Hmm i personaly belive its pre-renderd, but lets just wait till the Release and then Jugde it. However if they realy can pull this out, then wow and you have a new Costumer @ CCP.
If you listen during the video the devs specifically say it's not pre-rendered it's in-game footage. Well i was at work while i watched the Video and didnt have sound on. But still i wait till they release it and then i will belive.
@ The dude above me. You are wrong i played EvE during Closed and Open Beta and some time after it. But i feeled somehow wrong in the game.
Wow, and about time time too! This is one of the aspect that i really felt was missing in EVE, a way to interact with other players as "avatars" and not as dots on the map. I might actually re-subscribe when this thing is up and running.
Well, from what I've read all the new bling, including in-station will require the new EVE-Vista client. So shell out for a new machine if you want to enjoy any of that.
Clarification:
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote:
Someone got their wires crossed... There are currently no plans to require DX10 for any gameplay feature.
Well, from what I've read all the new bling, including in-station will require the new EVE-Vista client. So shell out for a new machine if you want to enjoy any of that.
Clarification:
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote: t0rfiFransEdited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it! I quoted in t0rfiFransstatement with even better info.
Well, from what I've read all the new bling, including in-station will require the new EVE-Vista client. So shell out for a new machine if you want to enjoy any of that.
Clarification:
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote:
Someone got their wires crossed... There are currently no plans to require DX10 for any gameplay feature.
Thank god and it only took 7 pages on EvE -O to get a proper clear reply.
if they're quoted saying mid 2008, we will see it in 2010.
I think CCP is getting better in providing patches on time. I surely agreee with you that some patches have been delayed..as in any online game I know...
let's keep our fingers crossed that they get it done by end of 2008 and not 2010
Wow this looks excellent. This alone might even make me re-subscribe to the game again. Though it is a ways off from getting patched in it might give more life to EvE. Good job CCP!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~ =The best bash.org quote ever= Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance Curt teh Juggler: it was quite possibly the most amazing thing ever.
Well, been away from this thread a bit. Glad to see they have stated (finally) what will run these new features. I'm also glad to see that it will still run on my current box.
Oh, and yes CCP may deliver, but its broke sometimes in the rush to get it out in a big update. I think with the recent "Need for Speed" initiative they are finally focusing on fixing a lot of this kind of stuff. They also promise things to create marketing buzz and they leave it in development for a long time. This might not be vaporware, but it sure is close.
Well, been away from this thread a bit. Glad to see they have stated (finally) what will run these new features. I'm also glad to see that it will still run on my current box.
Oh, and yes CCP may deliver, but its broke sometimes in the rush to get it out in a big update. I think with the recent "Need for Speed" initiative they are finally focusing on fixing a lot of this kind of stuff. They also promise things to create marketing buzz and they leave it in development for a long time. This might not be vaporware, but it sure is close.
Bergsson emphasised that this character avatar update was not going to be a separate game within EVE Online. You won't go on separate quests inside space stations and you won't be able to shoot other characters inside the stations.
Anyone here play Freelancer? Now just change that to modern graphics and force your self to walk up to your hanger, loading bay, offices... etc..
Without interaction (being able to fight in bars, etc...) this is just a time sink. Oh i have no doubt that waking up in your personal room, wakling down to the copr office and seeing if anyone is there, chatting with anyone that happens to not be well... actually playing in space, walking down to your ship and steping into your pod, then watching your pod get loaded into your ship and seing your ship start moving out the hanger bay (this is actually on the video) then switting to normal space view will be fantistic... the first 10 times.
If you actually read all of that just imagine having to see it every time you dock and un-dock not to mention having to get out of your ship, (watching the ore being unloaded and taken to the refinery) which you now walk to but wait. when you get there you are treated to some cool visuals as a task screen is generated at the refinery's interrface port (also shown on the video) ok, you get to see the refining process in all it's glory and after a few min you will get to see the minerals being sorted and stacked into bins that move away from you and are dummped into giant hoppers to be used to build items such as ships and modules.
Oh wait, since we are here lets build a ship. You press (ok its not really solid) the floating screen and it switched to show you the available blueprints, you touch the area indicating your choice and you look across and see bins come racing across the room stopping in front of the hoppers as just the right amount of minerals are loaded. Then the bins move to the robotic manufacturing station and you see all kinds of cool effects as the ship is built right in front of you, at this point you could watch it for the 8 to 20 hours it will take to build the ship but wait. A window showing the other people in station shows a War target or better yet a neg ranked Pirate. For a second you wonder why a known criminal is allowed to dock at a station they are neg to (and wanted at) but then you remember the Prat welfare program is still in effect, after all its only 2010 in the real world. So you ... do nothing, you can't go after them in the base in fact you cant even walk into a bar and smak talk him because you will only be able to interact with your corp mates. So you walk to your ship hanger (running is not implimented) press the button to access your pod.... Wait what seems a lifetime, though it's only a few seconds, for scotty to position your pod and load it into the ship. The you watch your ship slowly undock.. you go to check local but that was removed in 2008 so you don't know till 3 min later that the Pirat is not outside the base, no inside actually you start hunting but only find out 30 min later that the pirat had just docked and then left the system.
WooHooo that sounds like fun... the first 10 times.
Err yea the main purpose of the Ambulation thing is as a social/tactical tool. One of the features of the corp office section is the tactical map where you can better paln stratagies in eve, and soon this will become more important as space battlees involve smaller roving fleets rather than blobs otherwise someone can just get a stealth bomber abd drop a Doomsday bomb on them [think like the doomsday device ona titan exept smaller range].
Also they paln to add more to this section of eve as time goes by and as the palyer base states waht they would like to see in it as such the devs have asked the community to post ideas on this so that what is added to Ambulation is what the community will enjoy. Also we will have the facilitys to alter ower avitars for free - great for those tired with there current ones.
You guys do relize that this is for RP only. =============================================================================== http://www.firingsquad.com/news/newsarticle.asp?searchid=14603 CCP's chief marketing officer Magnus Bergsson Bergsson emphasised that this character avatar update was not going to be a separate game within EVE Online. You won't go on separate quests inside space stations and you won't be able to shoot other characters inside the stations. ========================================================================================
Anyone here play Freelancer? Now just change that to modern graphics and force your self to walk up to your hanger, loading bay, offices... etc.. Without interaction (being able to fight in bars, etc...) this is just a time sink. Oh i have no doubt that waking up in your personal room, wakling down to the copr office and seeing if anyone is there, chatting with anyone that happens to not be well... actually playing in space, walking down to your ship and steping into your pod, then watching your pod get loaded into your ship and seing your ship start moving out the hanger bay (this is actually on the video) then switting to normal space view will be fantistic... the first 10 times. If you actually read all of that just imagine having to see it every time you dock and un-dock not to mention having to get out of your ship, (watching the ore being unloaded and taken to the refinery) which you now walk to but wait. when you get there you are treated to some cool visuals as a task screen is generated at the refinery's interrface port (also shown on the video) ok, you get to see the refining process in all it's glory and after a few min you will get to see the minerals being sorted and stacked into bins that move away from you and are dummped into giant hoppers to be used to build items such as ships and modules. Oh wait, since we are here lets build a ship. You press (ok its not really solid) the floating screen and it switched to show you the available blueprints, you touch the area indicating your choice and you look across and see bins come racing across the room stopping in front of the hoppers as just the right amount of minerals are loaded. Then the bins move to the robotic manufacturing station and you see all kinds of cool effects as the ship is built right in front of you, at this point you could watch it for the 8 to 20 hours it will take to build the ship but wait. A window showing the other people in station shows a War target or better yet a neg ranked Pirate. For a second you wonder why a known criminal is allowed to dock at a station they are neg to (and wanted at) but then you remember the Prat welfare program is still in effect, after all its only 2010 in the real world. So you ... do nothing, you can't go after them in the base in fact you cant even walk into a bar and smak talk him because you will only be able to interact with your corp mates. So you walk to your ship hanger (running is not implimented) press the button to access your pod.... Wait what seems a lifetime, though it's only a few seconds, for scotty to position your pod and load it into the ship. The you watch your ship slowly undock.. you go to check local but that was removed in 2008 so you don't know till 3 min later that the Pirat is not outside the base, no inside actually you start hunting but only find out 30 min later that the pirat had just docked and then left the system. WooHooo that sounds like fun... the first 10 times.
Well then I guess it's a good thing that all of that will be OPTIONAL, as has been stated numerous times by the devs. It's not intended as a timesink and it will be limited TO START, but will be developed further over time.
TBH I was when I first heard of this I was hoping for something like this as far as the station and planet action. To spend time they will have to invest to create the bases without letting us actually interact with non-corp memebers, well I would think the time be better spent adding real usable content or squashing bugs.
But then again, from what I read they are using this poject to learn from on how to make the new game. So that project will actually benifit more than the EVE players will.
It's a shame because I would love to see a tactical Avatar game in EVE.
TBH I was when I first heard of this I was hoping for something like this as far as the station and planet action. To spend time they will have to invest to create the bases without letting us actually interact with non-corp memebers, well I would think the time be better spent adding real usable content or squashing bugs.
But then again, from what I read they are using this poject to learn from on how to make the new game. So that project will actually benifit more than the EVE players will.
It's a shame because I would love to see a tactical Avatar game in EVE.
Actually BOTH games benefit from it, as EVE is able to add avatars in essentially with free developement, as it has to be done for WoD anyways. Also I believe it is better for them to develope this before they do planetary interaction as I'm thinking that it WILL be an integral part of it in the future. They've said that there will be no avatar combat on stations to start, but they haven't said anything about planets. As I said, it will start simple and be built upon over time. If enough people are interested in on-station combat they will work it in eventually, even if in some limited fashion.
Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
TBH I was when I first heard of this I was hoping for something like this as far as the station and planet action. To spend time they will have to invest to create the bases without letting us actually interact with non-corp memebers, well I would think the time be better spent adding real usable content or squashing bugs.
But then again, from what I read they are using this poject to learn from on how to make the new game. So that project will actually benifit more than the EVE players will.
It's a shame because I would love to see a tactical Avatar game in EVE.
Actually BOTH games benefit from it, as EVE is able to add avatars in essentially with free developement, as it has to be done for WoD anyways. Also I believe it is better for them to develope this before they do planetary interaction as I'm thinking that it WILL be an integral part of it in the future. They've said that there will be no avatar combat on stations to start, but they haven't said anything about planets. As I said, it will start simple and be built upon over time. If enough people are interested in on-station combat they will work it in eventually, even if in some limited fashion.
Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
Which engine did they use to make the second planet flight video?
As far was planets, other than the space ports I really don't see any need for free roaming. Now sitting on a hill overlooking the landing strip with a sniper rifle... that may be fun but I would rather be able to go up to a war targets ship, use hacking skills and comendeer his ship.
its not that Amazing on account its been done before. Earth and Beyond had characters walking around stations long before EVE was even out of beta.
Errr...well E&B was still in beta when EVE was released so you're timeline may be a bit skewed, but either way it's not the fact that they will have walking in stations so much as the new avatar, ai and animation system that will be amazing.
From what I've read and seen of it so far, the avatar's in Ambulation will be a step up from most MMO's out now. They are working on things like avatars facial expressions changing based on standings and status within the game. For example if you run into someone you have low standings with on a station, you're character will get an angry look and their stance will change to a confrontational one. Or if a player with high standings to an NPC faction goes walking through a station the NPC residents will react in a similar manner. Also another thing they are working on, and something that was a major issue in E&B, is avatar clipping, instead of having 100 player avatars sitting in the same spot on top of each other, they would instead have collision detection and would try and squeeze by each other, like you would when you are say, passing someone walking down a packed sidewalk.
There are other things that are looking interesting as well, such as having actual corp offices to meet in and being able to actually see ships to scale, but all in all I can't wait to see them add it in.
Comments
aLpHa- I understand you havent played EvE or know CCP the founder of EvE online
They never Pre Render anything.
It's what you see that you get in EvE Online
Guides & Trials for EvE Online:
@ The dude above me. You are wrong i played EvE during Closed and Open Beta and some time after it. But i feeled somehow wrong in the game.
you can buy the game now So you got some skills under your belt.
one of old artist in ccp is a old gamer friend to me from Dark Age of Camelot.
The grafics CCP is doing is Stunning.
ps I hade to add we where gamers friend in another game lol so no one get some weird ideas.
Guides & Trials for EvE Online:
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote:
Someone got their wires crossed... There are currently no plans to require DX10 for any gameplay feature.
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote: t0rfiFrans Edited by: t0rfiFrans on 16/03/2007 10:22:12
Edited by: t0rfiFrans on 16/03/2007 10:20:40
Hi all
First of all, I'd like to thank you all for the great interest people are showing the Ambulation project. Second, I'd like to mention a few technical things about the trailer people saw:
1. All the graphics are in-game from our upgraded Trinity engine. The animation is motion captured and then blended using our new character animation engine.
2. The video was made on an Alienware Area 51 R4 Quad core SLI machine with two Geforce 8800 cards with 768 MB RAM each. I think the machine has 4 gigs of regular RAM. That's not the required spec for the final product, though, but as the shaders are yet unoptimized, we prefer working with such monster hardware when making trailers and such.
3. The engine runs in DirectX 9, Shader model 3.0 on Windows XP.
4. Everything was captured in Fraps and then edited in After Effects.
5. The trailer as seen on the Ten Ton Hammer website will probably never be released in its current form to the public. It was rushed through before GDC, with what we had running on our desktops at the moment. We feel it doesn't fully convey the richness of the station environments and the details in shading and texturing we intend to use.
6. We plan to release a proper trailer in a few months time. Yes I know, we're secretive bastards, but that's the cold brutal reality of life, I guess.
7. That's it! I quoted in t0rfiFrans statement with even better info.
Running EVE in VISTA with DX10 will give you better graphics.
Running EVE in XP with DX9 will still be better graphics than now, but not as good as Vista
Running EVE under either OS will have the same FEATURES
Re-read the posts.
Yes and as of today Redundancy posted a clarification on EVE-o (in regards to possibly DX10 needed). To further clear it up...
Quote:
Someone got their wires crossed... There are currently no plans to require DX10 for any gameplay feature.
Thank god and it only took 7 pages on EvE -O to get a proper clear reply.
First I'd like to say Hello everyone <-- 1st post
I have been follwing many threads without posting but this one got me going
OMG that is all I can say. I have played EVE since 2005 and get surprised every time with what CCP shakes out its sleeves.
This in station footage will create immersion beyond belief and will attract even more players in my opinion.
CCP keep going,...you are definately on the right track and the player numbers show it
Lets just hope Trinity can handle more players
I think CCP is getting better in providing patches on time. I surely agreee with you that some patches have been delayed..as in any online game I know...
let's keep our fingers crossed that they get it done by end of 2008 and not 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~
=The best bash.org quote ever=
Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance
Curt teh Juggler: it was quite possibly the most amazing thing ever.
Oh, and yes CCP may deliver, but its broke sometimes in the rush to get it out in a big update. I think with the recent "Need for Speed" initiative they are finally focusing on fixing a lot of this kind of stuff. They also promise things to create marketing buzz and they leave it in development for a long time. This might not be vaporware, but it sure is close.
mm I do feel like wanna wind up my calender some
I want this now !
Guides & Trials for EvE Online:
You guys do relize that this is for RP only.
===============================================================================
http://www.firingsquad.com/news/newsarticle.asp?searchid=14603
CCP's chief marketing officer Magnus Bergsson
Bergsson emphasised that this character avatar update was not going to be a separate game within EVE Online. You won't go on separate quests inside space stations and you won't be able to shoot other characters inside the stations.
========================================================================================
Anyone here play Freelancer? Now just change that to modern graphics and force your self to walk up to your hanger, loading bay, offices... etc..
Without interaction (being able to fight in bars, etc...) this is just a time sink. Oh i have no doubt that waking up in your personal room, wakling down to the copr office and seeing if anyone is there, chatting with anyone that happens to not be well... actually playing in space, walking down to your ship and steping into your pod, then watching your pod get loaded into your ship and seing your ship start moving out the hanger bay (this is actually on the video) then switting to normal space view will be fantistic... the first 10 times.
If you actually read all of that just imagine having to see it every time you dock and un-dock not to mention having to get out of your ship, (watching the ore being unloaded and taken to the refinery) which you now walk to but wait. when you get there you are treated to some cool visuals as a task screen is generated at the refinery's interrface port (also shown on the video) ok, you get to see the refining process in all it's glory and after a few min you will get to see the minerals being sorted and stacked into bins that move away from you and are dummped into giant hoppers to be used to build items such as ships and modules.
Oh wait, since we are here lets build a ship. You press (ok its not really solid) the floating screen and it switched to show you the available blueprints, you touch the area indicating your choice and you look across and see bins come racing across the room stopping in front of the hoppers as just the right amount of minerals are loaded. Then the bins move to the robotic manufacturing station and you see all kinds of cool effects as the ship is built right in front of you, at this point you could watch it for the 8 to 20 hours it will take to build the ship but wait. A window showing the other people in station shows a War target or better yet a neg ranked Pirate. For a second you wonder why a known criminal is allowed to dock at a station they are neg to (and wanted at) but then you remember the Prat welfare program is still in effect, after all its only 2010 in the real world. So you ... do nothing, you can't go after them in the base in fact you cant even walk into a bar and smak talk him because you will only be able to interact with your corp mates. So you walk to your ship hanger (running is not implimented) press the button to access your pod.... Wait what seems a lifetime, though it's only a few seconds, for scotty to position your pod and load it into the ship. The you watch your ship slowly undock.. you go to check local but that was removed in 2008 so you don't know till 3 min later that the Pirat is not outside the base, no inside actually you start hunting but only find out 30 min later that the pirat had just docked and then left the system.
WooHooo that sounds like fun... the first 10 times.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
Err yea the main purpose of the Ambulation thing is as a social/tactical tool. One of the features of the corp office section is the tactical map where you can better paln stratagies in eve, and soon this will become more important as space battlees involve smaller roving fleets rather than blobs otherwise someone can just get a stealth bomber abd drop a Doomsday bomb on them [think like the doomsday device ona titan exept smaller range].
Also they paln to add more to this section of eve as time goes by and as the palyer base states waht they would like to see in it as such the devs have asked the community to post ideas on this so that what is added to Ambulation is what the community will enjoy. Also we will have the facilitys to alter ower avitars for free - great for those tired with there current ones.
TBH I was when I first heard of this I was hoping for something like this as far as the station and planet action. To spend time they will have to invest to create the bases without letting us actually interact with non-corp memebers, well I would think the time be better spent adding real usable content or squashing bugs.
But then again, from what I read they are using this poject to learn from on how to make the new game. So that project will actually benifit more than the EVE players will.
It's a shame because I would love to see a tactical Avatar game in EVE.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
Which engine did they use to make the second planet flight video?
As far was planets, other than the space ports I really don't see any need for free roaming. Now sitting on a hill overlooking the landing strip with a sniper rifle... that may be fun but I would rather be able to go up to a war targets ship, use hacking skills and comendeer his ship.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
Really hope to see this ingame one day, it will make EVE much for fun to play, and add a whole new level of depth.
its not that Amazing on account its been done before.
Earth and Beyond had characters walking around stations long before EVE was even out of beta.
Member of the Phoenix Alliance Guild
in Vendetta Online
www.vendetta-online.com
From what I've read and seen of it so far, the avatar's in Ambulation will be a step up from most MMO's out now. They are working on things like avatars facial expressions changing based on standings and status within the game. For example if you run into someone you have low standings with on a station, you're character will get an angry look and their stance will change to a confrontational one. Or if a player with high standings to an NPC faction goes walking through a station the NPC residents will react in a similar manner. Also another thing they are working on, and something that was a major issue in E&B, is avatar clipping, instead of having 100 player avatars sitting in the same spot on top of each other, they would instead have collision detection and would try and squeeze by each other, like you would when you are say, passing someone walking down a packed sidewalk.
There are other things that are looking interesting as well, such as having actual corp offices to meet in and being able to actually see ships to scale, but all in all I can't wait to see them add it in.