I think the resources spent on ambulation coudl be far better spent on improving gameplay. Ambulation does not really add immersiveness to this dated gameplay
I think the resources spent on ambulation coudl be far better spent on improving gameplay. Ambulation does not really add immersiveness to this dated gameplay
Just as well then that the people working on Ambulation come from a completly different department then.
TBH I was when I first heard of this I was hoping for something like this as far as the station and planet action. To spend time they will have to invest to create the bases without letting us actually interact with non-corp memebers, well I would think the time be better spent adding real usable content or squashing bugs.
But then again, from what I read they are using this poject to learn from on how to make the new game. So that project will actually benifit more than the EVE players will.
It's a shame because I would love to see a tactical Avatar game in EVE.
Actually BOTH games benefit from it, as EVE is able to add avatars in essentially with free developement, as it has to be done for WoD anyways. Also I believe it is better for them to develope this before they do planetary interaction as I'm thinking that it WILL be an integral part of it in the future. They've said that there will be no avatar combat on stations to start, but they haven't said anything about planets. As I said, it will start simple and be built upon over time. If enough people are interested in on-station combat they will work it in eventually, even if in some limited fashion.
Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
Which engine did they use to make the second planet flight video?
As far was planets, other than the space ports I really don't see any need for free roaming. Now sitting on a hill overlooking the landing strip with a sniper rifle... that may be fun but I would rather be able to go up to a war targets ship, use hacking skills and comendeer his ship.
There is no second planet flight video AFAIK. The first was simply a section of terrain located on a grid out in space, when they warped into it POW you are flying over terrain. For all I know they could have had collision on the terrain turned off so if you fly down into it you fly right through it. Either way it was just an alpha concept and was only meant to show one possibility of what planetary flight could be like. Personally from what I've read they've modified thier idea to be a more RTS like experience interacting with planets but we'll see what happens after ambulation is out.
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Personally I think the graphics engine update is thier biggest hurdle to adding in new gameplay types as the current one is FAR too limited in what they can do. With the new one a lot more gameplay mechanincs will be possible.
Which engine did they use to make the second planet flight video?
As far was planets, other than the space ports I really don't see any need for free roaming. Now sitting on a hill overlooking the landing strip with a sniper rifle... that may be fun but I would rather be able to go up to a war targets ship, use hacking skills and comendeer his ship.
There is no second planet flight video AFAIK. The first was simply a section of terrain located on a grid out in space, when they warped into it POW you are flying over terrain. For all I know they could have had collision on the terrain turned off so if you fly down into it you fly right through it. Either way it was just an alpha concept and was only meant to show one possibility of what planetary flight could be like. Personally from what I've read they've modified thier idea to be a more RTS like experience interacting with planets but we'll see what happens after ambulation is out.