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2008 winner: Age of Conan, Warhammer or Spellborn

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Comments

  • korvixkorvix Member Posts: 477

    Im leaning toward Aion...

    Spellborn looks interesting, they will have to have one awesome launch though.

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  • AmpallangAmpallang Member Posts: 396

    You know I got to say I believe in AOC. 

    If you are not being responded to directly, you are probably on my ignore list.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Used to look forward to PotBS. Don't any more.

    Gonna be a toss up between WAR, and AoC. What the WAR devs do in the next 2 months will have a fairly large impact on the gap between the two, but I think WAR will beat Conan.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    TCOS will be the best. I am definitely going to give WAR a try, but I think it will be too much like WoW. I don't see anything cool about AoC.

  • sirespersiresper Member Posts: 317

    WAR, followed by POTBS, TcoS, Aion, Darkfall and then maybe AoC if they manage to fix the huge lag issues they are having before going vanguard 

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by Llamster
    A lot of younger players will be put off by Age of Conan's M rating.

    I wonder what on earth makes you think that?

    I'd think the decapitation, and sex, would appeal more to the younger players, than the adults, in a Beavis & Butthead kind of way.

  • Max_StrikerMax_Striker Member UncommonPosts: 263

    I dont like much the look of either WAR and Spellborn so i would stick with AoC, the world looks awesome, the story is great, but i have never tried the new combat system and im not very confident im going to like it. Besides AoC i dont see great games coming at least for a while. Im also a bit tired of swords and arrows, would like to see a good si-fi MMO or any other theme than fantasy, im getting sick of it. We have CoH/CoV but i dont know, after i cape my char i got bored quickly, and i dont like the pvp very much so, not even plying atm. Maybe ll take a look after issue 11 but dunno if im gonna stick again.

    Well lets see, i hope AoC is everything were waiting for and the combat system a great success. Im waiting for Star Trek Online too but that is gonna take a while.

  • slippyCslippyC Member Posts: 396

    I thought for awhile WAR may get the most, but I'm thinking AoC will.  I don't think AoC will start out as strong as WAR though.  Launch day WAR will have a lot more.

     

    Anyway, in the end I think AoC will.  Unless the combat system is just a flop.

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  • evil13evil13 Member CommonPosts: 359

     Anyone who has grenado espada, pvp and good in the same sentance loses all credability :) 

     I can accept your oppinnion which you so eagerly try to pass for a fact (auto attack makes pvp boring (even though all the great pvp games of the past had auto attack)  And it's easy to accept that some people won't like some games and will like others.

     However saying that a pve, no class balance (for pvp) game has good pvp (as well as your signature stating that Grenado Espada is the best game ever, cracks me up every time I see it to be honest) is just absurd enaugh to make me, personally, laugh to hard to read anythign else you mgith post.

    PS: GE has a really good pvp, all those skills that do 1500% of normal damage make it really tactical and strategic, like "will that musk one hit kill me or is he looking the other way so I can run up to him and one hit kill him with a skill that does 1570%damage of my own?"

  • icedutahicedutah Member UncommonPosts: 67

    TCOS  of coarse!  Not WowHammer or AoC.  I'll be playing Hellgate London until TCOS is released.

  • vajurasvajuras Member Posts: 2,860

    Originally posted by CleffyII


    I still think WAR and AoC is just a box full of hot air with all the false promises the developers are making.  I think quality wise Spellborn will be better because of the commitment of the company behind it and it has the development time behind it.  It also revamps the 1 thing I hate about most mmos, the boring combat.

    Age of Conan will be FPS like to you know if you read behind the lines on their site checkout their FAQ.

    "That means giving them complete control over their attacks in real-time, and where they aim their attacks."

    "2.2 That's great for melee fighters, but what about ranged combat?

    Players who enjoy fighting with ranged weapons will also experience the real combat system. Whereas in most games of the genre you will equip a bow, click a “Fire” button and then see your character fire the arrows automatically, in Age of Conan you will actually have to string the bow yourself, aim and fire manually as you would in a single-player game. This makes archery more demanding, but it also makes it incredibly much more exciting."

    I dont know what else they could do to spell this out its in their FAQ

     

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by throckmorton


    WAR will have the most subscribers, but that does not mean it will be a better game.
    AoC will be a better game, and hopefull it will not gather the 13 year old WoW subscribers like WAR will.

    WAR will have the most subscribers. The best game is all opinion though. In my opinion AoC will fail because of the combat system and the computer reqs. With high reqs and the combat system your going to need a top of the line system just to play it and not nearly as many people are going to go out and buy a 1-2k$ comp just to play one game.

  • SovielSoviel Member Posts: 35

    out of those three, TCoS is the only one I'm going to try, but I know it won't be the most popular unless its super incredible at release and suddenly gets a lot more press than AoC or WAR... which isn't going to happen.

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by ghostinfinit

    Originally posted by Rdlaban


    What do you think will go off as the winner?

    Isn't it a bit early to make these threads?  Kind of sounds like the talk of the possibility my NE Patriots going undefeated.  Even though there's a chance even I admit it's only week 6 and there's a lot more football to go.....

    LOL @ the pats going 16-0. Glad you understand there is a chance it wont happen, actually a large chance. I dont like the pats in the least (colts fan here :P) but I have to admit they look really good this year. We will see once they actually play someone though (can we really count the cowboys this weekend?) Anywho I voted WAR but I agree with you. Non of these games are even released yet and who knows, maybe non of these 3 will even see daylight in 08.

  • DhaemanDhaeman Member Posts: 531

    You didn't include PIrates of the Burning Sea! Blasphemy!

    Anyway...I'm not sure about which game will actually be the best as promised features mean nothing for a pre-release MMORPG. But as far as popularity this is my guess on subs after 2 months of release for each:

    WAR- 275K

    AoC- 120K

    PotBS- 100K

    TCoS- 80K

     

    So we'll come back to this thread in a year and see how I did.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Dhaeman


    You didn't include PIrates of the Burning Sea! Blasphemy!
    Anyway...I'm not sure about which game will actually be the best as promised features mean nothing for a pre-release MMORPG. But as far as popularity this is my guess on subs after 2 months of release for each:
    WAR- 275K
    AoC- 120K
    PotBS- 100K
    TCoS- 80K
     
    So we'll come back to this thread in a year and see how I did.

     WAR will have way more subscribers after 6 months, atleast 500K. Maybe even 800K or more. But when word gets on the street and people find out about TCoS awesome gameplay.  it will surpass all others.

     

    AoC success totally depends on how people like their combat system .  Currently it seems like the concept only works on paper and is very boring after playing the game for a few hours.

     

    Warhammer will appeal to most WoW leavers, but it will never be as good as DAoC PvP just because the simple fact that there are only 2 sides in the conflict.

     

    TCoS finally brings the PvP Warhammer promisses and the combination between FPS and MMO that AoC once promised. Add to that the great orriginall art style, the unique and new world withawesome lore.

    If they can pull of the promised Shard conquests, where 5 high houses fight eachother over the ownership of a shard (zone) you might even have a system comparable to the good old DAoC RvR.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DeaconXDeaconX Member UncommonPosts: 3,062

    AoC should slaugther WAR... its really not very good... I just dont see why ppl are so overhyped about it... hell Spellbourne should slaughter that ninny WAR... but i digress, its obviously just not for me.... personally I just hope BioWare blows them all away... even with the EA buyout.  Incredible potential there.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Considering the OP never defined what area to be best in or what best means (subs or quality or both?)

    Still goto say AoC.

    AoC and TCoS atleast AREN'T your typical clone. I think they are both more the standard mmorpg rather than some repetitive zone over and over again.

    Say NO to Auto Attack!



  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by AmazingAvery


    Considering the OP never defined what area to be best in or what best means (subs or quality or both?)
    Still goto say AoC.
    AoC and TCoS atleast are your typical clone. I think they are both more the standard mmorpg rather than some repetitive zone over and over again.
    Say NO to Auto Attack!

    I think Ave meant AREN'T typical clones, which I totally agree with.  Why WAR is so 'amazing and anticipated' baffles me...

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • KorususKorusus Member UncommonPosts: 831

    None of the Above

    or

    D) Wrath of the Lich King

    Yes it sucks, but you know it's true

    ----------
    Life sucks, buy a helmet.

  • VrazuleVrazule Member Posts: 1,095

    Spellborn  and Aion are both too hardcore to ever be big hits.  Age of Conan will primarily appeal to twtich gamers, the problem is that it will have a monthly cost and why play that when you can do Unreal, Doom and all of those others online for free and without all of the forced time investment.  Warhammer will be the most casual friendly and while the hardcore player base looks down on it, they can't deny it makes a lot of freaking money and will likely have the most subs and will probably end up second to World of Warcraft in overall numbers in North America.

    Like someone stated earlier, Aion will probably kill in the Asian markets, they love a good grind fest.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • ConsequenceConsequence Member UncommonPosts: 358

    Im hoping they all do well.

    Im sick of the masses of gamers shifting from 1 game to another in unison.

    I would like to see competition and various types of good games that appeal to various types of gamers.

    That way you wont see so much uniformity in games and games in the future and developers wont take the "we have to please everybody" stance

  • DataDayDataDay Member UncommonPosts: 1,538

    My money is on AoC. But hey thats just me. The concept of NPCs that build towns and armies intrigues me, the 3 races, the mercenary or guild type of game play, the single player that evolves into MMO player approach is awesome. There is a lot more high concept going into AoC than any other mmorpg contender coming out... other than Darkfall.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

     

    Originally posted by harg


     
    Originally posted by AmazingAvery


    Considering the OP never defined what area to be best in or what best means (subs or quality or both?)
    Still goto say AoC.
    AoC and TCoS atleast AREN'T your typical clone. I think they are both more the standard mmorpg rather than some repetitive zone over and over again.
    Say NO to Auto Attack!



    AoC is heavily zoned, and it will be repetitive. After all you will be going to the Border Kingdom's a hell of a lot and it's the only PvP area. Atleast in WAR you will be able to PvP in many distinctly different looking zones, scenarios and cities.

     What you need to understand is that every type of gameplay will become repetitive eventualy. Changing the combat system can only ever be a short term fix, it is beacuse the majority of MMO's are com based that they become boring and repetitive. And what is the AoC dev's slogan?.. "combat, combat, combat". All three games areheavily combat centric making them all repetitive.

    The way around this repetitive gameplay is to have a massive amount of non combat content for players, like seen in old UO and Pre-Cu SWG.

     

    Hey, I agree that games can get repetitive but its the length they goto to minimise it.

    In AoC you first have to build your PvE and PvP cities, manually placing building (a'la SWG), Manually building your siege weapons (sense of ownership), the onus is on you in a frequently changing tactical battlefield (near limitless options). In War the cities are there, they don't move, you don't craft them, and siege weapons are not built by players.

    In AoC you have to take care of your property, fortify and rebuild by your own hard work, the cities not reset, when the battle ends the victor has to 'pick up the pieces'.

    The lanscape for fights can be different each time, variation and diversification is as much as the human player. The are many places where your 'battle keep' can be started off from - Ticket system for siege battles along with objectives remain the same but the players have options to change tactics each and everytime making it different. With warhammer you will have the same objectives on the same map, everyone will automatically know where to go and what to do - with AoC you at least have a chance and the ability to change this, imo there is more thinking involved, more options. I prefer games that just don't give you stuff.

    Chess (AoC) > 'Painting by numbers' (War)

    At the end of the day, War will have a higher subscription, But TCoS and AoC atleast offer something a bit different and more tangible.



  • DremacDremac Member Posts: 187

    In terms of quality...I predict

    1) Pirates of the Burning Sea (Pirates.  PvP that affects the world around you.  Pirates.   Nuff Said.)

    2) Age of Conan (Only WoW clone type game coming out that looks remotely interesting, mostly due to the fact that you get to ride a rhino.  Solid IP, nearly infinite expansion potential awesome guild based PvP endgame.)

    3) Aion (It will look pretty.   Sadly that's enough to get the #3 spot.  Ouch.)

    4) Warhammer Online (Another eight dev logs/chats/updates are coming out that show a dev ranting about how he doesn't like something...and tell you absolutely nothing about the game, yet somehow this will be called "open" and "great dev responsiveness" still the fact that it will pretty much be Warcraft with PvP that isn't a joke will draw in millions)

    5) Chronicles of Spellborn (aka "No really, what's our IP? What do you mean we don't have one? Well okay throw together a bunch of cliches and spin the video game naming wheel.  Hmmm our art is only half finished?  Call it a 'style' they always fall for that, and then promise everything else that every other game promises in order to leave no doubt that we'll fail to deliver any of it.  Yes, that should do it.")

     

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