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Today's patch 07/03/07

          
Game Updates March 07,2007



Game Update #1 is now live!



This update is larger than most patches and is a great opportunity to read the patch notes as we’ve added quite a few things!



Please Read: With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. If you still have an issue that you need assistance with please re-petition the issue when you log into the game.



For more information about Game Update #1 please visit the Game Updates Page and read the patch notes below!



GAMEPLAY NOTES

 

- Experience is now lost (or debt is applied) when you release or are resurrected, instead of at the moment of death.

- You can now gain skill both on success and on failure, instead of only on success. This should make gaining skill with weapons you haven't used before at higher levels significantly easier.

- Dark Elves now start at -8100 faction with Celestine Ward like all other “misunderstood” races instead of -8200

- Abilities which cause damage over time that are not in the same spell line should now stack.

- Melee and Ranged direct attacks have had a bug fixed that was causing them to do around double damage. Direct attacks are one type of melee attack that do not use weapon damage and strength damage directly, the are most often used with abilities that do not have damage as their focus.

- An attribute bonus soft cap bug was recently introduced related to healing and damage bonuses. When a player hit their soft cap their total magnitude was dropping significantly. This issue has been resolved and the damage bonus soft cap is functioning as intended again.

- While levitating far above terrain or water and not attempting to move down, you will now descend twice as fast as you did before. Attempting to move down continues to allow you to get down even faster.

- Some skill buffs that were counting against the available points in a skill pool no longer do so.

- The Halfling racial ability, Shroud of the Vale, will now also make the caster invisible for a fixed duration of 30 seconds.

- The orc racial ability, Fury of Ghalnn has had its duration changed from the next 5 attacks, to a fixed 7 seconds.

- Refresh timers for NPC snare, stun, and damage over time spells have been increased

- Food items no longer display two icons.  The effect has not changed.

- Fix for faction wars. Some NPC abilities were causing NPCs to generate a small amount of hate with nearby allied NPCs, which resulted in those NPCs fighting each other once their primary target was dead or had escaped. This hate is no longer generated, preventing these wars from breaking out.

- PVP

   - PVP deaths will no longer leave you still dead after you release until you log out.

   - Enabled the option to release spirit and spawn at altar or bind point on PVP death.  Releasing to altar drops a corpse, releasing to bind does not.  All other aspects of the rulesets remain the same.

- Player Housing

   -The construction site now shows the proper display name of the building being constructed.

   - You can now inspect other players construction sites getting basic info about their plot and what they are building.

   - Other players can now contribute to a construction site. However, owners still only have the ability to "complete" construction.

   - Closing the Create Permission window via the X button will no longer leave the window in a state where it can not be opened again.

   - The Travel Journal now will contain an entry for the location of your house.

   - Buildings in the construction window now show additional stats such as max fixtures and max chests.

   - An indication has to how many upkeep payments you have missed has been added.

   - Upkeep Bank coin values will now also show as red text when negative in additional to the negative value.

   - When an upkeep payment is missed, you will not receive an additional notification via in game mail.

   - Fixed an issue where building construction sites were only visible if you were within 50meters of them.



ADVENTURING NOTES



- Bard

   - Bards can no longer throw ranged spears/javelins

   - Bard songs should now correctly apply themselves to the bard and his group members, at a minimum, when entering crowded locations such as the Ruins of Vol Tuniel, or the Brownie Storehouse in Tursh.

   - Tynen’s snaring components will no longer stack with one another and are now resistable.

- Blood Mage

   - Sanguine Focus now grants regeneration, no longer reduces heal effectiveness on the blood mage, and increases mitigation correctly.

   - Bloodmage hit point factor has been increased bringing them much closer to the hit point levels of other healer classes.  Previously, their hit points were more like those of a pure caster.

   - Blood Tribute should now be triggered by all damage spells.

   - Blood Tribute now has no refresh time.

   - Your forms will no longer refresh every time you gain a blood union point.

- Cleric

   - Auto-attack damage and melee special attack damage has been significantly increased.

   - The rune portion of Spiritual Guardian now lasts 5 seconds or 1 hit, whichever comes first.

- Disciple

   - Auto-attack damage and melee special attack damage has been significantly increased.

- Dread Knight

   - Dread Knights can now throw spears/javelins

- Druid

   - Druid chains have changed. All finishing moves should now become available after any spell (except phenomena) crits.

   - Significantly reduced the refresh time on all finishers.

- Monk

   - Aum of the Harmonious Body should now grant upgrades to Deadly Adder Hand at appropriate levels.

   - Aum of the Harmonious Body should no longer give incorrect error messages.

   - Monk base damage has been slightly increased.



- Necromancer

  - Removed some abilities from trainers that were not supposed to be so easy to access.

  - Reduced the conversion rate for Life Draught I and II.

  - Necromancer chains have changed. All finishing moves should now become available after any spell crits.

  - Added a new ability line to Necromancers: “Bone Chill”. Check your trainers!

  - Significantly reduced the refresh time on all finishers.

- Paladin

   - Aura of Shielding now actually gives you 40% increases hate instead of a fraction of that.

   - Strike of Gloriann now costs 10 endurance

   - Vothdar’s Mighty Stoke now costs 10 endurance.

   - Stroke of Conviction now costs 10 endurance

   - The effects of Vothdar’s Mighty Strike now lasts for 5 minutes, up from 40 seconds.

   - The effects of Strike of Gloriann now lasts for 5 minutes, up from 40 seconds.

   - Guardian’s Assault now deals direct damage instead of a percentage of weapon damage.  Lowered the endurance cost.

   - Fixed an issue with Guardian’s assault not applying all of the hate it was supposed to.

   - Guardian’s assault now progresses differently to provide a more smooth damage and hate progression. New levels are: 14, 22, 30, 38 and 46.  Visit your trainer to learn the latest version.

   - Holy Strike now progresses differently to provide a more smooth damage progression.  New levels are: 1, 8, 16, 24, 32, 40 and 48.  Visit your trainer to learn the latest version.

   - Vanquish now deals much more damage and is usable on opponents who are below 15% life.

   - Vanquish now costs 10 endurance.

- Psionicist

   - Psionicist chains have changed. All finishing moves should now become available after any spell crits.

   - Added a new ability line to Psionicists: “Temporal Fracture”. Check your trainers!

   - Significantly reduced the refresh time on all finishers.

   - Telekinetic Blast now deals less damage to the caster.

   - Concentrations no longer incur global recovery when activated.

  - Concentrations now have a 2 second shared refresh timer.

- Ranger

   - Entangling Web now states that it is a conjuration spell and not an alteration spell

- Rogue

   - Reduced the movement penalty caused by stalking significantly

   - The various stalking forms will now display their progressing buff effects

   - Added an increased chance to crit to the final stage of stalking.

   - Added Shroud of Shadows to trainers at level 50

   - Added Elusive Foe as an innate ability earned at level 50

   - Added Imperil to trainers at level 50

   - Rogue base damage has been slightly decreased.

   - Rogues have had a mitigation adjustment moving their mitigation effectiveness closer to other light fighters.

- Shaman

   - Shamans can now throw spears/javelins

   - All versions of Spirit Strike are now 2 second casts

   - Hayatet Totemic abilities that previously cost mana no longer do.

   - Changed the endurance cost of Firestorm to 40

   - Changed the endurance cost of Phoenix Fury to 10

   - Changed the endurance cost of Breath of Immolation to 25

   - Changed the endurance cost of Ignite to 17

   - Acuity is now trainable at level 18.  Levels of other version of Acuity have changed so you may need to commune with Hayatet to gain the latest one.

   - Acuity now buffs intelligence.

   - A small amount of the regeneration portion of Acuity now stacks with other energy regen buffs.

   - Burning Mantle has been moved to level 26.  The first version has been changed to Smoldering Mantle and is no longer available on vendors and has remained a level 18 spell.  If you have this spell you will keep it.  If you have yet to earn Burning Mantle you will need to wait until level 26 to gain it.

   - Fire Claw is now available at level 15.

   - Changed the endurance cost of Fire Claw to 20.

   - All Offensive flavored Totemic Gifts should now cost less mana.

   - Shaman chains have changed. All finishing moves should now become available after any spell crits.

   - Significantly reduced the refresh time on all finishers.

- Sorcerer

   - Sorcerer chains have changed. With the exception of Mimic, all finishing moves should now become available after any spell crits.

   - Significantly reduced the refresh time on all finishers.

   - Cast time on Invisibility is now 3 seconds, down from 6 and its range has been increased from 5m to 25m.

   - Elemental Mantle’s energy cost has been reduced. It has been changed to affect only your defensive target.

   - Decreased the energy cost of Arcane Mantle significantly.

- Warrior

   - The Defensive Stance tool tip erroneously stated that it increased block chance by 15%.  It was actually 5% and not

working correctly.  Changed the tooltip and fixed the ability.



CRAFTING NOTES



- Ammo enhancements should now display their damage type enhancement in the description.

- Crafted ammo and thrown items should now display their damage type properly.

- Half Elves should now have their racial crafting/harvesting bonus.

- Updated crafting gear that has an effect added should now show the effects correctly

- Horseshoes

   - Crafted horseshoes are now all no drop.

   - Horseshoe recipes will now produce horseshoe packs that cannot be equipped but when right clicked will add the proper horseshoe to the inventory of the clicker. The stats of the horseshoe that will be created should display on the horseshoe pack as well.

- Fixed cloth armor recipes that were allowing invalid types of leather lining to be used.

- The Rindol Field Medal is now more powerful.

- Some crafting items have had helpful information added to the tooltip of the beneficial spell effect icon.

- Varryn Dunes now gives you Kojani faction for work orders completed there.

- A new quest for higher level artificers has been added to the Varryn Dunes outpost.

- Decreased orb and sphere requirements for Artificer bow recipes.

- Adjusted skill requirements for quantity actions.

- Many advanced work order items have had their descriptions and icons updated.

- The Tanvu outfitter tutorial now has you turn in the assembled needle as intended instead of doing the work order over again.

- You can no longer deconstruct Infinium items

- Increased drop rate of pure magic orbs by 20% on deconstruction.

- The quest “Dear Sister” has had its experience reward increased.

- The members of the Imperial Trade Organization are now more talkative about their jobs and the I.T.O. in general.

- Item requirements for the “preview quest” of each crafting organization have been adjusted.

- Crafted items that are made with only an attuning enhancer have had their attributes adjusted.  Attribute values should now

be consistent regardless of whether a resonating enhancer was used or not.

- Items crafted with only an attuning enhancer that adds STR, CON or DEX now have a health bonus.

- Items crafted with only an attuning enhancer that adds INT, VIT or WIS now have an energy bonus.

- Some additional modifications to stat allocations are underway to compensate for expensive bonuses not showing up on low

level items.

- Sage’s Agony and its upgrades should not equip correctly on items

- Dust, powder, and shards of devastation have all been removed from deconstruction tables as they were not used before tier

5. The current items have been changed to cash loot

- The quest “The Herbalist’s Equipment” has had its rewards changed.

- Ultra rare tier 2 resources have been removed from tables as they were not supposed to drop in the first place.

- All tier 2 ultra rare resources can be converted into tier 2 rare resources by right clicking them

- If you take the style-learning quest, and don’t yet have the first basic refining recipe, you should be given it so you are able

to finish the quest.

- The quest “Tursh Supplies” for outfitters has had the type of jute cloth requested changed.

- A few of Argus’s work orders were asking for incorrect tools. This has been fixed.

- Novice and Amateur Qalian Martial Staffs have been added to trainers.

- Qalian artificer trainers now offer the amateur shaft recipe.

- Thestran artificer trainers now offer the amateur club recipe.

- High level secondary components for outfitters have been added to some Kojan trainers.

- Eralis should now offer the quest to locate the Qalian amateur artificer trainer.

- “Learning Qalian Style” quest recipe for outfitters now displays the proper amount of required jute.

- “Fresh Cloth” quest is now acceptable at a lower level.

- Focusing items have had their allocation fixed, the previous change set the allocation heavy on the attribute side instead of

setting it heavy on the focus side

- Amateur tier quest crafted item totals have been lowered slightly.

- The item the special recipe Seer’s Amulet produces has been updated.

- Gwartak Clan crafted items now require more resources.

- Gwartak Clan short sword now actually short.

- The power of Gwartak Clan items has been adjusted.

- The quest “Legendary Fiend Hunter's Weapon” has been added.

- Saddlebag and rare saddlebag recipes have now been consolidated and made to work like normal bag recipes work.  (Existing

rare saddlebag recipes will be removed from game next patch.)

- Continental Effects should be attached to all items properly now. While the effect should display in the tooltip some tooltips

may not have a description of the effect within. This is a known bug and will be resolved when item effect details are properly viewable in tooltips

- Fixed complications that were using wrong skills

- Hopefully resolved brilliant work CTD issue

- Renamed build complications for injury and bubbling.

- The crafting factions in New Targonor and Ahgram now begin offering membership at an earlier level.

- The rewards for the crafting faction quests have been adjusted.

- Some quest recipes were giving experience for a process completion when they shouldn’t have been. This has been fixed.

- The preview quest for each crafting faction has been changed. Please check your logs if you are on this quest.

- The advanced work order recipes for the Black Diamond Mercenaries have more action points now.

- An issue with the quest “Experimental Equipment” not advancing has been fixed.

- Fixed an error preventing quest progression with the quests “Resource Research” and “Skullduggery.”

- The Custom Experimental Apron was incorrectly set to only blacksmiths. It is now usable by everyone as intended.

- The quests “New Inventions”, “Royal Order”, and “Fresh Victims” now have coin rewards in addition to the item reward for

completion.

- The Qalian and Thestran caravel recipes can now be successfully completed.



DIPLOMACY NOTES



- Problems with the quest “Increasing Fares” have been resolved.

- Diplomacy clothing has been standardized. Weights should now be more consistent and logical across the board. Bad display

models and attachment points have been fixed and icons have been standardized.

- Tahean’s Vengeance - New 12 presence quest, “Deposing Sage Marin,” available at Tahean's Vengeance.

- The Statements Snippet of Wisdom, Line of Reasoning, Extol Virtues, and Fan the Flames should now display the appropriate

symbol overhead when played.

- Quests - Blood And Seals: The Presence requirements on this quest have been upped to 12, but the skil levels have been

lowered to 50.

- Further text has been added to the quest summary to clear up confusion about the location of the Spectral Scholars in “A

History of the Raki.”

- Measures have been taken to ensure that Mesmerized Takuni no longer follows you when you are finished with “Bring Him

Home.”

- Diplomacy quests now work similarly to adventuring quests in that there will be red shields above the heads of NPC’s with quests you do not quite qualify for. Quest levels will also now be displayed on the quests.

- Writs have been deactivated in Bordinar’s Cleft while we work on newer, better Writs.

- Stack size for all Information is now 500.

- Hido Kani Dawnstar is now no longer on Lomshir faction, and should no longer flip out like a Rai’jin whenever he sees, er, gnomes.

- Many Diplomacy items have had increased Presence rewards placed on them, especially Chest items.



HARVESTING NOTES



- The Harvester Pyrite Axe now requires harvesting skill to use.

- Harvestable mobs should now produce resources consistent with the level of the mob.



QUEST NOTES



- Ghostly Burning Essence for the quest “Flames of the Past” now has the correct icon in the inventory

- Mapping the Mine - Fixed a big in the quest line where location 2 would not update

- By Night – Despawn timer on the Large Stalking Wolf has been lowered, so players should be less likely to run into a mob they cannot hit.

- Southwatch

   -  Missives in Southwatch are no longer shareable.

   - “Task for Southwatch: Red Sparrow Bandit Camps” has had its requirement to complete increased.

   - “Task for Southwatch: Wild Griffons” has had its requirement to complete increased.

   - “Task for Southwatch: Creatures in the Hills” has had its requirement to complete increased.

   - “Task for Southwatch: Harry the Undead” has had its requirement to complete increased.

   - “Task for Southwatch: Eradicate the Plague Vermin” has had its requirement to complete increased.

   - “Task for Southwatch: Timber of the Dead” has had its requirement to complete increased.

- Marsh of Peril

   - The weapon upgrades in Marsh of Peril now require 300 motes of ancient power.

   - The warrior belt ritual was incorrectly requiring the mid-tier catalyst despite the fact that it should require the lowest tier.

This has been fixed.

- Celestine Ward

   - Thorian Glowban will now offer a quest for classes that cannot use the ancient orb of moon and stars, and yet chose it as

their quest reward. This quest will allow you to   exchange the orb for a different reward.

- Khegor’s End

   - The quest ‘Tome of Stone’ is now able to be completed.

- Coastal Graveyard

   - The quest ‘It All Hinges on You’ is now able to be completed. You will have to abandon and retake the quest if it is already

in your journal.

- Wardship of the Sleeping Moon

   - Thorian Glowban will now continue to accept runes even after he is willing to give you complex ritual catalysts.

   - Thorian Glowban now offers a shield as a reward for completing the quest ‘Ancient Weapons of Leth Vareal.

- Zaraj Arena

  - Added several quests to the Zaraj Arena.



WORLD POPULATION NOTES

- Adventurers, be on the lookout! Additional overland rare/unique NPCs have been added to the Tursh/Rindol, Trengal Keep and Coastal Graveyard area. These creatures vary from two-dot solo to six-dot difficulty.

- The Var Efreet of Afrit now like all races a whole lot less though none are KOS. Orcs, Goblins, Vulmane, Kurashasa, and Dark Elves rejoice as you for once, are liked more than other races.

- Cragwind Ridge

    - Nebberzek and Xexxinez now spawn less frequently.

    - Jadeon will now start dropping loot again.

- Marsh of Peril 

   - Faction rewards from killing NPCs in the dungeons Vol Tuniel and Thelaseen have been increased by one point per NPC to further reward players who dungeon delve. NPCs that already granted multiple points of faction have also been increased by one to five points.

- Lost Temple of Vol Tuniel

   - Relsom Serile has moved into the Recondite Threshold and will now happily offer his services as a ranged weapon vendor.

- Celestine Ward

   - Llyn Serile has moved into the Celestine Ward and will now happily offer her services as a ranged weapon vendor.

- Jathred’s Twist

   - The Vault of the Hidden has received an itemization and population pass.

- Azebaj Hive

   - Several of the rare / named NPCs will appear more often

- Ceros Isle

   - Killing Rhinos should now update the Reckless Rhinos quests correctly.

   - Several rare NPCs on the island were missing their loot.  This has been corrected.

- Dargun’s Tomb

   - Several of the rare / named NCPs will appear more often

- Gauthek Village

   - Several of the rare / named NPCs will appear more often.

- Karrus Alljur

   - Several of the rare / named NPCs will appear more often.

- Karrus Hakrel - Overland Camps

   - Several of the rare / named NPCs will appear more often.

- Ksaravi Gulch

   - Several of the rare / named NPCs will appear more often.  These NPCs will also appear after a time regardless of player interaction.

- Ksaravi Hollow

   - Several of the rare / named NPCs will appear more often

- Lair of the Vi’Rak

   - The Vortex to the Lair of the Vi’Rak will now teleport your entire group if they are within range of the vortex.

   - The Vi’Rak Neophyte should now drop loot as intended

- Mound of the Zihurr

   - Reduced the effort required to spawn the Ant Prince and Ant Queen in the Mound of the Zihurr.

- Redcap Storehouse

   - Several of the rare / named NPCs will appear more often.

- Renton Keep

   - The Renton Keep Missive, “Task For Renton Keep: A Watchful Eye”, has had its coin reward reduced.

- Trengal Keep

   - Several of the rare / named NPCs will appear more often.

- Vol Tuniel

   - Rare NPCs in Vol Tuniel will now appear more often, enjoy!

   - Solathus the Armor of Vol Tuniel is now somewhat more difficult his loot has also been adjusted accordingly

   - Additional Rare NPCs have been added to the dungeon.  Some of these new rares will appear when the dungeon has been uninhabited by players for a time period.

- Kaon’s Rush

   - Overland population has been slightly decreased.

- Zaraj Arena

   - NPCs in the Zaraj Arena are now immune.  This should help prevent people from doing encounters that are too difficult for them through kiting, and in turn stopping other players from using their challenge tickets.

 

GUI NOTES

- Quests will now be colored in the quest log by their relative difficulty to your level.

- Crafting work orders will now be colored by difficulty in the journal and in the work orders window.

- The parry chance displayed in the tool tip for martial swords is now correct in both cases.

- Added a Diplomacy Container slot to the diplomacy section of the character sheet. Eventually all diplomacy containers will be moved over to this slot.

- Crafters with many recipes will no longer be able to actually build a house in real life while waiting for their recipe list to expand. (Expanding crafting recipes is now much faster.)

- Added a tutorial pop-up that explains the death penalty when you die.

- Group Loot options viewed by non-leaders will now wrap correctly instead of being cut off.

- Right-clicking on toolbelts when crafting will open the toolbelt so you can see what's in it. Left-clicking will change to that toolbelt as before.

- The selected toolbelt is now indicated with the green checkmark when changing crafting toolbelts.

- Percents are now displayed for crafting grade and progress so you don't have to mouse over the status bars to see them.

- The crafting toolbelt selection window will now properly close if you cancel crafting while it is open.

- Mail composer window will now auto fill in the subject with an item name if sending an item and their is no subject currently set.

- Item 'Equipped Effects' are now shown in the item examine window.

- The title window is now larger so long titles will fit correctly.

- Your selected titles will now display correctly when you log in and the display won't be messed up by gaining new titles.

- You will now see an indicator below your player status window when you have an active petition in the queue. You may click on this icon to edit or delete the current petition.

- Added "SGOUI HOTKEYBANK UP" and "DOWN" commands for UI modders to utilize.

- Brokers: Fixed alignment issues with the purchase confirmation window and the purchase amount.

- Fix for some hitches related to being a member of a large guild.

- The work orders window has been expanded to make work order text more easily viewable.

- All of your group members will now appear on the map instead of only the first person to join.

- Group member positions will no longer stop updating on the map after the member dies.

- Changed the group member map indicators to purple so they match group member names.

- Added a new "friend" parameter to /who, e.g. "/who all friend" will return a list of all your online friends without having to open the Social window.

- Percentage-based item mods will now correctly show a % sign after the mod in the item tooltip.



CODING NOTES



- Fixed a substantial client memory leak. This will greatly minimize any further occurrences.

- Major improvements to NPCs teleporting to you when you are levitated and fleeing or in the water and fleeing have been made. However, continuing to cast on/attack an NPC in the situation where it doesn't think it can path to you will cause it to port to you.

- fixed a problem where sometimes an ability would have an effect that kills you, and in a duel since you don't die, it would end the duel but keep processing other effects that would actually kill you.

- Fixed a bug in which your corpses would disappear from your travel journal after you camped. You should now see all existing corpses in your travel journal, including ones you were unable to see before.

- Fix for a bug where items were sometimes being unequipped after looting a corpse then relogging.

- Fixed a bug that was causing abilities of the same ability line (or of mutually exclusive lines) to not display the same refresh timer.

- Fixes to issues with NPC names having the wrong faction color.



ITEM NOTES



- The Cloak of Vindication is now soulbound.

- All adventuring Martial Staffs now correctly use the “Two-Handed Blunt” weapon overskill

- All adventuring Bladed Staffs now correctly use the “Two-Handed Pierce” weapon overskill

- Starspark Melded Chestguard has had it’s statistics adjusted

- Thousands of Adventuring Armor, Jewelry and Weapons have had their statistics increased/fixed/adjusted.  This will result in any item in question being better; in some cases, a few hitpoints or energy were removed to increase DPS or a single attribute but, as stated, the items will ALWAYS be better in those situations.

- All Maces, Clubs, Daggers, Wands/Rods, Greatstaves and Greatmauls have had their appearances updated and retiered with the new models in mind.  This change in “tiering” will result in item models changing, some to a “better” model and some to a “not so better” model.  The weapon’s appearance and tiering is based upon the level and the rarity of the item.  In the future, when higher tier models are patched in, that addition will result in the shuffling of some of the current higher tiered models to lower tiered models, making them available at earlier levels and more common rarities.  The remaining weapon types are also currently being retiered and should be updated in the patch(es) to come.

- Shield of Promise has been increased to Heroic and is now Soulbound

- Blessed Chain Vest has been increased to rare from uncommon

- Bounty Hunter’s Cuirass and Greaves has had it’s AC reduced and funneled into other statistics on the items.

- Higher level effects on wands and staves have had their names adjusted, which should clarify their power in relation to the lower level effects.

- Llyn's Drakerune Belt is now bindable instead of soulbound



ART NOTES

- Rejoice! The main theme for Leth Nurae will now play when you enter the main part of the city.  It has been absent until now.

- The following abilities have received edits ranging from minor to extensive for animations particles and sounds:



CLERIC

Aegis of Blades

Anathema

Bestowal of Brilliance

Divine Barrier

Divine Light

Endowment of Fervor

Fist of Rebuke

Flames of the Faithful

Gift of Ardor

Hallow

Maul of Divinity

Maul of the Gods

Purification

Renewal

Replenishing Strike

Sacrifice

Spirit Ward

Turn Undead

 

DISCIPLE

Blessed Wind

Essence Thief

Fleeting Feet

Gift of Vitae

Gift of Anguish

Impenetrable Mind

Kiss of Heaven

Kiss of the Slug

Kiss or Torment

Leech’s Grasp

Sages Endowment

Sun and Moon Disciple

Touch of the Ox

Touch of Woe



DREAD KNIGHT

Aphotic Shield

Armor of Darkness

Bane

Bleak Foeman

Cull

Dark Ward

Devour Mind

Devour Strength

Dreadful Countenance

Dreadful Visage

Frighten

Hatred Incarnate

Ravaging Darkness

Scythe of Doom

Shadow Meld

Slay

Symbol of Despair

Symbol of Suffering

Symbol of Wrath

Terror Incarnate

Vile Howl



PALADIN

Aura of Divine Power

Aura of Radiance

Aura of Replenishment

Aura of Shielding

Blade of Vol Anari

Blessing of Vaelion

Boon of Vol Anari

Champions Might

Contrition

Courage

Cry of Illumination

Cry of Solace

Dictum of Valus

Final Stand

Hammer of Judgment

Hammer of Valus

Judgment of the Bloodthirsty

Judgment of the Envious

Judgment of the Impure

Judgment of the Proud

Judgment of the Wrathful

Lay Hands

Marshalling Cry

Paragon of Justice

Sentinel's Blessing

Shining Beacon

Smite

Vanquish

Vothdar's Mighty Strike

Wings of the Avenger

Zeal



RANGER

Arrow of the Moon

Arrow of the Sun

Barkshield

Barkskin

Bullseye

Cripple

Critical Shot

Dawn Arrow

Debilitating Shot

Dusk Arrow

Entangling Web

Hawk Talisman

Hurricane

Panther Talisman

Poison Shot

Precision Style

Shocking Arrow

Speed of the Wind

Splitting Arrow

Stalker's Grace

Stunning Shot

Thorn Cloak

Tiger Talisman

Wind Talisman



ROGUE

Backstab

Blackjack

Blinding Flash

Blood of Decay

Blow Dart

Dazzling Flechette

Death Whirl

Elusive Mark

Explosive Flechette

Extract

Keen Eye

Last Ditch Strike

Quickblade

Relentless

Rogues Kiss

Ruin

Snaring Flechette

Water Breathing Scroll

Fade

Trick Attack

Fatal Stroke

Eviscerate

Vital Strikes

Smoke Trick

Deadly Strike

Impale

Shiv

Kneebreak

Revenge

Feint



WARRIOR

Battle Frenzy

Diehard

Disarm

Enrage

Grim Determination

Life Rend

Power Attack

Shout of Defiance

Shout of Fury

Stinging Cut



~The Vanguard Team

«13

Comments

  • BlurrBlurr Member UncommonPosts: 2,155

    Not even a patch but an Update.

    If they can crank out 1 of these a month, they'll be much farther ahead than any other MMO.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • cupertinocupertino Member Posts: 1,094
    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.

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  • nynnivanynniva Member UncommonPosts: 235

    Don't get too excited, their "minor item changes" is actually a 40% stat reduction on the superior rare (expensive) crafted pieces. No joke. BP used to add +47 str now adds +28, and so on, every piece has been hosed. Some of the other changes are nice, and the game seems a little more stable, but I'm stewing over the amount of gold I've spent on STR gear to find that its all barely better than what I replaced. In addition, many items that were previously 'bindable' have now magically become 'soulbound' through no action of mind, so I can't even sell them now. Yeah, I'm pretty upset. A tweak is changing something by 5-10%. 40% is a substantial nerf. This is reminding me of SWG - if Sigil keeps going at this rate this game is going to go down the toilet fast.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • MX13MX13 Member Posts: 2,489
    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.



    And Trolls like you keep making up BS, when actual players, like ME, can tell you the Servers are packed. Just calling this a Patch proves my point; this Update has 9 new full Dungeons, and a TON of new content... only a Hater with an agenda would claim this was just a Patch.

    Is the game buggy? Hell yes...

    Does it have issues? Hell yes...

    Does it frustrate me from time to time? Hell yes...

    Is it still fun? Hell yes...

    Is it getting better all the time? Hell yes...

    Are the servers packed? Hell yes...

    Is it dead? Hell no...

    Will everyone like the game? Hell no...

    That's the truth, stop lying to serve your own purposes.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • Dis_OrdurDis_Ordur Member Posts: 1,501
    So they nerf my rogue's damage without doing anything to poisons huh?  That mitigation factor better be noticeable... 

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  • BademBadem Member Posts: 830

    I totally agree MX13

    Just glad my Paladin has been tweaked at last, have to see if its for the better or not, and the other added stuff can only improve my experience

  • ID10TID10T Member Posts: 110

    Now that"s a Patch!!!

    I am curious to see what you all have to say about the in game experience!! Has anyone noticed that the Animations are getting clearer???? for each Class? (spell casting and such)

     

     

  • lancebirdlancebird Member Posts: 166
    Originally posted by MX13
    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.



    And Trolls like you keep making up BS, when actual players, like ME, can tell you the Servers are packed. Just calling this a Patch proves my point; this Update has 9 new full Dungeons, and a TON of new content... only a Hater with an agenda would claim this was just a Patch.

    And mindless fanbois like you don't have an agenda?  Anybody with even a tiny bit of objectivity would understand that patching bugs and filling empty areas is a fix.  Fix = patch.

    Is the game buggy? Hell yes...

    HELL YES

    Does it have issues? Hell yes...

    HELL YES

    Does it frustrate me from time to time? Hell yes...

    HELL YES

    Is it still fun? Hell yes...

    Usually not.  Between the bugs, the bland gameplay and lack of content the fun only comes in small amounts broken up by long periods of frustration.

    Is it getting better all the time? Hell yes...

    Again, usually not.  Take this last patch for example.  It introduced waves of new bugs while addressing none of the current gamebreaking problems.  And to top it off.. they added a massive, unneeded nerf to crafting.  A few more uninspired dungeons to crawl through won't make up for randomly losing levels, having your gear vanish, unexplained  death for crossing a zone line..

    Are the servers packed? Hell yes...

    No, the servers are not packed.  FAR, FAR from it.  There are certain areas that are crowded, however this is due to the general lack of content forcing people into a handful of areas rather than server population.

    Is it dead? Hell no...

    Dead?  No.  Dying? Seems that way.  Overall there seems to be less people on now than there was a few weeks ago, There has been a constant decline in population since launch.

    Will everyone like the game? Hell no...

    Amazing how a half finished product will have that effect.

    That's the truth, stop lieing to server your own purposes.

    If you're going to post stuff like this.. at least make your own lies more believable.

  • KcissemKcissem Member Posts: 276
    Originally posted by lancebird

    Originally posted by MX13

    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.



    And Trolls like you keep making up BS, when actual players, like ME, can tell you the Servers are packed. Just calling this a Patch proves my point; this Update has 9 new full Dungeons, and a TON of new content... only a Hater with an agenda would claim this was just a Patch.

    And mindless fanbois like you don't have an agenda?  Anybody with even a tiny bit of objectivity would understand that patching bugs and filling empty areas is a fix.  Fix = patch.

    Is the game buggy? Hell yes...

    HELL YES

    Does it have issues? Hell yes...

    HELL YES

    Does it frustrate me from time to time? Hell yes...

    HELL YES

    Is it still fun? Hell yes...

    Usually not.  Between the bugs, the bland gameplay and lack of content the fun only comes in small amounts broken up by long periods of frustration.

    Is it getting better all the time? Hell yes...

    Again, usually not.  Take this last patch for example.  It introduced waves of new bugs while addressing none of the current gamebreaking problems.  And to top it off.. they added a massive, unneeded nerf to crafting.  A few more uninspired dungeons to crawl through won't make up for randomly losing levels, having your gear vanish, unexplained  death for crossing a zone line..

    Are the servers packed? Hell yes...

    No, the servers are not packed.  FAR, FAR from it.  There are certain areas that are crowded, however this is due to the general lack of content forcing people into a handful of areas rather than server population.

    Is it dead? Hell no...

    Dead?  No.  Dying? Seems that way.  Overall there seems to be less people on now than there was a few weeks ago, There has been a constant decline in population since launch.

    Will everyone like the game? Hell no...

    Amazing how a half finished product will have that effect.

    That's the truth, stop lieing to server your own purposes.

    If you're going to post stuff like this.. at least make your own lies more believable.

     

    You are completely off base with your response and i'm not going to say why cuz you will never listen anyways so my question to you, why not go play another game instead of TRYING to bash vg that many others are having fun with despite the bugs?........vg is not dying nor is it dead i always see and help new players coming into the game especially on the rp server florendyl.  At peak times on the east coast, atleast half the servers are high pop and the rest are medium and even the european servers are on medium most of the time. 

    the haters and the people whining on these or any other forums is only at the most 5% of the actual player base.  So to take  you really need to practice what you preach i quote "IF YOU"RE GOING TO POST STUFF LIKE THIS.. AT LEAST MAKE YOUR OWN LIES MORE BELIEVABLE." end quote. enough said.

  • anarchyartanarchyart Member Posts: 5,378
    Originally posted by lancebird


     
    And mindless fanbois like you don't have an agenda?  Anybody with even a tiny bit of objectivity would understand that patching bugs and filling empty areas is a fix.  Fix = patch.

    Stop calling names kid, and since when do updates not fix things also? It's an update, which is fixing a TON of things too. That thing is one of the nicest updates I've ever seen. This game is the most ambitious mmorpg ever and it's sad that some people want to bash it for their own reasons, which are almost solely ignorant.

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  • nynnivanynniva Member UncommonPosts: 235

    I'm not bashing VG. I'm really not. I think the dev team has worked wonders this last month with what they've accomplished. I'm just disappointed that they have made crafted gear one notch above worthless. The time investment required to level crafting isn't worth it if this is all your RARE materials can make. I've worked really hard since day 1 to have a full set of "rare" crafted plate and gone to considerable time and expense. I logged in today to find that I had lost 94 points of strength and been given 300 or so health instead. I guess it bothers me more since the patch notes say that while some items have been changed they have been made "better". I play a tank, I didn't need 300 more HP, I needed my STR, its the armor I chose to make/buy, and now its no better than farmable blues.

    If the items we earn are not safe, if the xp we earn is not safe, if it can just go away into the void ...well, its a sure sign that some people will be leaving. No one wants to work for something just to have it disappear. Lets say you've worked your two weeks and now its paycheck time, and then the next day you check your bank account and the money's gone. IF anyone can honestly tell me that this happening to them wouldn't bother them in the slightest, then please just send me your paychecks from now on, PM me for my address XD.

    The point is, the devs of this game ARE working hard on stabilizing it, and I DO have high hopes for it, and I applaud many of their efforts. But a 40% reduction across the board to all crafted gear is not a tweak, its not a balance, its a nerf, and one not needed at this stage of the game.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Wow!  Makes me want to go AWOL from work so I can get home and play.

    I'm in the middle of one of the diplomatic quests from BC.  Anyone know how this will be affected by the patch?

  • KcissemKcissem Member Posts: 276
    Originally posted by nynniva


    I'm not bashing VG. I'm really not. I think the dev team has worked wonders this last month with what they've accomplished. I'm just disappointed that they have made crafted gear one notch above worthless. The time investment required to level crafting isn't worth it if this is all your RARE materials can make. I've worked really hard since day 1 to have a full set of "rare" crafted plate and gone to considerable time and expense. I logged in today to find that I had lost 94 points of strength and been given 300 or so health instead. I guess it bothers me more since the patch notes say that while some items have been changed they have been made "better". I play a tank, I didn't need 300 more HP, I needed my STR, its the armor I chose to make/buy, and now its no better than farmable blues.
    If the items we earn are not safe, if the xp we earn is not safe, if it can just go away into the void ...well, its a sure sign that some people will be leaving. No one wants to work for something just to have it disappear. Lets say you've worked your two weeks and now its paycheck time, and then the next day you check your bank account and the money's gone. IF anyone can honestly tell me that this happening to them wouldn't bother them in the slightest, then please just send me your paychecks from now on, PM me for my address XD.
    The point is, the devs of this game ARE working hard on stabilizing it, and I DO have high hopes for it, and I applaud many of their efforts. But a 40% reduction across the board to all crafted gear is not a tweak, its not a balance, its a nerf, and one not needed at this stage of the game.

     

    Yes i agree with your point of view, and even i being what some may call a "vanboi" will agree it was released early, for this reason is why some of these changes are taking place.  either way i still enjoy the game and even crafting my own gear to suit my needs even if i had to do it again cuz of changes that might be made.

  • monothmonoth Member Posts: 551

    Finally the Monk gets some luv'in....  When they nerfed our defensive stance from 30% dodge to 10% dodge in the first patch and the fact that our only healing skill has a 5 min timer on it, they pretty much made soloing quests impossible for Monks...  True they do good DPS, but with medium armor and basicaly no healing capabilities they don't last long in a fight...

    Hopefully with the added base damage I can now do some solo quests  :)

  • MX13MX13 Member Posts: 2,489
    Originally posted by nynniva


    I'm not bashing VG. I'm really not. I think the dev team has worked wonders this last month with what they've accomplished. I'm just disappointed that they have made crafted gear one notch above worthless. The time investment required to level crafting isn't worth it if this is all your RARE materials can make. I've worked really hard since day 1 to have a full set of "rare" crafted plate and gone to considerable time and expense. I logged in today to find that I had lost 94 points of strength and been given 300 or so health instead. I guess it bothers me more since the patch notes say that while some items have been changed they have been made "better". I play a tank, I didn't need 300 more HP, I needed my STR, its the armor I chose to make/buy, and now its no better than farmable blues.
    If the items we earn are not safe, if the xp we earn is not safe, if it can just go away into the void ...well, its a sure sign that some people will be leaving. No one wants to work for something just to have it disappear. Lets say you've worked your two weeks and now its paycheck time, and then the next day you check your bank account and the money's gone. IF anyone can honestly tell me that this happening to them wouldn't bother them in the slightest, then please just send me your paychecks from now on, PM me for my address XD.
    The point is, the devs of this game ARE working hard on stabilizing it, and I DO have high hopes for it, and I applaud many of their efforts. But a 40% reduction across the board to all crafted gear is not a tweak, its not a balance, its a nerf, and one not needed at this stage of the game.



    Although I disagree with most of what you've said, I applaud the constructive way you said it. No "Hate", just opinion on actual circumstances. I wish there were more posts like this so there could be REAL debate and meaningful critizism.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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    image

  • MX13MX13 Member Posts: 2,489
    Originally posted by monoth


    Finally the Monk gets some luv'in....  When they nerfed our defensive stance from 30% dodge to 10% dodge in the first patch and the fact that our only healing skill has a 5 min timer on it, they pretty much made soloing quests impossible for Monks...  True they do good DPS, but with medium armor and basicaly no healing capabilities they don't last long in a fight...
    Hopefully with the added base damage I can now do some solo quests  :)
    Monks need a LOT more love before I'll play one again. I played one for 6 months in Beta, and wouldn't even consider it in live... such a shame... I mean, seriously, why would someone want to play a Monk when you can Roll a Disciple and have a similar feel + amazing heals... such a waste...

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
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    image

  • XanrnXanrn Member Posts: 154

    Its spelt L Y I N G. Lie, Lies and L Y I N G.

    Bah they nerfed crafted stuff, hate it when they do that.

  • nynnivanynniva Member UncommonPosts: 235

    I know that quite often 'loot' or 'equipment' needs to have its stats altered to be more in balance and I agree with the practice, but typically the changes are not this extreme.

    Also a common practice in other games is to leave the 'existing' items alone and just make all 'new' items crafted henceforth have the 'new' stats. While yes, this makes those items have extreme value, after a few months time there aren't many left in-game, and the people who were wearing them have since upgraded them and moved on, and eventually as the game grows there are better items anyway so it isn't an issue. But the short term result of doing it this way is that no one feels like they got nerfed. 40% of my str is a big deal.

    I mentioned this in-game and all I got was a bunch of whining casters talking about how their reactive was on a 5 min cooldown and melee needed to be nerfed ...failing to see that the INT bonuses on cloth was identically reduced (Tier 2 rare chest piece - 1.5g if you're lucky - previously added +47 to one stat. Now it adds +28.)

    Was +47 overpowered? Probably. A chest piece from an equivalent level dungeon added something like +16str/+16con, a bit of hp, some resist (a rare). 32 points of stats and some other things. But only getting ONE stat on a piece penalizes a bit, and I think a more reasonable reduction would have been to take these bonuses down into the +35-40 range rather than down into the twenties. Because as it stands, the RARE material upgraded armor is now sub par to blues of the same level.

    They also reduced the standard blue non-rare material armor similarly. This change I can understand, it was incredibly easy to get materials to make blues. But the rares! I've got 350 mining and I've seen ONE nickel node, ever. And ONE mature cotton plant in all my days. The rares I think deserved to be powerful, seeing as not only did you have to find the rare material but you also had to successfully craft the item.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • bebopdrumsbebopdrums Member UncommonPosts: 168
    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    thats some dumb ignorant sh*t right there. Like EVERY SINGLE mmo that has EVER been released doesnt add content to a game after its been released in the form of an "update"? You are right though, naxx and Dire Maul and Zul Gurub should have been added at launch, but instead they just added those dungeons to save their dead game.
  • monothmonoth Member Posts: 551
    Originally posted by nynniva


    I'm not bashing VG. I'm really not. I think the dev team has worked wonders this last month with what they've accomplished. I'm just disappointed that they have made crafted gear one notch above worthless. The time investment required to level crafting isn't worth it if this is all your RARE materials can make. I've worked really hard since day 1 to have a full set of "rare" crafted plate and gone to considerable time and expense. I logged in today to find that I had lost 94 points of strength and been given 300 or so health instead. I guess it bothers me more since the patch notes say that while some items have been changed they have been made "better". I play a tank, I didn't need 300 more HP, I needed my STR, its the armor I chose to make/buy, and now its no better than farmable blues.
    If the items we earn are not safe, if the xp we earn is not safe, if it can just go away into the void ...well, its a sure sign that some people will be leaving. No one wants to work for something just to have it disappear. Lets say you've worked your two weeks and now its paycheck time, and then the next day you check your bank account and the money's gone. IF anyone can honestly tell me that this happening to them wouldn't bother them in the slightest, then please just send me your paychecks from now on, PM me for my address XD.
    The point is, the devs of this game ARE working hard on stabilizing it, and I DO have high hopes for it, and I applaud many of their efforts. But a 40% reduction across the board to all crafted gear is not a tweak, its not a balance, its a nerf, and one not needed at this stage of the game.



    I know exactly how you feel, I spent several months and tons of money getting the best materials to craft on SWG, only to have the Combat Upgrade nerf them all to being useless, then I spent more time and money getting materials to make the best items within the new rules of the Combat Upgrade to have all the items nerfed again by the NGE.

    I have not started crafting in Vanguard yet as i've been trying to level cap my adventuring first, but let me ask you this, even with the 40% reduction on crafted gear, is the gear still better then looted items?   If so, then IMO the change is acceptable, now if the crafted gear is worse then looted items then I would be pissed.

    The reason I said this is because with ubber gear it could throw off the gameplay balance (much like the ubber buffs in SWG did before the combat upgrade)...   Crafted gear should be as good or slightly better then looted gear IMO, anything more then that and it should be tweaked to keep the game balanced which I beleive they tried to do with this patch...  But if they nerfed it so bad that its worse then looted gear, then we need to definitely protest

  • nynnivanynniva Member UncommonPosts: 235

    Its iffy. The "yellow" crafted gear (armor) is better than looted blues.
    But there are far better drops for most slots in the same lvl range as the crafted item.
    Looted "yellows" are better than crafted yellows, as they add to many stats, tend to have higher AC for the level, and can add many more things.

    And with weapons? I just couldn't motivate myself to level weaponsmithing when I can get a Lord Tsang's weapon at level 18 that does 35 DPS and an equivalent RARE crafted item is only 22 DPS, you know? And would cost me 2g to buy? lol. And the infineum weapons outshine just about anything anyone can make until level 40+. I really don't feel crafting needed to be adjusted. If anything, some of the quest rewards did.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • lancebirdlancebird Member Posts: 166
    Originally posted by anarchyart

    Originally posted by lancebird


     
    And mindless fanbois like you don't have an agenda?  Anybody with even a tiny bit of objectivity would understand that patching bugs and filling empty areas is a fix.  Fix = patch.

    Stop calling names kid, and since when do updates not fix things also? It's an update, which is fixing a TON of things too. That thing is one of the nicest updates I've ever seen. This game is the most ambitious mmorpg ever and it's sad that some people want to bash it for their own reasons, which are almost solely ignorant.

    Yes, clearly people who aren't happy with waves of bugs, crashes, lost player data, poor gameplay and lack of content are merely stating their displeasure for their own reasons and are clearly ignorant.

    And no, this PATCH is not nice by any stretch of the imagination.  In fact with all the new bugs and pointless nerfs it's brought in.. it's a step backwards.

    I can't possibly imagine where I ever came up with that "mindless fanbois" comment.

  • KombatJesusKombatJesus Member Posts: 236

    Sigil canceled the 90 day free thing to Station Players. . .they changed it to 30 or 40 days.  So the people who were logging in cannot anymore. . .lol  so whoever bought the collectors edition thinking they got the 90 days for free is screwed and whoever knew right about the 90 days for the station players is screwed. . . page out of SOE's book, lol

    The animations are off, most of them are not responding when you use certain powers.

     

    http://mentaltruancy.guildportal.com - Friendly Vanguard:Saga of Heroes Qalia based Guild.
    image

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by lancebird
    Originally posted by anarchyart
    Originally posted by lancebird


    And mindless fanbois like you don't have an agenda? Anybody with even a tiny bit of objectivity would understand that patching bugs and filling empty areas is a fix. Fix = patch.


    Stop calling names kid, and since when do updates not fix things also? It's an update, which is fixing a TON of things too. That thing is one of the nicest updates I've ever seen. This game is the most ambitious mmorpg ever and it's sad that some people want to bash it for their own reasons, which are almost solely ignorant.



    Yes, clearly people who aren't happy with waves of bugs, crashes, lost player data, poor gameplay and lack of content are merely stating their displeasure for their own reasons and are clearly ignorant.
    And no, this PATCH is not nice by any stretch of the imagination. In fact with all the new bugs and pointless nerfs it's brought in.. it's a step backwards.
    I can't possibly imagine where I ever came up with that "mindless fanbois" comment.

    So, then, don't play the game. Then you'll have absolutely no displeasure to state.

  • boojiboyboojiboy Member UncommonPosts: 1,553
    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    Two points: 

    1) this game is not even close to dead and if you played, you'd know it.  In fact, your probably do know it, you are just being an unreasoned troll. 

    2)  Yes, VG was released months early and there is a lot of content not in the game upon release that has already been designed, developed and planned for production.  This content will continue to be added to the game as they get it completed.  Much of it simply wasn't ready at launch and much of it still isn't ready.  But I don't see the spin, they didn't call it an expansion and calling the addition of significant content sounds like an update to me.

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