It's possible to happen that WotLK will kill both...
That would be highly unlikely.
Many people are looking for two things:
1.) A more PvP-centric game that makes PvP meaningful
2.) A new game where everyone can have a fresh start
WotLK, while sure to be a fun, polished expansion, will offer neither of these things and thus will not interest the people truly excited about WAR and/or AoC. In the end, it is still WoW, and if WoW is not making you happy now, the odds an expansion will turn that around are slim. The only thing WotLK may change is the number of WoW fans that do not leave WoW, or delay it.
I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
They have so far failed to show ANY footage of pvp with more than 3v3 to the public, and the siege they showed was 2 live players and a bunch of prescripted bots (which had very noticable video lag even then). This is very abnormal compared to most other mmorpgs that have had no problem showing many players at once, so I would be highly skeptical about the upper limits that their game can support until they have actually showed proof of a working system with lots of players. Especially given the higher graphics in AoC and Funcom's past history with lag problems they took a long time to resolve in Anarchy Online.
Mythic though has been consistantly showing 30+ players in pvp encounters for months now, so I think it would be a bit safer to trust the size of battles in that case.
I will be surprised when either game will be better than The Chronicles of Spellborn, but who knows. None of these games are released yet, but since Spellborn will be released first it is only the overexagerated hype around AoC and WAR that will prevent the disappointing sales of these games.
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
AoC looks cool, they did a nice job of bringing something different to MMO combat. But WAR is really revolutionizing a lot of what RPG games used to be about...Mythic basically took everything we like from the genre right now and used it in some way or another, fixed a lot of the stuff we don't like, and added some of the most kick ass material I've ever heard about. I.E; Public Quests, Capital City raids. WAR it is.
Once again I have to pipe up about this - my Mythic RvR experience comes from about 1000 hours of DAOC RvR
And I can say with certainty out of all the PvP enable MMORPG's I played defending your city alongside your realm mates against an endless line of foes with explosions, magic, arrows and crumbling walls has been the most exilirating gaming experience.
I have played SB, AO, EQ, WoW that all had a varying degree of capital city / home land invasion / destructable environment they just ddnt pull it off with a degree of fun factor Mythic has.
a few note AoC real combat system. Imagine playing "Tekken" and having to select a combo through a drop-down menu each and every time before you can even attempt to pull it off through the proper movement and button combinations…
I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.
Mass PvP but only in one zone, kind of defeats the purpose of "mass PvP". A lot more of Conan's development has gone into PvE, it's rather obvious with the raiding and having 80 Pve levels compared to PvP's 20 levels.
Also Conan's PvP has no impact on the world outside of the Border Kingdoms, WAR's PvP has an impact on the whole game world. AoC is clearly leaning more towards PvE while WAR is leaning more towards PvP.
I will be getting both games and will continue playing the one i like best.
/agree
I think AoC is going to be a Good PVE game with some good PVP
WAR will be a Good PVP game with some good PVE
AoC will be more about gritty realism
WAR about funny quirkiness and true insanity
AoC will be more "action" oriented combat
WAR will be more "traditional" MMO combat
so take your pick... but I think both games will be good and you'll have plenty of players who love/hate both
Go watch the AoC pvp video mmorpg.com posted. if you're like me and think its pretty retarded to have time limits (who didn't enjoy those late night relic raids in daoc? seriously...) i'll see you in WAR....
Originally posted by harg Mass PvP but only in one zone, kind of defeats the purpose of "mass PvP". A lot more of Conan's development has gone into PvE, it's rather obvious with the raiding and having 80 PvE levels compared to PvP's 20 levels.
This isnt completly right, because for PvP, you have 80PvE levels + 20PvP levels. So 80lvls for PvE and 100lvls for PvP (and also +5merc levels if you arent in a guild). Honestly I am worried more about AoC PvE, because there is so little info about it. They intorduced one dungeon and deep story, but honestly story driven quest cant last forever and its not so good for MMO game as it seems...
_____________________________ Mundus vult decipi, ergo decipiatur.
I was really looking forward to AoC, but as things continue to go as they are going, i am really seeing WAR come out on top. But i suppose that is something that time will tell.
Mal sehen.
Lewk- Healer of Legacy Gareth McDee- Spiritmaster of Maelstrom Percival Murgu- Skald of Mordred
I'll chose AoC over WAR anytime because AoC seems a "fresher" and more intense (pointing to the pvp specialy) I do agree that WAR's rvr seems also kewl ^^ have had a good fun and xp. with rvr in daoc from times to times.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The more I read about AoC the more gimmiky it seems. Makes me wonder what they are trying to cover up. With so little information released so late in the development, and so many setbacks in the release dates, you really have to worry what kind of product will finally hit the shelves.
Try one, if it sucks ass well.. Try the other one. Doesn't take that much brain power does it?
That's pretty much my plan. If WAR doesn't hold me attention then I'll try AoC, if that doesn't do it for me then it's a decision between going back to SWG or giving EVE a proper shot.
I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
wrong, even the old daoc had 3 realms 500+ rvr all in the same area. AoC still has to prove it can do the massive pvp. Yeah showing some npc doing siege war and won the award was a joke.
Once city raid is open u will see 90% of the server population go defend the city which is pretty much the same as daoc's relic raid.
Its pretty simple really... AoC is going to be a gear/pve centric game with some RPG style thrown in. WAR is going to be a PvP/RvR centric game.
Totaly inaccurate.
AoC is going to NOT be Gear/PvE Centric. Your PvE level will help you in PvP some, but there are separate PvP level's also.
Gear will be easily obtained, and much easier to find a well matched enemy. A level 80 who hasn't advanced any in his 20 PvP level's , will be easily defeated by a level 70 whos done 10 of his PvP levels.
If anything AoC will be a Hybrid PvP'PvE game.
War is going to be PvE for gear, so you can PvP, much like WoW Was.
Its pretty simple really... AoC is going to be a gear/pve centric game with some RPG style thrown in. WAR is going to be a PvP/RvR centric game.
Totaly inaccurate.
AoC is going to NOT be Gear/PvE Centric. Your PvE level will help you in PvP some, but there are separate PvP level's also.
Gear will be easily obtained, and much easier to find a well matched enemy. A level 80 who hasn't advanced any in his 20 PvP level's , will be easily defeated by a level 70 whos done 10 of his PvP levels.
If anything AoC will be a Hybrid PvP'PvE game.
War is going to be PvE for gear, so you can PvP, much like WoW Was.
For me, their disparity is simple and apparent:
- WAR is a PvP-oriented game
-AoC (along with a throng of other MMO's including WoW) is a PvE-oriented game
As much as people can say that AoC will have this and that PvP stuff, Funcom clearly stated that AoC's endgame is PvE raiding. Killing trash packs and bosses for hours. No thanks, I had enough of that in WoW and I can continue it for that.
WAR however is stressing the RvR system and Mythic states that best rewards will come from doing PvP. This focus is enough to make me think that they'll balance classes and everything else around PvP. "Oh but this will affect class X's raid DPS" will be at best a secondary consideration. And as the best rewards come from PvP, people won't be playing it because they want to increase their raid DPS with 'free epixxx'.
So I think that anybody who likes PvP more than PvE raiding will flock to WAR if they know both games' endgame is about. Endgame is everything.
Its pretty simple really... AoC is going to be a gear/pve centric game with some RPG style thrown in. WAR is going to be a PvP/RvR centric game.
Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.
Now to put it bluntly: get your damn facts straight, before you speak shit.
I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
They have so far failed to show ANY footage of pvp with more than 3v3 to the public, and the siege they showed was 2 live players and a bunch of prescripted bots (which had very noticable video lag even then). This is very abnormal compared to most other mmorpgs that have had no problem showing many players at once, so I would be highly skeptical about the upper limits that their game can support until they have actually showed proof of a working system with lots of players. Especially given the higher graphics in AoC and Funcom's past history with lag problems they took a long time to resolve in Anarchy Online.
Mythic though has been consistantly showing 30+ players in pvp encounters for months now, so I think it would be a bit safer to trust the size of battles in that case.
They can't show massive PvP, because there aren't enough players in beta. Which is a good thing, their beta philosophy is different, and so far the feedback works, the delay is the proof for it.
AoC looks cool, they did a nice job of bringing something different to MMO combat. But WAR is really revolutionizing a lot of what RPG games used to be about...Mythic basically took everything we like from the genre right now and used it in some way or another, fixed a lot of the stuff we don't like, and added some of the most kick ass material I've ever heard about. I.E; Public Quests, Capital City raids. WAR it is.
WAR did to DAoC, what WoW did to EQ. I don't see any revolution, just evolution ... which is exactly what the devs said as well. Revolution is risky.
If any of the two, it is AoC that is revolutionizing, I hope for the better.
a few note AoC real combat system. Imagine playing "Tekken" and having to select a combo through a drop-down menu each and every time before you can even attempt to pull it off through the proper movement and button combinations…
I can imagine that, what I can't imagine, is you having an informed opinion. But no worries, I know how many of you are afraid of the new, and rather stick to tried and tested ... and boring ... and utterly boring.
Its pretty simple really... AoC is going to be a gear/pve centric game with some RPG style thrown in. WAR is going to be a PvP/RvR centric game.
Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.
Now to put it bluntly: get your damn facts straight, before you speak shit.
Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.
Comments
That would be highly unlikely.
Many people are looking for two things:
1.) A more PvP-centric game that makes PvP meaningful
2.) A new game where everyone can have a fresh start
WotLK, while sure to be a fun, polished expansion, will offer neither of these things and thus will not interest the people truly excited about WAR and/or AoC. In the end, it is still WoW, and if WoW is not making you happy now, the odds an expansion will turn that around are slim. The only thing WotLK may change is the number of WoW fans that do not leave WoW, or delay it.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
They have so far failed to show ANY footage of pvp with more than 3v3 to the public, and the siege they showed was 2 live players and a bunch of prescripted bots (which had very noticable video lag even then). This is very abnormal compared to most other mmorpgs that have had no problem showing many players at once, so I would be highly skeptical about the upper limits that their game can support until they have actually showed proof of a working system with lots of players. Especially given the higher graphics in AoC and Funcom's past history with lag problems they took a long time to resolve in Anarchy Online.
Mythic though has been consistantly showing 30+ players in pvp encounters for months now, so I think it would be a bit safer to trust the size of battles in that case.
I will be surprised when either game will be better than The Chronicles of Spellborn, but who knows. None of these games are released yet, but since Spellborn will be released first it is only the overexagerated hype around AoC and WAR that will prevent the disappointing sales of these games.
OP:
hahahahahahahahahahahahahahaha! you're funny!
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Once again I have to pipe up about this - my Mythic RvR experience comes from about 1000 hours of DAOC RvR
And I can say with certainty out of all the PvP enable MMORPG's I played defending your city alongside your realm mates against an endless line of foes with explosions, magic, arrows and crumbling walls has been the most exilirating gaming experience.
I have played SB, AO, EQ, WoW that all had a varying degree of capital city / home land invasion / destructable environment they just ddnt pull it off with a degree of fun factor Mythic has.
FUNCOM - putting the FUN in disFUNctional !
a few note AoC real combat system. Imagine playing "Tekken" and having to select a combo through a drop-down menu each and every time before you can even attempt to pull it off through the proper movement and button combinations…
Also Conan's PvP has no impact on the world outside of the Border Kingdoms, WAR's PvP has an impact on the whole game world. AoC is clearly leaning more towards PvE while WAR is leaning more towards PvP.
I will be getting both games and will continue playing the one i like best.
/agree
I think AoC is going to be a Good PVE game with some good PVP
WAR will be a Good PVP game with some good PVE
AoC will be more about gritty realism
WAR about funny quirkiness and true insanity
AoC will be more "action" oriented combat
WAR will be more "traditional" MMO combat
so take your pick... but I think both games will be good and you'll have plenty of players who love/hate both
Go watch the AoC pvp video mmorpg.com posted. if you're like me and think its pretty retarded to have time limits (who didn't enjoy those late night relic raids in daoc? seriously...) i'll see you in WAR....
_____________________________
Mundus vult decipi, ergo decipiatur.
OMG! He's right!
~ Ancient Membership ~
I was really looking forward to AoC, but as things continue to go as they are going, i am really seeing WAR come out on top. But i suppose that is something that time will tell.
Mal sehen.
Lewk- Healer of Legacy Gareth
McDee- Spiritmaster of Maelstrom Percival
Murgu- Skald of Mordred
I'll chose AoC over WAR anytime because AoC seems a "fresher" and more intense (pointing to the pvp specialy) I do agree that WAR's rvr seems also kewl ^^ have had a good fun and xp. with rvr in daoc from times to times.
..............
OMG! He's right!
Had to happen at least once.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The more I read about AoC the more gimmiky it seems. Makes me wonder what they are trying to cover up. With so little information released so late in the development, and so many setbacks in the release dates, you really have to worry what kind of product will finally hit the shelves.
Try one, if it sucks ass well..
Try the other one. Doesn't take that much brain power does it?
Bollocks!
That's pretty much my plan. If WAR doesn't hold me attention then I'll try AoC, if that doesn't do it for me then it's a decision between going back to SWG or giving EVE a proper shot.
______________________________
WAR is coming. Look busy.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
wrong, even the old daoc had 3 realms 500+ rvr all in the same area. AoC still has to prove it can do the massive pvp. Yeah showing some npc doing siege war and won the award was a joke.
Once city raid is open u will see 90% of the server population go defend the city which is pretty much the same as daoc's relic raid.
AoC is going to NOT be Gear/PvE Centric. Your PvE level will help you in PvP some, but there are separate PvP level's also.
Gear will be easily obtained, and much easier to find a well matched enemy. A level 80 who hasn't advanced any in his 20 PvP level's , will be easily defeated by a level 70 whos done 10 of his PvP levels.
If anything AoC will be a Hybrid PvP'PvE game.
War is going to be PvE for gear, so you can PvP, much like WoW Was.
AoC is going to NOT be Gear/PvE Centric. Your PvE level will help you in PvP some, but there are separate PvP level's also.
Gear will be easily obtained, and much easier to find a well matched enemy. A level 80 who hasn't advanced any in his 20 PvP level's , will be easily defeated by a level 70 whos done 10 of his PvP levels.
If anything AoC will be a Hybrid PvP'PvE game.
War is going to be PvE for gear, so you can PvP, much like WoW Was.
For me, their disparity is simple and apparent:
- WAR is a PvP-oriented game
-AoC (along with a throng of other MMO's including WoW) is a PvE-oriented game
As much as people can say that AoC will have this and that PvP stuff, Funcom clearly stated that AoC's endgame is PvE raiding. Killing trash packs and bosses for hours. No thanks, I had enough of that in WoW and I can continue it for that.
WAR however is stressing the RvR system and Mythic states that best rewards will come from doing PvP. This focus is enough to make me think that they'll balance classes and everything else around PvP. "Oh but this will affect class X's raid DPS" will be at best a secondary consideration. And as the best rewards come from PvP, people won't be playing it because they want to increase their raid DPS with 'free epixxx'.
So I think that anybody who likes PvP more than PvE raiding will flock to WAR if they know both games' endgame is about. Endgame is everything.
Now to put it bluntly: get your damn facts straight, before you speak shit.
Wrong again. Read some more facts.
Look at AoC, look at WAR. I just don't see AoC having larger battles. Also, Mythic already has a large scale RvR game out, a game which WAR is borrowing from heavily.
AoC will have huge Guild vs Guild Siege Warfare with over one hundred people participating if it is small guild battles. The bigger battles will be around 150 to 200 people. I do not see this happening in WAR.
They have so far failed to show ANY footage of pvp with more than 3v3 to the public, and the siege they showed was 2 live players and a bunch of prescripted bots (which had very noticable video lag even then). This is very abnormal compared to most other mmorpgs that have had no problem showing many players at once, so I would be highly skeptical about the upper limits that their game can support until they have actually showed proof of a working system with lots of players. Especially given the higher graphics in AoC and Funcom's past history with lag problems they took a long time to resolve in Anarchy Online.
Mythic though has been consistantly showing 30+ players in pvp encounters for months now, so I think it would be a bit safer to trust the size of battles in that case.
They can't show massive PvP, because there aren't enough players in beta. Which is a good thing, their beta philosophy is different, and so far the feedback works, the delay is the proof for it.
If any of the two, it is AoC that is revolutionizing, I hope for the better.
I can imagine that, what I can't imagine, is you having an informed opinion. But no worries, I know how many of you are afraid of the new, and rather stick to tried and tested ... and boring ... and utterly boring.
Now to put it bluntly: get your damn facts straight, before you speak shit.
Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.