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BC ruined WoW?

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  • miatakamiataka Member Posts: 232
    So far it looks like those un happy with TBC were ppl that raided 24/7 (while in game not literally =p) or ppl that were and still are unhappy with WOW in genral and has nothing to do with the expansion at all.



    now lets look at teh reality of it, SAD SAD reality is that if they DIDNT raise teh level cap I think far more would have left teh game cause that really isnt adding anything, 100 times more ppl would have said WTF are you expanding ?



    Expansion in itself means to add to or make larger, How can you expand a huge game like wow with out yes ... "expanding" the end game...



    OK .. those that say its just more grind... its old .. dont go there.. cause MOST of you dont know what a real grind is till you play a real Grind fest game... and WOW is not one.



    And you are MMO players... and you act like... Killing 10 of these for this reward ... THATS WHAT A MMO IS.



    ..



    and you think if you play any other MMO you will find anything othe rthen that? ... seriously?



    WoW is not perfect. It wont make everyone happy. But if you want to play a game.. its more complete can close to being balanced then anything else on the market.



    Lastly, its a game, its what you make out of it. IF you want to camp a raid instance for 3 months hope to roll on gear.. you can.. maybe your guild alone dont do it but its there if you enjoy that. TBH I could have swore taht pre TBC all ppl complained about was end game is nothing but raids we want story content and quest. so now blizz gave you that and your all... WTF is story junk we wnat our raids back.



    FFS make up your minds.. taht and ...someppl will complain no matter what happens...



    TBC as a expansion did its job.. its expanded the WOW game as a whole. wieteh ra player likes or dislikes is purley there own fickle lil nitch.

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  • montinmontin Member Posts: 218
    I cant see how an expansion can ruin a game unless that expansion changes aspects of fundemental game play. SWG comes to mind. With the BC expansion all it did was introduce some new areas, playable characters etc. It's called an expansion because it expanded the game. Sure it also created better equipment which is what I think upset some people. After spending months raiding at lvl 60, suddenly you could get green drops of normal creatures out in hellfire that was just as good, if not better than the previous raid stuff. For that reason I can except it will have ruined the game for some people. Also some people do not like change and for them any change, good or bad will ruin things. Remember, expansions (updates) are a game companies way of trying to keep people playing so they will always happen.
  • brakkattakzbrakkattakz Member Posts: 2
    First, this game was ruined when battlegrounds sucked and the honor system was crap.



    Second, didnt anyone play Everquest? This is how games that focus on high end raiding work. Each new expansion is gonna ruin the older parts of the game and its gonna be like why the hell do they even leave these places in the game anymore? Well at least more kids will understand this, drop mmo gaming, and go back to their xbox's and playstations.
  • MARKRPGMARKRPG Member Posts: 12

    Hmm. I dont really see how TBC has made WoW worse its made it better there are to new races and a hole new land (OutLand) as well as jewlcrafting so How has TBC made it worse i would like to know.

  • LuRaviLuRavi Member UncommonPosts: 239

    The expansion ruined the game because of things prior to TBC that wasn't fixed or worked upon to have them contiue to be useful and balanced events.

    The Live team ruined WoW for me because they didn't manage populations disparities when TBC when live. Other players upon my server gave up playing Alliance because because there was so many Blood Elves. I do not mean they quit playing Alliance to roll a blood elf, they quit Alliance because there was so many Blood Elves these players did not want to be such an overwhelming underdog. Does this make those players who quit quitters, yes. But they had a choice, and Blizzard did not try to manage or help those people not quit by not managing their servers and taking a hands on active roll to regulate fairness in populations.

    Its the same problem that alot of servers are having now if the perception is that of a dead server it sticks in peoples head and they are more likely to quit and move to a server without such a perceived image problem.

    Blizzard was more worried about overpopulation before they improved their server infastructure by allowing free transfers off congested servers, but now there is no server congestion as far as Blizzard is concerend because their server backbone can handle such heavy traffic now.

    It was a concious choice by Blizzard to not stem the over population problems now, since their server backbone can handle the server loads and there are zero queues now.

    It is bad Community Relations to allow so many continues perceptions of dead servers.

  • donaldduckdonaldduck Member UncommonPosts: 158

    TBC COMPLETELY destroyed all the nice original LVL 60 instances, eg try being a Warlock and needing to go into Strath for your Epic mount quest - no chance = you are screwed!

    Everyone clears off to Outland at lvl58 and never comes back.  They should have made Outland LVL61 as an entrance requirement. As it is its tacked on - the first Outland quests are as easy as LVL1 quests, so it basically starts ALL over again...

  • AesthesisAesthesis Member Posts: 8
    damn.. i always wanted to have my Tier 3 (mage)
  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by brakkattakz

    First, this game was ruined when battlegrounds sucked and the honor system was crap.



    Second, didnt anyone play Everquest? This is how games that focus on high end raiding work. Each new expansion is gonna ruin the older parts of the game and its gonna be like why the hell do they even leave these places in the game anymore? Well at least more kids will understand this, drop mmo gaming, and go back to their xbox's and playstations.
    You can keep telling people this until you are blue in the face and they still won't believe it.  Basically, there are  no surprises in this thread.
  • GinazGinaz Member RarePosts: 2,572
    I think the only people that had their game "ruined" by BC were those that were in higher level raiding guilds.  Most people, however,  have never seen Naxx, AQ40, or BWL.  So the smaller raid requirements was great for smaller, more casual guilds.  I know I'm having more fun than ever in WoW and so is everyone else in my guild.

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  • KyleranKyleran Member LegendaryPosts: 44,071
    Originally posted by MARKRPG


    Hmm. I dont really see how TBC has made WoW worse its made it better there are to new races and a hole new land (OutLand) as well as jewlcrafting so How has TBC made it worse i would like to know.
    Perhaps if reading was your long suit you'd have found the answer to your question in some of the other poster's replies.

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  • JimmyLegsJimmyLegs Member Posts: 361
    Originally posted by Ginaz

    I think the only people that had their game "ruined" by BC were those that were in higher level raiding guilds.  Most people, however,  have never seen Naxx, AQ40, or BWL.  So the smaller raid requirements was great for smaller, more casual guilds.  I know I'm having more fun than ever in WoW and so is everyone else in my guild.
    For me I was in that kind of guild and loved the big bad bosses that took the 40 players to take down. Loved all of the 40 mans, they tried the 20 mans such as ZG and AQ20 which wasn't bad but the gear was not as good as the 40 man stuff (most was not, a few items could help the 40 mans greatly if you had blues or lesser epics). I didn't like WoW PvP so I rarely did it. I think what killed it for me was the same crap differen't day. Grind grind get some gold, make/buy potions and flask, raid for 6 or so hours (nearly everyday, was a job really I think we had 2 or 3 days off... can't remember), and do the same thing the next day. Oh yeah and SCHOOL! Heh, I don't mind the raiding, hell I loved it till it took over way too much. From what I've seen BC is the same but on a smaller scale.



    Same crap over and over ruined it, I wouldn't say BC did.
  • miatakamiataka Member Posts: 232
    Originally posted by donaldduck


    TBC COMPLETELY destroyed all the nice original LVL 60 instances, eg try being a Warlock and needing to go into Strath for your Epic mount quest - no chance = you are screwed!
    Everyone clears off to Outland at lvl58 and never comes back.  They should have made Outland LVL61 as an entrance requirement. As it is its tacked on - the first Outland quests are as easy as LVL1 quests, so it basically starts ALL over again...
    dont matter what you set entrance requirments at.. my lvl 20 alt has her home set to shattrah so she can use the protals to move arround faster.



    And the problem your saying is guild level not game level definatly not the Expansions fault.



    Your argument is that ...DAM TBC ruined the game cause I cant get ppl to do what I want them too..



    Dam that TBC for making good gear easier to get!!!



    wtf .. ppl...



    after 3 years the game needed some new stuff..new races.



    Last of all..

    Originally posted by LuRavi

    The expansion ruined the game because of things prior to TBC that wasn't fixed or worked upon to have them contiue to be useful and balanced events.

    The Live team ruined WoW for me because they didn't manage populations disparities when TBC when live. Other players upon my server gave up playing Alliance because because there was so many Blood Elves. I do not mean they quit playing Alliance to roll a blood elf, they quit Alliance because there was so many Blood Elves these players did not want to be such an overwhelming underdog. Does this make those players who quit quitters, yes. But they had a choice, and Blizzard did not try to manage or help those people not quit by not managing their servers and taking a hands on active roll to regulate fairness in populations.






    DO Not
    ask blizz to force balance server populations.. I for one would not by a product I cant use.. If I want to roll a blood elf on server X  ...for my 15$ month I can. and Blizz should not say if i can or cant. or if I wanna roll 10 blood elves thats is my choice!!!



    And I dont care if you dont like me rolling a BE or not ...till the day you pay my sub for me I dont care what you think I should play.

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  • observerobserver Member RarePosts: 3,685

    Originally posted by LuRavi

    For myself TBC was ruined because I rolled new char day 1 on TBC release day on Coilfang, I rolled Alliance and because Blizzard did notthing to control the horde to alliance population imbalance, Coilfang died as a viable server with a viable Alliance population, same with the other servers released on TBC release day.



    QFT

    I was on Auchindoun server

    Imbalanced battlegroup is what killed it for me. 

  • observerobserver Member RarePosts: 3,685
    Originally posted by miataka

    Last of all..

    DO Not
    ask blizz to force balance server populations.. I for one would not by a product I cant use.. If I want to roll a blood elf on server X  ...for my 15$ month I can. and Blizz should not say if i can or cant. or if I wanna roll 10 blood elves thats is my choice!!!



    And I dont care if you dont like me rolling a BE or not ...till the day you pay my sub for me I dont care what you think I should play.



    This coming from someone on Kael'Thas, a server released in '05!


    Kael'Thas 10/05 CST PVE 13,638 (72%) 5,372 (28%) 2 : 1 19,010

    As you can see, your server is also imbalanced, but i guess it doesn't really matter since it's a PVE server.  PVP servers in the new BC battlegroups are a disaster, so unless you rolled on the new BC servers, you have no say in this matter. 

  • miatakamiataka Member Posts: 232
    Originally posted by observer

    Originally posted by miataka

    Last of all..

    DO Not
    ask blizz to force balance server populations.. I for one would not by a product I cant use.. If I want to roll a blood elf on server X  ...for my 15$ month I can. and Blizz should not say if i can or cant. or if I wanna roll 10 blood elves thats is my choice!!!



    And I dont care if you dont like me rolling a BE or not ...till the day you pay my sub for me I dont care what you think I should play.



    This coming from someone on Kael'Thas, a server released in '05!

    Kael'Thas 10/05 CST PVE 13,638 (72%) 5,372 (28%) 2 : 1 19,010

    As you can see, your server is also imbalanced, but i guess it doesn't really matter since it's a PVE server.  PVP servers in the new BC battlegroups are a disaster, so unless you rolled on the new BC servers, you have no say in this matter. 

    I pay the same monthly fee as anyone so My opinion does matter when ppl ask for Force balancing.



    Unless your volenteering to pay my sub for me. Oh and thast not the only server I play on..



    so you can step off your "nah nah nah thumbs up" attitude



    tyvm

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    Miataka (+many sub variation of that)
    ~WoW (Kael'Thas, USA)
    MiaTaka
    ~ RF On-line (Fire Server)
    -Mia- takahashi
    ~SWG (Europe-chimaera)
    Miataki Valeinca
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    MiaTaka Soyinka
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  • BargeBarge Member Posts: 65

    BC brought WoW into the same pit that virtually all MMOs have fallen into, you add new stuff and the old stuff becomes useless (EQ anyone?) It is really sad because so much of the older content is pretty fun, but as long as MMOs remain item focused this will happen to just about every MMO as it expands its content, apparently "lateral advancement" is a bad word to MMO devs.

  • DreamagramDreamagram Member Posts: 798
    TBC added more stuff to the game, and took nothing away, so in total it improved WoW. That old gear and some of the old content becomes obsolete is a normal progression of expansions. I find it strange if people though their current top gear was going to be the best for the lifetime of WoW.



    Kudos to the OP for pointing out that it did for him. Too many try to speak for unknown masses of people, claiming a game is dying based on nothing but their own lack of enjoyment of it.
  • davvindavvin Member UncommonPosts: 154
    Originally posted by Kyleran

    Originally posted by LuRavi


     

    Kyleran do you think the expansion would have saved either of your guilds if BC had released with 25 man raids from day one instead of waiting what 3 months till the next part of the expansion was realeased in an update?
    Actually, the raiding guild death toll from TBC is five, as 3 friends of mine in different raiding guilds all experienced the same issue.



    The problem was Kara specifically, and the decision by Blizzard to put a raid timer on it.  Let's be honest, in almost every guild you are lucky to have more than one person who is a good raid leader (and is willing to do it).  Kara required the same precision and teamwork of the previous 40 man raid instances, so it required knowledge, strong leadership to get through it.



    In the above 5 guilds that I mentioned, (and they actually ranged from somewhat casual to total hardcore) the same situation occurred.  They managed to field two regular 10 man Kara groups, but didn't have the leadership to run groups 3/4 (esp since some of the players in those groups had more erratic playing schedules)



    Also contributing to the problem was the design of Kara that basically encouraged groups to run with 2 Priests and 2 Warriors.  Sure, you could sub in a Resto Druid (but a lot of those had respec'd for tanking lately) or use an alt tank like a pally or bear druid.  But doing that required groups to be even better lead/trainined/talented than using the basic set up, and ironically, it was always groups 1/2 that had the optimal build, and groups 3/4 with the compromise build.



    This caused massive resentment by those folks who didn't feel they got a chance to run Kara enough, or to actually take down the bosses for that matter.  Attempts were made to rotate people around, but there was that darn raid timer.... preventing easy rotation of players (this was especially vexing for the casual raid guild I was in). Toss in the greed factor of some players, who were not willing to sit out for a week while others took their spot (esp among the DPS classes that had to rotate far more than the tanks/healers) and you had a formula for disaster.



    Alot of these problems would have been alleviated by one simple change....remove the raid timer from Kara.  Why a 10 man needs a raid timer is beyond me....just to slow down people's progression? UBRS didn't need a raid timer, why did Kara?



    We all knew the 25 man raid instances were going to cause some adjustments to the 40 man raid guilds, but Kara surprised many folks with the challenges its 10 man limitation/timer presented.







    yep those are the problems my guild dealt with, it didn't totally destroy the guild, but we lost a lot of good players, some left for other guilds, some got fed up and quit wow, i finally couldn't take it anymore and have been taking an extended break from WOW. my guild is a fairly small casual raiding guild which was just beginning to make progress in BWL, so we only did 2 kara groups....it almost ripped the entire guild apart, both start on tuesday, then neither can do any further runs because a couple people dont' show up for whatever reason and not enough other members are attuned...that was a pain.





    i keep saying where blizzard fucked up with raiding in TBC is they needed to have 1 or 2 raid instances (25 man) to help beginning raiders get started. make them 5-10 boss instances with not too much trash, where the difficulty ranged from ZG/MC to AQ20/early BWL, which would help raiders who were just starting out, or had done ZG/MC pre-TBC could get used to raiding. instead the first 25 man encounter (Maulgar--however you spell it) requires you to have a warlock, a mage, and 1 or 2 hunters all offtanking, along with perfect coordination with little room for error. now if i'm not mistaken that sort of coordination and unusual tanking wasn't seen pre-TBC till AQ40, the fight that i'm thinking is twin emps, could be wrong on that though.
  • abyss610abyss610 Member, Newbie CommonPosts: 1,131
    Originally posted by miataka

    Originally posted by observer

    Originally posted by miataka

    Last of all..

    DO Not
    ask blizz to force balance server populations.. I for one would not by a product I cant use.. If I want to roll a blood elf on server X  ...for my 15$ month I can. and Blizz should not say if i can or cant. or if I wanna roll 10 blood elves thats is my choice!!!



    And I dont care if you dont like me rolling a BE or not ...till the day you pay my sub for me I dont care what you think I should play.



    This coming from someone on Kael'Thas, a server released in '05!

     

    Kael'Thas 10/05 CST PVE 13,638 (72%) 5,372 (28%) 2 : 1 19,010

    As you can see, your server is also imbalanced, but i guess it doesn't really matter since it's a PVE server.  PVP servers in the new BC battlegroups are a disaster, so unless you rolled on the new BC servers, you have no say in this matter. 

    I pay the same monthly fee as anyone so My opinion does matter when ppl ask for Force balancing.



    Unless your volenteering to pay my sub for me. Oh and thast not the only server I play on..



    so you can step off your "nah nah nah thumbs up" attitude



    tyvm



    actually a better idea is what DAOC offers for unbalanced servers, exp/money boost to teh under dog till it balances out people will naturally WANT to roll an under populated faction for the perks.

    but my opinion is yes TBC ruined WoW (sorta) altho like some one else stated i was already getting bored with wow (started dec 04) but then TBC came out it made me stay had fun at first. but then realized it was nothin new to me really and some things just plain sucked. now as for the raiders TBC is how it should have been from the start,and is how they said things WOULD be but wasn't. if you raid you get your "I WIN BUTTON" for PVP wich i'm sorry is just wrong there should never have been that much of a gap in the raid/nonraid gear it was obcene.was suppose to just look COOL, as stated orginally by blizz.now with the better gear i could take on raid geared people and compete and usually win because they had no skill for pvp..lol and the world pvp like halas (Halas ECSPECIALLY) was tons of fun even on Area 52 where horde actually out numbered Alliance (alli druid my main) couldn't hold Halas for more than an hour.....seriously.

    but the pvp gear just sucked no one BGs anymore its a waste of time, there is the arena the gear is ok.  looks bad ass i wanted to get it but the team i was on we was all on different schedules and what not and when we did play seemed like every other group was warlock warlock shadow priest 3 team (nothing like running around in circles the entire fight) and alot of the time you'd just keep getting rematched with the same exact group over and over if you lose to them.

  • KelathosKelathos Member Posts: 73

    The expansion did not ruin WoW, it made a lot of improvements.

    Problem is it merely improved the base mechanics instead of giving us something fresh to bite on. If the next expansion merely gave us more of the same, I’d be inclined to pass. If it gave WoW a huge RvR system between an NPC faction and the two player factions I’d be thrilled.

  • nomadiannomadian Member Posts: 3,490

    Surprises me seeing posts like this. Previous mmorpgs and an expansion people will point at as ruining a game generally massively changed the game yet with WoW the impression I got of BC that it was more of the same but obsoleting everything before it. This is something lots of past mmorpgs have done to encourage and move people to the new expansion and where the term 'mudflation' springs from as it deflates everything before it. I'm guessing in a way this is in a way always been a bit of a risky design and people would just suck it up because of being engaged by the new expansion. Perhaps with WoW, because of unappealling addition to the game or short-living addition to the game people felt more issue to it than maybe otherwise so.

  • PhosPhos Member Posts: 455


    Originally posted by cracker6
    just wanted to see how many people think the expansion made WoW worse, for me it did.


    Yes. It did. Almost everyone I know who used to play WoW has quit since the expansion. My brother was the co-leader of one of the biggest guilds on his server, he quit. Me and my girlfriend were both very active players in an elite guild, we quit.

    The expansion seemed like lazy work.

    - Phos

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • StellosStellos Member UncommonPosts: 1,491
    Yeah I'm not a fan of BC.  WoW is starting to die out from the power house it was and in some respects still is.
  • miatakamiataka Member Posts: 232
    Originally posted by Phos


     

    Originally posted by cracker6

    just wanted to see how many people think the expansion made WoW worse, for me it did.



    Yes. It did. Almost everyone I know who used to play WoW has quit since the expansion. My brother was the co-leader of one of the biggest guilds on his server, he quit. Me and my girlfriend were both very active players in an elite guild, we quit.

    The expansion seemed like lazy work.

    - Phos

    you meen... because you had a guild that could do 40 man raids 24/7 and you had a landslide huge advantage over all other non-raid player/guilds , that now you can get equal gear in outlands with or without havin a raid guild that ppl that are unguilded can stand a chance in PVP now that there is no more fun cause your Elite guild is now just like everyone else?



    or did I totally miss what you were saying here?

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    Miataka (+many sub variation of that)
    ~WoW (Kael'Thas, USA)
    MiaTaka
    ~ RF On-line (Fire Server)
    -Mia- takahashi
    ~SWG (Europe-chimaera)
    Miataki Valeinca
    ~EQ 2 (everfrost)
    MiaTaka Soyinka
    ~Second Life

  • RydesonRydeson Member UncommonPosts: 3,852
    I love the BC expansion..  I was fearful of buying it early on when my main character was only 55th level..  After speaking to a fellow gamer for some time I caved in.. I had convinced myself this expansion was going to be like EQ1's PoP expansion tailored for raiding guilds..  I was so wrong, when in fact this expansion was perfect IMO..  Everyone has a chance to access all parts of the game without needing to be in an elite raiding guild.. 



    I hope Blizzard stays on course and continues to come out with good content.. I'm hoping for another expansion just as good as BC in a year or less.. I hope..
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