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Frustrated about Server Overpopulation

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Comments

  • sephersepher Member Posts: 3,561
    Originally posted by KariTR

    Second paragraph from the bottom. The game and it's development are not static.
    So long as you know what you described was subpar compared to already existing MMO conventions.



    Actually what you described isn't AES at all. AES is supposed to be centered around groups venturing "encounter routes", where their actions meet conditions to trigger different encounters. Accepting a quest isn't AES.
  • danbaladanbala Member Posts: 181
    Originally posted by KariTR


    Lies, no. SV gets their share of misinformed members too you know, it isnt restricted to MMORPG.com.
    Ever do a starter quest that had you do a little scouting and you end up getting jumped on by an NPC assassin? Never been to the arena, or summoned a monster as part of a quest? These are all part of the AES, and much fun too.
    The removal of Fellowships was a disappointment initially, I wont deny it and hopefully they will get the problems ironed out one day. As it is, my friend and I have no problems staying within a level or two of each other and, without fully trying out the FS, it does make me wonder if this system would be as beneficial as I first thought. I'm personally not a fan of systems that take management away from the players.
    The bottom line is, although they may not be as beefed out yet as Sigil intend them to be in the future, most of the systems promised are in game and they are working.
    And my gods, this game is a hell of a lot of fun. No wonder the population is seeing a regrowth.
     

    Regarding AES you are correct, of course. I would like to see this used a bit more too. As I noted above, spawn competition has gotten fierce on some areas of my server.



  • boojiboyboojiboy Member UncommonPosts: 1,553
    I knew Fellowship was removed until they could iron out the exploitable features.  But Caravan is in?  How does this work?
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