To be the "worst" experience, you need the following combinaition:
1st: I must love the game.
2nd: For some reason, something unfair must happen that prevent me from continuing my experience. This unfairness has to be linked to the devs, not me. So for example, if my computer would burnt or if I would be unable to play for any reason on my own, no matter how unfair, it wouldn't hurt the feeling toward the game. Basically, I have to say it is the designers faults if a wonderful game turns into junk.
3rd: I must have experience it and play it for an extended period of time.
Thereby, in light of these, my worst MMO-experience is EQ, where a once wonderful game turn into a raiding game. WoW, Vanguard or EQ2 would have been able to out-worst EQ, but I didn't give them the chances, nor do I intend to give them the chance to. See, giving a toy to a kid and removing it is a very bad idea, and in entertainment, I am a kid...internally at least, even if I try to be mature and nice, outwardly. When I see devs mocking this, and saying they don't care about players "epeens" or ego, I think they are mistaken, and they should stop listening to FoH-ish tr4sh. There are many good reasons why I keep hammering: Best groupers have to be groupers, best soloers should be soloers.
- "If I understand you well, you are telling me until next time. " - Ren
Horizons was my wort MMO's exp. I beta tested it for 2 months thinking this game is ok. It has alot of work yet to be done but it is lookin ok. Then it is released when it should be in beta 3. Umm where is all the content? Why has it been released so early, it is so full of bugs?
Everquest 1. Lol, honestly. Going from UO to EQ was a big mistake. EQ was dumbed down, quest driven and just plain boring. These days I have to get used to it though, since all games are similar to EQ.
/played-mmorpgs
Total time played:9125 Days, 21 Hours, 29 Minutes, 27 Seconds Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Originally posted by nomadian Hehe this original topic was about experiences within the mmorpg as a result of interactions or encounters rather than the game I think. For example, I think I could say like going on a long instance and someone ninjaring wasn't that great an experience. But if the OP is indeed referring to 'worst mmo experience' as a mmorpg then I'd say DragonRaja. Having to click 10,000 times just to level up a skill was not my idea of fun. Goodness knows how many clicks a person who spent longer on the game had to do, must have RSI by now.
Yeah I shoulda added some specifics, but yeah, I'd like to know both, but im more interested in actual EXPERIENCES inside an mmo, like being mega-ganked and havign everything stolen, or having a favorite event blow up in your face.
I think it's the objective of your past self to make you cringe.
My worst MMO experience was probably the transistion from LoK (Legends of Kesmai) to UO. LoK was my first MMO and I loved that game immensely. Unfortunately a few months after I discovered it, EA nuked it. As a consolation I was send a disc for UO. Just a disc. No game guide or anything. So after installing UO and playing for a few days I got stuck on the PvP side (not realizing what it was) and got killed a number of times by what I then considered greifers. It was a very big shock going from LoK which frowned on people attacking other people to going to UO where it was allowed. That experience caused me to HATE PvP. I quite UO and started looking for games that either didn't allow PvP or made it voluntary. My attitude changed toward PvP when I started playing EvE Online and now I accept it as a good thing to have in MMOs.
So to sum up, my worst experience was the shock of going from a no PvP MMO to a PvP allowed MMO.
DDO was the worse experience because I spent the first 4 levels mostly killing Kobolds and every dungeon felt the same. The last thing I remember happening before I uninstall the game was my group fighting over barrel content. (I'm dead serious)
I met another former DDO player in LotR beta and people fought over barrels in their group too.
Hands down, anything Codemasters publishes. RFO bought it. Archlord bought it, even though I had a bad feeling about it. Both I uninstalled within days. Codemasters won, they got $100 dollars from me with out hardly any play time.
Of coarse second would be NGE, it would had been first but it still isn't as shitty as anything codemasters has godsent.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
1) I'd have to say that SWG going to way it did was probably the worst I've ever had it in an MMO. I loved that game, I loved the world and the poeple I played with and it was probably the most amazing gaming experience I've had to date. Then SWG gang raped it and left it for dead on the sidewalk and now refuse to pick it back up and give it a home and clothing and some dignity.
2) The second worse would probably be my recent time in Vanguard, never have I seen such a turn around in potential for a game from good to bad in under 30 days. The game is a mess, the community (in general) is aweful and it's just all out boring. So happy it's over.
3) MxO was a game I was involved with from Beta 1 right up till a month or so after combat 2.0 over at SOE. It's probably the game I wanted the most to do well but it never really quite got there. Still a bit dissapointed about that one, but the boys over at SOE never really gave a fair shot to do well. Such a shame .
I'm going to have to go with SWGs NGE. They changed it from a game I loved and would still be playing now if they hadn't, to one of the worst games available today. Also the way they did it, marketing the latest expansion to players on the benefits it gives to some professions that a day after the offical release they annouce they are removing those professions from the game completely in two weeks with the NGE.
He spent over 2 months in lineage 2 collecting the materials he needed to craft his a-grade helmet; Takes forever todo anything in that game if your not e-baying. The only recipes for a-grade are 60% chance of success, and the helmet failed to craft the first time. So he spends even more time collecting again, as the first time he has a few materials saved back he used for it.
He finally gets his helmet over 4 months later, as it crafted successfully. A few days after he had gotten it, he was hunting with a small party and a Chinese farmer dropped a train on them, they all died and he dropped his helmet on death (this being back in c4 btw). He quit shortly after.
For those of you that don't know the term "training", it means a character would run around gathering up a ton of aggressive monsters, run towards (preferably drop down from a high place to suprise them), then use the "fake death" skill, which makes the character pretend to be dead and it loses any aggro. If the train mobs are social with the mobs the target person/party is fighting, they will all turn and attack them instead.
If you don't see it comming, it's usually inevitable death for the entire party. Afterwords, the still pretending to be dead chinese will stand up and collect any items that were dropped.
Pre-c5 l2 was great that way, you could nearly spend half a year working for an item sometimes, and if you got unlucky, a worthless chinese would train you and take it.
The absolute worst experience would have to be hands down SWG. I cannot believe such a beatiful and hopeful project gets turned around so fast that was almost a perfect MMO in it's beggings. It would be top charts now even better than WoW. I would have loved to of seen blizzard struggling to keep up with a game better than them. I loved everything about the game and made so many friends...God it still angers me so much
FFXI...Now i did like this game, but i got so angry when i would level and then de-level over 3-5 times. I wanted to do so much more in the game but i couldn't just because i choose to be a white mage and couldn't do shit w/o dying. I mean it was my favorite series turned into an MMO which i always had said to my friends would be the perfect game. Beautiful, fun..........DE-LEVELED! "Ah screw this!"...
There is one game that it still hurts to think it was never pulled through and that would be True Fantasy Live Online. Finally a break into the console for MMOs and a game that looked amazing. I mean voice typing activation...you say it it types it...you blacksmith for a few days you get bigger muscles...over 20 mounts were to be expected...new combat system...the most deep character customization ever placed in a game, right down to your stance when your went into combat. This game i had looked so foward to was dropped because microsoft refused to terms that level 5 wanted...i hate microsoft for that, but i can still have a little hope i guess. I had heard that it is possible the game will be revived, but it will be by another company. How many times have you seen another company take over and destroy a game...right now you see why i am worried. Idk......i just really wish it would have come out.
I'd have to say my worst experience was when EA announced that Earth & Beyond would be shut down. Ok, I know it wasn't making any money and for all I know it was losing money, but hey it's freaking EA. They make a gazillion dollars every dang year off another Madden that requires zero, yeah that's right zero research and development. It was certainly doing as well as a lot of other MMO's are doing and they all keep them running, I think EA could have kept it going for it's fans. I'm not asking for updates or patches or anything, just keep it running. We're all paying you, that ought to at least pay for the servers.
If you have never played E&B, don't discount it either. It had some nice features, very WoW like before there was a WoW. It was fairly easy to level, although there was quite a bit of a grind, but the grinding never really bothered me all that much and grouping up was a hell of a good time. Flying in formation and just doing crap loads of damage was a blast. I wish WoW would do some of the stuff that E&B did with it's inventory. You could sort items in lots of different ways, filter it by category and other great stuff. The crafting in E&B was the best I've seen although I've not played a ton of MMO's. They also had some fun stuff like being able to get those eye-ball guns or whatever the heck they were - basically a snowball in WoW today. Travel was one of the best systems around where you could simply click a spot on the navigation map, turn on your warp drive and off you go. Yeah, I know WoW has that, but really it doesn't because you could also stop your warp drive at ANY time during the trip in case something caught your eye or you could even be pulled out of warp by a nasty mob if weren't careful. Plus you could just engage your warp engines and fly in a straight line for as long as your warp engines held out if you didn't want to use the navigation points. The worst thing about the game was the long load times when zoning, but that was pre-WoW and it was pretty common among MMO's. All in all it was sweet ride and I hated to see it go. I was one of the few who played up till the day they shut it down.
After not being able to get the game to start because their AutoPatch doesn't work worth a damn, downloading it three times from various places, Install - Uninstall - Install - Uninstall- Install, to reading forums looking for Manual patches and finding thread after thread of "Help It Won't Start!!!" and "Try These Broken Links"!
I finally just ran the main client, which worked.
Hooray, finally! And what do I get? Poor graphics, poor control system (click-fest), there is no hunting in the main world, its all in dungeons, I couldn't find any main body armor piece for my class, just gloves, boots, and hats, very few quests, plus a weird upgrade system...
Sorry Gpotato, you've got a real stinker here, although it was not as laggy as Flyff (another disaster).
Just another mmo...
Also, Scions Of Fate is turning into a grindfest with hackers all over...
1. SWG - My, oh my where does one begin? The nail in the coffin for this game came in the form of the NGE. Before the NGE hit live I heard nothing but horror stories about it. I decided to play "wait and see" and form my own opinion of the game after it hit live. Day one, of the changes hitting live I got:
Bugs, bugs, and more bugs - Let's be real here, you'll be hard pressed to find a bug-free game after a major release/update. Hell, you'll be hard pressed to find a bug free game in general, it just comes with the territory. However, the NGE release was RIDICULOUS. My framerate turned to complete crap, the targeting system was completely out of wack, none of my items worked anymore. I started the game shirtless with a pair of combat pants, no shoes, and no weapons. I ran to my bank to try to get something to wear/use and it was bugged...wouldn't open. This was just the tip of the iceberg as far as bugs.
Dude, where's my profession? - I absolutely loved the fact that I could level up in certain professions. I could be a Bounty Hunter/Combat Medic one minute and a Creature Handler the next minute. Using the profession trees was AWESOME and I loved the flexibility. Once the NGE hit, it was all over. I was stuck being 1 thing on a strictly set profession tree. So much for customization. Not to mention the out and out removal of certain professions.
Anyone? Anyone? Bueller? - I don't know about other servers, but my server became a wasteland after the NGE hit. The other thing I really enjoyed about this game was the community. I would just be riding around by myself and I'd run into other imperials. They didn't know me and I didn't know them, but that didn't matter. We were imperials and so we hung together killed rebels and generally had a grand ol time. After the NGE hit all that was gone. The cantinas were empty and the sense of community was gone.
There are more bullet points, but honestly everything bad (and good) about the NGE has been said in the SWG forums anyway. Since the NGE people still in the game have claimed that they have improved things since the NGE. That the bugs are less numerous and things are getting better. I hope people are enjoying it, but I won't be going back...ever.
2. DDO - *sigh* Being a former D&D player and playing every D&D video game since the Atari (edit: make that Intellivision ) I couldn't have been more hyped about this game. The granddaddy of all RPGs was getting it's place in the sun on the MMORPG front. As soon as I saw the 1st screenshot of the gameplay world and read up on Eberron (I had been out of the loop on D&D for a long while) I ran out and pre-ordered. What a colossal mistake that was. This game came out with too little content at release. In D&D (both on paper and in games) I was used to being placed in a huge world with tons to do. To be fair, Eberron (albeit a new setting) IS a huge world with lots to do and lots going on. However, you'd never know that by playing DDO. DDO in focusing just on Stormreach on one of the continents just wasn't big enough. It's a great starting point for a new character, but after I reached a certain level I had hoped to see more of the rest of the continent then I did, or at least in expansions see the bigger picture that Eberron has to offer. That never came, the world was just too limited for me. It was also not very interactive. Now once you started dungeon crawling things got interesting...but if you were just milling around in the city things were very "static". Maybe I'm spoiled by games like COH and WoW in that I can see the "life of the city" around me. NPCs walking around selling bread, or mobs of villains roaming the street blowing up cars. DDO Didn't have any of this. The NPCs were very static and boring. There was no "life".
I won't go into the whole "no solo content" argument. It's been beat to death. Yes, D&D is a group-minded game, but in an MMO sometimes I just want to sit down and explore by myself (which was limited), or craft for a bit (which I couldn't), or just get a feel for a new character on my own 1st (which I could do to a limited degree). Turbine has kinda addressed the solo quests within an update, but there still remains the lack of a world to really explore outside the dungeon crawl and the need for more levels and content. I also won't go into the whole Drow as a playable class thing completely, but it irked me. It just seemed like a desperate attempt by Turbine to attract players since Drow in the Eberron setting are NOT the same as the Drow in other worlds. Their sphere of influence is greatly diminished in comparison to other worlds. They exist on Xen'drik where Stormreach is, but to see a Drow running around Stormreach would be REALLY odd. However, the thing that bugs me isn't the fact that there are Drow per se, but that they completely ignored all the other IMHO "cooler" Eberron-specific races, like Kalashtar, Shifters, and non-specific races like Gnomes.
-------------- Played: Age of Conan, DDO, Saga of Ryzom, SWG, DaOC, MxO, EQ2, and so on... Wish List: Jumpgate Evolution, Star Wars: TOR, Star Trek
Everquest 1. Lol, honestly. Going from UO to EQ was a big mistake. EQ was dumbed down, quest driven and just plain boring. These days I have to get used to it though, since all games are similar to EQ.
Same for me.
Bought into the EQ hype and picked it up at launch. Played for one week then had to ditch it.
Comments
NGE Refugee.
To be the "worst" experience, you need the following combinaition:
1st: I must love the game.
2nd: For some reason, something unfair must happen that prevent me from continuing my experience. This unfairness has to be linked to the devs, not me. So for example, if my computer would burnt or if I would be unable to play for any reason on my own, no matter how unfair, it wouldn't hurt the feeling toward the game. Basically, I have to say it is the designers faults if a wonderful game turns into junk.
3rd: I must have experience it and play it for an extended period of time.
Thereby, in light of these, my worst MMO-experience is EQ, where a once wonderful game turn into a raiding game. WoW, Vanguard or EQ2 would have been able to out-worst EQ, but I didn't give them the chances, nor do I intend to give them the chance to. See, giving a toy to a kid and removing it is a very bad idea, and in entertainment, I am a kid...internally at least, even if I try to be mature and nice, outwardly. When I see devs mocking this, and saying they don't care about players "epeens" or ego, I think they are mistaken, and they should stop listening to FoH-ish tr4sh. There are many good reasons why I keep hammering: Best groupers have to be groupers, best soloers should be soloers.
- "If I understand you well, you are telling me until next time. " - Ren
2. The dredded NEG update in SWG... i will never trust sony agian!!!
Horizons was my wort MMO's exp. I beta tested it for 2 months thinking this game is ok. It has alot of work yet to be done but it is lookin ok. Then it is released when it should be in beta 3. Umm where is all the content? Why has it been released so early, it is so full of bugs?
_______________________
Shatter Soulich
Necromancer
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Yeah I shoulda added some specifics, but yeah, I'd like to know both, but im more interested in actual EXPERIENCES inside an mmo, like being mega-ganked and havign everything stolen, or having a favorite event blow up in your face.
I think it's the objective of your past self to make you cringe.
So to sum up, my worst experience was the shock of going from a no PvP MMO to a PvP allowed MMO.
I met another former DDO player in LotR beta and people fought over barrels in their group too.
The 2 yrs of my life i wasted on Runescape.....
As for ingame experience - Getting a brand new expensive ship,undocking to find a 50 man gang siting outside my station(Eve-Online)
Hands down, anything Codemasters publishes. RFO bought it. Archlord bought it, even though I had a bad feeling about it. Both I uninstalled within days. Codemasters won, they got $100 dollars from me with out hardly any play time.
Of coarse second would be NGE, it would had been first but it still isn't as shitty as anything codemasters has godsent.
1) I'd have to say that SWG going to way it did was probably the worst I've ever had it in an MMO. I loved that game, I loved the world and the poeple I played with and it was probably the most amazing gaming experience I've had to date. Then SWG gang raped it and left it for dead on the sidewalk and now refuse to pick it back up and give it a home and clothing and some dignity.
2) The second worse would probably be my recent time in Vanguard, never have I seen such a turn around in potential for a game from good to bad in under 30 days. The game is a mess, the community (in general) is aweful and it's just all out boring. So happy it's over.
3) MxO was a game I was involved with from Beta 1 right up till a month or so after combat 2.0 over at SOE. It's probably the game I wanted the most to do well but it never really quite got there. Still a bit dissapointed about that one, but the boys over at SOE never really gave a fair shot to do well. Such a shame .
Important Information regarding Posting and You
Vanguard beta. Seeing that i had such high hopes for the title, it really made me sick.
-Knight Online. What a waste of hours downloading,and bare few minutes playing that was. Worst. MMORPG. Ever.
I'm going to have to go with SWGs NGE. They changed it from a game I loved and would still be playing now if they hadn't, to one of the worst games available today. Also the way they did it, marketing the latest expansion to players on the benefits it gives to some professions that a day after the offical release they annouce they are removing those professions from the game completely in two weeks with the NGE.
He spent over 2 months in lineage 2 collecting the materials he needed to craft his a-grade helmet; Takes forever todo anything in that game if your not e-baying. The only recipes for a-grade are 60% chance of success, and the helmet failed to craft the first time. So he spends even more time collecting again, as the first time he has a few materials saved back he used for it.
He finally gets his helmet over 4 months later, as it crafted successfully. A few days after he had gotten it, he was hunting with a small party and a Chinese farmer dropped a train on them, they all died and he dropped his helmet on death (this being back in c4 btw). He quit shortly after.
For those of you that don't know the term "training", it means a character would run around gathering up a ton of aggressive monsters, run towards (preferably drop down from a high place to suprise them), then use the "fake death" skill, which makes the character pretend to be dead and it loses any aggro. If the train mobs are social with the mobs the target person/party is fighting, they will all turn and attack them instead.
If you don't see it comming, it's usually inevitable death for the entire party. Afterwords, the still pretending to be dead chinese will stand up and collect any items that were dropped.
Pre-c5 l2 was great that way, you could nearly spend half a year working for an item sometimes, and if you got unlucky, a worthless chinese would train you and take it.
Top 5 worst (not specifically what you asked but I'm improvising..)
#5 When they introduced weather in UO (1998 ish)
#4 When they changed UO to Trammel-style crap
#3 When they cancelled UO2
#2 Anarchy Online launch
#1 Vanguard - the buggiest - most mediocre effort out there
The absolute worst experience would have to be hands down SWG. I cannot believe such a beatiful and hopeful project gets turned around so fast that was almost a perfect MMO in it's beggings. It would be top charts now even better than WoW. I would have loved to of seen blizzard struggling to keep up with a game better than them. I loved everything about the game and made so many friends...God it still angers me so much
FFXI...Now i did like this game, but i got so angry when i would level and then de-level over 3-5 times. I wanted to do so much more in the game but i couldn't just because i choose to be a white mage and couldn't do shit w/o dying. I mean it was my favorite series turned into an MMO which i always had said to my friends would be the perfect game. Beautiful, fun..........DE-LEVELED! "Ah screw this!"...
There is one game that it still hurts to think it was never pulled through and that would be True Fantasy Live Online. Finally a break into the console for MMOs and a game that looked amazing. I mean voice typing activation...you say it it types it...you blacksmith for a few days you get bigger muscles...over 20 mounts were to be expected...new combat system...the most deep character customization ever placed in a game, right down to your stance when your went into combat. This game i had looked so foward to was dropped because microsoft refused to terms that level 5 wanted...i hate microsoft for that, but i can still have a little hope i guess. I had heard that it is possible the game will be revived, but it will be by another company. How many times have you seen another company take over and destroy a game...right now you see why i am worried. Idk......i just really wish it would have come out.
Which Final Fantasy Character Are You?
Final Fantasy 7
I'd have to say my worst experience was when EA announced that Earth & Beyond would be shut down. Ok, I know it wasn't making any money and for all I know it was losing money, but hey it's freaking EA. They make a gazillion dollars every dang year off another Madden that requires zero, yeah that's right zero research and development. It was certainly doing as well as a lot of other MMO's are doing and they all keep them running, I think EA could have kept it going for it's fans. I'm not asking for updates or patches or anything, just keep it running. We're all paying you, that ought to at least pay for the servers.
If you have never played E&B, don't discount it either. It had some nice features, very WoW like before there was a WoW. It was fairly easy to level, although there was quite a bit of a grind, but the grinding never really bothered me all that much and grouping up was a hell of a good time. Flying in formation and just doing crap loads of damage was a blast. I wish WoW would do some of the stuff that E&B did with it's inventory. You could sort items in lots of different ways, filter it by category and other great stuff. The crafting in E&B was the best I've seen although I've not played a ton of MMO's. They also had some fun stuff like being able to get those eye-ball guns or whatever the heck they were - basically a snowball in WoW today. Travel was one of the best systems around where you could simply click a spot on the navigation map, turn on your warp drive and off you go. Yeah, I know WoW has that, but really it doesn't because you could also stop your warp drive at ANY time during the trip in case something caught your eye or you could even be pulled out of warp by a nasty mob if weren't careful. Plus you could just engage your warp engines and fly in a straight line for as long as your warp engines held out if you didn't want to use the navigation points. The worst thing about the game was the long load times when zoning, but that was pre-WoW and it was pretty common among MMO's. All in all it was sweet ride and I hated to see it go. I was one of the few who played up till the day they shut it down.
My latest bad experience has to be Corum Online.
Guild controlled dungeons? Ok I'll give it a try!
After not being able to get the game to start because their AutoPatch doesn't work worth a damn, downloading it three times from various places, Install - Uninstall - Install - Uninstall- Install, to reading forums looking for Manual patches and finding thread after thread of "Help It Won't Start!!!" and "Try These Broken Links"!
I finally just ran the main client, which worked.
Hooray, finally! And what do I get? Poor graphics, poor control system (click-fest), there is no hunting in the main world, its all in dungeons, I couldn't find any main body armor piece for my class, just gloves, boots, and hats, very few quests, plus a weird upgrade system...
Sorry Gpotato, you've got a real stinker here, although it was not as laggy as Flyff (another disaster).
Just another mmo...
Also, Scions Of Fate is turning into a grindfest with hackers all over...
And, yes, I miss Earth & Beyond aswell
member of imminst.org
2. DDO - *sigh* Being a former D&D player and playing every D&D video game since the Atari (edit: make that Intellivision ) I couldn't have been more hyped about this game. The granddaddy of all RPGs was getting it's place in the sun on the MMORPG front. As soon as I saw the 1st screenshot of the gameplay world and read up on Eberron (I had been out of the loop on D&D for a long while) I ran out and pre-ordered. What a colossal mistake that was. This game came out with too little content at release. In D&D (both on paper and in games) I was used to being placed in a huge world with tons to do. To be fair, Eberron (albeit a new setting) IS a huge world with lots to do and lots going on. However, you'd never know that by playing DDO. DDO in focusing just on Stormreach on one of the continents just wasn't big enough. It's a great starting point for a new character, but after I reached a certain level I had hoped to see more of the rest of the continent then I did, or at least in expansions see the bigger picture that Eberron has to offer. That never came, the world was just too limited for me. It was also not very interactive. Now once you started dungeon crawling things got interesting...but if you were just milling around in the city things were very "static". Maybe I'm spoiled by games like COH and WoW in that I can see the "life of the city" around me. NPCs walking around selling bread, or mobs of villains roaming the street blowing up cars. DDO Didn't have any of this. The NPCs were very static and boring. There was no "life".
I won't go into the whole "no solo content" argument. It's been beat to death. Yes, D&D is a group-minded game, but in an MMO sometimes I just want to sit down and explore by myself (which was limited), or craft for a bit (which I couldn't), or just get a feel for a new character on my own 1st (which I could do to a limited degree). Turbine has kinda addressed the solo quests within an update, but there still remains the lack of a world to really explore outside the dungeon crawl and the need for more levels and content. I also won't go into the whole Drow as a playable class thing completely, but it irked me. It just seemed like a desperate attempt by Turbine to attract players since Drow in the Eberron setting are NOT the same as the Drow in other worlds. Their sphere of influence is greatly diminished in comparison to other worlds. They exist on Xen'drik where Stormreach is, but to see a Drow running around Stormreach would be REALLY odd. However, the thing that bugs me isn't the fact that there are Drow per se, but that they completely ignored all the other IMHO "cooler" Eberron-specific races, like Kalashtar, Shifters, and non-specific races like Gnomes.
--------------
Played: Age of Conan, DDO, Saga of Ryzom, SWG, DaOC, MxO, EQ2, and so on...
Wish List: Jumpgate Evolution, Star Wars: TOR, Star Trek
Bought into the EQ hype and picked it up at launch. Played for one week then had to ditch it.
Worst ever MMO experience?
Although I loved this game, and this experience oddly enough helped me to appreciate the game.
UO, I lost a two story house key (and marked rune), before house rules, and if you know what that means... Bad... very Bad.
No more Trivial MMO's, let's get serious "again". Make a world, not a game
What I listen to