Even so that I am a big fan of Frank Herbert famous book "Dune" with more I would really dislike to see a MMORPG based on that universe. Movie lienced mmorpg was neither a great financial success. Take a look on The Matrix Online, Star Wars Galaxies etc. I don't consider Lord of the Rings Online to be a movie lienced mmorpg due the book was public first and then later the roleplay game. For Star Wars it was George Lucas movie there got the hint to most people, but it only hardcore fans there like the "expanded unvierse" matriale and stuff. I dont think that Star Trek Online or Stargate World would be be success either.
I agree. Original IP's have an inherent advantage over liscenced IP's. Original IP's can do whatever they want without care for the intgriy of someone elses concept. Further more the Liscencer (the Herbert estate) would hold power of veto over all things Dune related. It is Liscencers primary goal to protect the IP's concepts even at the expense or possibly failure of the game. It's my belief that at some point even LotRO will struggle with this.
SWG not a success for an MMO? What the hell are you talking about? It still has how many servers today? Even after all the combat changes and complaints?
SWG not a success for an MMO? What the hell are you talking about? It still has how many servers today? Even after all the combat changes and complaints?
How many games would love to have 5 full servers?
Let alone 15+? It Is a successful MMO. You may not like it. (I personally liked only the space part of it).
But not successful? It and EQ2 keep SOE going. Otherwise, they still wouldn't be adding games.
Still, given that this is Star Wars we’re talking about here, nobody is yet calling SWG a stunning success. Even John Smedley has admitted that the game should be huge with the Star Wars IP behind it, but it is not.
Alright we seem have to gone off topic here guys...lemme synthesize all my previous posts into 1 to bring evry1 somewhat up to speed on possible ideas...since i haven't had any FEEDBACK to make changes with.
I figure that a Dune MMO should use the major houses out of the books as starting points for the first couple hundred players that log in, however once people have settled into the game after a couple of months, there should be the ability to form your own house...Now bear with me you nay-sayers. First off, it would not be like forming a guild in DAOC or in MXO, where like 8 people are necessary, it should require a flexible # of people based on the server population. For instance, say 3,000 people are registered on a single server, well then like 250 people should be necessary to form a new house, and like i said, population caps (both maximum and minimum) should be required in order to prevent one house from becoming the only legitimate power on a server. Now as for Fremen and Sardukaur, I think that the house that controls the Emperor's chair (not necessarily the Corrinos) should be able to start a QUEST to become sardukaur, likewise whoever has the fief on Arrakis. These quests should be, obviously, almost flippin' impossible. It should require at least a couple dozen HIGH ranking soldiers/medics, if not a damn nuke, to complete it. It should take a damn long time (like the way the original Jedi/Sith path was on SWG), and in the end only ONE person out of those dozens of people who started the quest should become either Fremen/Sardukar. Even then, they should need to spend massive amounts of time either in a sietch or on Salusa Secundus, and the devs would need to make pvp so random and volatile that the controlling house would only have time enough to pump out one or two sardukar/Fremen recruits. Plus, if the house is de-throned or de-fiefed while the recruit is on either salusa or arrakis, that character should be required to stay in both those hell holes until their house can come back and reclaim it, basically liberating them from there.
Oh and as for the problem of Fremen spice addiction, we'd need to discuss whether this timeline begins where Brian Herbert picked up, (i think his books would make an EASIER MMO, not a better one, because his writing was rite dookie in comparison to Papa Herbert) or whether it starts with the original "Dune" (or even somewhere else?).
For instance, during books 1 and 2 the Fremen were not only Arrakis-bound, but desert bound. They were fractured tribes, to say the least. During this stage of the game, I'd make the Fremen playable, hell even encourage people; because it's goin' to be REAL boring until we hit the end of book 2/book 3.
Until then, the game should focus on house v. house conflicts; espionage, (hell even polictical coups on the emperor would be neat; even if it should be nearly impossible to accomplish.) Alliances should be formed (House leaders should be people? a group of people who speak through one character? = Feedback please). As for forming Houses, I think the major houses from the books should be playable, however, it should be a terminal relationship. For instance, you start out as one of the Houses Major, however you're eventually forced out for some reason (Feedback). Then, find or make your own House minor. Powerhouses (no pun intended) should eventually be able to attain the title of House Major (also needs to be ridiculously hard); and then and ONLY THEN should they be able to say, go to war with other House majors; form alliances with House majors (House missions should reflect status with other NPC house majors); hell even invade Caladan/Giedi Prime/Kaitain etc.
But, heavy sits the crown , and as your house grows in power and popularity it should begin to be not only the envy of your enemies, but of your less trustworthy allies and other neutral parties. (House Ix pwns)
Vehicles, both military and civilian, should be permitted. However, I think we'd need to deal with NPCs on a MASSIVE scale in comparison to former games. First off, max. server population will be like 1,500 if there's a lot of them? Well why not borrow from DAoC and cluster them or hell even pull a page from MXO and just merge all of 'em into a few "superservers". Besides the probable cult following that this game would originally attract, we're still dealing with military forces numbering in the millions per house. Now I don't suggest that the devs attempt anything near this scale, however I do think a large amount of NPC soldiers/vehicles would be necessary in order to bring the Dune we all know and love to life (visually at least).
Oh, and as for intra-house factions. Yeah, none of those. Intra-house factions tend to cause all sorts of political turmoil within the house and overall would ruin the experience. You have a problem with your house? Leave. You and a whole lot of other people have a problem with your house? Leave, make a new one. Although specialization areas within a house (i.e. Military service, Scientific Research, Merchantry, Medical Service) should each receive some sort of specialized communication medium, as well as beneficial areas for each type of service to the house, depending on rank. High ranking military commanders may see the Duke/Baron/Emperor/Doge etc. and collectively plan for war strategies, while privates within an army get a bunk and access to the mess hall (yes I think food/water should be important, the Fremen sure do). Obviously the more prestigious your house, the better your facilities. (Docs get hospital duty, hell even open up a private practice, Merchants can buy marketplace shops, researches can purchase or be granted research facilites, [Devs better invent progressive technology trees...never-ending])
Let's see....oh inter-house wars. I think formal declarations of Kanly should be necessary and PLAYER representatives in the House Council should be required. And when/if we get to the time of Paul's Jihad, every house major should at least try to resist. It'd be easy to just join his crusade and conquer the galaxy. Let's say for the sake of playability, he's a no prisoners kind of guy. However this will allow for some interesting revelations regarding House relationships. Old grudges...strong alliances, will they unite the Houses or fracture them? The devs should be prepared for both scenarios...
Originally posted by Manveru Impossible. Completely impossible.
You would have to strip away everything unique and cool about the story and setting to make it even remotely playable in an MMO environment. As was mentioned, it's the whole Jedi dilemma times 4. The whole story is based around a single person who was thousands of years in the making and unlike anyone else in the universe, with supporting characters representing groups of vastly overpowered minorities, none of whom could be represented in a playable fashion. Not only would the final product NOT be Dune, but it would suck ass. Filthy, unwashed ass.
That is why you don't base the game around the single "ub3r" person or allow players to achieve that role. The worse thing to ever happen to SWG was when people were allowed to be a Jedi. The Jedi is a total game breaker in Star Wars because they are so god damn "uber". If you make them anything less then what they are in lore then you basically trivialize the entire game and Jedi's themselves. SWG would of been better off with no playable Jedi's period. They should of been used as hero type NPC's to push plots in the game via quests, etc...
This is also why in LOTRO you don't play a ring bearer, a mage like Gandalf, a Ranger like Aragon, etc.... They are to iconic and to powerful to allow players access to such roles in a MMO.
This is also why you would not allow players to be a Kwisatz Haderach ( Super Evolved Human ). IMHO it'd be much more interesting to have other Dune related professions/classes based around minor figures/groups and instead explore the surrounding universe and background lore that encompasses the Dune novels.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
1.) Players should be given the choice to start playing as a member of one of the 3 Major Houses of the Landsraad - House Atreides, House Harkonnen, House Corrino.
Players should also be allowed to choose to start off playing play as a neutral as well if they desire.
2.) All 3 Major House should be NPC controlled just as in EVE ONLINE and its factions/n00b corp. This allows devs to have a role in shaping the over all conflict in the game and not have it get all crazy or stagnate.
3.) If you choose to be part of a Major House as a member at the start of the game you should be afforded some advantages and disadvantages in the game.
For example:
Maybe you gain a bonus to trade, combat, diplomacy, better starting equipment, better prices from NPC merchants in your area of space that your House controls or are allowed to train in certain schools ( see 7 & 8 below ) while denied access to others.
Also depending on the Major House you decide to join you should be KOS to your rival Major House NPC's. Players who do not select a major house to join are considered neutral but receive no starting bonuses, discounts, gain default basic equipment, and have access to only the schools in the game that are generally considered to be House neutral to all players.
Neutral players are can also have a easier go at starting their own House without to much trouble unlike players from Major Houses who would have to defect and would end up being KOS to their enemies and own Major House. Of course their should be a way to work this off in due time.
4.) Any player created Houses should be minor Houses and require you to relinquish your Major House membership and effectively remove your bonuses, discounts and depending on the Major House you defect from make you KOS to them and to your previous rivals. You can still though maintain your skills you learned from your school even those that are Major House specific.
Of course once you've defected from a Major House you can no longer rejoin them at all. You are a traitor to that House so deal with it IMHO. You can though end up becoming neutral to them but it will take time and price to pay so that you are no long KOS to them. Same goes for your rivals if you want to be neutral to them as well once you left your Major House. Leaving a Major House and joining another one would make you perma KOS to your former House though and you again can never go back to them.
5.) Player minor Houses should have to balance out their roles in the universe and have to somehow be made to balance out relationships with both 3 Major Houses to maintain their neutrality. Neutrality should afford a player made Minor House a bonus in that they can easily trade with all Major House, and gain access to equipment that would other wise is off limits to Major House players of a rival faction. Minor Houses could serve as go betweens of the Major 3 Houses and players that belong to them.
Of course if a Minor House wants to though they could also forgo neutrality and ally themselves with one of the Major Houses. Doing so would again afford bonuses and discounts but also acquire negative side effects like being KOS to a Major House NPC's, etc and would be a permanent thing or at least require a very, very, very hefty and hurtful fee/price to pay in order to go back to your neutral status or switching sides.
6.) Players should not be able to play any major plot killing ub3r "Jedi" like classes/professions in the game. Sorry you can't be a Kwisatz Haderach.
7.) You can though specialize in some schools like the Bene Gesserit school of training, Mentat school of training, or Sadukar Imperial school of training, Freemen survivalist ( aka you went native ala Duncan ) school of training, Spacing Guild school of training, Spice Mining Consortium school of training, Space Pirate school of training, etc...
** I am sure we can add some more here and even sub-categories within these schools that further allow you to specialize and customize your character. Some schools might even overlap but have different offshoot schools fostered by a House to be used for specific roles. **
These schools would grant you major skills in the game that would effect and determine your place in the world and how you interact in it. As well as help determine how effective you are at certain things in the game like trade, combat, npc based diplomacy between the 3 Major Houses, etc .
8.) You should be able to pick one Major school to be your main school of training. Then you should have to select one Minor School to further give you depth but you would not have the entire/same abilities as those who majored in it this school as it's your minor after all !
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
I've read the books and played the games and watched the movies. You don't know if it won't work until you try so I say give it a shot.
If Dune was made into a MMO I hope it would have the look of the David Lynch movie or completely original style. I didn't care for the feel of the Sci-Fi channel movies
But then I get my Buck Rogers mmo. That or Flash Gordon mmo.
A Dune mmo you say ? Why not. I've read the books and played the games and watched the movies. You don't know if it won't work until you try so I say give it a shot. If Dune was made into a MMO I hope it would have the look of the David Lynch movie or completely original style. I didn't care for the feel of the Sci-Fi channel movies But then I get my Buck Rogers mmo. That or Flash Gordon mmo.
The Sci-Fi channel series was crap. I was extremely disappointed that it ended up so lame.
But as long as the MMO is done by a team that knows what they're doing and can pull it off without losing too much of what makes the Dune IP so great, I'm all for it. I've always thought Dune could be a very successful MMO.
I agree with M1sfit on almost every point. The only thing I'd like explained more is the idea of the houses minor that are player-made. I figure you don't need to be flagged KOS just cuz you left the house. (up to a point, say if you're the janitor and you leave, who cares? but after a certain point i agree with the "if we can't have you no1 can" attitude. However not being able to ascend to the role of house major i think would put a damper on the game. I say we make the title nigh un-atainable. But i mean if you run a super-guild with HUGE numbers then i figure you can move up to house major. However i think that being said it should be a miserable existence. You are subject to raids by any # of kanly challenges by other NPC (or player) houses.
For M1sfit: You mentioned schools of training. Thought i'd give you a hand with some ideas.
Ginaz Swordmasters
Ixian Technologists
Telaixu (did i spell that right?) Geneticists.
There are mentionings of other planetary specializations scattered throughout both Brian and Frank Herberts' writings. I'll look for them after what you tell me of these 3.
M1sfit i'm curious about your opinion regarding my thoughts on intra-house guilds as well as the arrakis fiefdom/imperial throne as well as the training of sardukar/fremen.
Oh and i completely agree with the idea of not having any "uber" players. No Mua'Dibs here ladies and gents. No1 should ever be that significant in a game...
would love it if it were developed by the 2 developing gods!!!! Richard Garriot, and Rapheal Koster ....... now that would be hawt!
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
I'd play a Dune mmo in a heartbeat . I also think that the various elite classes should be unplayable, no sardukar players, no fremen players at least in the aspect they had in the books. Maybe allow you to live among them or become an ally of theirs but no super elite classes that are, for all intents and purposes, unbeatable.
They had a Dune MMO once. Some crazy Norwegian guys made I think...they called it Anarchy Online. Then they broke it. Repeatedly.
In all seriousness though, I'd love to see this. The lack of races is a little irritating, but you could have different humans from different worlds. Fremen, Sardukar, CHOAM Guild...
Classes could be a little funky too. I don't see Fremen mages of any sort, although the Weirding Way could make things interesting. And of course Bene Gesserit's are a possibility, but female only. There's only one Kwisatz Haderach (Gods I mispelled that badly)
But the chance to be a face dancer or a Sardukar, or /moon Baron Harkonen...yeah. Me likee.
Comments
I love Dune but would have to vote no on an MMO.
Original ideas FTW
The biggest challenge would be making the game interesting.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
How many games would love to have 5 full servers?
Let alone 15+? It Is a successful MMO. You may not like it. (I personally liked only the space part of it).
But not successful? It and EQ2 keep SOE going. Otherwise, they still wouldn't be adding games.
*shakes head*
PS thanks for the pic bro!
Still, given that this is Star Wars we’re talking about here, nobody is yet calling SWG a stunning success. Even John Smedley has admitted that the game should be huge with the Star Wars IP behind it, but it is not.
Alright we seem have to gone off topic here guys...lemme synthesize all my previous posts into 1 to bring evry1 somewhat up to speed on possible ideas...since i haven't had any FEEDBACK to make changes with.
I figure that a Dune MMO should use the major houses out of the books as starting points for the first couple hundred players that log in, however once people have settled into the game after a couple of months, there should be the ability to form your own house...Now bear with me you nay-sayers. First off, it would not be like forming a guild in DAOC or in MXO, where like 8 people are necessary, it should require a flexible # of people based on the server population. For instance, say 3,000 people are registered on a single server, well then like 250 people should be necessary to form a new house, and like i said, population caps (both maximum and minimum) should be required in order to prevent one house from becoming the only legitimate power on a server. Now as for Fremen and Sardukaur, I think that the house that controls the Emperor's chair (not necessarily the Corrinos) should be able to start a QUEST to become sardukaur, likewise whoever has the fief on Arrakis. These quests should be, obviously, almost flippin' impossible. It should require at least a couple dozen HIGH ranking soldiers/medics, if not a damn nuke, to complete it. It should take a damn long time (like the way the original Jedi/Sith path was on SWG), and in the end only ONE person out of those dozens of people who started the quest should become either Fremen/Sardukar. Even then, they should need to spend massive amounts of time either in a sietch or on Salusa Secundus, and the devs would need to make pvp so random and volatile that the controlling house would only have time enough to pump out one or two sardukar/Fremen recruits. Plus, if the house is de-throned or de-fiefed while the recruit is on either salusa or arrakis, that character should be required to stay in both those hell holes until their house can come back and reclaim it, basically liberating them from there.
Oh and as for the problem of Fremen spice addiction, we'd need to discuss whether this timeline begins where Brian Herbert picked up, (i think his books would make an EASIER MMO, not a better one, because his writing was rite dookie in comparison to Papa Herbert) or whether it starts with the original "Dune" (or even somewhere else?).
For instance, during books 1 and 2 the Fremen were not only Arrakis-bound, but desert bound. They were fractured tribes, to say the least. During this stage of the game, I'd make the Fremen playable, hell even encourage people; because it's goin' to be REAL boring until we hit the end of book 2/book 3.
Until then, the game should focus on house v. house conflicts; espionage, (hell even polictical coups on the emperor would be neat; even if it should be nearly impossible to accomplish.) Alliances should be formed (House leaders should be people? a group of people who speak through one character? = Feedback please). As for forming Houses, I think the major houses from the books should be playable, however, it should be a terminal relationship. For instance, you start out as one of the Houses Major, however you're eventually forced out for some reason (Feedback). Then, find or make your own House minor. Powerhouses (no pun intended) should eventually be able to attain the title of House Major (also needs to be ridiculously hard); and then and ONLY THEN should they be able to say, go to war with other House majors; form alliances with House majors (House missions should reflect status with other NPC house majors); hell even invade Caladan/Giedi Prime/Kaitain etc.
But, heavy sits the crown , and as your house grows in power and popularity it should begin to be not only the envy of your enemies, but of your less trustworthy allies and other neutral parties. (House Ix pwns)
Vehicles, both military and civilian, should be permitted. However, I think we'd need to deal with NPCs on a MASSIVE scale in comparison to former games. First off, max. server population will be like 1,500 if there's a lot of them? Well why not borrow from DAoC and cluster them or hell even pull a page from MXO and just merge all of 'em into a few "superservers". Besides the probable cult following that this game would originally attract, we're still dealing with military forces numbering in the millions per house. Now I don't suggest that the devs attempt anything near this scale, however I do think a large amount of NPC soldiers/vehicles would be necessary in order to bring the Dune we all know and love to life (visually at least).
Oh, and as for intra-house factions. Yeah, none of those. Intra-house factions tend to cause all sorts of political turmoil within the house and overall would ruin the experience. You have a problem with your house? Leave. You and a whole lot of other people have a problem with your house? Leave, make a new one. Although specialization areas within a house (i.e. Military service, Scientific Research, Merchantry, Medical Service) should each receive some sort of specialized communication medium, as well as beneficial areas for each type of service to the house, depending on rank. High ranking military commanders may see the Duke/Baron/Emperor/Doge etc. and collectively plan for war strategies, while privates within an army get a bunk and access to the mess hall (yes I think food/water should be important, the Fremen sure do). Obviously the more prestigious your house, the better your facilities. (Docs get hospital duty, hell even open up a private practice, Merchants can buy marketplace shops, researches can purchase or be granted research facilites, [Devs better invent progressive technology trees...never-ending])
Let's see....oh inter-house wars. I think formal declarations of Kanly should be necessary and PLAYER representatives in the House Council should be required. And when/if we get to the time of Paul's Jihad, every house major should at least try to resist. It'd be easy to just join his crusade and conquer the galaxy. Let's say for the sake of playability, he's a no prisoners kind of guy. However this will allow for some interesting revelations regarding House relationships. Old grudges...strong alliances, will they unite the Houses or fracture them? The devs should be prepared for both scenarios...
Sig by WhiskeyJack1
That is why you don't base the game around the single "ub3r" person or allow players to achieve that role. The worse thing to ever happen to SWG was when people were allowed to be a Jedi. The Jedi is a total game breaker in Star Wars because they are so god damn "uber". If you make them anything less then what they are in lore then you basically trivialize the entire game and Jedi's themselves. SWG would of been better off with no playable Jedi's period. They should of been used as hero type NPC's to push plots in the game via quests, etc...
This is also why in LOTRO you don't play a ring bearer, a mage like Gandalf, a Ranger like Aragon, etc.... They are to iconic and to powerful to allow players access to such roles in a MMO.
This is also why you would not allow players to be a Kwisatz Haderach ( Super Evolved Human ). IMHO it'd be much more interesting to have other Dune related professions/classes based around minor figures/groups and instead explore the surrounding universe and background lore that encompasses the Dune novels.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
My ideas.......
1.) Players should be given the choice to start playing as a member of one of the 3 Major Houses of the Landsraad - House Atreides, House Harkonnen, House Corrino.
Players should also be allowed to choose to start off playing play as a neutral as well if they desire.
2.) All 3 Major House should be NPC controlled just as in EVE ONLINE and its factions/n00b corp. This allows devs to have a role in shaping the over all conflict in the game and not have it get all crazy or stagnate.
3.) If you choose to be part of a Major House as a member at the start of the game you should be afforded some advantages and disadvantages in the game.
For example:
Maybe you gain a bonus to trade, combat, diplomacy, better starting equipment, better prices from NPC merchants in your area of space that your House controls or are allowed to train in certain schools ( see 7 & 8 below ) while denied access to others.
Also depending on the Major House you decide to join you should be KOS to your rival Major House NPC's. Players who do not select a major house to join are considered neutral but receive no starting bonuses, discounts, gain default basic equipment, and have access to only the schools in the game that are generally considered to be House neutral to all players.
Neutral players are can also have a easier go at starting their own House without to much trouble unlike players from Major Houses who would have to defect and would end up being KOS to their enemies and own Major House. Of course their should be a way to work this off in due time.
4.) Any player created Houses should be minor Houses and require you to relinquish your Major House membership and effectively remove your bonuses, discounts and depending on the Major House you defect from make you KOS to them and to your previous rivals. You can still though maintain your skills you learned from your school even those that are Major House specific.
Of course once you've defected from a Major House you can no longer rejoin them at all. You are a traitor to that House so deal with it IMHO. You can though end up becoming neutral to them but it will take time and price to pay so that you are no long KOS to them. Same goes for your rivals if you want to be neutral to them as well once you left your Major House. Leaving a Major House and joining another one would make you perma KOS to your former House though and you again can never go back to them.
5.) Player minor Houses should have to balance out their roles in the universe and have to somehow be made to balance out relationships with both 3 Major Houses to maintain their neutrality. Neutrality should afford a player made Minor House a bonus in that they can easily trade with all Major House, and gain access to equipment that would other wise is off limits to Major House players of a rival faction. Minor Houses could serve as go betweens of the Major 3 Houses and players that belong to them.
Of course if a Minor House wants to though they could also forgo neutrality and ally themselves with one of the Major Houses. Doing so would again afford bonuses and discounts but also acquire negative side effects like being KOS to a Major House NPC's, etc and would be a permanent thing or at least require a very, very, very hefty and hurtful fee/price to pay in order to go back to your neutral status or switching sides.
6.) Players should not be able to play any major plot killing ub3r "Jedi" like classes/professions in the game. Sorry you can't be a Kwisatz Haderach.
7.) You can though specialize in some schools like the Bene Gesserit school of training, Mentat school of training, or Sadukar Imperial school of training, Freemen survivalist ( aka you went native ala Duncan ) school of training, Spacing Guild school of training, Spice Mining Consortium school of training, Space Pirate school of training, etc...
** I am sure we can add some more here and even sub-categories within these schools that further allow you to specialize and customize your character. Some schools might even overlap but have different offshoot schools fostered by a House to be used for specific roles. **
These schools would grant you major skills in the game that would effect and determine your place in the world and how you interact in it. As well as help determine how effective you are at certain things in the game like trade, combat, npc based diplomacy between the 3 Major Houses, etc .
8.) You should be able to pick one Major school to be your main school of training. Then you should have to select one Minor School to further give you depth but you would not have the entire/same abilities as those who majored in it this school as it's your minor after all !
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
A Dune mmo you say ?
Why not.
I've read the books and played the games and watched the movies. You don't know if it won't work until you try so I say give it a shot.
If Dune was made into a MMO I hope it would have the look of the David Lynch movie or completely original style. I didn't care for the feel of the Sci-Fi channel movies
But then I get my Buck Rogers mmo. That or Flash Gordon mmo.
But as long as the MMO is done by a team that knows what they're doing and can pull it off without losing too much of what makes the Dune IP so great, I'm all for it. I've always thought Dune could be a very successful MMO.
Obviously you're not a golfer.
I agree with M1sfit on almost every point. The only thing I'd like explained more is the idea of the houses minor that are player-made. I figure you don't need to be flagged KOS just cuz you left the house. (up to a point, say if you're the janitor and you leave, who cares? but after a certain point i agree with the "if we can't have you no1 can" attitude. However not being able to ascend to the role of house major i think would put a damper on the game. I say we make the title nigh un-atainable. But i mean if you run a super-guild with HUGE numbers then i figure you can move up to house major. However i think that being said it should be a miserable existence. You are subject to raids by any # of kanly challenges by other NPC (or player) houses.
For M1sfit: You mentioned schools of training. Thought i'd give you a hand with some ideas.
Ginaz Swordmasters
Ixian Technologists
Telaixu (did i spell that right?) Geneticists.
There are mentionings of other planetary specializations scattered throughout both Brian and Frank Herberts' writings. I'll look for them after what you tell me of these 3.
M1sfit i'm curious about your opinion regarding my thoughts on intra-house guilds as well as the arrakis fiefdom/imperial throne as well as the training of sardukar/fremen.
Oh and i completely agree with the idea of not having any "uber" players. No Mua'Dibs here ladies and gents. No1 should ever be that significant in a game...
Sig by WhiskeyJack1
would love it if it were developed by the 2 developing gods!!!! Richard Garriot, and Rapheal Koster ....... now that would be hawt!
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
I'd play a Dune mmo in a heartbeat . I also think that the various elite classes should be unplayable, no sardukar players, no fremen players at least in the aspect they had in the books. Maybe allow you to live among them or become an ally of theirs but no super elite classes that are, for all intents and purposes, unbeatable.
They had a Dune MMO once. Some crazy Norwegian guys made I think...they called it Anarchy Online. Then they broke it. Repeatedly.
In all seriousness though, I'd love to see this. The lack of races is a little irritating, but you could have different humans from different worlds. Fremen, Sardukar, CHOAM Guild...
Classes could be a little funky too. I don't see Fremen mages of any sort, although the Weirding Way could make things interesting. And of course Bene Gesserit's are a possibility, but female only. There's only one Kwisatz Haderach (Gods I mispelled that badly)
But the chance to be a face dancer or a Sardukar, or /moon Baron Harkonen...yeah. Me likee.