Originally posted by RPGBeech VERY successful, then they must be doing
something VERY different from the rest of the pack
What has WoW done VERY differently?
EDIT: Failed to include VERY in original.
The most important thing they did do, is what they didn't do. Repeating the same tired old mistakes of buggy unfinished releases filled with boring time sinks. The reliance on quests and content to level rather than murder based leveling was a small change, but large enough to set a new standard. It is the whole package of doing small things right and not repeating the same mistakes from games.
Originally posted by RPGBeech VERY successful, then they must be doing
something VERY different from the rest of the pack
What has WoW done VERY differently?
EDIT: Failed to include VERY in original.
Blizzard created a content-rich stable and mostly bug-free game. Few have done that.
Only examples of quality on WoW's level has been CoH and LOTRO. Nobody else has ever come close.
WoW raised the bar. They were the first to realize QUALITY was the #1 factor, and why MMO's before WoW were niche games.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Smedly is probably the single most worse thing the gaming industry has spawned. Ehh.
It's very hard to pin down faults to one guy tbh, in terms of money he's probally great and the company loves him because he's bringing in the cash for them, end of the day they're a business. However their games arn't that good and most had amaizng potential but just they dropped the ball to do other projects and don't want to waste the cash or resources.
Comments
I agree, but I am not sure these kids with short attention spans are responsible for raising the bar.
EDIT: In fact, some might say they are responsible for lowering it.
You seem to miss the point.
If the bar is set low, it means it is easy for every jumper to attain success (success is judged by being able
to jump over the bar). In a similar vein, a low MMO bar would mean that every MMO will meet the demands
of the MMO playerbase and receive an equitable share of players (all are successful with roughly equal
profits). You could not have the situation where three or four MMO companies have 98 percent of the
playerbase and the remaining companies must fight over the remaining two percent.
Lowering the bar has nothing to do with dumbing down a game, which must be your interpretation of the
expression. A dumbed down game isn't going to cause decent retention because this segment of
the playerbase can not be retained for any significant period of time (short attention span and quick
arrival of boredom).
Just the opposite. Since only a few games are VERY successful, then they must be doing
something VERY different from the rest of the pack (ie. set the bar higher so the large majority
of the MMO companies have to watch the few collect the lion's share of the MMO revenue).
Anyone can produce a mediocre game. Not anyone can produce a game that gets 400K
subscriptions in the first few months of release and keep building on that.
What has WoW done VERY differently?
EDIT: Failed to include VERY in original.
What has WoW done VERY differently?
EDIT: Failed to include VERY in original.
The most important thing they did do, is what they didn't do. Repeating the same tired old mistakes of buggy unfinished releases filled with boring time sinks. The reliance on quests and content to level rather than murder based leveling was a small change, but large enough to set a new standard. It is the whole package of doing small things right and not repeating the same mistakes from games.
What has WoW done VERY differently?
EDIT: Failed to include VERY in original.
Blizzard created a content-rich stable and mostly bug-free game. Few have done that.
Only examples of quality on WoW's level has been CoH and LOTRO. Nobody else has ever come close.
WoW raised the bar. They were the first to realize QUALITY was the #1 factor, and why MMO's before WoW were niche games.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0