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I just don't see it.

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  • Sandman32Sandman32 Member Posts: 78
    Originally posted by Bigfoot

    I wish people would stop comparing this game to WoW.  WoW is not the godsend of all MMOs and did not invent the MMO genre that we have today. 





    If you ever played DAoC, people have had the same items for a LONG time, yet they still pvp every day doing the same ol' same ol'.  Guess what?  They still have fun doing it.  Guilds compete vs other Guilds in 8v8 or people just form PUGs together and 8v8.  They then gloat and flex their e-peens on the VN boards.
    And why do they keep pvp'ing?  The more they take over the closer they become to stealing the relics (if they dont already have) which means the ENTIRE realm gets bonuses, even the lvl 1 guys that just started.  This is why WoW pvp sucks.  When you pvp not only for bonuses to yourself but bonuses to EVERYONE else you are with it makes a difference.  Not to mention relic raids and taking over keeps is just cool.
  • GonodilGonodil Member Posts: 335
    Originally posted by kraiden






    I do not understand, I may have not gotten your message clear enough, but it seems like you are saying people who like mythic, like daoc, like pvp and like warhammer will only make a very small % of the people who play war.

    Thats the "target audiance" incase you didnt know, but if they miss their target audiance and draw in some type of other crowd I wonder what type of gamer you think their approach is going to land them.... do tell

    So you think EA and Mythic are mostly targeting the 100k people that still play DAoC? Or the smaller amount of players that like DAoC, pvp, AND warhammer?

    The target audience is anyone who will play, and MMO players in general...they hope to take WoW, Liniage 2, AoC, SoE, and any other MMO players they can get their hands on.

     

    Vanguard  "targeted" a small minority of the MMO player base...that worked out well, didnt it?

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Gonodil


    I'd like to know where you made up those numbers from...
    EQ has had a larger subscriber base, for a longer period of time, and has sold MANY more expansions that DAoC has.
    Also EQ wasn't "well known" when it launched. Hell, sony didn't even own it 100% at the time! And I never saw any ads for EQ in 1999...I only found out about it after watching a friend play it on his computer.


     

    Numbers, easily attainable.

    If you live in north america we use the NASDAQ as our Storkmarket for most Tech stocks. Revenue by mythic has increased 2,226% just go back and do some homework on the 2 companies.




    EQ wasnt well known at launch is an opinion. As a person who was a teenager when EQ launched, and a member of the AOL days, I can say its my recolection of history that I would see EQ banners, and ads all over.  Just like I saw ads for WoW well before and during release. As far as well known,  we really cant argue that sony is a household name and very strong company (if only I had invested in sony when I was 7 years old)
    I can find people today who dont know what mythic is. 
  • DaBearmanDaBearman Member Posts: 52
    Originally posted by kraiden

    Originally posted by DaBearman


     
    Usually I agree with a lot you have to say when I'm reading through this forum, but on this I just can't. The perception, or more correctly the wishful thinking of some, that most of the people that will try WAR will be people that played and loved DAoC, or know and love Warhammer, is way off base imo.
    The vast majority of people that try this game out will have neither played DAoC, nor know much of anything about the Warhammer IP.  Of those that did play DAoC, only a certain percentage of them will be people that mostly PvPed. Yes PvP was a big part of DAoC, but remember that there was still a lot of PvE, and many many people preferred that, despite what many "revisionist game historians" would have people believe now. 




    Im  glad you agree with me most of the time andI am glad you read the forums

    A question I want to ask you, where are all the daoc gamers going to be if they dont come back to play war?

    Where are all of the warhammer fans going to be if they dont play war?

    Where will all the PvP fans be if they dont play war?



    I do not understand, I may have not gotten your message clear enough, but it seems like you are saying people who like mythic, like daoc, like pvp and like warhammer will only make a very small % of the people who play war.

    Thats the "target audiance" incase you didnt know, but if they miss their target audiance and draw in some type of other crowd I wonder what type of gamer you think their approach is going to land them.... do tell

     

    I'd simply respond that you're still thinking about the game, it's development team, and the scope of the game that Mythic (now EAMythic) envision, in last years terms. The picture has changed since then, in case you didn't know. (sorry, just had to ).

    All this is of course just my personal opinion, and I could very likely be absolutely wrong. We all know what opinions are like .... and that everyone has one.

  • GonodilGonodil Member Posts: 335
    Originally posted by kraiden

    Originally posted by Gonodil


    I'd like to know where you made up those numbers from...
    EQ has had a larger subscriber base, for a longer period of time, and has sold MANY more expansions that DAoC has.
    Also EQ wasn't "well known" when it launched. Hell, sony didn't even own it 100% at the time! And I never saw any ads for EQ in 1999...I only found out about it after watching a friend play it on his computer.


     

    Numbers, easily attainable.

    If you live in north america we use the NASDAQ as our Storkmarket for most Tech stocks. Revenue by mythic has increased 2,226% just go back and do some homework on the 2 companies.




    EQ wasnt well known at launch is an opinion. As a person who was a teenager when EQ launched, and a member of the AOL days, I can say its my recolection of history that I would see EQ banners, and ads all over.  Just like I saw ads for WoW well before and during release. As far as well known,  we really cant argue that sony is a household name and very strong company (if only I had invested in sony when I was 7 years old)
    I can find people today who dont know what mythic is. 

    First, I find no evidence to show that mythic was a publicly traded company....please show me the ticker names you used to compare "EQ" and "Mythic". I still think you're talking out of your ass....every site I see shows mythic as a private company, thus, not on the nasdaq.

    I bet you compared EA stock and sony stock...which is unbelievably stupid to do.

    And again, stop showing how very little you know, you're only embarassing yourself...EQ launched under Verant, published by 989 studios....not anywhere on the original CD box (which i still have) does it say "Sony".

     

    Ohh, and just for your information, I was online when AoL was still charging by the minute...and the free hours on the AoL trial CDs were a massive 10. Though I didn't use AoL, as it would disconnect your connection if you tried playing an MMO using its dialup.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by DaBearman


     
    I'd simply respond that you're still thinking about the game, it's development team, and the scope of the game that Mythic (now EAMythic) envision, in last years terms. The picture has changed since then, in case you didn't know.

    But DaBearman..... I thought you where my friend

     

     

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Gonodil


    First, I find no evidence to show that mythic was a publicly traded company....please show me the ticker names you used to compare "EQ" and "Mythic". I still think you're talking out of your ass....every site I see shows mythic as a private company, thus, not on the nasdaq.
    I bet you compared EA stock and sony stock...which is unbelievably stupid to do.





    Why do I have to do all the work?


    FOR IMMEDIATE RELEASEFAIRFAX, VA - OCTOBER 21, 2004 – Mythic Entertainment, developer and publisher of the massively-multiplayer online role-playing game "Dark Age of Camelot," today announced that it ranked Number 106 on the 2004 Deloitte Technology Fast 500, a ranking of the 500 fastest growing technology companies in North America. Rankings are based on percentage revenue growth over five years, from 1999–2003. Mythic Entertainment grew 2,226 percent during this period.
    Mythic Entertainment's CEO, Mark Jacobs, credits dedication to product improvement and a company-wide commitment to customer service with the company's 2,226 percent revenue growth over the past five years. He said, "At Mythic Entertainment, we constantly strive to improve our customers' experience with 'Dark Age of Camelot,' and it results in dedicated fans. As an organization, we truly care about the product and the players, and take pride in making our game a worldwide leader."
    "Growing the top line enough to make the Deloitte Technology Fast 500 is especially meaningful during tough economic times for the technology sector," said Mark A. Evans, national managing partner of Deloitte's Technology, Media & Telecommunications Group. "We congratulate Mythic Entertainment on becoming one of the 500 fastest growing technology companies in North America."
    Mythic Entertainment previously ranked 112 on the 2003 Deloitte Technology Fast 500.
    In addition to ranking on the Deloitte Technology Fast 500, Mythic Entertainment ranked six on the Maryland and Virginia Technology Fast 50, which is a ranking of the 50 fastest growing technology firms in Maryland and Virginia.
    Overall, companies that ranked on the 2004 Technology Fast 500 had growth rates ranging from 329 to 437,115 percent over five years, with an average growth rate of 4,109 percent
     
    ref http://www.gamesindustry.biz/press_release.php?aid=5075
     
    Mythic Entertainment icon
    Fairfax, Va.

    2002 Revenue: $23.2 million
    Growth (1998-2002): 3,198%
    No.: 36
    Founded: 1995
    Employees: 100

    This game developer's runaway hit, Dark Age of Camelot -- a massively multiplayer online role-playing game, or MMPORPG in industry lingo -- has more than 200,000 subscribers. Gambling on King Arthur: Dark Age actually marked Mythic's entry into MMPORPGs; the company previously had made other types of games. CEO Mark Jacobs spent $2.5 million on Dark Age, more than twice Mythic's investment in all other games combined. Staying Power: Only two employees have ever left Mythic for any reason. "We will have people go from job to job to job until we find something that they can succeed at," says Jacobs. Shared Pain and Gain: Following salary cuts in the early years, developers now receive a percentage of game revenue. Jacobs says he hopes to make many longtime employees millionaires.
    ref  http://www.inc.com/inc500/profiles/2003/leisure.html
    when refering to a product i used their parent company. verd was the team that started EQ, SoE published it, like a book i cite the parent company and publisher as verdant and 989 have no real company stats you can find on forbs or nasdaq or nyse. SoE is the publisher and you saw AOL adds for EQ back in the 90's because of sonys dollar I am going to assume, as 989 and verdant wouldnt really have enough money to do that type of advertising.... aol was a costly thing.
    A little homework yeilds alot of information about these companies and where they have been, this allows us to make an educated guess as to what direction we hope they go in for the future.
    There is no "EQ STOCK", and there is no "DAOC STOCK" i think it would be a very neat idea if we would all make a new website based off computer and console game ITO's and stocks and mold the site after www.hsx.com. its my idea I want credit
  • deplorabledeplorable Member Posts: 418

    Oh, and just for your information, I was online when AoL was still charging by the minute...and the free hours on the AoL trial CDs were a massive 10. Though I didn't use AoL, as it would disconnect your connection if you tried playing an MMO using its dialup.




    My condolences, thank gawd for freeserve in the UK...

    AoL are you nuts, did you even connect half the time ;)

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by deplorable




    My condolences, thank gawd for freeserve in the UK...
    AoL are you nuts, did you even connect half the time ;)
    I was living with mommy and daddy in 1994. I  remember getting grounded for running up a $200 bill for the month.... those where the days huh?
  • deplorabledeplorable Member Posts: 418
    Originally posted by kraiden

    Originally posted by deplorable




    My condolences, thank gawd for freeserve in the UK...
    AoL are you nuts, did you even connect half the time ;)
    I was living with mommy and daddy in 1994. I  remember getting grounded for running up a $200 bill for the month.... those where the days huh?

     

    *shudders* thank gawd for the "were" in that sentence, i remember i was allowed on more at weekends because it was cheaper to run per minute. I'll stick to nice cheap DSL now....got to love progress (would have saved me a lot of money back then though).

     

    The days when 56.6k meant you could download at almost twice the speed and it was a joy.... oh never again....

  • GonodilGonodil Member Posts: 335
    Originally posted by kraiden

    Originally posted by Gonodil


    First, I find no evidence to show that mythic was a publicly traded company....please show me the ticker names you used to compare "EQ" and "Mythic". I still think you're talking out of your ass....every site I see shows mythic as a private company, thus, not on the nasdaq.
    I bet you compared EA stock and sony stock...which is unbelievably stupid to do.





    Why do I have to do all the work?


    FOR IMMEDIATE RELEASEFAIRFAX, VA - OCTOBER 21, 2004 – Mythic Entertainment, developer and publisher of the massively-multiplayer online role-playing game "Dark Age of Camelot," today announced that it ranked Number 106 on the 2004 Deloitte Technology Fast 500, a ranking of the 500 fastest growing technology companies in North America. Rankings are based on percentage revenue growth over five years, from 1999–2003. Mythic Entertainment grew 2,226 percent during this period.
    Mythic Entertainment's CEO, Mark Jacobs, credits dedication to product improvement and a company-wide commitment to customer service with the company's 2,226 percent revenue growth over the past five years. He said, "At Mythic Entertainment, we constantly strive to improve our customers' experience with 'Dark Age of Camelot,' and it results in dedicated fans. As an organization, we truly care about the product and the players, and take pride in making our game a worldwide leader."
    "Growing the top line enough to make the Deloitte Technology Fast 500 is especially meaningful during tough economic times for the technology sector," said Mark A. Evans, national managing partner of Deloitte's Technology, Media & Telecommunications Group. "We congratulate Mythic Entertainment on becoming one of the 500 fastest growing technology companies in North America."
    Mythic Entertainment previously ranked 112 on the 2003 Deloitte Technology Fast 500.
    In addition to ranking on the Deloitte Technology Fast 500, Mythic Entertainment ranked six on the Maryland and Virginia Technology Fast 50, which is a ranking of the 50 fastest growing technology firms in Maryland and Virginia.
    Overall, companies that ranked on the 2004 Technology Fast 500 had growth rates ranging from 329 to 437,115 percent over five years, with an average growth rate of 4,109 percent
     
    ref http://www.gamesindustry.biz/press_release.php?aid=5075
     
    Mythic Entertainment icon
    Fairfax, Va.

    2002 Revenue: $23.2 million
    Growth (1998-2002): 3,198%
    No.: 36
    Founded: 1995
    Employees: 100

    This game developer's runaway hit, Dark Age of Camelot -- a massively multiplayer online role-playing game, or MMPORPG in industry lingo -- has more than 200,000 subscribers. Gambling on King Arthur: Dark Age actually marked Mythic's entry into MMPORPGs; the company previously had made other types of games. CEO Mark Jacobs spent $2.5 million on Dark Age, more than twice Mythic's investment in all other games combined. Staying Power: Only two employees have ever left Mythic for any reason. "We will have people go from job to job to job until we find something that they can succeed at," says Jacobs. Shared Pain and Gain: Following salary cuts in the early years, developers now receive a percentage of game revenue. Jacobs says he hopes to make many longtime employees millionaires.
    ref  http://www.inc.com/inc500/profiles/2003/leisure.html
    when refering to a product i used their parent company. verd was the team that started EQ, SoE published it, like a book i cite the parent company and publisher as verdant and 989 have no real company stats you can find on forbs or nasdaq or nyse. SoE is the publisher and you saw AOL adds for EQ back in the 90's because of sonys dollar I am going to assume, as 989 and verdant wouldnt really have enough money to do that type of advertising.... aol was a costly thing.
    A little homework yeilds alot of information about these companies and where they have been, this allows us to make an educated guess as to what direction we hope they go in for the future.
    There is no "EQ STOCK", and there is no "DAOC STOCK" i think it would be a very neat idea if we would all make a new website based off computer and console game ITO's and stocks and mold the site after www.hsx.com. its my idea I want credit

    See? You are full of crap! What happened to your dumb ranting about nasdaq, huh?

    And a tiny company growning a lot isn't a realy a huge surpise...which still doesn't prove that DAoC did better than EQ....EQ made more money over time than DAoC did.

     

    And still, you haven't shown the sony brand link to EQs launch...there was no "SONY MADE EQ, PLAY IT" ads...get over yourself.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    just think, you can sit in the library and play Warhammer on your laptop using WiFi internet. You can stay online as long as you want, and you can play any game you want. there are no more mud's no more turn based games and infact scores and scores of mmo's to choose from (see our list of games to the left) no longer do we have just 2-3 games to appease our online gaming need.

    And its not like that was another era, and light years ago that we have to read about in books, it was just 10-13 years ago, all of us walked this planet at that time. Look how far we have come since then

     http://quotes.nasdaq.com/asp/SummaryQuote.asp?symbol=ERTS&selected=ERTS

  • SickpupSickpup Member Posts: 382
    can I get a link to your death of Daoc story.Also I don't believe in the one size fits all approach to mmo's.a 250-500k base playing a niche market is fine imo.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Sickpup

    can I get a link to your death of Daoc story.Also I don't believe in the one size fits all approach to mmo's.a 250-500k base playing a niche market is fine imo.

    Im more with you, I feel that targeting a niche group is better than trying to target a mass group. It also depends on your financial goal. If you want to rake in lots of money fast, create something that lots of people will play and be semi happy with. To rake in long term money, if I was a CEO...I would make my target audiance love my product so that I can retain their business for a long time, then expand upon what they like and hope to roll in more people to the niche. If I make something people only partialy like and not love they will play, like it a little because it has some things they like and others they dont, they will then wonder away to the next thing when they burn out or get sick of what I am selling. But make someone love what I sell, and make changes to your product to appease your target group (because its them who is buying your product) I keep them aroud for 6-8 years insted of 2-4. thats more long terms money.

    George steinbrener builds yankee stadium for the Corporate Seats because they spend the money that makes his team grow, he dosent change his team for bennie in the bronx or vito from brooklin.

    The death of daoc was an email between my friends and co-workers who gamed with me, Im evil but I would never publish something that sinister.



  • DaBearmanDaBearman Member Posts: 52

    I think that some people need to first look at what company is making what game, what their outlay is going to be to make the game they want to make, remember what year we're living in, and then take some kind of shock therapy to jolt themselves back to reality.  If you really, and I mean really, dig into all the info that's already been released about this game as of right now and really understand the scope of it, and still think that this game is targeting  "a niche market of @200k subs"... ??? Well all I can say is maybe it's time to quit drinking the bong water.

    Do you know how much MBJ estimated this game was going to cost getting developed? I'm not going to spout some random number off the top of my head, but he posted the figure a number of times on some of the fansites if anyone wants to go look for it. It was a number up @ $30 000 000 I believe. That's just getting it developed and in shape for release. That's not including ongoing support, or marketing the game. So take into consideration how much other entertainment industries, and other major games, spend on marketing their products, and do some quick math in your head.

    Think about those numbers.

    Then think about the players now involved that weren't a year ago.

    This isn't some game like EvE that's made and maintained by a small company with 50 to 80 employees. That's the size of companies that can make niche market games hoping to get 200k subs these days. EAMythic simply isn't one of those companies anymore. WAR isn't a game that's hoping to carve out a smallish niche anymore either.

  • SickpupSickpup Member Posts: 382
    ummm,no where in me or Kraidens post did we say that WAR is a niche game.we were talking about niche games would be better in the long run than the mass market one size fits all type of game.
  • GonodilGonodil Member Posts: 335
    Originally posted by kraiden




     http://quotes.nasdaq.com/asp/SummaryQuote.asp?symbol=ERTS&selected=ERTS



    Thanks for undeniably proving your incompitance, once again!

    That's EA stock...EA had nothing to do with DAoC....ZERO, ZIP, NADDA.

    They bought Mythic less than a year ago.

     

    Get a friggin clue before acting like you know anything.

  • GrayhGrayh Member Posts: 123
    Seems that if anybody is proving their "incompitance" around here, its you...
  • query0102query0102 Member Posts: 57

    Har har har, i feel #1's irony. Some good may come from WoW after all , new recruits to the genre.

    As for the other aspects brought up, i wouldnt worry myself too much, wait for the release then build up your opinion, but be cautioned with just a WoW background it will definately not taste the same, and feel awkward even if not bad.

    DON'T FEAR the NEW just because IT'S DIFFERENT.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Sickpup

    ummm,no where in me or Kraidens post did we say that WAR is a niche game.we were talking about niche games would be better in the long run than the mass market one size fits all type of game.

    People hear things you dont say (which is hard because this is written text). happens all time,  that and random acts of flaming. infact, its fun watching people get all worked up and  run off on tangents talking about things we never wrote but in their own world they have in their head as fact.

     Now I know how the blues feel on the wow forums.



  • DaBearmanDaBearman Member Posts: 52
    Originally posted by Sickpup

    ummm,no where in me or Kraidens post did we say that WAR is a niche game.we were talking about niche games would be better in the long run than the mass market one size fits all type of game.

    hehe yes you both were. That's in fact been part of Kraiden's posts a few times actually. He's even said it directly. He believes that WAR is meant to cater to a niche market of PvPers and fans of the Warhammer IP. Then you responded with this.Originally posted by Sickpup

    Also I don't believe in the one size fits all approach to mmo's.a 250-500k base playing a niche market is fine imo.

    Which was an indirect response to what I was talking about in my last couple of posts before it. Then Kraiden responded to you. What? You just posted that out of the blue? Please.....

    Oh, and Kraiden, since I don't really think you're so thick that you missed the connection, I think your last post was pretty dirty. This doesn't have anything to do with who you are, it's simply a matter that you're wrong on a couple of things. Accept it. In PvP terms (just for the heck of it), and with all due respect,  you've been spanked by a couple of people in the last couple of pages because of some of your misconceptions about what company made what, and off the mark and outdated philosophizing on WAR.  I'd say best just move on now and try to stick to things that you actually do know what you're talking about. Rein yourself in before you do any more damage to your reputation I'd say. This last post of yours truly smacks of sour grapes.

     


     
     

  • GonodilGonodil Member Posts: 335
    Originally posted by kraiden

    Originally posted by Sickpup

    ummm,no where in me or Kraidens post did we say that WAR is a niche game.we were talking about niche games would be better in the long run than the mass market one size fits all type of game.

    People hear things you dont say (which is hard because this is written text). happens all time,  that and random acts of flaming. infact, its fun watching people get all worked up and  run off on tangents talking about things we never wrote but in their own world they have in their head as fact.

     Now I know how the blues feel on the wow forums.



    Whoops, someone's full of crap yet again!

    "I do not understand, I may have not gotten your message clear enough, but it seems like you are saying people who like mythic, like daoc, like pvp and like warhammer will only make a very small % of the people who play war.

    Thats the "target audiance" incase you didnt know, but if they miss their target audiance and draw in some type of other crowd I wonder what type of gamer you think their approach is going to land them.... do tell"

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    I think you may need a time out from our forums for "flaming"
  • GonodilGonodil Member Posts: 335

    Oooo, the "Original Hater" cannot take the heat?

     

    Pathetic.

This discussion has been closed.