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Tough choice between AoC and WAR

135

Comments

  • random11random11 Member UncommonPosts: 765

    Originally posted by harg


     
    Originally posted by Varking


    I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.

    Mass PvP but only in one zone, kind of defeats the purpose of "mass PvP". A lot more of Conan's development has gone into PvE, it's rather obvious with the raiding and having 80 PvE levels compared to PvP's 20 levels.

     

    Also Conan's PvP has no impact on the world outside of the Border Kingdoms, WAR's PvP has an impact on the whole game world. AoC is clearly leaning more towards PvE while WAR is leaning more towards PvP.

    I will be getting both games and will continue playing the one i like best.

    Sorry man, but you are wrong. Clearly you never played good RvR, nor a good sandbox. WAR is scripted, and that is fine, I will try it, and maybe like it. AoC is chaotic, AoC will have more player interaction and politics. Some like one, the others like the other, but please, don't claim AoC is not PvP centric. The end-game is PvP, and the progression till there (the PvE) part is changed from the stupid EQ formula. We will have dialogue choices, and not kill 10 boar type quests.

     

    Also, AoC will be very casual friendly, 9 days (as in 216 hours) to PvE level 80, but still 900 hours of pve content. This means little grind, more content for adventure's sake, not hunt for phat kiddie lutz.

  • random11random11 Member UncommonPosts: 765

    Originally posted by Battlekruse


     
    Originally posted by random11


     
    Originally posted by Gurkz


    Its pretty simple really...
    AoC is going to be a gear/pve centric game with some RPG style thrown in.
    WAR is going to be a PvP/RvR centric game.
     
    Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.

     

     

    Now to put it bluntly: get your damn facts straight, before you speak shit.

     

    Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.

    Here's the answer, yet again:

     

    To put it bluntly, get your facts straight, before you speak shit.

     

    Quote me, where they say raids will outweigh PvP. WTH is "the balance will be based on raid encounters, not PvP battles" supposed to mean? Do you know?

     

    Facts: PvP and PvE progression is different. Feats work differently, so PvP and PvE balancing can be done separately. The gear will have different modifiers for PvP and PvE. The best raid drops will be weaker in PvP, than the best crafted items created specifically for PvP. These are facts. Raiders can stick their shiny loot up theirs, cause it won't be better than crafts.

     

    Damn it man, do you see me spread faulty propaganda about WAR? Do you see me bashing it, just because it is not on the top of my hype list? I mean MAN, give me a break, and go look some info up, before you talk nonsense.

  • random11random11 Member UncommonPosts: 765
    Originally posted by Battlekruse


    The more I read about AoC the more gimmiky it seems. Makes me wonder what they are trying to cover up. With so little information released so late in the development, and so many setbacks in the release dates, you really have to worry what kind of product will finally hit the shelves.

    Come on, the more you read?! It's clear you didn't even finish reading the FAQ on the main site. You didn't know there was different PvP and PvE progression, you didn't know PvP would be the end game focus. Give me a break with your high and mighty talk. At least be a man and admit, what you don't like, and say the true reasons, not some lies.

  • random11random11 Member UncommonPosts: 765

    Originally posted by Battlekruse




    As much as people can say that AoC will have this and that PvP stuff, Funcom clearly stated that AoC's endgame is PvE raiding. Killing trash packs and bosses for hours. No thanks, I had enough of that in WoW and I can continue it for that.



    WAR however is stressing the RvR system and Mythic states that best rewards will come from doing PvP. This focus is enough to make me think that they'll balance classes and everything else around PvP. "Oh but this will affect class X's raid DPS" will be at best a secondary consideration. And as the best rewards come from PvP, people won't be playing it because they want to increase their raid DPS with 'free epixxx'.



    So I think that anybody who likes PvP more than PvE raiding will flock to WAR if they know both games' endgame is about. Endgame is everything.
    Quote it. Quote me the dev, who said PvE raid endgame would be the focus of the end game. Quote where they said it outweighs PvP. Until you do this, you have no credibility what so ever.

     

    You know who'll flock to WAR, sadly, WoW players will. I like the WH franchise, and it will be ruined by kiddies. I will still try it though.

  • I think WAR has the potential to take a large subscriber base from WoW, it will depend on what WoW comes up with next... if they dont come up with much by WAR's release I can see a large migration.



    Age of conan sounds really good, but I think they are just trying for too much in the game... that and trying to balance pve and pvp... with all the new game mechanics theres no way they can release a balanced and functional game by their new release date in 08.





    The only thing Funcom ever accomplished *if you wanna call it that... was anarachy Online, and that was horrible.

  • LucifrankLucifrank Member Posts: 355

    Originally posted by Battlekruse


    I think WAR has the potential to take a large subscriber base from WoW, it will depend on what WoW comes up with next... if they dont come up with much by WAR's release I can see a large migration.



    Age of conan sounds really good, but I think they are just trying for too much in the game... that and trying to balance pve and pvp... with all the new game mechanics theres no way they can release a balanced and functional game by their new release date in 08.





    The only thing Funcom ever accomplished *if you wanna call it that... was anarachy Online, and that was horrible.
    You do make a very legitimate observation. It does seem like Funcom are trying to cram a bit of everything into AoC which can be dangerous. We've already seen this year what happens when there's a huge distance between a developer's ideal vision and what can actually be done practically and effectively within the technological confines of a game. That being said, I do like what I see coming out of the Funcom camp. The question remains whether they can deliver all the things they are promising, or at least deliver the bulk of what they are promising in a polished, complete format. The Mythic folks, on the other hand, make no bones about what will be in the game and what will not be in the game at launch. They seem to have a very clear game plan and a very clear model (DAoC's RvR) system to build from. This gives me a little more faith in WAR's release than AoC's but I'm still very much looking forward to both.
  • tonymo80tonymo80 Member Posts: 1

    "Shack: For those that devote themselves endlessly to the game, what's to keep them playing after they hit that point?

    Jason Stone: PvP is one of the things we think is extremely important to bringing the proper representation of Hyborian world to life, because Conan's world is a brutal world.

    We're putting in raids, we're putting in dungeons, and we have in-game encounters, but my personal opinion is that the siege PvP is what's gonna keep me wanting to play this game for an extended period of time."

    http://www.shacknews.com/featuredarticle.x?id=573

     

    They are planning for large scale PvP battles.  They even have a prestige class dedicated for it.

    Commander:

    • Adds one additional maximum member to a team, up to a total of 10 (with 4 Commanders)
    • Can build Barracks for the Village or Keep that will spawn soldiers to protect the village on attack
    • Each Commander in a guild increases the resource extraction of iron ore for all guild members - up to a max of 30 Commanders
    • Can draw up special "Tactical Plans" to enable Commander only formations. Massive battle formations, such as large mounted formations or the special
    • Raid Attack resistant formations, are available only to the Commander
    • Has access to the Weaponsmith crafting skill

     

    I can pull much more from various other interviews and Q&A's.  It's clearly being stressed that PvP is a major part of AOC.  I'm also happy to see the large scale PvP will have some organization to it and not just total mayhem where ranged classes can always dominate.  Bonuses for keeping formations...very innovative. 

  • SpellshaperSpellshaper Member UncommonPosts: 419


    Originally posted by harg
    Erm doesn't the Border Kingdoms disregard your PvE levels?
    Also why would you be more worried about the PvE? The majority of the game world is PvE, probably 90% of the game world is PvE as Border Kingdoms is the only place you can PvP. Even if you are on an FFA server, PvP will only have meaning and an impact within the Border Kigdoms unless they change the mechanics about a lot for the FFA server.

    No, your PvE levels will be important also for PvP (including Border Kingdom). But you will have sepatate PvP gear and PvP stats from gear.
    From what I know there should be PvP everywhere on FFA servers (not official info), but maybe there wont be blood money.

    _____________________________
    Mundus vult decipi, ergo decipiatur.

  • jor8888jor8888 Member Posts: 378

    WAR u can level up by pvp and the best gears drop from city raid so WAR is not like WoW u WoW fanboys get this?  Dont make me pwn ur a$$ with my sand !

    AoC is just not enough info.  Its all talk and no show so who knows what this game is going to be like thats why I gave up on it.

     

     

     

     

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by Battlekruse


     
    Originally posted by random11


     
    Originally posted by Gurkz


    Its pretty simple really...
    AoC is going to be a gear/pve centric game with some RPG style thrown in.
    WAR is going to be a PvP/RvR centric game.
     
    Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.

     

     

    Now to put it bluntly: get your damn facts straight, before you speak shit.

     

    Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.

    You TOTALY made that up.  Jorgen has said TIME and TIME again,  that the endgame will be massive and involving, including City building, and Raiding, by both NPC's and Players alike.  Your a AOC Forum troll you should atleast read some of what your flaming over there.   Crushing your PvP rivals town isn't PvE... 

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by harg


     
    Originally posted by random11


     
    Originally posted by harg


     
    Originally posted by Varking


    I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.

    Mass PvP but only in one zone, kind of defeats the purpose of "mass PvP". A lot more of Conan's development has gone into PvE, it's rather obvious with the raiding and having 80 PvE levels compared to PvP's 20 levels.

     

    Also Conan's PvP has no impact on the world outside of the Border Kingdoms, WAR's PvP has an impact on the whole game world. AoC is clearly leaning more towards PvE while WAR is leaning more towards PvP.

    I will be getting both games and will continue playing the one i like best.

    Sorry man, but you are wrong. Clearly you never played good RvR, nor a good sandbox. WAR is scripted, and that is fine, I will try it, and maybe like it. AoC is chaotic, AoC will have more player interaction and politics. Some like one, the others like the other, but please, don't claim AoC is not PvP centric. The end-game is PvP, and the progression till there (the PvE) part is changed from the stupid EQ formula. We will have dialogue choices, and not kill 10 boar type quests.

     

     

    Also, AoC will be very casual friendly, 9 days (as in 216 hours) to PvE level 80, but still 900 hours of pve content. This means little grind, more content for adventure's sake, not hunt for phat kiddie lutz.

    Well heres something for you AoC isn't RvR nor is it sandbox so why you brought those subjects into your post i don't know.

     

    WAR is an RvR game that uses a system of RvR evolved from DAoC which was the first MMO to use the system. In WAR you can PvP from level 1, there are PvP areas in every zone (less at low level and more at high level). You can progress through WAR only by PvP if you want as you gain XP from enemy players and items.

    So when you compare information from both games, WAR makes AoC look like a PvE game. You can spout off about AoC end game PvP this mass PvP that but in the end AoC's PvP still only happens in the one zone and as far as i am aware even in FFA the Border Kingdom's is the only place it will have meaning. AoC cdertainly isn't PvP centric, it looks like it will have more PvE content. Yes there is end game PvP but it is not the end-game, there is also end-game raidng.

    Does this mean i hate the game?.. certainly not, as i have already stated i will be getting both WAR and AoC and continue with whichever one i like the best. From the information available at the moment though i think if your more into PvP and don't really want to do that much PvE then WAR is the game for you. If you like PvE with a solid bit of PvP at the end then AoC is probably the game for you, both games PvP will outclass WoW's pathetic attempt at PvP by miles.

    LOL BECAUSE RvR worked out so well for WOW  everyone hates it.  Imtimacy is lost,   I'd rather fuel a rivalry, and know my enemies.  Might as well be fighting NPC's if you don't know who your fighting,  because for all you know you are.   

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by jor8888


    WAR u can level up by pvp and the best gears drop from city raid so WAR is not like WoW u WoW fanboys get this?  Dont make me pwn ur a$$ with my sand !
    AoC is just not enough info.  Its all talk and no show so who knows what this game is going to be like thats why I gave up on it.
     
     
     
     

    and Warhammer has shown us the same tired,  CIRCLE running combat, we've all been bored in WoW of for years.  Warhammer made a mistake by showing its combat style.   Button Mashing, Circle running, same ole same ole.

  • jor8888jor8888 Member Posts: 378

    Originally posted by FE|Tachyon


     
    Originally posted by jor8888


    WAR u can level up by pvp and the best gears drop from city raid so WAR is not like WoW u WoW fanboys get this?  Dont make me pwn ur a$$ with my sand !
    AoC is just not enough info.  Its all talk and no show so who knows what this game is going to be like thats why I gave up on it.
     
     
     
     

     

    and Warhammer has shown us the same tired,  CIRCLE running combat, we've all been bored in WoW of for years.  Warhammer made a mistake by showing its combat style.   Button Mashing, Circle running, same ole same ole.

    so which online game wont have button smashing? 

  • BryanBoitonoBryanBoitono Member Posts: 199

    Originally posted by FE|Tachyon


     
    Originally posted by jor8888


    WAR u can level up by pvp and the best gears drop from city raid so WAR is not like WoW u WoW fanboys get this?  Dont make me pwn ur a$$ with my sand !
    AoC is just not enough info.  Its all talk and no show so who knows what this game is going to be like thats why I gave up on it.
     
     
     
     

     

    and Warhammer has shown us the same tired,  CIRCLE running combat, we've all been bored in WoW of for years.  Warhammer made a mistake by showing its combat style.   Button Mashing, Circle running, same ole same ole.

    um...with CD...its going to be really hard to...run in circles...?

     

    and correct me if Im wrong, but you have to mash buttons to cast spells...and swing your weapon. If I understand this correctly you will be hitting more buttons than me.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    I think both games will do well but for me it is AOC. More original,graphics look way better was well as the game play. i'm not gonna  say WAR will be bad but really, I think we seen this game already even if it is based more on pvp.

    30
  • xnellakxxnellakx Member Posts: 62

    WAR is going to be a revolutionary game.  This being, because what game have you known that is mostly directed towards the PvP aspect of it? None right? AoC is just going to be another Everquest / WoW / etc., in a different setting.  Yes, the combat in AoC may be different, but the overall concept has not changed.  Kill npcs, get gear, be great, blah blah.  WAR is going to have some actual STRATEGY in that you're going to be playing against people that may actually have some brains, and if they don't, they're going to get mowed over and quit.  Every action in WAR has a consequence that effects both sides positively and negatively, and this type of game style has been seen in LOTRO, if anyone has played the monster play.  They had a really good concept, but because the game is mainly geared toward PvE, the devs didnt put enough time into it, and lost/is losing the PvP playerbase.  This is where WAR comes in.  WAR takes what I believe made LOTRO somewhat of a good game, and uses that to make an entire game, which i believe is going to be the best PvP that anyone has ever seen.

    Anyways, I could talk forever about how revolutionary WAR is going to be, or how I believe it is going to be.  But, think of this for a minute.  The way PvE games lose their playerbase is because there's no end game content right? And everyone sort of leans towards PvP toward the end game.  Well, WAR is going to be this solution.  All the hardcore pvpers(the people who are going to play this game) aren't going to quit, because since you're playing w/ and against other players, it wont get boring.  Every battle is different.  People naturally play games for longer periods of time when things are different.  Why do you think people play FPS games for years and years?  Because it takes skill to play, and skill and knowledge of the game is what is going to drive WAR.

    Well, that's my two cents, and noone can really tell anything until each of the game's are in their final stages towards completion.  Later

  • random11random11 Member UncommonPosts: 765

    Originally posted by harg


     
    Originally posted by random11


     
    Originally posted by harg


     
    Originally posted by Varking


    I laugh at the comment about Age of Conan being a PVE game. Age of Conan is a game about mass PvP but it basically requires you to be in a huge active guild. WAR will have smaller battles but it can also be done more casually. I will be playing WAR, but don't be blind to AoC.

    Mass PvP but only in one zone, kind of defeats the purpose of "mass PvP". A lot more of Conan's development has gone into PvE, it's rather obvious with the raiding and having 80 PvE levels compared to PvP's 20 levels.

     

    Also Conan's PvP has no impact on the world outside of the Border Kingdoms, WAR's PvP has an impact on the whole game world. AoC is clearly leaning more towards PvE while WAR is leaning more towards PvP.

    I will be getting both games and will continue playing the one i like best.

    Sorry man, but you are wrong. Clearly you never played good RvR, nor a good sandbox. WAR is scripted, and that is fine, I will try it, and maybe like it. AoC is chaotic, AoC will have more player interaction and politics. Some like one, the others like the other, but please, don't claim AoC is not PvP centric. The end-game is PvP, and the progression till there (the PvE) part is changed from the stupid EQ formula. We will have dialogue choices, and not kill 10 boar type quests.

     

     

    Also, AoC will be very casual friendly, 9 days (as in 216 hours) to PvE level 80, but still 900 hours of pve content. This means little grind, more content for adventure's sake, not hunt for phat kiddie lutz.

    Well heres something for you AoC isn't RvR nor is it sandbox so why you brought those subjects into your post i don't know.

     

    WAR is an RvR game that uses a system of RvR evolved from DAoC which was the first MMO to use the system. In WAR you can PvP from level 1, there are PvP areas in every zone (less at low level and more at high level). You can progress through WAR only by PvP if you want as you gain XP from enemy players and items.

    So when you compare information from both games, WAR makes AoC look like a PvE game. You can spout off about AoC end game PvP this mass PvP that but in the end AoC's PvP still only happens in the one zone and as far as i am aware even in FFA the Border Kingdom's is the only place it will have meaning. AoC cdertainly isn't PvP centric, it looks like it will have more PvE content. Yes there is end game PvP but it is not the end-game, there is also end-game raidng.

    Does this mean i hate the game?.. certainly not, as i have already stated i will be getting both WAR and AoC and continue with whichever one i like the best. From the information available at the moment though i think if your more into PvP and don't really want to do that much PvE then WAR is the game for you. If you like PvE with a solid bit of PvP at the end then AoC is probably the game for you, both games PvP will outclass WoW's pathetic attempt at PvP by miles.

    Sorry, I meant GvG, just mistyped.

     

    AoC will be lasting PvP centric. It will even have looting most probably. Meaningful PvP ... hell, I don't have to prove this, it's all available info. Most people will never touch a raid, it has no meaning in the PvP end-game, so why should we? The 5% who like to raid, can do it all they want, they will lose in PvP anyway.

  • random11random11 Member UncommonPosts: 765
    Originally posted by xnellakx


    WAR is going to be a revolutionary game.  This being, because what game have you known that is mostly directed towards the PvP aspect of it? None right? AoC is just going to be another Everquest / WoW / etc., in a different setting.  Yes, the combat in AoC may be different, but the overall concept has not changed.  Kill npcs, get gear, be great, blah blah.  WAR is going to have some actual STRATEGY in that you're going to be playing against people that may actually have some brains, and if they don't, they're going to get mowed over and quit.  Every action in WAR has a consequence that effects both sides positively and negatively, and this type of game style has been seen in LOTRO, if anyone has played the monster play.  They had a really good concept, but because the game is mainly geared toward PvE, the devs didnt put enough time into it, and lost/is losing the PvP playerbase.  This is where WAR comes in.  WAR takes what I believe made LOTRO somewhat of a good game, and uses that to make an entire game, which i believe is going to be the best PvP that anyone has ever seen.
    Anyways, I could talk forever about how revolutionary WAR is going to be, or how I believe it is going to be.  But, think of this for a minute.  The way PvE games lose their playerbase is because there's no end game content right? And everyone sort of leans towards PvP toward the end game.  Well, WAR is going to be this solution.  All the hardcore pvpers(the people who are going to play this game) aren't going to quit, because since you're playing w/ and against other players, it wont get boring.  Every battle is different.  People naturally play games for longer periods of time when things are different.  Why do you think people play FPS games for years and years?  Because it takes skill to play, and skill and knowledge of the game is what is going to drive WAR.
    Well, that's my two cents, and noone can really tell anything until each of the game's are in their final stages towards completion.  Later

    Kid: grow up, learn your facts, then come talk. Till you learn facts, hush-hush.

  • xnellakxxnellakx Member Posts: 62

    Lol random, no need for criticism of others opinions.

    Anyways, AoC and WAR are TOTALLY different games, so I dont know why people are arguing about it.  Each is on a totally different spectrum than the other.  AoC WILL PRIMARILY be PvE, with some PvP, like most MMORPGS.  WAR WILL PRIMARILY be PVP with some PvE.  If you like all out brutal PvP, play WAR. If PvE is your thing, then play AoC.

    If you don't know what you like, play both.  That's all there is to it.

  • CathalaodeCathalaode Member Posts: 281
    Originally posted by xnellakx


    WAR is going to be a revolutionary game.  This being, because what game have you known that is mostly directed towards the PvP aspect of it? None right? AoC is just going to be another Everquest / WoW / etc., in a different setting.  Yes, the combat in AoC may be different, but the overall concept has not changed.  Kill npcs, get gear, be great, blah blah.  WAR is going to have some actual STRATEGY in that you're going to be playing against people that may actually have some brains, and if they don't, they're going to get mowed over and quit.  Every action in WAR has a consequence that effects both sides positively and negatively, and this type of game style has been seen in LOTRO, if anyone has played the monster play.  They had a really good concept, but because the game is mainly geared toward PvE, the devs didnt put enough time into it, and lost/is losing the PvP playerbase.  This is where WAR comes in.  WAR takes what I believe made LOTRO somewhat of a good game, and uses that to make an entire game, which i believe is going to be the best PvP that anyone has ever seen.
    Anyways, I could talk forever about how revolutionary WAR is going to be, or how I believe it is going to be.  But, think of this for a minute.  The way PvE games lose their playerbase is because there's no end game content right? And everyone sort of leans towards PvP toward the end game.  Well, WAR is going to be this solution.  All the hardcore pvpers(the people who are going to play this game) aren't going to quit, because since you're playing w/ and against other players, it wont get boring.  Every battle is different.  People naturally play games for longer periods of time when things are different.  Why do you think people play FPS games for years and years?  Because it takes skill to play, and skill and knowledge of the game is what is going to drive WAR.
    Well, that's my two cents, and noone can really tell anything until each of the game's are in their final stages towards completion.  Later

    WAR is NOT revolutionary. It is EVOLUTIONARY. PvP is not the core game, but a large portion of it. WAR will be more like WoW than AoC. It's not opinion it's the intentions of the games. WAR is going to be WoW but with major and minor game play tweakes and adjustments. That might not be the most accurate way of depicting it. But my point remains the same, WAR gameplay is based on the WoW formula. The structure may be changed but the foundations, as well as my point remain the same . As far as I can tell, about 50% of WAR is going to be PvP territory. With the PvP content leaning towards the higher levels. Whereas in AoC, in a regular server, roughly 25% will be PvP. And on a RPvP server, about 90% more or less will be PvP (A rough estimate). AoC's core is going to be PvE, but there will still be PvP, and lots of it. Sorry if this is all kind of jumpy, but I think faster than I type, but I think in circles so bear with me. Now both games are going to have "Kill npcs, get gear, be great, blah blah". Don't think that I'm bashing WAR, it's just that you had your expectations up so high you made this game sound like the second coming or something. I'm just trying to keep the game's hype at where the game is actually around.

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by xnellakx


    Anyways, I could talk forever about how revolutionary WAR is going to be, or how I believe it is going to be.  But, think of this for a minute.  The way PvE games lose their playerbase is because there's no end game content right? And everyone sort of leans towards PvP toward the end game.  Well, WAR is going to be this solution.  All the hardcore pvpers(the people who are going to play this game) aren't going to quit, because since you're playing w/ and against other players, it wont get boring.  Every battle is different.  People naturally play games for longer periods of time when things are different.  Why do you think people play FPS games for years and years? 



    Because they are bored. That is why they are constantly looking for new game releases. The theory that PvP will not get boring is perhaps true for some people for some time, but in the end it gets boring too.

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  • EuthorusEuthorus Member Posts: 491

    Originally posted by FE|Tachyon


     
    Originally posted by Battlekruse


     
    Originally posted by random11


     
    Originally posted by Gurkz


    Its pretty simple really...
    AoC is going to be a gear/pve centric game with some RPG style thrown in.
    WAR is going to be a PvP/RvR centric game.
     
    Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.

     

     

    Now to put it bluntly: get your damn facts straight, before you speak shit.

     

    Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.

     

    You TOTALY made that up.  Jorgen has said TIME and TIME again,  that the endgame will be massive and involving, including City building, and Raiding, by both NPC's and Players alike.  Your a AOC Forum troll you should atleast read some of what your flaming over there.   Crushing your PvP rivals town isn't PvE... 

    Dont forget lots of boobie play in endgame !!!! 

    FUNCOM - putting the FUN in disFUNctional !

  • MortisRexMortisRex Member UncommonPosts: 350
    Originally posted by FE|Tachyon


     
     
    LOL BECAUSE RvR worked out so well for WOW  everyone hates it.  Imtimacy is lost,   I'd rather fuel a rivalry, and know my enemies.  Might as well be fighting NPC's if you don't know who your fighting,  because for all you know you are.   



     WoW does not have "RvR", WoW has AFKValley. PvP died the day they created "welfare epics". To be honest, the day they introduced "dishonor kills" for killing certain NPC's was the first nail in the coffin. That killed the TM/SS battles that were always raging where you could actually PvP. No honor rewards, no epics, just the joy of defending your town and killing the opposing faction.

  • Originally posted by FE|Tachyon


     
    Originally posted by Battlekruse


     
    Originally posted by random11


     
    Originally posted by Gurkz


    Its pretty simple really...
    AoC is going to be a gear/pve centric game with some RPG style thrown in.
    WAR is going to be a PvP/RvR centric game.
     
    Right, now that I am back on my chair (still laughing though), I'll let you in on a secret: AoC is a non gear centric game, with sandbox style PvP endgame. Serious crafting, which fuels PvP, as there is separate PvP and PvE progression.

     

     

    Now to put it bluntly: get your damn facts straight, before you speak shit.

     

    Funcom disagrees with you, it was themselves who said that "PvE raiding is endgame in AoC". Some people may try to have fun with whatever PvP it may have to offer but I'd warn against it. The balance will be based on raid encounters, not PvP battles. And the majority would rather flock to raid instances or farming for those, I bet dedicated PvP'ers would be wiped out by those raid-geared people as well.

     

    You TOTALY made that up.  Jorgen has said TIME and TIME again,  that the endgame will be massive and involving, including City building, and Raiding, by both NPC's and Players alike.  Your a AOC Forum troll you should atleast read some of what your flaming over there.   Crushing your PvP rivals town isn't PvE... 


    Jorgen promise and tell lies. It was the same with Anarchy Online. Jorgen promise that he would fix the PvP system. Let me tell you something; AO PvP is horrible, and has been so thoroughly hacked up to where it bears almost no resemblance to the pvm side of the game) mechanics, and slow updates and lack of new content. Most of the bugs and glitches have been fixed, but the imbalanced pvp and lack of fresh content remains. So I don't have much fate in what Jorgen are saying, he is promise the moon. You should check the forum more like me.

    Firstly is I hear that PvE raiding is going to be a large part of their "End Game"

    Secondly that large scale battles will suffer the fate that most other PvP MMOS have with regards to Laggg and playablity.

    Thirdly ... And most importantly ... So far No support for Oceanic players...

    Aussies and Kiwis are people to ya know

  • jor8888jor8888 Member Posts: 378

    yep really no point to quote something DEV said b/c we all know about 50% of the stuff wont make it anyway.

     

     

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