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Today's patch 07/03/07

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Comments

  • lancebirdlancebird Member Posts: 166

     

    Originally posted by Kcissem


    You are completely off base with your response and i'm not going to say why cuz you will never listen anyways so my question to you, why not go play another game instead of TRYING to bash vg that many others are having fun with despite the bugs?........vg is not dying nor is it dead i always see and help new players coming into the game especially on the rp server florendyl.  At peak times on the east coast, atleast half the servers are high pop and the rest are medium and even the european servers are on medium most of the time. 
    the haters and the people whining on these or any other forums is only at the most 5% of the actual player base.  So to take  you really need to practice what you preach i quote "IF YOU"RE GOING TO POST STUFF LIKE THIS.. AT LEAST MAKE YOUR OWN LIES MORE BELIEVABLE." end quote. enough said.


    You are correct, I may not be willing to listen to you... probably due to your refusal to be objective and your willingness to repeat the same lie over and over, even after you've been called on it.  But that you didn't even try to support your claims speaks volumes.

    So servers say high do they?  How many is high? How many is medium?  There are fewer new people coming into this game than there are people leaving.  And I'd certainly expect that to only get worse in the next week.  That certainly is not a sign of a healthy game, especially a new one.

    And I'll answer your question.  Why don't I try a new game instead of pointing out the flaws in Vanguard?  Because I don't want to yet.  That time will come soon enough, but for the moment I paid for this game, and if venting on a forum helps relieve my frustration.. I'm going to do it.

    And now my question for you.  Why are you so eager to mindlessly defend this game?  Why the refusal to be objective about the problems?  Why the willingness to lie whenever you see anybody being objective?  Is there money to be made from it?  Does it enhance your gameplay experience?  Where does the motivation for you fanbois come from?

     



  • nynnivanynniva Member UncommonPosts: 235


    Originally posted by boojiboy
    Originally posted by cupertino
    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    Two points: 
    1) this game is not even close to dead and if you played, you'd know it.  In fact, your probably do know it, you are just being an unreasoned troll. 
    2)  Yes, VG was released months early and there is a lot of content not in the game upon release that has already been designed, developed and planned for production.  This content will continue to be added to the game as they get it completed.  Much of it simply wasn't ready at launch and much of it still isn't ready.  But I don't see the spin, they didn't call it an expansion and calling the addition of significant content sounds like an update to me.


    1) Really? The most people I've ever seen in the same place is 5 or 6 standing around the auction house in Khal, and once there was another full group fighting in the same dungeon we were. When I do a global LFG search without a level range I get maybe 14 people in the evenings. It isn't dead, but it isn't healthy either.

    2) I'm fine with there being all this extra content, but my ::opinion:: (you don't have to agree with this part) is that they should fix the PROBLEMS before giving us new content that has all its own problems. Updates are great things. But more fixes and content, less nerfs. Nerfs dont make anyone happy and people are already leaving in DROVES because of the performance problems.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Who really gives a ratt's behind whether it's an update or a patch?  The bottom line is did it fix more than it broke?  That's what I want to know.  Is there anyone available with a neutral opinion who can answer this?
  • monothmonoth Member Posts: 551
    Originally posted by lancebird


    Yes, clearly people who aren't happy with waves of bugs, crashes, lost player data, poor gameplay and lack of content are merely stating their displeasure for their own reasons and are clearly ignorant.
    And no, this PATCH is not nice by any stretch of the imagination.  In fact with all the new bugs and pointless nerfs it's brought in.. it's a step backwards.
    I can't possibly imagine where I ever came up with that "mindless fanbois" comment.
    You keep saying this new patch created new bugs, what bugs are you talking about? 
  • MX13MX13 Member Posts: 2,489
    Originally posted by nynniva


     

    Originally posted by boojiboy


    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    Two points: 

    1) this game is not even close to dead and if you played, you'd know it.  In fact, your probably do know it, you are just being an unreasoned troll. 

    2)  Yes, VG was released months early and there is a lot of content not in the game upon release that has already been designed, developed and planned for production.  This content will continue to be added to the game as they get it completed.  Much of it simply wasn't ready at launch and much of it still isn't ready.  But I don't see the spin, they didn't call it an expansion and calling the addition of significant content sounds like an update to me.

     



    1) Really? The most people I've ever seen in the same place is 5 or 6 standing around the auction house in Khal, and once there was another full group fighting in the same dungeon we were. When I do a global LFG search without a level range I get maybe 14 people in the evenings. It isn't dead, but it isn't healthy either.

    2) I'm fine with there being all this extra content, but my ::opinion:: (you don't have to agree with this part) is that they should fix the PROBLEMS before giving us new content that has all its own problems. Updates are great things. But more fixes and content, less nerfs. Nerfs dont make anyone happy and people are already leaving in DROVES because of the performance problems.

    1) What server are you playing on? I've yet to see less then a few Dozen poeple in or around Khal at slow times, and thats with almost everyone I know avaoiding it like the plague due to the Load Lag.

    2) Content & Fixes can go together, as long as progress is made on fixes.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • swede2swede2 Member Posts: 975
    Originally posted by nynniva


     

    Originally posted by boojiboy


    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    Two points: 

    1) this game is not even close to dead and if you played, you'd know it.  In fact, your probably do know it, you are just being an unreasoned troll. 

    2)  Yes, VG was released months early and there is a lot of content not in the game upon release that has already been designed, developed and planned for production.  This content will continue to be added to the game as they get it completed.  Much of it simply wasn't ready at launch and much of it still isn't ready.  But I don't see the spin, they didn't call it an expansion and calling the addition of significant content sounds like an update to me.

     



    1) Really? The most people I've ever seen in the same place is 5 or 6 standing around the auction house in Khal, and once there was another full group fighting in the same dungeon we were. When I do a global LFG search without a level range I get maybe 14 people in the evenings. It isn't dead, but it isn't healthy either.

    2) I'm fine with there being all this extra content, but my ::opinion:: (you don't have to agree with this part) is that they should fix the PROBLEMS before giving us new content that has all its own problems. Updates are great things. But more fixes and content, less nerfs. Nerfs dont make anyone happy and people are already leaving in DROVES because of the performance problems.

    You must be blind , what server do you play on, am on the role playing server and theres people where ever i go. God crafting rooms in the most out of the way places are full of people and theres nothing i hate more than sharing my forge. lol
  • KombatJesusKombatJesus Member Posts: 236
    Originally posted by nynniva


     
     


    1) Really? The most people I've ever seen in the same place is 5 or 6 standing around the auction house in Khal, and once there was another full group fighting in the same dungeon we were. When I do a global LFG search without a level range I get maybe 14 people in the evenings. It isn't dead, but it isn't healthy either.
    2) I'm fine with there being all this extra content, but my ::opinion:: (you don't have to agree with this part) is that they should fix the PROBLEMS before giving us new content that has all its own problems. Updates are great things. But more fixes and content, less nerfs. Nerfs dont make anyone happy and people are already leaving in DROVES because of the performance problems.



    Yeh it depends on the time of day you are playing and where you are.  There are so few playing during the day. . .and a big . . . a huge part of the problem with this game is that there are many PUGS. . .a huge number of players are in guilds, questing with guildies. . .it is hard for anyone to even find a team unless it is primetime. . .

    That "update" content didn't just pop out of thin air. . .this was content that was slowed up while they were fixing problems and it looks like a large part of why this was not included at release was because of the art department just now catching up.  .I do agree and if they can pull people away from art to wrap up the performance it would do better than releasing "new" dungeons and npcs

    The performance and even moreso being unable to find a group is somethin that is hurtin the game really bad. 

    http://mentaltruancy.guildportal.com - Friendly Vanguard:Saga of Heroes Qalia based Guild.
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  • VhalnVhaln Member Posts: 3,159

    Orc racial ability, Fury of Ghalnn (a self-heal panic button) - intended to be changed in duration from 5 hits to 7 seconds - no longer heals at all. It's now just a 10% damage bonus that lasts 7 seconds, on a 15 minute timer.

    My Warrior ranged special attack, "Infuriating Shot," which used to hit for around 250, now hits for 1-3 damage.

    NPC names are now changing colors, depending on the angle I look at them from. From red, to yellow, to white, to blue. As an Orc, this is especially annoying. One second, I'm KOS, then I'm not, then I'm KOS again. Have to go stand next to the NPC and say hello to be sure.

    Fun patch...

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • monothmonoth Member Posts: 551
    This game is designed to spread everyone out, although this does kind of suck for trying to get a group togeather late at night..  But I run into people no matter what part of the map I go to...   I think the game is slowly picking up subscribers....   As long as Sigil doesnt do anything major to piss off its subscriber base I think it will continue to grow...
  • boojiboyboojiboy Member UncommonPosts: 1,553
    Originally posted by nynniva


     

    Originally posted by boojiboy


    Originally posted by cupertino

    its a PATCH with content planned to be in retail, Sigil just spun it as an update to some how get ppl interested in their dead game.
    Two points: 

    1) this game is not even close to dead and if you played, you'd know it.  In fact, your probably do know it, you are just being an unreasoned troll. 

    2)  Yes, VG was released months early and there is a lot of content not in the game upon release that has already been designed, developed and planned for production.  This content will continue to be added to the game as they get it completed.  Much of it simply wasn't ready at launch and much of it still isn't ready.  But I don't see the spin, they didn't call it an expansion and calling the addition of significant content sounds like an update to me.

     



    1) Really? The most people I've ever seen in the same place is 5 or 6 standing around the auction house in Khal, and once there was another full group fighting in the same dungeon we were. When I do a global LFG search without a level range I get maybe 14 people in the evenings. It isn't dead, but it isn't healthy either.

    2) I'm fine with there being all this extra content, but my ::opinion:: (you don't have to agree with this part) is that they should fix the PROBLEMS before giving us new content that has all its own problems. Updates are great things. But more fixes and content, less nerfs. Nerfs dont make anyone happy and people are already leaving in DROVES because of the performance problems.

    1) I've never been on another continent other than Thestra, so I can't speak to Khal.  But on Thestra... Tursh, Veskal's exchange and Three River (places I travel through a lot) are almost always packed.  I do /who periodically to see who's nearby and it almost always maxes at 40.  Even in odd-ball places like KP.  There are however some big places people don't go.  For example, BC (the dorf city) is more like you described with a 10 or so people in the bank/broker area another 10 or so in the crafting areas and that's it.  Certain places are emerging as hubs of activity.  I've played since pre-release and there has indeed been a very significant increase in players.  To the point that (and I absolutely hate instancing by the way, so I'm not suggesting that) there are a number of dungeons that my standard group and I need to pass up because there is just too many people in their.

    2) I gotta believe there are different development teams working in parallel on this game.  Even though it might be a good idea as you suggested to have 'all hands on decks' working on bugs, I still think it's critical finish up expected content.  For example, I've hit 201 in diplomacy and I want to move forward with Tier 3 Information, but it's just not in yet.  And honestly, after a month of patching, I'm having very few performance problems and I'm simply not running into many bugs.  In the end, they need to maintain a good balance between finishing and adding content and fixing issues.



  • nynnivanynniva Member UncommonPosts: 235

    I play on Woefeather (Population : High at most times).

    On the weekend, I see 4-5 people standing around the Khal broker at any given time throughout the day ..I typically play from noon EST to 4-5am EST all day Saturday and Sunday.

    There's usually the same amount milling about in Tanvu when I go through there, and occasionally I will see one or two other people in the same area/dungeon as I am. Other than that I've barely seen anyone at all. The most people I've ever seen on the LFG list between lvls 15 and 30 at peak time on a weekend is about 20. Globally.

    In the Khal crafting area I've seen sometimes 5-6 people, but usually I have only one or two there besides myself. Right now I'm crafting in Tanvu and there's 1 other guy at the forge and 1 other person over at the outfitting table.

    I'm not overly fond of Thestra so don't go up there much, but on my few forays through new targanor I never did see another living soul, except one guy who was afk at the docks.

    Its a large world and you arent really forced to go to town as there are outposts aplenty, but quite honestly it just doesn't seem like its terribly populated.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • cupertinocupertino Member Posts: 1,094
    Planned content update vs Patch in missing content



    Do you honestly think an MMO needs a content update 5 weeks after its release? did players complete the current content in 5 weeks?



    This is a patch to add in the things Sigil planned to have in the game for its retail release, as we all know VG was rushed out the door with missing content & features this is PATCHING in the stuff sigil had planned for the retail release, thinking this is a planned content update is funny at best, its huge patch but thats what it is a patch.



    If this was a planned content update, the test servers would of been open for player to bug hunt.



    Cudos to Sigil for spinning as a content update but its not.. its a patch to help fix a broken game.

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  • differentdifferent Member Posts: 180
    Originally posted by monoth

    Originally posted by lancebird


    Yes, clearly people who aren't happy with waves of bugs, crashes, lost player data, poor gameplay and lack of content are merely stating their displeasure for their own reasons and are clearly ignorant.
    And no, this PATCH is not nice by any stretch of the imagination.  In fact with all the new bugs and pointless nerfs it's brought in.. it's a step backwards.
    I can't possibly imagine where I ever came up with that "mindless fanbois" comment.
    You keep saying this new patch created new bugs, what bugs are you talking about? 

    Well Thenmwar's Shield is all but gone, clipping problems with rocks and mountains (you can walk through them)



    Infuriating shot (warrior ranged) .- I'm hitting for 1-2. Others in my guild are getting 8-12 depending on level. Now this can't be a balance issues and I don't even think it's a nerf. It's a major bug.



    I spent 5 mins logged on as my warrior before deciding it was pretty unplayable.



    I was having no noticable problems in Qualia with my low level druid though, so maybe Thestra got more affected than other places and warriors are getting the shit end of the stick anyway so who knows
  • differentdifferent Member Posts: 180
    Originally posted by nynniva


    I play on Woefeather (Population : High at most times).
    On the weekend, I see 4-5 people standing around the Khal broker at any given time throughout the day ..I typically play from noon EST to 4-5am EST all day Saturday and Sunday.
    There's usually the same amount milling about in Tanvu when I go through there, and occasionally I will see one or two other people in the same area/dungeon as I am. Other than that I've barely seen anyone at all. The most people I've ever seen on the LFG list between lvls 15 and 30 at peak time on a weekend is about 20. Globally.
    In the Khal crafting area I've seen sometimes 5-6 people, but usually I have only one or two there besides myself. Right now I'm crafting in Tanvu and there's 1 other guy at the forge and 1 other person over at the outfitting table.
    I'm not overly fond of Thestra so don't go up there much, but on my few forays through new targanor I never did see another living soul, except one guy who was afk at the docks.
    Its a large world and you arent really forced to go to town as there are outposts aplenty, but quite honestly it just doesn't seem like its terribly populated.
    I play on the EU server which is also always "high". There's never a shortage of people on Thestra, yet there seems to be little point of travelling to New Targanor tother than to travel to other continents.



    There are certain areas on Thestra where people congregate depending on level. Tursh/BC, Three River, Rendol Keep, Silerverlake, TK.............. (no idea what's next) but none of those areas are near NT.



    I think there's a race that starts in NT, but mybe they're not popular
  • VhalnVhaln Member Posts: 3,159
    Originally posted by different



    I spent 5 mins logged on as my warrior before deciding it was pretty unplayable.



    I wish I'd been that smart.  Now, after a few hours, my warrior would be halfway to level 21 - if experience were red. 

    It occurrs to me that this is the worst death penalty I've ever seen.  I have to spend hours watching my red xp bar go down to zero now, before it changes back to yellow, and starts to climb back up. 

    Again, because of dying a few times, for every mob I kill, my xp bar goes DOWN 

    How bad is that for morale...

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • lancebirdlancebird Member Posts: 166

     

    Originally posted by monoth

    Originally posted by lancebird


    Yes, clearly people who aren't happy with waves of bugs, crashes, lost player data, poor gameplay and lack of content are merely stating their displeasure for their own reasons and are clearly ignorant.
    And no, this PATCH is not nice by any stretch of the imagination.  In fact with all the new bugs and pointless nerfs it's brought in.. it's a step backwards.
    I can't possibly imagine where I ever came up with that "mindless fanbois" comment.
    You keep saying this new patch created new bugs, what bugs are you talking about? 

    You can walk through rocks.  Fall through floors.  And all other kind of clipping issues.

    Mobs can walk through walls and fall through floors.

    More weapons have become invisible.

    Reduced client performance ( lower frame rate )

    Macro commands aren't working.

    Diplomacy cooldowns on cards aren't updating correctly.

    And of course the existing bugs they claimed to fix are still as bad as ever.

     

     



  • cowycowy Member Posts: 28

    i dont know about the population on the other servers, but i play on the varking team pvp server and there seems to be a huge decline in population.  after the first month, none of the regular people i group with are on anymore.  i dont see as many people in the cities ( im on shadow team)  and groups seem harder to find. 

  • VhalnVhaln Member Posts: 3,159
    Also, entering the water now causes my screen to go black, except for the UI.  Leaving the water does not fix it.  Even tried to /flush, but no luck, had to relog.  Then died, because I couldn't see anything to know that I was trying to relog next to a giant angry spider. (Dying/releasing didn't fix it, either)

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • How about improving Performance, so I can actually play.
  • ShoalShoal Member Posts: 1,156

    " With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. "

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    God-Almighty.   Way to spin a complete failure of in-game Customer Support.  Can you imagine any other business operating this way?

    'In order to provide better Banking services, we have closed all your accounts and will be mailing you a check for your deposits.   You will be required to re-open your accounts if you wish to have further service from us! '

    What a bunch of clowns.

  • nynnivanynniva Member UncommonPosts: 235

    Oh are we listing bugs?

    - Chunk lines warp you 2km away and have you flailing about in the water drowning trying to /stuck yes.
    - Said warp often results in xp loss and the need for repeated logins to unbork your UI and character model
    - character models randomly change to very amusing things. i once had long silver hair, short red hair, and funky blonde hair all in an hour without changing anything myself.
    - teleporters never seem to teleport you on land
    - boats still dont work
    - memory leak still causes crashes
    - more bugged/non functioning quests than I can conveniently name
    - lost connection to group issues
    - unable to re invite people to groups after said issue
    - healer summon spells summoning wrong party member
    - map doesnt update party locations
    - mobs randomly disappear into the ground and then show as 1km away and then warp to behind you.
    - mobs aggro through walls, doors, floors, and other things that you can't walk through.
    - sometimes you log in and can't talk in guild because it says you aren't in one, when you are.
    - invisible weapons and other items.
    - inventory bug resulting in item loss
    - texture bugs resulting from having many items equip over each other in the same slot
    - mailbox issues
    - window size issues, freezeups with 'fullscreen' guild window, mail window, etc.
    - repair cost funkiness (actually takes more of your money)
    - harvesting tool prices
    - "falling through the world" in countless places
    - countless broken skills across every class
    - crafting quest progression issues, misnamed/misplaced NPCs
    - soft cap damage reduction (NOT fixed) [Example : I have a mage stacked in INT gear. Buffing my INT w/ selfbuff makes me hit for 1/3 as much. Take off buff, damage returns to normal. Tried w/ buff on, taking off a few pieces of int gear, damage was fine.)
    - many mispellings/overlapped text/issues in the UI, quest windows, etc.
    - locations don't update correctly on map for some waypoints
    - compass doesn't update correctly on map for some waypoints
    - bank to inventory bug with items disappearing / moving about
    - various zone bugs (elevators in tomb of tsang, new targ),
    - crafting bug where your recipe list doesn't display
    - various classes 'stance' abilities not working.

    And this is just what I could think of off the top of my head that I have personally experienced. I have a high end PC so can't commend on the thousands of performance issues and login issues that I've read about on the tech forums. If I logged on and played for a few hours I'd probably have another list just as long to add. The game is FULL of bugs, anyone who says otherwise is living in denial. Sigil HAS been addressing issues since day 1, they've been doing a decent job at it, and they are dedicated I'll give them that. And we as players are being patient, waiting for them to give us the game they advertised, the game we're paying for. And we're ok with that. But when you start messing with our hard earned equipment and administering the global nerf bat, the big picture comes into focus all the more clearly.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • DentoDento Member UncommonPosts: 138
    Originally posted by Blurr


    Not even a patch but an Update.
    If they can crank out 1 of these a month, they'll be much farther ahead than any other MMO.



    ROFL

    thats just what all the other blind mice kept saying in beta.

    Too bad they weren't doing this before the game released when thy were supposed to, maybe then the game wouldn't be such a POS right now and need a huge update a month after release which still I'm sure has not addressed all of the issues.

     

    Bah what do I care they didn't get my money

  • sololocosololoco Member Posts: 542

    Hey Dis_Ordur

    That picture you have on your sig, whever I look at it I can't help but see the big drug companies and their makers of these drugs shaking hands.  Making drugs that don't really help anyone using them while adding  additional side-effects in order to sell more drugs to the unsuspecting consumers.

    Chilling thoughts but true, oh so true.

     

    I hope they continue to fix the game in it's performance.  But knowing how nerf happy they get at times I also hope they don't mess things up. 

    I read where someone wrote they had spend a lot of money on strength gear only to see it nerfed down.  That sucks big time.

  • nethervoidnethervoid Member UncommonPosts: 533

    Wow.  I guess the old adage 'never read the boards of a game you're playing' holds true here.  All doom and gloom.  Even if you're having fun and are relatively bug free reading this garbage every five seconds can get you down.

    Oh and QQ more noobs.  L2P.

    nethervoid - Est. '97
    [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
    20k+ subs YouTube Gaming channel



  • TedDansonTedDanson Member Posts: 513
    Originally posted by nynniva


    I play on Woefeather (Population : High at most times).
    On the weekend, I see 4-5 people standing around the Khal broker at any given time throughout the day ..I typically play from noon EST to 4-5am EST all day Saturday and Sunday.
    There's usually the same amount milling about in Tanvu when I go through there, and occasionally I will see one or two other people in the same area/dungeon as I am. Other than that I've barely seen anyone at all. The most people I've ever seen on the LFG list between lvls 15 and 30 at peak time on a weekend is about 20. Globally.
    In the Khal crafting area I've seen sometimes 5-6 people, but usually I have only one or two there besides myself. Right now I'm crafting in Tanvu and there's 1 other guy at the forge and 1 other person over at the outfitting table.
    I'm not overly fond of Thestra so don't go up there much, but on my few forays through new targanor I never did see another living soul, except one guy who was afk at the docks.
    Its a large world and you arent really forced to go to town as there are outposts aplenty, but quite honestly it just doesn't seem like its terribly populated.

    You seriously play video games from 12 noon until 4-5 am on saturday?!?!?!

    I don't mean to derail this thread, but jesus tap dancing christ! I mean really, thats more time than I think I play games in a whole week....but to each his own I guess.....

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