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I just don't see it.

135

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  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Sickpup

    6 player groups with only hybryd support classes,and only one enemy realm is imo a step back , or dumbing down of DAoC for the masses.being forced to zerg back and fourth betrween capitols is not overly capivating, playing in instances is lame,u could do that free on a fps.

    I feel the same as you actually. But when I spoke to the devs at the comicon I was told that they would have a style of gameplay to suit all of their old fans. The game dosent look like it will cater to 8v8 at all but you have to figure there will be a way to bring back all the old roaming pvp since you will have all of the  same people playing a game with similar mechanics.

    I dont like the idea of instanced pvp "games" either. I think instanced pvp should be a special reward  for top groups (to settle grudge matches and such)  and the other 90% of pvp to be openworld. Isnt that what most people say about WOW now is that they prefer open world pvp to bg's?



  • jor8888jor8888 Member Posts: 378

    Bragging right is important for many rvr/pvp players.

    There will be instances and they count more toward city siege than other battle ground.

    Startcraft 2 is not going to be mmorpg.

     

     

  • CreamSodaCreamSoda Member Posts: 86
    Originally posted by kraiden

    Originally posted by Sickpup

    6 player groups with only hybryd support classes,and only one enemy realm is imo a step back , or dumbing down of DAoC for the masses.being forced to zerg back and fourth betrween capitols is not overly capivating, playing in instances is lame,u could do that free on a fps.

    I feel the same as you actually. But when I spoke to the devs at the comicon I was told that they would have a style of gameplay to suit all of their old fans. The game dosent look like it will cater to 8v8 at all but you have to figure there will be a way to bring back all the old roaming pvp since you will have all of the  same people playing a game with similar mechanics.

    I dont like the idea of instanced pvp "games" either. I think instanced pvp should be a special reward  for top groups (to settle grudge matches and such)  and the other 90% of pvp to be openworld. Isnt that what most people say about WOW now is that they prefer open world pvp to bg's?



    When I used to play WoW on a pvp server, the world pvp as hard as it was to find, was very interesting.  As time went on they did institute a lot of the BGs that they have today and openly claimed they were not fond of outdoor pvp.  They thought it would be too detrimental to people who didn't want to be attacked in capital citys. 

    To make it short when the BGs came out all world pvp died.  Mainly because everyone wanted honor, and not to do it for fun.  Occasionally there was a small squirmish that broke out but nothing like it used to be.  Thats another reason why I think people would jump new servers in that game (pvp servers) it's because all the world pvp leveling up was so much more intense.  You had a reason to be out in the world and not just constantly queuing for honor.

    To later combat this Blizzard had the brilliant idea of releasing outdoor pvp activities.  One of them included hording sand in Silithus and returning it to your factions base.  This became known as sandlol, if won you would be given a higher rep rate per cenarion circle.  And the other took place in EPL, where people had to sit in dead towers to gain control over them.  The more control you had the better the PVE buff you had against undead in the area.  This became known as towerafk.  Both of them were boring to begin with, offered little incentive, and both rewarded the pvper with pve buffs.. WTF? Lol.  Anyway I'm pretty sure everyone stopped doing those 2 things after the initial 24 hours they were released.  And it became more of a joke to talk about them.

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Talin

    In all the MMOs I have played, I enjoyed the PvP in DAOC the most. This was before you could gain experience for PvPing, and even before the Realm Abilities were fully implemented. It was just plain fun, a great rush, and teamwork really did pay off. This isn't to say that there weren't massive class/realm imbalances or other issues, but no game's PvP since has really captivated me the same way.



    That being said, I don't expect PvP in WAR to be the same as DAOC. I expect it to be better. I expect that the development and design staff learned a lot from what worked, and what didn't , from DAOC. I expect that they have learned how artificial WoW's PvP feels, how messy Shadowbane's was, how limited LotRO's is. I'm not taking anythign away from those games, but I did not/do not care for their concept of PvP the way I did for DACO's (LotRO isn't really about PvP anyhow ).



    Instead of condemning a system that is still in development, why not analyze what could be good and bad about it, and offer some constructive discussion?
    Well it looks likewars rvr will be much like WoW's pvp for the most part ... with some daoc rvr added in. That just the fact of what mythic is doing... do not count on WAR rvr > DAOC rvr , however it will be a better game because of its age of development... but as mythic has said WAR =/ DAOC and they mean it.

    Originally posted by Battlekruse

    Originally posted by iCeh



    Well this is what I hope WAR will be like. In an FPS you don't increase your character skill, you increase your skill. You will learn how to use weapons better and such.



    If WAR can pull that off, it'll be the best MMO on the market (imo), and I really hope they do. I'm sick of playing WoW, I can't stand it but there's nothing else to play! BF2 killed FPS.
    Nay, Counter-Strike killed FPS CS wasn't even thats good hl had a mod out just a bit after Cs called firearms best fps EVER a few people played it simiply becuase CS was "popular" ... much the same as with WoW today ... and microsoft. (While id argue i think pcs are >>>> macs today they were not off the bat... yet popularity is a bitch.)

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • JetrpgJetrpg Member UncommonPosts: 2,347
    double post some how del this plz

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • jor8888jor8888 Member Posts: 378

    I dont see 8 million ppl playing WoW got bore yet so why worry about WH right now?

     

  • OpticaleyeOpticaleye Member Posts: 498
    Originally posted by Zeknichov

    Siege to get better items to siege to get better items to siege to get better items.  After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG.  This game is just WoW without the PvE raids and without instanced battlegrounds.  If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have?  Bragging rights?  E-peen battles?



    "Oh my guild beat your guild yesterday we're better."

    "Well if my guild actually logged on instead of playing CS and Starcraft 2 we'd have beat you."



    No I'm not advocating having this game be item based.  No I'm not advocating that the skills from PvP be uber powerful.  I'm advocating item loot/destruction.  With that being said I'll still play this game because all my friends who played WoW (was their first MMOG and only MMOG I could get them to play,) will be playing this game.  Ironic isn't it?
    Well it sounds as if you have actually played this.Are you in Beta?



    See the real irony here is that im willing to bet that you have not played this game and you are posting as if you have.

    What is your physical limit?

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Opticaleye

    Originally posted by Zeknichov

    Siege to get better items to siege to get better items to siege to get better items.  After you've got the best items, whine about how PvP has no point and go back to waiting on the next new PvP MMOG.  This game is just WoW without the PvE raids and without instanced battlegrounds.  If the game isn't going to be item based, and the skills you get from PvPing don't really influence your characters power that much what point does PvP have?  Bragging rights?  E-peen battles?



    "Oh my guild beat your guild yesterday we're better."

    "Well if my guild actually logged on instead of playing CS and Starcraft 2 we'd have beat you."



    No I'm not advocating having this game be item based.  No I'm not advocating that the skills from PvP be uber powerful.  I'm advocating item loot/destruction.  With that being said I'll still play this game because all my friends who played WoW (was their first MMOG and only MMOG I could get them to play,) will be playing this game.  Ironic isn't it?
    Well it sounds as if you have actually played this.Are you in Beta?



    See the real irony here is that im willing to bet that you have not played this game and you are posting as if you have. Rofl i bet your right ... wait you are right.



    Even with games i beta i don't say crap other than its bad or its good ... not why ... why because of NDAs.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ZeknichovZeknichov Member Posts: 98
    Just to clarify a few things for the flamers.  I, and many other people use WoW as a comparison because it is the most played MMOG, therefore many players can relate.  I have been playing MMOGs for 6 years.  I've participated in countless PvP debates on many official game forums.  There are two types of debaters.  PvP is fun, that's all there needs to be and PvP needs meaning.  I fall under the extremist side of PvP needs meaning.   PvP is an endless cycle to become stronger.   A game like WAR every player eventually becomes equal, in every form except pure skill.  However there becomes a point in an MMOG where your own player skill becomes capped.  Where you did everything in your power possible to defeat your opponent and either failed because of class 'imbalanced' and probability or won.  There becomes a point where you are playing at the best of your abilities possible.  It is at this point where a game like WAR becomes boring and no longer meaningful to play.  In an economic PvP game like EVE your strength and power is measured in monetary value.  If your individual skill is capped you can still increase your strength by accumulating wealth.  This gives PvP meaning after one has hit his peak of individual skill.  But most importantly of all, you can attain power not just through hard work, practice and teamwork.  You can attain power through cunning tact, diplomacy, intelligence, and deceit.  A player with bad skill can still accumulate much wealth but a player with perfect skill will take that wealth and power away from him.



    Why are FPS games so fun when they don't have this "meaning", you may ask?  It is because the disperity between individual levels of skill in FPS and MMOGs is huge.  It is near impossible for someone to be perfect at an FPS game. In an MMOG once you time your skills down perfectly you can come up with the best possible combination and counter to every possible outcome, eventually after you play for so long you can perfect every move and you will end up being limited to winning or losing based not on your skill as a person but by your characters skills, abilities, stats, items, and probability.



    No I'm not in WAR beta, I've just read much of the info available on the game.  Like I said though, I will play this game, until I become as good as I can be at it and then quit because I can't get better.




  • Parsifal57Parsifal57 Member Posts: 267
    Originally posted by Zeknichov

    Originally posted by Bigfoot

    I wish people would stop comparing this game to WoW.  WoW is not the godsend of all MMOs and did not invent the MMO genre that we have today. 





    If you ever played DAoC, people have had the same items for a LONG time, yet they still pvp every day doing the same ol' same ol'.  Guess what?  They still have fun doing it.  Guilds compete vs other Guilds in 8v8 or people just form PUGs together and 8v8.  They then gloat and flex their e-peens on the VN boards.
    Guild... ... Wars?  I guess I'll turn to AoC and hope with their blood money, resources and castle sieges they can get PvP kind of close to my ideal.

     Guess you're deliberately missing the point and/or just trolling, the point is if the PvP is fun people will keep playing even at max level, that happened a lot in DAOC the point which you seem to be deliberately ignoring. WAR will not be as gear dependant as WoW and you can be expansion packs come out a lot quicker than 1 every 2+ years.



    Just for the record I played DAOC for over two years without any increases in level cap and enjoyed it (appart from the TOA expansion), I've also played WoW for over 2 years and it doesn't even come close to the PvP envisaged in WAR.



    If you are a gear dependant junkie who always needs something leet to brag about to your friends WAR will not be the game for you and thankfully the many of us waiting for the game won't have to put up with your complaining in game either.
  • Parsifal57Parsifal57 Member Posts: 267
    Originally posted by Zeknichov

    Just to clarify a few things for the flamers.  I, and many other people use WoW as a comparison because it is the most played MMOG, therefore many players can relate.  I have been playing MMOGs for 6 years.  I've participated in countless PvP debates on many official game forums.  There are two types of debaters.  PvP is fun, that's all there needs to be and PvP needs meaning.  I fall under the extremist side of PvP needs meaning.   PvP is an endless cycle to become stronger.   A game like WAR every player eventually becomes equal, in every form except pure skill.  However there becomes a point in an MMOG where your own player skill becomes capped.  Where you did everything in your power possible to defeat your opponent and either failed because of class 'imbalanced' and probability or won.  There becomes a point where you are playing at the best of your abilities possible.  It is at this point where a game like WAR becomes boring and no longer meaningful to play.  In an economic PvP game like EVE your strength and power is measured in monetary value.  If your individual skill is capped you can still increase your strength by accumulating wealth.  This gives PvP meaning after one has hit his peak of individual skill.  But most importantly of all, you can attain power not just through hard work, practice and teamwork.  You can attain power through cunning tact, diplomacy, intelligence, and deceit.  A player with bad skill can still accumulate much wealth but a player with perfect skill will take that wealth and power away from him.



    Why are FPS games so fun when they don't have this "meaning", you may ask?  It is because the disperity between individual levels of skill in FPS and MMOGs is huge.  It is near impossible for someone to be perfect at an FPS game. In an MMOG once you time your skills down perfectly you can come up with the best possible combination and counter to every possible outcome, eventually after you play for so long you can perfect every move and you will end up being limited to winning or losing based not on your skill as a person but by your characters skills, abilities, stats, items, and probability.



    No I'm not in WAR beta, I've just read much of the info available on the game.  Like I said though, I will play this game, until I become as good as I can be at it and then quit because I can't get better.





    Hmm perhaps expansions and content updates don't figure into your 'world view' of WAR , things will evolve and change as the game matures , hopefully better than WoW's current direction, you seem to be expecting WAR to provide everything to you up front,  why should it none of the other games do, they evolve as will WAR, whether you come along for the ride or not i'm pretty certain no one will loose sleep about it.
  • IchmenIchmen Member UncommonPosts: 1,228

    threads like this are pointless thanks to WoW we now have 3 kinds of MMOer's

     

    the people who play any mmo for enjoyment and give reviews from their personal experiance.

    the people who only play one mmo and dismiss all others as being junk

    and the fanboys who are idiotic and will troll and flame any game/thread that doesnt deal with their game

     

    Warhammer came out before WoW. warhammer online was started back in 1997 i think C_c or 04 but GW gave up on it. WaR is new. with larger plans then the first WO. *warhammer online* until its open to test its pointless trying to declair it godly or garbage.

    from the screens of it and the invisioned plans for it. its easy to see they dont plan to skimp on it at all. with the possiblities of increadably fun PvR and such it could quite easily meet/beat/tople WoW. but only after its been offically open to testing and gone gold.

    until then all of its plans are unclaimed as with any mmo you are always forced to change plans. you might want that 90tillion mm cannon but if the game cant support it your stuck with your 2mm cannon. its that simple.

    being an avid warhammer table top player *mostly 40k* i cant see WaR being crappy at all. will it match with WoW who knows. graphics will be better as it wont be cartoony *yes i know WoW is ment that way..doesnt make it right...* and the pvp is still remaining to be seen but if it follows the TT atleast 50% it will be fun. the TT is quite fun not only for the hobby elemants but the battles can get quite intense sure its not the same on a PC/Console but then again the same could be said for firing a real gun to that of a FPS.

     

    all i do know is thanks to WoW fanboys i refuse to support any Blizzard game, partly because alot of Blizzard games are clones/rips of other games. and their fan base are so idiotic that they annoy anyone whos not a fanboy.  if your going tobe so die hard about it atleast make reasonable discussion possible dont treat the game like your about to marry it...

  • strongaxestrongaxe Member Posts: 848

    People dont understand taht WAR pvp is meant to expand upon WoW.  The  majority of ppl that are goin to play WAR are wowites who want a game with more pvp.  BUT its still gunna be the pvp grind, albiet a fancy, hidden grind.  But still a grind with no consequences for death, and thats what the fanboys want...so thats what mythic is goign to provide. 

    Im not hating on the game im just telling it like it is.  The people playing are not ready for a real pvp game. 

  • LyfeLyfe Member Posts: 45
    Originally posted by Strongsomethhing



    People dont understand taht WAR pvp is meant to expand upon WoW.  The  majority of ppl that are goin to play WAR are wowites who want a game with more pvp.  BUT its still gunna be the pvp grind, albiet a fancy, hidden grind.  But still a grind with no consequences for death, and thats what the fanboys want...so thats what mythic is goign to provide. 
    Im not hating on the game im just telling it like it is.  The people playing are not ready for a real pvp game. 

     

    Going to have to agree with you. The mass population is not ready to jump back into a real pvp game like UO. It's unfortunate that real pvpers who wants some risk vs reward have to wait for everyone to catch up to us :)



    I was disapointed when I heard Aoc is using blood money instead of corpse looting, but I still think the game has some promise. I however still think if Darkfall ever stops being vaporware it could be a lot of fun.



  • GonodilGonodil Member Posts: 335
    Originally posted by Lyfe

    Originally posted by Strongsomethhing



    People dont understand taht WAR pvp is meant to expand upon WoW.  The  majority of ppl that are goin to play WAR are wowites who want a game with more pvp.  BUT its still gunna be the pvp grind, albiet a fancy, hidden grind.  But still a grind with no consequences for death, and thats what the fanboys want...so thats what mythic is goign to provide. 
    Im not hating on the game im just telling it like it is.  The people playing are not ready for a real pvp game. 

     

    Going to have to agree with you. The mass population is not ready to jump back into a real pvp game like UO. It's unfortunate that real pvpers who wants some risk vs reward have to wait for everyone to catch up to us :)



    I was disapointed when I heard Aoc is using blood money instead of corpse looting, but I still think the game has some promise. I however still think if Darkfall ever stops being vaporware it could be a lot of fun.



    People don't want to play free for all PvP because of  elitest gankers like you two.

    The only enjoyment you get out of PvP is from making others suffer...mostly by spawn camping or by imposing your will on the games population after all you little gankers form up into one guild. You know why FFA PvP games die? Because of people like you.

    Please stop with the BS of  "wanting consequences", because realy, you just want OTHER people to lose gear after you gank them while having some giant advantage over them.

     

     

     

    Normal people like testing their witts against an evenly matched enemy..and if either side loses, they can try fighting one another again in 10 mins, rather than having to go PvE to replenish gear.

    Not hating...just telling it like it is.

     

     

    PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy.



  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Gonodil
    PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy.



    So not true man im sorry to say it  ... i really liek WAR and its is THE game i hope to play for a long while .. but the majority of pvp is going to take place in a  WoW setting with the overall structure of DAOC rvr...



    IE most rvr done will be wowish with a general purpose daocish.



    This is what ALL information released so far points to.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • PlaidpantsPlaidpants Member UncommonPosts: 267
    Originally posted by Jetrpg

    Originally posted by Gonodil
    PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy.



    So not true man im sorry to say it  ... i really liek WAR and its is THE game i hope to play for a long while .. but the majority of pvp is going to take place in a  WoW setting with the overall structure of DAOC rvr...



    IE most rvr done will be wowish with a general purpose daocish.



    This is what ALL information released so far points to.



    Lol...

    No.

  • Omega3Omega3 Member Posts: 398
    To the OP: didnt you ever notice that most MMORPGs are about e-peen? Showing off what you won? Bragging about beating that pve encounter first or defeating that pvP team? The main point of playing on the internet is called competition.



    You can't blame on WAR specifically something you can blame on all other MMOGs.

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • TalinTalin Member UncommonPosts: 923
    Originally posted by Omega3

    To the OP: didnt you ever notice that most MMORPGs are about e-peen? Showing off what you won? Bragging about beating that pve encounter first or defeating that pvP team? The main point of playing on the internet is called competition.



    You can't blame on WAR specifically something you can blame on all other MMOGs.
    I agree; MMOs seem to be two parts timesink, two parts bragging rights, and one part socializing.



    You wouldn't play the game if you didn't want to kill some time; of course, you could go play solitaire, but without the competitive aspect and achievement factors, it wouldn't be quite the same, right?
  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by mcharj11



    Newsflash!!!!
    WAR will have COLLISION DETECTION. That in itself means that it won't play anything like WoW PvP(lol), you will have to work as a team to break through lines of tanks/melee to get to ranged/healers and use proper tactics and strategy. WoW's PvP consists of people randomly running through each other jumoing in random directions it's just pointless. WAR's RvR/PvP has an objective in zone capturing and city conquest.
    NEWSFLASH!!!



    Watch the vids. CD is in but there are no "walls" of tanks .   There will be no "line of tanks"  ... beside DAOC has no CD why  in the world does CD make the games pvp = daoc and =/ WoW ?  The answer your using non-logical and unrealistic arguments from all of the vids and information we so far have.



    I replied to a person talking about the [face] of PvP that its DAoc and not WoW ... by your arguments its nethier .. however, you must realize that the post was talking about what pvp it would be MORE LIKE. I am guessing because you don't read or because your a fanboy you have ignored this "PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy." -Gonodil . If you thought it was totally different from WoW becuase of CD then its totaly different from DAOC also ... yet you did not comment about this... FANBOY.



    "WoW's PvP consists of people randomly running through each other jumoing in random directions it's just pointless. WAR's RvR/PvP has an objective in zone capturing and city conquest."

    I have seen about every WAr vid there is there was alot of " randomly running..", and "jumoing[sic] in random directions" Wow's pvp has objectives and if you have read or watched anything about WAR you know that PVP INSTANCES ARE THE MAIN FORM FOR PVP , ITS WHERE THE MOST VP (VICTORY POINTS) WILL BE GAINED, THEY ARE WHAT WILL OPEN THE GATE TO THE CAPITOL CITIES, THEY ARE MOST OF THE PVP WILL OCCUR, THEY ARE WHERE YOU WILL GET MOST OF THE PVP REWARDS. That my firends is not DAOC rvr its WoW pvp... now the fact that there will be a battle outside of instances and an over all "realm" or faction war is like DAOC... and i am happy for this... but make no mistake most of your pvp will occur inside a cubical just like it does with WoW.





    I am not hatign i am mearly stating the FACTS as we know them AS MYTHIC has stated them , because im sick of people being unrealistic in their post because they WANT it one way but its not and instead of saying BS i want it XXXXX they "dilute" themselves into thinking the game is just how they want it (which seems like is anything but WoW, because its cool to hate WoW).



    That being said i am sure i need to repost my orginal post so i don't have some other person NOT read them and go like, "nut-uh", so here it goes.

    "... but the majority of pvp is going to take place in a  WoW setting with the overall structure of DAOC rvr."- ME

    That is right on ... Wow PvP is not that bad and they will have much more diversity in their Wowish settings (ie a lot more BGs), and the overall setting for the pvp is very DAocish , as you really do fight to take over your enemies land ... still its 2 sided not 3 like daoc, and the fighting will at large take place in instances, however these actions will be the major contributer to the taking over of non-instanced land.



    PS. im not hating or trolling thats what odd and that why i am using the fanboy lable here becuase, i never said anything negitive about WAR , yet i am un-informed (which i assure you i am not), and i am  just wondering WHY its "lol no.. " I can say "lol YEs..." and back it up ... mythic said the majority of pvp is instanced ... ring any bells (Wows pvp in instanced too).

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • PlaidpantsPlaidpants Member UncommonPosts: 267
    Originally posted by Jetrpg

    Originally posted by mcharj11



    Newsflash!!!!
    WAR will have COLLISION DETECTION. That in itself means that it won't play anything like WoW PvP(lol), you will have to work as a team to break through lines of tanks/melee to get to ranged/healers and use proper tactics and strategy. WoW's PvP consists of people randomly running through each other jumoing in random directions it's just pointless. WAR's RvR/PvP has an objective in zone capturing and city conquest.
    NEWSFLASH!!!



    Watch the vids. CD is in but there are no "walls" of tanks .   There will be no "line of tanks"  ... beside DAOC has no CD why  in the world does CD make the games pvp = daoc and =/ WoW ?  The answer your using non-logical and unrealistic arguments from all of the vids and information we so far have.



    I replied to a person talking about the [face] of PvP that its DAoc and not WoW ... by your arguments its nethier .. however, you must realize that the post was talking about what pvp it would be MORE LIKE. I am guessing because you don't read or because your a fanboy you have ignored this "PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy." -Gonodil . If you thought it was totally different from WoW becuase of CD then its totaly different from DAOC also ... yet you did not comment about this... FANBOY.



    "WoW's PvP consists of people randomly running through each other jumoing in random directions it's just pointless. WAR's RvR/PvP has an objective in zone capturing and city conquest."

    I have seen about every WAr vid there is there was alot of " randomly running..", and "jumoing[sic] in random directions" Wow's pvp has objectives and if you have read or watched anything about WAR you know that PVP INSTANCES ARE THE MAIN FORM FOR PVP , ITS WHERE THE MOST VP (VICTORY POINTS) WILL BE GAINED, THEY ARE WHAT WILL OPEN THE GATE TO THE CAPITOL CITIES, THEY ARE MOST OF THE PVP WILL OCCUR, THEY ARE WHERE YOU WILL GET MOST OF THE PVP REWARDS. That my firends is not DAOC rvr its WoW pvp... now the fact that there will be a battle outside of instances and an over all "realm" or faction war is like DAOC... and i am happy for this... but make no mistake most of your pvp will occur inside a cubical just like it does with WoW.





    I am not hatign i am mearly stating the FACTS as we know them AS MYTHIC has stated them , because im sick of people being unrealistic in their post because they WANT it one way but its not and instead of saying BS i want it XXXXX they "dilute" themselves into thinking the game is just how they want it (which seems like is anything but WoW, because its cool to hate WoW).



    That being said i am sure i need to repost my orginal post so i don't have some other person NOT read them and go like, "nut-uh", so here it goes.

    "... but the majority of pvp is going to take place in a  WoW setting with the overall structure of DAOC rvr."- ME

    That is right on ... Wow PvP is not that bad and they will have much more diversity in their Wowish settings (ie a lot more BGs), and the overall setting for the pvp is very DAocish , as you really do fight to take over your enemies land ... still its 2 sided not 3 like daoc, and the fighting will at large take place in instances, however these actions will be the major contributer to the taking over of non-instanced land.



    PS. im not hating or trolling thats what odd and that why i am using the fanboy lable here becuase, i never said anything negitive about WAR , yet i am un-informed (which i assure you i am not), and i am  just wondering WHY its "lol no.. " I can say "lol YEs..." and back it up ... mythic said the majority of pvp is instanced ... ring any bells (Wows pvp in instanced too).



    Lol.

    From what I understand, YES, the instanced RvR will give the most VICTORY POINTS. But is it the main focus of RvR in WAR? No. These victory points allow you to take a "tier" and if you take enough of these you can assault their capital city.

    It was clearly stated that the main focus of their RvR would be to beat the crap out of the other team until you can try to capture their capital city. All the skirmishes, missions, and instanced RvR lead up to the **main focus and majority** of the pvp in WAR, capture their city.

    So, sure... you are right in the fact that when one side doesn't have enough victory points, instanced pvp will hold a larger weight, but if you think people will continue to fight in their little instances once the capital city is open then you are mistaken. And just because the instances hold the most weight it doesn't mean they will be the most popular of the 3 ways of gaining victory points. Unless the numbers are drastically uneven on one side, I will be surprised if there aren't people just flat out skirmishing and bashing peoples head in on the RvR areas. (Of course this may change as the game ages and the factions set up plans and what not to capture the capital cities). You aren't forced into the instance if you don't like them. Sure, I don't think they are such a great idea either, but they won't drastically change the type of game it is and hopefully they tweak them so the people crying of unfair population advantages won't rule the that "tier."

    Just because it has "WoW-type" instances doesn't mean the RvR will be remotely close. WoW's pvp was just a grind fest.

    Edit: spelling, etc/

  • defenestratedefenestrate Member CommonPosts: 578
    I really hope alot of people look at this game as another WoW clone, hopefully they wont bother buying the game and end up annoying the rest of us.
  • strongaxestrongaxe Member Posts: 848
    Originally posted by Gonodil

    Originally posted by Lyfe

    Originally posted by Strongsomethhing



    People dont understand taht WAR pvp is meant to expand upon WoW.  The  majority of ppl that are goin to play WAR are wowites who want a game with more pvp.  BUT its still gunna be the pvp grind, albiet a fancy, hidden grind.  But still a grind with no consequences for death, and thats what the fanboys want...so thats what mythic is goign to provide. 
    Im not hating on the game im just telling it like it is.  The people playing are not ready for a real pvp game. 

     

    Going to have to agree with you. The mass population is not ready to jump back into a real pvp game like UO. It's unfortunate that real pvpers who wants some risk vs reward have to wait for everyone to catch up to us :)



    I was disapointed when I heard Aoc is using blood money instead of corpse looting, but I still think the game has some promise. I however still think if Darkfall ever stops being vaporware it could be a lot of fun.



    People don't want to play free for all PvP because of  elitest gankers like you two.

    The only enjoyment you get out of PvP is from making others suffer...mostly by spawn camping or by imposing your will on the games population after all you little gankers form up into one guild. You know why FFA PvP games die? Because of people like you.

    Please stop with the BS of  "wanting consequences", because realy, you just want OTHER people to lose gear after you gank them while having some giant advantage over them.

     

     

     

    Normal people like testing their witts against an evenly matched enemy..and if either side loses, they can try fighting one another again in 10 mins, rather than having to go PvE to replenish gear.

    Not hating...just telling it like it is.

     

     

    PS; WAR is an expansion on DAoC RvR, with some instanced RvR tossed in....get a freakin clue gank boy.





    I love people like this that make broad statements.  Elitest ganker? I play mmos for 2 reasons, 1.) To fight againt other humans that make it a challenge., and 2.) To have fun.(risk=fun for me).  So  you can take your elitest ganker theory elsewhere.

    And what i said was 100% true. Any level and gear(not skill) based game cannot be a real(corpse loot, ffa, open) pvp game.  So it is expanding upon WoW. 

  • GonodilGonodil Member Posts: 335
    Originally posted by strongaxe




    I love people like this that make broad statements.  Elitest ganker? I play mmos for 2 reasons, 1.) To fight againt other humans that make it a challenge., and 2.) To have fun.(risk=fun for me).  So  you can take your elitest ganker theory elsewhere.
    And what i said was 100% true. Any level and gear(not skill) based game cannot be a real(corpse loot, ffa, open) pvp game.  So it is expanding upon WoW. 



    Bread statements? Like you made in your previous post and in this one? Damn ganker hypocrit.

     

    And again, DAoC came before WoW, this game is expanding on DAoC, get a clue you ganker wannabie WoW player.

     

    Also love how one insignifican person can define PLAYER vs PLAYER as only PLAYER vs PLAYER when corpse looting and ganking is involved....everything else is actualy not PLAYER vs PLAYER....it's player vs tree, I guess?

  • Distortion0Distortion0 Member Posts: 668

    Not to sound cliche, but it's way too appropriate here: If you don't like the game design, don't play it. They're aren't going to throw in item desturction just because you made one post. In fact, I don't even see your point. The game will be not pointless, because you stuff can be destroyed? Wtf? Btw, your stuff can be destroyed in WoW.

    Now capturing your enemies capital AND DEFICATING OPON EVERYTHING THERE! Or having it grow tenticals. Or forcing everyone there in brothels. That's rewarding gameplay.

This discussion has been closed.