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Starwars Galaxies Making a comeback ??

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  • ekicekic Member Posts: 163

    Originally posted by Suvroc


     
    Originally posted by ekic


     
    Originally posted by mindspat


     
    Originally posted by ekic
    I think the lack of expansions has more to do with them knowing they need to fix the mess created by the NGE before working on something that immerse.  I look for an expansion announcement during the 1st qtr of 08.



    Then you admit it, the game is so messed up that 2 years after the "new game experiance" it remains barely playable.    


    You obviously don't play   The game is as polished now as it was at the end of the CU and more than it ever was PreCU.  Yes, there are still bugs out there....name an MMO where there isn't?

     

     

    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

     

    Does this sound like it's as polished now then at the end of the CU?

    http://forums.station.sony.com/swg/posts/list.m?topic_id=505237

    Also, you're still not addressing the number. 100K (which is generally accepted by almost everyone) X $39 = 3.9 million.

    Is that enough profit to offset the development cost of an expansion?

    That thread shows the top 5 as:

     


    1. Star Wars is about Factional Combat: Make the Galactic Civil war have more of an impact on the game world by making Enhancments to the Planetary Control Meta Game which would in turn Address "Baseclubbing"There is MUCH more GCW themed content than at any previous time in SWG
    2. NPCs shooting through walls : Collision Detection (see below)  Do you ever remember a time this didn't occur...me either.
    3. Lag : Client performance improvements to support large scale battles. (see below)  Again, lag has always been an issue in large scale pvp.  I never lag at all unless it is a HUGE battle like last night ;)
    4. New player search, grouping, guild tools and interface are needed to Encourage Grouping.  We have never had this ingame.  There are more chat channels available than at the CU or PreCU though.
    5. The Smuggler profession requires a combat balance pass.  Smugglers can actually do smuggling quests now...when could they do this during the CU or PreCU?

    image
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by ekic


     
    Originally posted by Suvroc


     
    Originally posted by ekic


     
    Originally posted by mindspat


     
    Originally posted by ekic
    I think the lack of expansions has more to do with them knowing they need to fix the mess created by the NGE before working on something that immerse.  I look for an expansion announcement during the 1st qtr of 08.



    Then you admit it, the game is so messed up that 2 years after the "new game experiance" it remains barely playable.    


    You obviously don't play   The game is as polished now as it was at the end of the CU and more than it ever was PreCU.  Yes, there are still bugs out there....name an MMO where there isn't?

     

     

    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

     

    Does this sound like it's as polished now then at the end of the CU?

    http://forums.station.sony.com/swg/posts/list.m?topic_id=505237

    Also, you're still not addressing the number. 100K (which is generally accepted by almost everyone) X $39 = 3.9 million.

    Is that enough profit to offset the development cost of an expansion?

    That thread shows the top 5 as:

     

     


     

    1. Star Wars is about Factional Combat: Make the Galactic Civil war have more of an impact on the game world by making Enhancments to the Planetary Control Meta Game which would in turn Address "Baseclubbing"There is MUCH more GCW themed content than at any previous time in SWG
    2. NPCs shooting through walls : Collision Detection (see below)  Do you ever remember a time this didn't occur...me either.
    3. Lag : Client performance improvements to support large scale battles. (see below)  Again, lag has always been an issue in large scale pvp.  I never lag at all unless it is a HUGE battle like last night ;)
    4. New player search, grouping, guild tools and interface are needed to Encourage Grouping.  We have never had this ingame.  There are more chat channels available than at the CU or PreCU though.
    5. The Smuggler profession requires a combat balance pass.  Smugglers can actually do smuggling quests now...when could they do this during the CU or PreCU?

    You're comparing this issues to things from the past. Forget about that for the moment. Just think about now. People are having this issues now. Not yesterday.

    Does this sound like a polished game to you? Try telling that to the people in that thread.

  • ekicekic Member Posts: 163
    Originally posted by Suvroc


     
    Originally posted by ekic


     
    Originally posted by Suvroc


     
    Originally posted by ekic


     
    Originally posted by mindspat


     
    Originally posted by ekic
    I think the lack of expansions has more to do with them knowing they need to fix the mess created by the NGE before working on something that immerse.  I look for an expansion announcement during the 1st qtr of 08.



    Then you admit it, the game is so messed up that 2 years after the "new game experiance" it remains barely playable.    


    You obviously don't play   The game is as polished now as it was at the end of the CU and more than it ever was PreCU.  Yes, there are still bugs out there....name an MMO where there isn't?

     

     

    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

     

    Does this sound like it's as polished now then at the end of the CU?

    http://forums.station.sony.com/swg/posts/list.m?topic_id=505237

    Also, you're still not addressing the number. 100K (which is generally accepted by almost everyone) X $39 = 3.9 million.

    Is that enough profit to offset the development cost of an expansion?

    That thread shows the top 5 as:

     

     

     

     

     

    1. Star Wars is about Factional Combat: Make the Galactic Civil war have more of an impact on the game world by making Enhancments to the Planetary Control Meta Game which would in turn Address "Baseclubbing"There is MUCH more GCW themed content than at any previous time in SWG
    2. NPCs shooting through walls : Collision Detection (see below)  Do you ever remember a time this didn't occur...me either.
    3. Lag : Client performance improvements to support large scale battles. (see below)  Again, lag has always been an issue in large scale pvp.  I never lag at all unless it is a HUGE battle like last night ;)
    4. New player search, grouping, guild tools and interface are needed to Encourage Grouping.  We have never had this ingame.  There are more chat channels available than at the CU or PreCU though.
    5. The Smuggler profession requires a combat balance pass.  Smugglers can actually do smuggling quests now...when could they do this during the CU or PreCU?

     

    You're comparing this issues to things from the past. Forget about that for the moment. Just think about now. People are having this issues now. Not yesterday.

    Does this sound like a polished game to you? Try telling that to the people in that thread.

    My point was that the game is as polished as it was at the end of the CU....and it is.  You posted a thread in which contained the top 5 issues and I commented on each of those proving that those issues were at least as good (in some cases better) as during the CU.

    image
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by ekic


    My point was that the game is as polished as it was at the end of the CU....and it is.  You posted a thread in which contained the top 5 issues and I commented on each of those proving that those issues were at least as good (in some cases better) as during the CU.

    Alright, if you want to compare it to the past then allow me to point out that it's been 2 years SOE has had to work out those issues. That's nearly longer then both pre-CU and the CU combined!!

    If you say those issues were there in that past then it's been 4 years!

    If the NGE came about as a result of SWG's previous incarnations being to difficult to work with what does this say about the current state of the game??

  • ekicekic Member Posts: 163

    Originally posted by Suvroc


     
    Originally posted by ekic


    My point was that the game is as polished as it was at the end of the CU....and it is.  You posted a thread in which contained the top 5 issues and I commented on each of those proving that those issues were at least as good (in some cases better) as during the CU.

     

    Alright, if you want to compare it to the past then allow me to point out that it's been 2 years SOE has had to work out those issues. That's nearly longer then both pre-CU and the CU combined!!

    If you say those issues were there in that past then it's been 4 years!

    If the NGE came about as a result of SWG's previous incarnations being to difficult to work with what does this say about the current state of the game??

    The current stat of the game is as good as it's ever been.   The problems that peeps are complaining about are the same ones they did in other systems.  I just get sick of so many saying the NGE this NGE that.  The friggin game is FAR from the NGE now.

    There are still a lot of people enjoying the game and the ones that leave are because of the lack of content....the same reason they left during the CU or PreCU.

    The game is stable now, I wont argue it was during the initial release of the NGE because it wasn't.  I even left for a couple months.  Chp 7 looks fantastic and if they keep bringing in content like this the peeps will return...they always do.  The biggest problem with this game for non RPs and PVPers has always been lack of content...and it still is.

     

    image
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by ekic


     
    The current stat of the game is as good as it's ever been.   The problems that peeps are complaining about are the same ones they did in other systems.  I just get sick of so many saying the NGE this NGE that.  The friggin game is FAR from the NGE now.
     
    There are still a lot of people enjoying the game and the ones that leave are because of the lack of content....the same reason they left during the CU or PreCU.
    The game is stable now, I wont argue it was during the initial release of the NGE because it wasn't.  I even left for a couple months.  Chp 7 looks fantastic and if they keep bringing in content like this the peeps will return...they always do.  The biggest problem with this game for non RPs and PVPers has always been lack of content...and it still is.
     

    You're still discussing this game and it's issues to the past. Take the past out of the equation and ask yourself if these issues should still be around 2 years after the introduction of the NGE. If you insist on comparing these issues with the past then ask yourself if these issues should be around for 4 years!

     

  • ekicekic Member Posts: 163

    Originally posted by Suvroc


     
    Originally posted by ekic


     
    The current stat of the game is as good as it's ever been.   The problems that peeps are complaining about are the same ones they did in other systems.  I just get sick of so many saying the NGE this NGE that.  The friggin game is FAR from the NGE now.
     
    There are still a lot of people enjoying the game and the ones that leave are because of the lack of content....the same reason they left during the CU or PreCU.
    The game is stable now, I wont argue it was during the initial release of the NGE because it wasn't.  I even left for a couple months.  Chp 7 looks fantastic and if they keep bringing in content like this the peeps will return...they always do.  The biggest problem with this game for non RPs and PVPers has always been lack of content...and it still is.
     

     

    You're still discussing this game and it's issues to the past. Take the past out of the equation and ask yourself if these issues should still be around 2 years after the introduction of the NGE. If you insist on comparing these issues with the past then ask yourself if these issues should be around for 4 years!

     

    As I have said before, I have yet to face a "game-breaking" bug ingame.   Most of the complaints are the same you will see in any other MMO.  Profession balances, more quests, lag in huge scale pvp.  Check any MMO game forum and see if those aren't discussed.

     

    I didn't "insist" on comparing them with the past.  You gave a smartarse comment about the game being nowhere near the level it was at the end of the CU then posted a complaint thread.  I assure you that thread is no different than a list from any other game out there and it's certainly no worse than the ones we've had for years.  If all those "top 5 issues" were addressed then there would be another "top 5" posted.  It's an MMO...it's natural to see this.

     

    image
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by ekic


     
    Originally posted by Suvroc


     
    Originally posted by ekic


     
    The current stat of the game is as good as it's ever been.   The problems that peeps are complaining about are the same ones they did in other systems.  I just get sick of so many saying the NGE this NGE that.  The friggin game is FAR from the NGE now.
     
    There are still a lot of people enjoying the game and the ones that leave are because of the lack of content....the same reason they left during the CU or PreCU.
    The game is stable now, I wont argue it was during the initial release of the NGE because it wasn't.  I even left for a couple months.  Chp 7 looks fantastic and if they keep bringing in content like this the peeps will return...they always do.  The biggest problem with this game for non RPs and PVPers has always been lack of content...and it still is.
     

     

    You're still discussing this game and it's issues to the past. Take the past out of the equation and ask yourself if these issues should still be around 2 years after the introduction of the NGE. If you insist on comparing these issues with the past then ask yourself if these issues should be around for 4 years!

     

     

    As I have said before, I have yet to face a "game-breaking" bug ingame.   Most of the complaints are the same you will see in any other MMO.  Profession balances, more quests, lag in huge scale pvp.  Check any MMO game forum and see if those aren't discussed.

     

    I didn't "insist" on comparing them with the past.  You gave a smartarse comment about the game being nowhere near the level it was at the end of the CU then posted a complaint thread.  I assure you that thread is no different than a list from any other game out there and it's certainly no worse than the ones we've had for years.  If all those "top 5 issues" were addressed then there would be another "top 5" posted.  It's an MMO...it's natural to see this.

     

    I'm sorry if you feel like I made a smartass comment but I never felt that I did. Lastly if you sincirly believe these things then all the power to you, but please understand that others do not share your statements. Perhaps you should contribute those feelings to that thread and bring this discussion to them. I'm quite sure that those players will feel that 2 years for the issues like NPC's shooting through walls, and a horrible ui has been far to long in being addressed.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

     

    Originally posted by ekic
     
    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

     

    Jake Neri, the lucas arts SWG rep,  came straight out and said no plans for an expansion.  He said LA/SOE have decided to focus on chapter updates instead.  it was pretty clear the direction of SWG will not have another expansion, not "we are waiting to fix the game and then make an expansion".  Even being totally fan of the game optomistic that means it will not happen for some time to come, 2009+ which would mean 3-4 years minimum since NGE.  That is very unhealthy for a game that needs to rebound.

    3.9 million IF they only do digital download and don't have to give a cut to retailers and IF every single person buys it and IF there really are 100k subscribers.  On top of that considering the SWG team is only 20 people they would be hard pressed to put out an expansion in any decent time frame and that would pretty much mean stoppage of any of the chapter updates.  A serious catch 22 to stop content for a game pressed for subs and digital download not really reaching potential new players.  SOE has been notorious for pushing out expansions for all their games, finished or not.  No expansion for SWG is a very telling sign the likes of MxO.

     

    I just can't look at the facts SOE posts and see a rainbow at the end of it.  They cut dev teams and people cheer that somehow it will mean they can focus more.  The game in now as stable as it was 2 years ago... seriously that is good news?  They say no expansions and people start stating expected release dates for expansions. 

     

    I think they are making a good choice in doing chapters to be honest.  Sprinkle in some content for people who are bored and try to work in more social aspects.  This game has only 2 things going for it, the star wars name and the community.  They should stop chasing the WoW userbase and focus on that.

     

     

     

     

     

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by ekic


     
    Originally posted by mindspat


     
    Originally posted by ekic
    I think the lack of expansions has more to do with them knowing they need to fix the mess created by the NGE before working on something that immerse.  I look for an expansion announcement during the 1st qtr of 08.



    Then you admit it, the game is so messed up that 2 years after the "new game experiance" it remains barely playable.    


    You obviously don't play   The game is as polished now as it was at the end of the CU and more than it ever was PreCU.  Yes, there are still bugs out there....name an MMO where there isn't?

     

     

    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

    I was playing SWG via vet trial as recently as 10 days ago.

    This game is unpolished compared to the industry standard, WoW...ironically the game that the NGE tries the most to emulate.

    WoW's UI and combat system are vastly superior.

    SWG's UI used to be every bit as functional as WoW's, but SOE decided they needed to trash the UI for the sake of change.

    The radial menu (which was very utilitarian originally) now floats aimlessly around the screen.  If you kill a "flying" mob, the radial will anchor itself to where the mob died in the air, not to where the mob's corpse is on the ground.  You have to hunt like mad to find the radial menu to properly harvest creature resources.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • GutboyGutboy Member Posts: 630

    A small note if you are collecting creature resources by using the radial menu you are living in the past. The current best way is to use a harvest droid who will gather them as soon as you kill the creature, and as a bonus you will harvest much more than if you did it yourself. It's possible to gather more than 100k of creature resources in less than a hour now. I never was able to do that as a Master Ranger.

  • mindspatmindspat Member Posts: 1,367

    Originally posted by ekic


     
    Originally posted by Suvroc


     
    Alright, if you want to compare it to the past then allow me to point out that it's been 2 years SOE has had to work out those issues. That's nearly longer then both pre-CU and the CU combined!!
    If you say those issues were there in that past then it's been 4 years!
    If the NGE came about as a result of SWG's previous incarnations being to difficult to work with what does this say about the current state of the game??
    The current stat of the game is as good as it's ever been...and the ones that leave are because of the lack of content....the same reason they left during...PreCU.

    The biggest problem with this game for non RPs and PVPers has always been lack of content...and it still is.

     

    This seems to give foundation to the claim that SWG is dying.  If a simple player (i.e., non developer) who plays, or played, and is able to make this oberservations then why can't SOE?

    Two years after the "new game enhancements" were rushed out we still have the same problems, lack of content.  The irony here is that there was actualy MORE content during the CU then there has been at any other inception of the game. 

    I believe that the posters who actively defend SWG have good reason to.  Afterall, they want the game to improve, but who the hell doesn't! 

    While there had been a lack of content during the core version of SWG the entire design of the professions, mobs, lack of levels, item decay, buff kits, etc, all supported player socialization which added dynamic content.  During that old system we all had the option and ability to engage any mob on any planet yet we'd benefit from defeating it which is not the case now.  This was completely removed from the addition of a level based system, a canablized character class system, removal of decay and the remapping of planets to facilitate gated content which was meant to encourage pathing; ie, directed content; ie, nge. 

    I respect the posters here and hope no one takes it personal when I say: "to think there's more content now then at any other stage of SWG's design is pure ignorance"

    Hopefully if we maintain healthy discussions on what sucks about SWG and where SOE and LA screwed up it will encourage improvement.

    side note:

    There was the ability to create as many chat channels, or join as many, as you wished prior to CU.  We had a plethora of channels at our dispoal which were removed 'cs of the NGE.  Remember Lok Pirate Radio, intel channels for base defense, smuggler channels to move spice, the Rodian Weapons Syndicate, they were endless!

    Factional warfare was huge!  It was frequent to show up at a base attack, or defense, and have 100-200 others fighting each other.  These things were schedualed and always had HUGE turnouts, not to mention they were actively covered on Lok Pirate Radio.  Is there a radio station for SWG these days?

    Weapons, stims and spice were in high demand.  Not talking 1 weapon or a few pieces of spice.  Quite frequently I had filled weapon orders for guilds that wanted x crates of various weapons with minimum stats for PvP.  Huge orders of resources required to make buffs often lent to paying an entire guild to harvest.  Amor which protected agasint specific attacks were regulary required for PvP and had a massive infrastructure in their production. 

    This was all content, little to none of which is experianced today. 

  • MathosMathos Member Posts: 897
    Originally posted by Gutboy


    A small note if you are collecting creature resources by using the radial menu you are living in the past. The current best way is to use a harvest droid who will gather them as soon as you kill the creature, and as a bonus you will harvest much more than if you did it yourself. It's possible to gather more than 100k of creature resources in less than a hour now. I never was able to do that as a Master Ranger.



    I did try that but my droids were buggy and stoped respnding or harvesting did they fix that ?

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by Gutboy


    A small note if you are collecting creature resources by using the radial menu you are living in the past. The current best way is to use a harvest droid who will gather them as soon as you kill the creature, and as a bonus you will harvest much more than if you did it yourself. It's possible to gather more than 100k of creature resources in less than a hour now. I never was able to do that as a Master Ranger.

    Yes, they certainly have made the game easier. However, it is untrue to say that one could not harvest mobs with a droid pre-NGE.

  • MathosMathos Member Posts: 897
    Originally posted by ekic


     
    Originally posted by mindspat


     
    Originally posted by ekic
    I think the lack of expansions has more to do with them knowing they need to fix the mess created by the NGE before working on something that immerse.  I look for an expansion announcement during the 1st qtr of 08.



    Then you admit it, the game is so messed up that 2 years after the "new game experiance" it remains barely playable.    


    You obviously don't play   The game is as polished now as it was at the end of the CU and more than it ever was PreCU.  Yes, there are still bugs out there....name an MMO where there isn't?

     

     

    I think the reason no planned expansion has been announced is they want to make sure they have the game recovered from the initial NGE crap and they have pretty much done that.  Get some more content out in the pubs and then we will see an expansion ;)

    ROFL...........

  • SioBabbleSioBabble Member Posts: 2,803

     

    Originally posted by Gutboy


    A small note if you are collecting creature resources by using the radial menu you are living in the past. The current best way is to use a harvest droid who will gather them as soon as you kill the creature, and as a bonus you will harvest much more than if you did it yourself. It's possible to gather more than 100k of creature resources in less than a hour now. I never was able to do that as a Master Ranger.



    Harvest droids are yet another thing the NGE broke that they had to fix to bring back.

     Harvest droid existed back in the good ol' days as well, and gave you a harvest bonus then.

    It's definitely a superior way to harvest, especially in groups.

    But the fact is, sometime in the CU period they broke the radial menu, which is used in many situations, for no apparent reason other than some idiot dev was careless with some code.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • GutboyGutboy Member Posts: 630

    The "new" harvest droids don't require you to use a radial (other than first selecting what you want the droid to collect, hide,meat, bone). The second you make a kill the droid goes right up to the kill and the resource is dropped into your inventory. In a full group when you kill alot of creatures quickly it's pretty funny to see all the droids running around.

    NGE harvest droids function much better than CU ones. The harvest bonus you get from them is really quite large, even more so when you add the chef food.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I don't think the point is how slick and effective the new harvest droids are.  It is that the redial menu has bugs still. 

     

     

  • SioBabbleSioBabble Member Posts: 2,803

     

    Originally posted by Daffid011


    I don't think the point is how slick and effective the new harvest droids are.  It is that the redial menu has bugs still. 
     
     



    The radial menu has bugs that it did NOT have at launch.

     

    They broke it when they were busy breaking other aspects of the game, in order to be more like WoW.

    The radial menu WORKED.  Then they BROKE it.  And they haven't bothered to FIX it.

    It's highly likely that if you ask about why the radial menu floats all over the screen, the devs will tell you that it's "working as intended".

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • aleosaleos Member UncommonPosts: 1,943

    I would prefur if SOE never touched a lucas art product again or any game for that matter.  Besides Bioware is in the Making of a new star wars MMO but that is well aways.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    After reading the interview with Jake Neri of Lucas Arts, I don't think there is any possibility of SOE getting another title from Lucas Arts, let alone make another expansion.

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by SioBabble


     
    Originally posted by Daffid011


    I don't think the point is how slick and effective the new harvest droids are.  It is that the redial menu has bugs still. 
     
     



    The radial menu has bugs that it did NOT have at launch.

     

    They broke it when they were busy breaking other aspects of the game, in order to be more like WoW.

    The radial menu WORKED.  Then they BROKE it.  And they haven't bothered to FIX it.

    It's highly likely that if you ask about why the radial menu floats all over the screen, the devs will tell you that it's "working as intended".



    Not exactly sure what you're talking about.  I don't have the radial menu floating all over the screen...

    image

    image

  • feldrinfeldrin Member UncommonPosts: 210
    Originally posted by Gutboy


    The "new" harvest droids don't require you to use a radial (other than first selecting what you want the droid to collect, hide,meat, bone). The second you make a kill the droid goes right up to the kill and the resource is dropped into your inventory. In a full group when you kill alot of creatures quickly it's pretty funny to see all the droids running around.
    NGE harvest droids function much better than CU ones. The harvest bonus you get from them is really quite large, even more so when you add the chef food.



    I think in cu or maybe be pre-cu that you just trained your droid to  harvest whatever and all I had to do was give a command. ie train droid to harvest bone by saying cut. then everykill you tell the droid cut and teh radial menu was never involved after training. 

    I don't claim to be right, I'm just posting.

  • GutboyGutboy Member Posts: 630

    What the guy is saying is that on large objects (like a Krayt for example) the radial will sometimes be pushed up on the top part of the screen. I suppose people who don't have a /loot macro and a harvest droid would see that as a bug.

    On another side note now that the word is out that Chapter 7 is most likely going to be live on Tuesday a freaking ton of people are logging back in game, and I play on one of the 'low population servers (Naritus). Running around today it was not just returning vets but a lot of unguilded low level people leveling up as well.

  • HorkathaneHorkathane Member Posts: 380

    Hell Yes! I am bringing all the regs back to take over the gamerdome!!!!!!!!!!!!!!!!!!

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