warcraft. The game is just too far from core machanics that you get used to. Once again Im not saying all and 100% but the ones I speak to and read about on these forums seem to.
One group I really will go out on a limb and say wont be back at wow will be the former 8v8 style players from daoc.