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2008 winner: Age of Conan, Warhammer or Spellborn

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  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    You guys really need to actually read about AION before spewing crap about it.  AION uses a very unique leveling system in which you advance through the game by completing story arcs, and train skills by killing masses of monsters.  It would be pretty difficult to make a game with AIONs leveling system a monotonous grind-fest.

     

     

    Originally posted by Cabe2323


     


    First of all ...

    Long block quotes kinda suck.
    I really don't see how you can say the PVP in Granado Espada sucked.  It made your arms twitchy after a 1 on 1 duel.  It also can support massive 1000+ player battles.  Using Auto-attack in PVP is just for noobs which is really why its beneficial to manual through the grindy levels.

    I agree that AoCs combat system is starting to look unappealing although when it was first revealed seemed good.  Its kinda twitch but kinda not.  Ontop of this the actual swinging animations are so sucky.

     

    The team based system is what I am talking about.  It only means you will have 16 people ganging up on 2, then when an opposing force that is slightly larger comes along Run.  The game is based on pure stats and level, with no real way for skill to shine.  This is the main problem with massive siege type games, the side with the most players wins.  I know WAR will have NPCs to fill in, but can you expect an NPC to match an actual player.  This is compounded by the only 2 sided battle with none of the undead factions in the game. 

    Ontop of this how would we know that Mythic doesn't overpower a class again like they did in DAoC for several months before rebalancing.  It looks like the Bright Wizard is turning into such a class.

    What also adds to my opinion that this game is just hype is the press releases.  They only showed a few clips of the actual gameplay.  Most of the time they show powerpoint slides, or thier classes that are gender specific and look locked in thier appearance.

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  • Cabe2323Cabe2323 Member Posts: 2,939

    Originally posted by CleffyII


    You guys really need to actually read about AION before spewing crap about it.  AION uses a very unique leveling system in which you advance through the game by completing story arcs, and train skills by killing masses of monsters.  It would be pretty difficult to make a game with AIONs leveling system a monotonous grind-fest.
     
     
    Originally posted by Cabe2323


     


    First of all ...

     

    Long block quotes kinda suck.
    I really don't see how you can say the PVP in Granado Espada sucked.  It made your arms twitchy after a 1 on 1 duel.  It also can support massive 1000+ player battles.  Using Auto-attack in PVP is just for noobs which is really why its beneficial to manual through the grindy levels.

     

    I agree that AoCs combat system is starting to look unappealing although when it was first revealed seemed good.  Its kinda twitch but kinda not.  Ontop of this the actual swinging animations are so sucky.

     

    The team based system is what I am talking about.  It only means you will have 16 people ganging up on 2, then when an opposing force that is slightly larger comes along Run.  The game is based on pure stats and level, with no real way for skill to shine.  This is the main problem with massive siege type games, the side with the most players wins.  I know WAR will have NPCs to fill in, but can you expect an NPC to match an actual player.  This is compounded by the only 2 sided battle with none of the undead factions in the game. 

    Ontop of this how would we know that Mythic doesn't overpower a class again like they did in DAoC for several months before rebalancing.  It looks like the Bright Wizard is turning into such a class.

    What also adds to my opinion that this game is just hype is the press releases.  They only showed a few clips of the actual gameplay.  Most of the time they show powerpoint slides, or thier classes that are gender specific and look locked in thier appearance.

    I don't really feel like getting into a long debate about WAR versus Aion or AoC or Spellborn but I will say one thing. 

    There are different types of skills involved and people enjoy different ones.  There are twitch based games which I just don't see working in an MMO type of environment. 

    Then there are Tactics based games (like DAoC, WAR, Lineage 2) these games are generally level based games but the skill is involved in the use of different tactics.  I honestly see this as the better choice for MMO games at least in the types I want to play which are the huge war games.  I don't want to play 20vs20.  I want to play 200vs200 like back in the old days of DAoC.  Or even larger games.  And Twitch based games do not do well in that environment.  You can't exactly aim or dodge well when there are 400 bodies right on top of each other. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • Ravel_RPRavel_RP Member Posts: 127

    Originally posted by Aelfinn


     
    Originally posted by Ravel_RP




    Of one thing I am certain. In one year time each one of these games will do better than you predict. Some even way better.
    Oh, and I don't think a game can survive very long with less than 200k subscriber.
    Agreed on the first point

     

    However, plenty of games have survived for quite a bit with less than 200k. Anarchy Online for instance never broke the 150k mark, and its survived for more than 6 years.


    Good point, but does it hold for new mmorpg's with the present development costs? I don't think so.

    Anyway, back on topic.

    All three games will take care of being well polished and delivering as much as is technically possible. However, Spellborn will have the lowest system requirement and does not force many players to update their pc.

    Also it is a good game that will appeal to a larger group of players than either AoC or WAR. Spellborn is at least as good as AoC and WAR, so nobody who picks it up will be regretting it, not even when they are just playing it while just waiting for AoC, WAR or Aion to come out. And a good portion of the latter players will come back to it later. The game is simply fun to play.

    And last but not least, TCoS will be the first game to become available to a large audience that is eagerly awaiting a new mmorpg that is worth their money. The effect of being first will perhaps wane within a year, but still will increase the chances of TCoS to become the biggest newcomer in 2008. When the game is received well it will stay that way, but only the future will tell that story.

    In short: The Chronicles of Spellborn based upon the above speculations.

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  • evil13evil13 Member CommonPosts: 359

     " It also can support massive 1000+ player battles."

     There is no mmo that can support a battle of 1000 players. And since newer games have better graphics (thus canceling out any advances made in technology) there probably won't be.

     Daoc could get pretty close with a 3 way fight, but that turned into a slide show where you are lukcy to have single digit fps. Eve can get those numbers, but that just crushes the system all those people are in.

      Shadowbane would lag like hell, unsync the server where no one could attack (but you could run around) and spam everyoen with sb.exe errors untill you got boredand stoped loging back. WOw lags and zones go down with just a few hundread people at one place.

     Since in Grenado Espada you control not just 1 but 3 chars, 1k players=3k chars, there is no way you could ever get that on your screen and not immideatly ld. It might support 100 players on screen, or maybe even 200, but the lag would be bad (just like in every other mmo)

    PS: I still find it amusign that you think using a skill that does 1500%+ damage which is enaugh to one shot most people somehow makes for good pvp system.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    Its not about using it, but about if you can use it.  You have to remember Granado Espada is the single most optimized graphically and latently modern game.  All those things that piss people off about the game like No Character Customization, Click to Move Movement, and Small map sizes are the reason it can support so many people compacted into the same area.

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  • lomillerlomiller Member Posts: 1,810

    Originally posted by Lord.Bachus


     
    Originally posted by markoraos


     
    Originally posted by lomiller



    WAR will be solid but nowhere near the numbers some people are trying to claim.  200K-300K subs is a realistic expectation. 

     

    Dunno mate... all the RL people I know that are playing WoW are planning to switch to WAR the moment it comes out. Some of them do grumble about AoC as well but I can tell you that not one player I personally know plans to stick with WoW, especially since this crappy 80+ expansion has been announced (the Lich King something whocares whatever)

    Sounds familiar... thats what people where claiming when WoW arived 200k to 300k max 500k but that would take over 2 years to reach..

     

     

    Warhammer might get to 1.000.000 in less then a year if ......... Its a better game then WoW, if not, they'll crumble under 100K in a few months.

     

    I just hope that TCoS gets the media attention it deserves, as i really beleive this game could surprise all and everyone. (((Sadly most current WoW players have never heard of the game yet)))

    People need to understand that WoW is an aberration.  It hit the right combination of an established highly popular IP, an established online presence, the right game at the right time to push its appeal beyond the traditional MMO community. 

     

    In most cases, however, when a player leaves WoW they will not go to any other MMO.  They were no MMO fans to begin with, and they return to being not MMO fans when they stop playing.  In North America there are 3X as many former WoW players as there are subscribers in all other MMO’s combined. In Europe the gap is even wider. 

     

    In terms of subscriptions that are up for grabs you are probability not much more then 1.5 million total, and most of those are going to keep playing what every they are playing now. Unless you pull in a substantial number of subscribers who currently have no real interest in MMO’s 200K-300K is a resounding success.  

     

  • vitiatevitiate Member Posts: 15

    Originally posted by evil13


     " It also can support massive 1000+ player battles."
     There is no mmo that can support a battle of 1000 players. And since newer games have better graphics (thus canceling out any advances made in technology) there probably won't be.
     Daoc could get pretty close with a 3 way fight, but that turned into a slide show where you are lukcy to have single digit fps. Eve can get those numbers, but that just crushes the system all those people are in.
      Shadowbane would lag like hell, unsync the server where no one could attack (but you could run around) and spam everyoen with sb.exe errors untill you got boredand stoped loging back. WOw lags and zones go down with just a few hundread people at one place.
     Since in Grenado Espada you control not just 1 but 3 chars, 1k players=3k chars, there is no way you could ever get that on your screen and not immideatly ld. It might support 100 players on screen, or maybe even 200, but the lag would be bad (just like in every other mmo)
    PS: I still find it amusign that you think using a skill that does 1500%+ damage which is enaugh to one shot most people somehow makes for good pvp system.
    What game do you speak of?

     

  • JupstoJupsto Member UncommonPosts: 2,075

    its obvious aoc will be the better game but war will "win" since teaming milions in WoW can move straight there without realising its not a sequel.

    My blog: image

  • mutantmagnetmutantmagnet Member Posts: 274

    I'm only going to cover the three the op listed because I feel like making a long post.


    There are many factors that allow a game to gain subscribers and I will break this down into two main catagories and look at the specifics that make up each catagory.

    The two main catagories are 1 the game itself and 2 everything else.

    In the second catagory this is what I can tell so far what each game has going for it.

    Warhammer:
    Has the reputation of Mythic, Games Workshop and Warcraft working in its favor. Yes Warcraft because people can't seperate the Universes from each other too well. This game gets compared with WoW like no other and I can't go two weeks through the general forums without seeing a Warhammer thread crop up. All in all the reputation of these three factors are a lot bigger than the reputation of Conan liscence and the names of the companies making TCOS and AoC.

    Warhammer will most likely have the lowest system spec requirments, though this position is in doubt with TCoS announcement on improvements to their network coding.

    It is backed by EA. All of these companies are getting funding from somewhere but the power EA has a marketing tool for Mythic is far greater than Frogster/Mindscape for TCoS and whoever is assisting Funcom.


    Age oF Conan:
    This game will be available on the Xbox360. Even though the 360 is playing second fiddle to the Wii in terms of sales, it is available in a lot of homes in the Western markets, a good percentage of which don't like to do their gaming on a pc.


    Chronicles of Spellborn:
    For now it seems they'll be available in more markets than either of the others. With EA backing Mythic things will change but for now TCOS has the most deals made for spreading their game into different countries.


    In terms of the games themselves these are the advantages each game has which I feel are superior above the rest:

    Warhammer:
    Has the best ideas for world wide pvp.


    Has the best ideas for balance. Let's face it the biggest drama for any competitive game is perceived imbalances. People want to feel unique but they also want to feel they have an equal footing. Dogs of war will deal with most of the issues caused by population balances and having humans and elves on both sides will ensure from the start the popimbalance won't be too skewed. At an individual level all classes will have a set role that will make them weak to other roles but valuable to a group. People won't care as much as losing to single classes as long as they feel as they are part of a group and from what I hear of DAOC Mythic knows what they are doing to a certain extent.


    Age of Conan:
    Has the most variations in pvp. It has everythng from sieges to bar fights. Should be a lot of fun.

    The Chronicles of Spellborn
    Has the best usage of sound and music. In short sound is a very important element to gaming. If you lack proper ambient noises the graphics lose their appeal significantly. I'm not discounting Funcom yet on this matter, because I've seen what they can do with sounds in Anarchy Online. Also their music for AoC has been really good; but they have a long way to go with Jesper Kyd being the TCOS composer and the sound direction team using sound in ways I've yet to see in an MMO.

    Has the best combat system. What Age of Conan is going for is actually pretty good and if it plays anything like Mount and Blade I'll love it equally with TCOS. Right now though I see Spellborn's system being easier to manage with hotkeys without losing out on depth considering how they reealed skills to work so far.


    Has the best pve system and for one reason only. Your actions can have impact on the world. This is general why pvp games are popular among its fanbase. In pvp games there is no need to rely on the developers to see the world dynamically change through your actions. While not all quests will be changeable they've obviously put in a good system where players will compete a lot with each other to complete world only quests first.


    Has the best ideas for making characters unique. Customizing yourself is always a big deal in mmos and TCOS artistic choices ensures you'll feel like your alter ego moreso than the other games.


    This still isn't comprehensive enough but it's obvious that Age of Conan from the knowledge I have is going to get the short end of the deal of the three games.

    TCOS and WAR have certain drawbacks in their factors that would gain them more subscirbers. I personally think TCOS has the most problematic problems so WAR is more likely to have more subscriptions after a year but not by much.

  • LowlanderLowlander Member Posts: 14

    Warhammer will possibly get the most subs after the initial launch, so I voted that, however its AoC i'm looking forward to most just because its that genre I grew up with in the 80's thanks to big Arnie. Spellborn I think could be the type of game people will pick up when they have had enough of their current MMO and think, hrmmm this is actually pretty damn good.

  • iffymackiffymack Member Posts: 376

    I love the sound of some of the systems in warhammer,such as the public quests,but it remains to be seen if it actually plays well and is balanced.

    tcos ive looked forward too for a long time too,really like the customisation options and the fact it isnt all gear based,something of a novelty these days.

    Hopefully neither will turn out to be horribly disappointing like certain other games.

  • fulmanfufulmanfu Member Posts: 1,523

    warhammer will beat the others hands down. im going to try every other one in hopes of avoiding WAR but i will end up there, as all the other ones will suck and i won't last my free month in them.

    DaoC 2 with the WOW crowd..hope a darkhorse comes from the shadows..

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Its actually a huge surprise to me that in the initiall poll, TCoS gets more votes then AoC

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by Lord.Bachus


    Its actually a huge surprise to me that in the initiall poll, TCoS gets more votes then AoC

    It might have to do with the fact that many AoC fans seem to think WAR will be bigger.

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  • HerodesHerodes Member UncommonPosts: 1,494

    After Gods & Heroes is cancelled, the poll should sound more like:

    Which game will be released in the end of 2008?

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by Cabe2323


     
    There are different types of skills involved and people enjoy different ones.  There are twitch based games which I just don't see working in an MMO type of environment.



    In that case The Chronicles of Spellborn will have a pleasant surprise for you. It does work in an MMO type of environment.

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  • IijsIijs Member Posts: 457

    Age of Conan and Warhammer are GIANTS compared to Spellborn. It's not even close. Between Warhammer and AoC, I think AoC has a better chance of releasing in 2008,

  • nomadiannomadian Member Posts: 3,490

    This list should also include that other game pirates of burning sea as thats early 2008 as well I think. Conan is my prediction as I got a feeling War might disappoint. Don't know much about Spellborn.

    Edit: Gods of Heroes is worth an outside punt as what I've seen of that has been impressive.

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by nomadian


    Gods of Heroes is worth an outside punt as what I've seen of that has been impressive.



    You missed the sad news about that game, I see.

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Ravel_RP

    Originally posted by nomadian


    Gods of Heroes is worth an outside punt as what I've seen of that has been impressive.



    You missed the sad news about that game, I see.



    In a few weeks SOE will add that game to their cart, just beleive me, they buy the unfinished game and release it..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • nomadiannomadian Member Posts: 3,490



    You missed the sad news about that game, I see
    You're kidding me if its stopped being developed on, I thought it was forum melodramatics that it was closing down to have worked so long on it.
  • mutantmagnetmutantmagnet Member Posts: 274

    Well you're mistaken. Gods and Heroes is on hold indefinately. Even though they have gotten farther in developing that game they are refocusing all of their manpower and leftover finanical resources to make Star Trek Online. I'm guessing Paramount (iirc the owners of the Star Trek liscence) had a hand in this but in the end this is bad news for both games because ST:Online has to be good enough to cover the expenses of both Gods and Heroes as well as itself. If they don't handle things correctly for the next threeish years they'll be crippled financially and both games will die.

  • AthelaAthela Member Posts: 492

    Despite the odd beta temporary shutdown, I'm still betting on Warhammer.

    I think Age of Conan has mechancial and philosophical problems it will not overcome.

    I have not been tracking Chronicles of Spellborn.  If it were interesting, I would be.

  • nomadiannomadian Member Posts: 3,490



    Well you're mistaken. Gods and Heroes is on hold indefinately. Even though they have gotten farther in developing that game they are refocusing all of their manpower and leftover finanical resources to make Star Trek Online. I'm guessing Paramount (iirc the owners of the Star Trek liscence) had a hand in this but in the end this is bad news for both games because ST:Online has to be good enough to cover the expenses of both Gods and Heroes as well as itself. If they don't handle things correctly for the next threeish years they'll be crippled financially and both games will die.
    Thats a pity.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by nomadian


     



    Well you're mistaken. Gods and Heroes is on hold indefinately. Even though they have gotten farther in developing that game they are refocusing all of their manpower and leftover finanical resources to make Star Trek Online. I'm guessing Paramount (iirc the owners of the Star Trek liscence) had a hand in this but in the end this is bad news for both games because ST:Online has to be good enough to cover the expenses of both Gods and Heroes as well as itself. If they don't handle things correctly for the next threeish years they'll be crippled financially and both games will die.
    Thats a pity.

     



    They'll have new financial resourcess when SOE buys the unfinished Gods and Heroes game.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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