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Lord of The Rings Online - Active Subscriptions (Paying): ~ 162,500 *updated 6/10/08*

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  • HEYuSHOOSHHEYuSHOOSH Member UncommonPosts: 107
    Originally posted by openedge1


     
    Originally posted by numtini


    The 20% thing has been pretty well proven out over time. It goes back to EQ1 when they showed server numbers, it pretty well matched DAOC and FFXI's numbers as well. Maybe for LOTRO it's 15% maybe it's 25%, but it's been pretty consistent over time and it's a tool that  will give you a range and that range is pretty much in line or below the assertion of the OP.
    Of course, as Morpheus put it, you can "believe whatever it is you want to believe" but I know I can pull a group virtually any time of day with any class in EQ2 and as a minstrel on Landroval, one of the more populated servers, I couldn't find a group for my life, to the point where I cancelled (twice) a game that I actually enjoy a great deal. That's kind of telling and is really a far more important thing for me as a player than how many dollars Turbine is making. (And I'm under no delusion that EQ2 is somehow a hit, it was a flop that has recovered with some great live team work to sustainable numbers.)
    QFT

     

    I get so tired of all the peeps stating..."I can find groups, the servers are full", yet, with a large kinship (30+) and a full list of friends from Closed Beta even...it was near impossible...and the solo based quest to do to wile away the time was some of the worst...and forget running an instance alone, unless it was grey and not worth diddly!

    Yet, I can use the handy LFG tool in EQ2 and there is always some people listed, and I can still do an instance and not need a group, and have it still be worth something......maybe the LOTRO fans don't know how to use their tool..

    Oh wait...maybe they do...hehe (gotta read into that statement...lol!)

    Cheers!

    I play on Brandywine and I have found groups for instances very quickly or while questing, could be coincidence, but I doubt it. Server seems populated to me.

  • SundiegoSundiego Member Posts: 92

     

    Originally posted by numtini


    The 20% thing has been pretty well proven out over time. It goes back to EQ1 when they showed server numbers, it pretty well matched DAOC and FFXI's numbers as well. Maybe for LOTRO it's 15% maybe it's 25%, but it's been pretty consistent over time and it's a tool that  will give you a range and that range is pretty much in line or below the assertion of the OP.
    Of course, as Morpheus put it, you can "believe whatever it is you want to believe" but I know I can pull a group virtually any time of day with any class in EQ2 and as a minstrel on Landroval, one of the more populated servers, I couldn't find a group for my life, to the point where I cancelled (twice) a game that I actually enjoy a great deal. That's kind of telling and is really a far more important thing for me as a player than how many dollars Turbine is making. (And I'm under no delusion that EQ2 is somehow a hit, it was a flop that has recovered with some great live team work to sustainable numbers.)



    No the 20% thing has not been proved. It actually comes back from UO who didn't have European or the same type of servers. It has been slowly passed along as "truth" for many years now. I did a quick check on the forums.

     

    This method is flawed in many ways.

    -First when are the peak times for each server. Some servers will be different the only way  to know for sure using this method would be to check every server over a long period of time to figure it out. Simply take ONE peak time a couple times and assuming it is 20% and then multiplying it by 5.

    -Second and most important it in itself isn't an accurate method. For example lets say at 8 am there are 22K people on. If you take this number and assume the 20% rule you will get 110,000 people. What happens though if 22K people play on Tuesday and an entirely different group of 22K play on Wednesday. You just ignored 22K people.

    In order for the 20% to work first it would have to be accurate. It is not. Not everyone plays during peak hours everyday. You might have a steady number of 7K in the server however this doesn't mean its the SAME people. It could be different people. Using the 20K method you can be off by more than double even if you take an accurate measurement over a month period.

    Again in my example WOW has less than 1 million using this method. Eve-online which we know has over 200K is underestimated by more than half.

    I gave a website that gives some numbers which have yet been disproved. You can say "I can't find a group but in EQ II I can"  however I can say the same thing about WOW. There are people storming their forums asking them to merge servers this doesn't mean no one plays.

    Please stop using the 20% method its one of the dumber "methods" and frankly its a joke.

  • sempiternalsempiternal Member UncommonPosts: 1,082

     

    Originally posted by Sundiego


    LOTRO has over 290K subscribers right now.
    According to http://mmogdata.voig.com/ LOTRO has over 290K subscribers Aug 7th.

     

    That's a funny source you are choosing to believe.   Why just two weeks ago MMOGDATA at Voig was reporting that LoTRO had 800k subscribers and they were quoting The Boston Globe article as a source.

    Then I decided to write them...

    After a few days, MMOGDATA dropped 510k subscriptions off their chart down to 290k and are basing their current number off total estimated sales since release.  However that is very wrong too; for one, because we do not know the European numbers, but mostly because we do know that not everyone that has ever purchased LoTRO is still subscribing - that never has been, nor ever will be the case with MMOGs.  Many people purchase MMOGs and don't end up subscribing after the free month.  Further, many others only subscribe for a few months and then quit.

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by sempiternal


     
    Originally posted by Sundiego


    LOTRO has over 290K subscribers right now.
    According to http://mmogdata.voig.com/ LOTRO has over 290K subscribers Aug 7th.

     

    That's a funny source you are choosing to believe.   Why just two weeks ago MMOGDATA at Voig was reporting that LoTRO had 800k subscribers and they were quoting The Boston Globe article as a source.

    Then I decided to write them...

    After a few days, MMOGDATA dropped 510k subscriptions off their chart down to 290k and are basing their current number off total estimated sales since release.  However that is very wrong too; for one, because we do not know the European numbers, but mostly because we do know that not everyone that has ever purchased LoTRO is still subscribing - that never has been, nor ever will be the case with MMOGs.  Many people purchase MMOGs and don't end up subscribing after the free month.  Further, many others only subscribe for a few months and then quit.

    True

    I mean I know at least 25 people who had not played when I left, and thats a pretty big number since opening...I know to someone who looks at 25 and says "meh"...

    But take this into consideration...

    I had 50 people in GW, and they still log on occasionally...WoW, in the one year I played, had a guild on FULL time...no lax times of not logging...a big difference...

    In so many words...in 3 months 25 people had stopped logging in to a NEW game, with NEW adventures...yet old games still have the same people...

    Longevity is the key...

    Cheers!

  • AckbarNLAckbarNL Member Posts: 458

    Selling copies is very good as well even if people wont stay longer then a week, just look at vangaurd for an exsample it has made some great profit just by box sales.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • ChampionNYCChampionNYC Member Posts: 31

     

    Originally posted by sandage


    Selling copies is very good as well even if people wont stay longer then a week, just look at vangaurd for an exsample it has made some great profit just by box sales.

     

    Vanguard needs to have 500.000 active subscriptions for over four years just to break even because it did cost 35 million dollars to make.

    Yet again you don't know what you are talking about so stay off these forums.

     

     

  • AckbarNLAckbarNL Member Posts: 458

     

    Originally posted by ChampionNYC


     
    Originally posted by sandage


    Selling copies is very good as well even if people wont stay longer then a week, just look at vangaurd for an exsample it has made some great profit just by box sales.

     

    Vanguard needs to have 500.000 active subscriptions for over four years just to break even because it did cost 35 million dollars to make.

    Yet again you don't know what you are talking about so stay off these forums.

     

     

     

    It did not cost anything near 35 million dollars to make...lol i just fall of my chair

    and your telling me to stay off the forums? if you make such a game for 35 million dollars then thay sould be locked down behind bars, who makes such a crappy buggy game whit that amount.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by sandage


     
    Originally posted by ChampionNYC


     
    Originally posted by sandage


    Selling copies is very good as well even if people wont stay longer then a week, just look at vangaurd for an exsample it has made some great profit just by box sales.

     

    Vanguard needs to have 500.000 active subscriptions for over four years just to break even because it did cost 35 million dollars to make.

    Yet again you don't know what you are talking about so stay off these forums.

     

     

     

    It did not cost anything near 35 million dollars to make...lol i just fall of my chair

    and your telling me to stay off the forums? if you make such a game for 35 million dollars then thay sould be locked down behind bars, who makes such a crappy buggy game whit that amount.

    Your right...it was 30 mill

    http://vnboards.ign.com/lotr_online_general_board/b5042/102865739/p2

    (Discussion of costs)

    Look at how much Funcom is tossing at AoC

    http://mmopub.com/2007/06/27/funcom-get-30-million-usd-funding/

    (30 million)

    So, I am afraid games REALLY do cost that much nowadays...

    Get back on your chair now...

     

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by sempiternal


     
    Originally posted by Sundiego


    LOTRO has over 290K subscribers right now.
    According to http://mmogdata.voig.com/ LOTRO has over 290K subscribers Aug 7th.

     

    That's a funny source you are choosing to believe.   Why just two weeks ago MMOGDATA at Voig was reporting that LoTRO had 800k subscribers and they were quoting The Boston Globe article as a source.

    Then I decided to write them...

    After a few days, MMOGDATA dropped 510k subscriptions off their chart down to 290k and are basing their current number off total estimated sales since release.  However that is very wrong too; for one, because we do not know the European numbers, but mostly because we do know that not everyone that has ever purchased LoTRO is still subscribing - that never has been, nor ever will be the case with MMOGs.  Many people purchase MMOGs and don't end up subscribing after the free month.  Further, many others only subscribe for a few months and then quit.

    Just like to quote this... And again question mmogdata as a reference. So they really couldn't back up their first guess... They just found a cool number to write.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • Player_420Player_420 Member Posts: 686

    lots of people who bought the game quit very fast..why is obvious if you reached endgame, thanks for post

    I play all ghame

  • numtininumtini Member Posts: 21

    <p><em>What happens though if 22K people play on Tuesday and an entirely different group of 22K play on Wednesday. You just ignored 22K people.</em></p>
    <p>That's part of the other 80% :) You can't actually count everyone, but having looked at several games that had server populations and published total subs, it works out that about 20% of the total are on during peak times. That's why you multiply times five.</p>
    <p>It's a tool. A pretty accurate one--I've seen it work for EQ, DAOC, and FFXI. You're not going to distinguish 11k from 10k, but you can tell 100k from 500k.</p>
    <p>You're taking a sample and extrapolating from it based on past games. You're not counting every person.</p>
    <p>Last I heard when Eve announced their 200k subs they were hitting 35k peak concurrency, which would be 175k -- which is not perfect, but again, its within shooting distance.</p>

  • AckbarNLAckbarNL Member Posts: 458

    Originally posted by Player_420


    lots of people who bought the game quit very fast..why is obvious if you reached endgame, thanks for post

    Its prety obvious that the game is not suited for those people.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • DaringDaring Member UncommonPosts: 138

     Only 5 people play this game. Me, my wife, two kids, and best friend, and we are having a great time!

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by openedge1


     


    .....maybe the LOTRO fans don't know how to use their tool..
    Bingo!

    That would have to be my number one pet peeve with LoTRo.  Thankfully I have a fairly full friends list (about 20-30 very active) and am part of one of the bigger kinships on my server, so I don't really need to go outside of kin-chat or the friends list to find a group.

    However, from the few times that I have... I am usually the only one listed as LFF. 

    From experience I have found, you usually just head to wherever the quest you are trying to do starts and you'll  find a few other players standing around waiting for some other players to join them.  Or, if that doesn't work... then head over to the nearest "death-ring" (the place that you "retreat" to when you die) for the area that your quest is in.

    Usually there will be players showing up within a short time, and if they just died... chances are they don't mind grouping up.  Granted it's going to be a mixed bag for a group... but then that's the nature of PUGs.

  • sempiternalsempiternal Member UncommonPosts: 1,082

    Originally posted by sandage  
    It did not cost anything near 35 million dollars to make...lol i just fall of my chair

    and your telling me to stay off the forums? if you make such a game for 35 million dollars then thay sould be locked down behind bars, who makes such a crappy buggy game whit that amount.

    Who?  EA, that's who.  The Sims MMO cost about $30 million in development costs alone.  But it gets even worse, EA gambled on this one game alone being successful, opening up an entirely seperate online division to support it.  After the game failed miserably and the division and stock were rolled back into EA, total losses for the division were reported at $300 million!

    And, it gets even worse.  Guess who was the main supporter of The Sims Online?  That's right, current EA CEO John Riccitello, they guy who will lead the way with Warhammer Online and the future BioWare MMO, since they bought out them now also.

    Some more disasters on the way...

    LoTRO is much better than any EA MMO.

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by sempiternal


     
    Originally posted by sandage  
    It did not cost anything near 35 million dollars to make...lol i just fall of my chair

    and your telling me to stay off the forums? if you make such a game for 35 million dollars then thay sould be locked down behind bars, who makes such a crappy buggy game whit that amount.

     

    Who?  EA, that's who.  The Sims MMO cost about $30 million in development costs alone.  But it gets even worse, EA gambled on this one game alone being successful, opening up an entirely seperate online division to support it.  After the game failed miserably and the division and stock were rolled back into EA, total losses for the division were reported at $300 million!

    And, it gets even worse.  Guess who was the main supporter of The Sims Online?  That's right, current EA CEO John Riccitello, they guy who will lead the way with Warhammer Online and the future BioWare MMO, since they bought out them now also.

    Some more disasters on the way...

    LoTRO is much better than any EA MMO.

    I'll agree with you on that last statement.

    EA closes down MMO's like nobodies business. 

    People can slam SOE all they want, but at least they let people continue to play.  Not EA... they just close up shop and move onto the next one.  Well, sooner or later it's going to be hard to entice players to commit to the games if they keep closing them down. 

  • StellosStellos Member UncommonPosts: 1,491

    195,000 people that I feel badly for.  This game was a huge let down, as it tailored towards the really young MMO population.  Sad, because it could of really been good if they had taken it a skill based or pvp route.

  • KyntorKyntor Member Posts: 280

     

    Originally posted by Stellos


    195,000 people that I feel badly for.  This game was a huge let down, as it tailored towards the really young MMO population.  Sad, because it could of really been good if they had taken it a skill based or pvp route.

     

    Just because a game doesn't cater to your playstyle doesn't make it a bad game.  It is a fine game, even if it doesn't suit you or I.

    I wouldn't say that LOTRO was tailored to the really young MMO population, but I would say that it is tailored to the really casual MMO population.

    "Skill based" is not some magic pill that will make any game a success.  If a game is good, it will be good regardless of how it is structured.  If it is bad...the same.

     

    "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason."

  • AgtSmithAgtSmith Member Posts: 1,498

     

    Originally posted by observer


    Here we go again! 
    I can't wait to see what AgtSmith says about this. 

     

    It is old news, I think most everyone realizes that Turbine's hype is just that, hype and even lies or misrepresentations at the least.  While the game is probably making money and a success in that sense it is not the WoW-like success so many, fans and Turbine, have been saying it is or would become.

    --------------------------------
    Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
    Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD

  • JonMichaelJonMichael Member Posts: 796

     

    Originally posted by AgtSmith


     
    Originally posted by observer


    Here we go again! 
    I can't wait to see what AgtSmith says about this. 

     

    It is old news, I think most everyone realizes that Turbine's hype is just that, hype and even lies or misrepresentations at the least.  While the game is probably making money and a success in that sense it is not the WoW-like success so many, fans and Turbine, have been saying it is or would become.

     

    Who cares to what degree?  As long as the game is a success in making money and having a stable, large playerbase... what does it matter?

    You just don't give up, trying to troll a game that's been a success and a company that's done a great job.  Shame you don't have many good things to say about anything.

     

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • OdyssesOdysses Member Posts: 581

    Agt Smith is a crusader for the public well being.  A champion for the common gamer everywhere that may not be able to think for him or herself.  Turbine stating that they were the 2nd largest MMO in North America and that 4 million characters were created is the scurge of our time.   We need people like Agt Smith to protect us from such grandstanding and open our eyes.

    Since Agt smith feels inclined to call posters Asshat's, it should be so without reservation to have it thrown back at him.

    Regardless if LoTRO has 150k population or 500k, that cannot change the fact that Agt Smith may be an Asshat.

    There is nothing I can do that will change this.  There is nothing Turbine can do that will change this.  There is nothing that the players of LoTRO can do to stop it.   Even the MMORPG community is helpless.

    Turbine had grand dreams about becoming a successful company back in the early development of Asheron's Call and they still couldn't stop it back then.   What makes anyone here think that we can undo what has been in place for who know's how long.

    The financial markets will open on Monday and it will be business as usual, nothing will change.

    Once again to clarify there is nothing I, Turbine, the population of LoTRO, the community of MMORPG or the World Financial system can do to change that Agt Smith is an Asshat.

    I would like to commend him for helping me see the light about such abusive and misleading propaganda being thrown at all of us.

  • zanfirezanfire Member UncommonPosts: 971

    im no lotro hater or a eq2/VGSOH fanboy, but this game isnt that great, my bro finnaly got himself a laptop and picked out this game over EQ2, and he passed me the trial. we both though...its an MMO based off one of the greatest film/book series in history, its gotta be good. so we start up the game and enjoy the first part, wich was a great start. then afterwords starting lvling. slowly we come to relize that it feels alot like WoW...and it lacks alot of charicter depth...almost no customization of jobs..hell lack of jobs in general. then he played til around 30...only to be disapointed that the game is not very big w/ groups and doesnt have much to offer to high lvl players. the areas were great looking, but seemed to be reapeated alot, like they rehashed alot. Also finding ppl while traveling was scarce. the game has a very..been there done that feel..with a LOTR makeover...i wanted this to be alot more, but it feels so same old same old, maybe after an expansion or somthing it will be worth checking out again, but as for now i just coulnt deal w/ it. and frankly 2008 has some great potential MMOs comming so i think this game wont last on top as long as it might have if they had been uniqe. o well..its my honest opinion/experience...take from it what u will

  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    Originally posted by AgtSmith


    Forget if it is at 800k or 1 million plus, or even over 200k - how about you either release the numbers or quit running campaigns, advertising and viral, that try to claim a accolade you have not demonstrated you have earned.  It is not hating to point out the spin, misleading parsing of words, and outright lies that have come from turbine on this subject - it is Turbine that is hating on the truth and they deserve to be called for it.
    Well, from your words it shines more brilliantly than a supernova that you are in possession of the real, confirmed, validated, rock-solid truth about everything concerning subscriber numbers. I would loved to be demolished by your unquestionable, outright, true FACTS displayed here. I am just a said fanboy (a.k.a. subscriber), who does not have the faintest idea about the truth. Nor do I care about it, but your confidence just demolished my last bit of healthy skepticism, and I can't live without the ultimate truth anymore!

    (how can someone learn to be so confident in anything...? I'd love to....)

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    Originally posted by Odysses


    Agt Smith is a crusader for the public well being.  A champion for the common gamer everywhere that may not be able to think for him or herself.  Turbine stating that they were the 2nd largest MMO in North America and that 4 million characters were created is the scurge of our time.   We need people like Agt Smith to protect us from such grandstanding and open our eyes.
    Since Agt smith feels inclined to call posters Asshat's, it should be so without reservation to have it thrown back at him.
    Regardless if LoTRO has 150k population or 500k, that cannot change the fact that Agt Smith may be an Asshat.
    There is nothing I can do that will change this.  There is nothing Turbine can do that will change this.  There is nothing that the players of LoTRO can do to stop it.   Even the MMORPG community is helpless.
    Turbine had grand dreams about becoming a successful company back in the early development of Asheron's Call and they still couldn't stop it back then.   What makes anyone here think that we can undo what has been in place for who know's how long.
    The financial markets will open on Monday and it will be business as usual, nothing will change.
    Once again to clarify there is nothing I, Turbine, the population of LoTRO, the community of MMORPG or the World Financial system can do to change that Agt Smith is an Asshat.
    I would like to commend him for helping me see the light about such abusive and misleading propaganda being thrown at all of us.
    Yes, but don't forget the Dogma Of Being A Fanboi Each Time You Doubt Anything Agentsmth Says (DOBAFETYDAAS) either :)

    Nothing in the known and unkown universe could, would or will change that, in any dimensions, ever :)

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • AgtSmithAgtSmith Member Posts: 1,498

     

    Originally posted by DonnieBrasco

    Well, from your words it shines more brilliantly than a supernova that you are in possession of the real, confirmed, validated, rock-solid truth about everything concerning subscriber numbers.

     

     

    Show where I put forth a subscription number as if it was fact?  I don't even think I speculated anywhere.  All I have done is argue against those who continue, Turbine included, to suggest WITHOUT proof that the game has achieved some kind of record sub plateau.  If this idea, that of suggesting Turbine should prove it or STFU with their wild claims and misleading comments, is so ridiculous to someone then I think it is fair to question if someone is a fanboy because they are obviously acting with emotion and not reason.

    --------------------------------
    Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
    Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD

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