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Tough choice between AoC and WAR

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  • UrazielUraziel Member Posts: 172

    Originally posted by Cathalaode

    Originally posted by Uraziel


     
    Originally posted by Cathalaode

    Originally posted by xnellakx


    WAR is going to be a revolutionary game.  This being, because what game have you known that is mostly directed towards the PvP aspect of it? None right? AoC is just going to be another Everquest / WoW / etc., in a different setting.  Yes, the combat in AoC may be different, but the overall concept has not changed.  Kill npcs, get gear, be great, blah blah.  WAR is going to have some actual STRATEGY in that you're going to be playing against people that may actually have some brains, and if they don't, they're going to get mowed over and quit.  Every action in WAR has a consequence that effects both sides positively and negatively, and this type of game style has been seen in LOTRO, if anyone has played the monster play.  They had a really good concept, but because the game is mainly geared toward PvE, the devs didnt put enough time into it, and lost/is losing the PvP playerbase.  This is where WAR comes in.  WAR takes what I believe made LOTRO somewhat of a good game, and uses that to make an entire game, which i believe is going to be the best PvP that anyone has ever seen.
    Anyways, I could talk forever about how revolutionary WAR is going to be, or how I believe it is going to be.  But, think of this for a minute.  The way PvE games lose their playerbase is because there's no end game content right? And everyone sort of leans towards PvP toward the end game.  Well, WAR is going to be this solution.  All the hardcore pvpers(the people who are going to play this game) aren't going to quit, because since you're playing w/ and against other players, it wont get boring.  Every battle is different.  People naturally play games for longer periods of time when things are different.  Why do you think people play FPS games for years and years?  Because it takes skill to play, and skill and knowledge of the game is what is going to drive WAR.
    Well, that's my two cents, and noone can really tell anything until each of the game's are in their final stages towards completion.  Later

    WAR is NOT revolutionary. It is EVOLUTIONARY. PvP is not the core game, but a large portion of it. WAR will be more like WoW than AoC. It's not opinion it's the intentions of the games. WAR is going to be WoW but with major and minor game play tweakes and adjustments. That might not be the most accurate way of depicting it. But my point remains the same, WAR gameplay is based on the WoW formula. The structure may be changed but the foundations, as well as my point remain the same . As far as I can tell, about 50% of WAR is going to be PvP territory. With the PvP content leaning towards the higher levels. Whereas in AoC, in a regular server, roughly 25% will be PvP. And on a RPvP server, about 90% more or less will be PvP (A rough estimate). AoC's core is going to be PvE, but there will still be PvP, and lots of it. Sorry if this is all kind of jumpy, but I think faster than I type, but I think in circles so bear with me. Now both games are going to have "Kill npcs, get gear, be great, blah blah". Don't think that I'm bashing WAR, it's just that you had your expectations up so high you made this game sound like the second coming or something. I'm just trying to keep the game's hype at where the game is actually around.

     

    You are wrong though. I'm not saying the game didn't borrow things from other games, but WoW is just as much borrowed from games present. The game mechanism however, is purely based on the Table-top game called Warhammer and not the Warhammer clone called Warcraft. Notice the clone part, hence they might seem alike.

     

    I'll give you a couple fundamental changes, that will make WAR so much more than what WoW is. First of all, PvP is often amazingly fun. Which is the obvious reason why so many people play FPS, RTS and why so many spineless people enjoy ganking and corpsecamping so much.

    The game progresses on PvP. You get rewards for you and for your guild. You unlock bonusses for you or your guild and you gain experience for you or your guild through PvP.

    PvP in WAR, is not PvP in WoW. The main reason for this, is collission. You can no longer simply run through your opponent to put down that healer, you will have come up with a plan, or solid strategy to be able to take down well-coordinated PvP groups.

    In WoW, you might have had people with skill, but mostly it came down to hearing one guy shouting commands over vent and making sure you have the right gear.

    In WAR, you might have to put up a front of Black Orcs, rushing towards your opponent, smashing their bodies into theirs, while right behind them, away from enemy fire, Choppas rush in to emerge as soon as the first line hits the enemy, ravaging the enemy troups. In the back, Shamans and Squighunters pin down single targets to kill them quickly. Possible smartasses that go for the healers will need to be blocked off by bodyguards(probably black orcs) that protect your healers.

    Not to mention that the abilities given so far ( and I'm not in beta) seem to really give the possibility for combo's, such as :

    Eeeek!

    Action Points: 130

    You and all enemies within 20 feet of you are knocked back 20 feet.



    Gork's Breath Morale

    Morale: 60%

    Range: 0-100 ft

    Builds Waaagh!

    Your enemy is surrounded by a cloud for 20 seconds, causing occasional damage to themselves and all other enemies within 30 feet of them. Any enemy damaged by this ability also becomes Rooted for 2 seconds, making them unable to move.



    Mork's Breath Morale

    Morale: 20%

    Range: 0-100 ft

    Spends Waaagh!

    Your enemy is surrounded by a cloud for 10 seconds, which periodically heals any of your allies close to them. Spends Waaagh! to increase duration.



    You cast Gork's Breath on a group of enemies. You zerg in and cast Eeeek!. The enemy group is knocked back and rooted to the ground.

    Your group charges the closest enemy, while many of his comerades can only watch this for several seconds. During this event, you cast Mork's Breath on the enemy they're soon, or already, facing and your allies are now being healed, while killing their opponents efficiëntly and not recieving alot of damage themselves. If this would work, pretty nice move.

     

    I don't care about AoC, or about AoC fanboys. I've seen a very limited amount of gameplay videos and they were probably all Alpha, but it didn't appeal to me in the slightest bit and I also hate WoW. I'm just giving the one thing, that is in my opinion, the greatest difference, in terms of gameplay.

    Well I have no doubt in my mind that the rewards for PvP will differ a lot from those in WoW. But my major gripe about WAR is this, all evidence is pointing PvP rolling out the same as WoW's. It seems that WAR is going to be gear dependent to a large degree. And that it's not going to require as much skill as strategy. None of these abilities you've listed are skill based, it's all strategy. FPSs are skill based, that's not  really what I'm looking for in an MMO. None the less though. WAR PvP is in all likely hood, is going to unravel into the squad that's got the best strategy, "paper > rock"s the other squad, or has the most people is going to trump the other team. All all for loosing is it comes down to strategy or skill. Zerging though (albeit in AoC just as much) is just a major piss off. At least AoC's combat system is going to have skill. I mean if WAR had the AoC combat system and a border kingdoms environment with mounted combat I'd hop on that band wagon before it even left the station. In all honesty though, I'm probably going to end up playing WAR because it seems much more stable. If I hear AoC turned out good from enough people, their arguments are valid, and  none of the problems that seem small to them are deal breakers for me. Then I'll end up in WAR. If so I'll see you there, just try to keep an open mind.

     

    P.S. Just because WoW is comprised of borrowed ideas. Doesn't mean that it cannot be borrowed from. Every games seems to do it to some degree.

    Yes I'm aware that it comes down to strategy more than pure skill. In that case you'd really want to go play an FPS or RTS. If you use solid strategies as a group however, you can be one of the most - skilled -  pvp groups in the game.  Where skill is probably not something futile like the most headshots, but more like  quick adaption to changing strategies, of which none involve rock paper scissors. WoW is r>p>s , WAR won't even be close.

    I also never said WAR doesn't borrow things, but if it borrowed from WoW, it borrowed from a couple douzen other games as well. Including DAoC.

     

    And AoC and skill, I still have to see it..it looks like buttonmashing and timing your combo's to me..

     

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  • checkthis500checkthis500 Member Posts: 1,236

    My belief is not to choose until you've played both.  I mean Funcom can say what they want, and Mythic can say what they want, but that doesn't mean you're going to enjoy playing it.

    Also.  Why choose?  If they're both good, play both.  Alternate or something. lol

    ---------------------------------------------
    I live to fight, and fight to live.

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